start of vanilla fade logic
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package com.seibel.distanthorizons.common.renderTest;
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import com.mojang.blaze3d.vertex.VertexFormatElement;
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public class DhVertexFormat
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{
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public static final VertexFormatElement SCREEN_POS = VertexFormatElement.register(/*id*/7, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 2);
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public static final VertexFormatElement RGBA_COLOR = VertexFormatElement.register(/*id*/8, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.COLOR, /*count*/ 4);
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}
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+233
@@ -0,0 +1,233 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.common.renderTest;
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import com.mojang.blaze3d.buffers.GpuBuffer;
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import com.mojang.blaze3d.buffers.GpuBufferSlice;
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import com.mojang.blaze3d.pipeline.RenderPipeline;
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import com.mojang.blaze3d.platform.DepthTestFunction;
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import com.mojang.blaze3d.platform.PolygonMode;
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import com.mojang.blaze3d.systems.CommandEncoder;
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import com.mojang.blaze3d.systems.GpuDevice;
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import com.mojang.blaze3d.systems.RenderPass;
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import com.mojang.blaze3d.systems.RenderSystem;
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import com.mojang.blaze3d.textures.*;
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import com.mojang.blaze3d.vertex.VertexFormat;
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import com.mojang.blaze3d.vertex.VertexFormatElement;
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import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
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import com.seibel.distanthorizons.core.logging.DhLogger;
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import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
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import net.minecraft.client.Minecraft;
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import net.minecraft.resources.Identifier;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.util.OptionalDouble;
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import java.util.OptionalInt;
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import java.util.function.Supplier;
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/**
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* Renders a UV colored quad
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* to the center of the screen to confirm DH's
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* apply shader is running correctly
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*/
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public class McFadeRenderer implements IMcFadeRenderer
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{
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public static final DhLogger LOGGER = new DhLoggerBuilder().build();
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private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
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private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
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public static final McFadeRenderer INSTANCE = new McFadeRenderer();
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private VertexFormat vertexFormat;
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private RenderPipeline pipeline;
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private boolean init = false;
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private GpuBuffer vboGpuBuffer;
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//=============//
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// constructor //
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//=============//
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//region
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private McFadeRenderer()
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{
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}
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private void tryInit()
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{
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if (this.init)
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{
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return;
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}
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this.init = true;
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GpuDevice gpuDevice = RenderSystem.getDevice();
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CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
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this.vertexFormat = VertexFormat.builder()
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.add("vPosition", DhVertexFormat.SCREEN_POS)
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.build();
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RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
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{
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pipelineBuilder.withCull(false);
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pipelineBuilder.withDepthWrite(false);
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pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
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pipelineBuilder.withColorWrite(true);
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//builder.withBlend(BlendFunction.OVERLAY);
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pipelineBuilder.withPolygonMode(PolygonMode.FILL);
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pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
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pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/vert"));
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pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/frag"));
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pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
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}
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this.pipeline = pipelineBuilder.build();
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// upload vertex data
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{
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// vertices for a full-screen quad
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float[] vertices = new float[]
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{
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// PosX,Y,
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-1f, -1f,
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1f, -1f,
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1f, 1f,
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-1f, 1f,
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};
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Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
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int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
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int size = vertices.length * Float.BYTES;
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this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
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{
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int offset = 0;
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int length = vertices.length * Float.BYTES;
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GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
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// Fill buffer with vertices.
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byteBuffer.order(ByteOrder.nativeOrder());
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byteBuffer.asFloatBuffer().put(vertices);
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byteBuffer.rewind();
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commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
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}
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}
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}
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//endregion
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//========//
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// render //
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//========//
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//region
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public void render()
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{
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this.tryInit();
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GpuDevice gpuDevice = RenderSystem.getDevice();
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CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
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// create a render pass
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Supplier<String> debugLabelSupplier = () -> "distantHorizons:McFadeRenderer";
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GpuTextureView colorTexture = gpuDevice.createTextureView(Minecraft.getInstance().getMainRenderTarget().getColorTexture());
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OptionalInt optionalClearColorAsInt = OptionalInt.empty();
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GpuTextureView depthTexture = null;//gpuDevice.createTextureView(Minecraft.getInstance().getMainRenderTarget().getDepthTexture());
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OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
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try (RenderPass renderPass = commandEncoder.createRenderPass(
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debugLabelSupplier,
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colorTexture,
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optionalClearColorAsInt,
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depthTexture, optionalDepthValueAsDouble))
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{
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//renderPass.pushDebugGroup();
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//renderPass.popDebugGroup();
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// render pass setup
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{
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// bind MC depth texture
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{
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IMinecraftRenderWrapper mcRender = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
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int id = mcRender.getDepthTextureId();
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GpuTexture bindDepthTexture = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
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GpuTextureView textureView = gpuDevice.createTextureView(bindDepthTexture);
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GpuSampler gpuSampler = gpuDevice.createSampler(
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AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
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FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
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1, // maxAnisotropy
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OptionalDouble.empty() // maxLod
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);
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renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
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}
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// bind VBO
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{
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renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
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}
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// set pipeline
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{
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renderPass.setPipeline(this.pipeline);
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}
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}
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// draw render pass
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{
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int indexStart = 0;
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int indexCount = 4;
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renderPass.draw(indexStart, indexCount);
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}
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}
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}
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//endregion
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}
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+9
-13
@@ -91,9 +91,6 @@ public class McTestRenderer implements IMcTestRenderer
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private RenderPipeline pipeline;
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private boolean init = false;
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private VertexFormatElement posForm;
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private VertexFormatElement colForm;
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private GpuBuffer vboGpuBuffer;
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@@ -104,8 +101,7 @@ public class McTestRenderer implements IMcTestRenderer
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private McTestRenderer()
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{
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this.posForm = VertexFormatElement.register(/*id*/7, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 2);
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this.colForm = VertexFormatElement.register(/*id*/8, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.COLOR, /*count*/ 4);
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}
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private void tryInit()
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@@ -123,16 +119,16 @@ public class McTestRenderer implements IMcTestRenderer
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this.vertexFormat = VertexFormat.builder()
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.add("vPosition", this.posForm)
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.add("vColor", this.colForm)
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.add("vPosition", DhVertexFormat.SCREEN_POS)
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.add("vColor", DhVertexFormat.RGBA_COLOR)
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.build();
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int breakpointOne = 0;
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//int breakpointOne = 0;
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// needs to manually be set if the VertexFormatElement isn't registered
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this.vertexFormat.getOffsetsByElement()[this.posForm.id()] = 0;
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this.vertexFormat.getOffsetsByElement()[this.colForm.id()] = Float.BYTES * 2;
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int breakpointTwo = 0;
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//this.vertexFormat.getOffsetsByElement()[this.posForm.id()] = 0;
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//this.vertexFormat.getOffsetsByElement()[this.colForm.id()] = Float.BYTES * 2;
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//
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//int breakpointTwo = 0;
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RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
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@@ -148,7 +144,7 @@ public class McTestRenderer implements IMcTestRenderer
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pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/vert"));
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pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/frag"));
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pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
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pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLES);
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}
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this.pipeline = pipelineBuilder.build();
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@@ -19,6 +19,7 @@
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package com.seibel.distanthorizons.common.wrappers;
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import com.seibel.distanthorizons.common.renderTest.McFadeRenderer;
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import com.seibel.distanthorizons.common.renderTest.McTestRenderer;
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import com.seibel.distanthorizons.common.wrappers.gui.ClassicConfigGUI;
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import com.seibel.distanthorizons.common.wrappers.gui.LangWrapper;
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@@ -37,6 +38,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftCli
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
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import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
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/**
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@@ -75,6 +77,7 @@ public class DependencySetup
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public static void createRenderBindings()
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{
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SingletonInjector.INSTANCE.bind(IMcTestRenderer.class, McTestRenderer.INSTANCE);
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SingletonInjector.INSTANCE.bind(IMcFadeRenderer.class, McFadeRenderer.INSTANCE);
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}
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}
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+1
-1
Submodule coreSubProjects updated: 87cead607f...d1ba402f4d
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