start of vanilla fade logic

This commit is contained in:
James Seibel
2026-02-24 09:57:13 -06:00
parent 5b825f9dbb
commit 183882f9ce
5 changed files with 257 additions and 14 deletions
@@ -0,0 +1,11 @@
package com.seibel.distanthorizons.common.renderTest;
import com.mojang.blaze3d.vertex.VertexFormatElement;
public class DhVertexFormat
{
public static final VertexFormatElement SCREEN_POS = VertexFormatElement.register(/*id*/7, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 2);
public static final VertexFormatElement RGBA_COLOR = VertexFormatElement.register(/*id*/8, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.COLOR, /*count*/ 4);
}
@@ -0,0 +1,233 @@
/*
* This file is part of the Distant Horizons mod
* licensed under the GNU LGPL v3 License.
*
* Copyright (C) 2020 James Seibel
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.distanthorizons.common.renderTest;
import com.mojang.blaze3d.buffers.GpuBuffer;
import com.mojang.blaze3d.buffers.GpuBufferSlice;
import com.mojang.blaze3d.pipeline.RenderPipeline;
import com.mojang.blaze3d.platform.DepthTestFunction;
import com.mojang.blaze3d.platform.PolygonMode;
import com.mojang.blaze3d.systems.CommandEncoder;
import com.mojang.blaze3d.systems.GpuDevice;
import com.mojang.blaze3d.systems.RenderPass;
import com.mojang.blaze3d.systems.RenderSystem;
import com.mojang.blaze3d.textures.*;
import com.mojang.blaze3d.vertex.VertexFormat;
import com.mojang.blaze3d.vertex.VertexFormatElement;
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
import com.seibel.distanthorizons.core.logging.DhLogger;
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.resources.Identifier;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.OptionalDouble;
import java.util.OptionalInt;
import java.util.function.Supplier;
/**
* Renders a UV colored quad
* to the center of the screen to confirm DH's
* apply shader is running correctly
*/
public class McFadeRenderer implements IMcFadeRenderer
{
public static final DhLogger LOGGER = new DhLoggerBuilder().build();
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
public static final McFadeRenderer INSTANCE = new McFadeRenderer();
private VertexFormat vertexFormat;
private RenderPipeline pipeline;
private boolean init = false;
private GpuBuffer vboGpuBuffer;
//=============//
// constructor //
//=============//
//region
private McFadeRenderer()
{
}
private void tryInit()
{
if (this.init)
{
return;
}
this.init = true;
GpuDevice gpuDevice = RenderSystem.getDevice();
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
this.vertexFormat = VertexFormat.builder()
.add("vPosition", DhVertexFormat.SCREEN_POS)
.build();
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
{
pipelineBuilder.withCull(false);
pipelineBuilder.withDepthWrite(false);
pipelineBuilder.withDepthTestFunction(DepthTestFunction.NO_DEPTH_TEST);
pipelineBuilder.withColorWrite(true);
//builder.withBlend(BlendFunction.OVERLAY);
pipelineBuilder.withPolygonMode(PolygonMode.FILL);
pipelineBuilder.withLocation(Identifier.parse("distanthorizons:test_render"));
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/vert"));
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "fade/frag"));
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
}
this.pipeline = pipelineBuilder.build();
// upload vertex data
{
// vertices for a full-screen quad
float[] vertices = new float[]
{
// PosX,Y,
-1f, -1f,
1f, -1f,
1f, 1f,
-1f, 1f,
};
Supplier<String> labelSupplier = () -> "distantHorizons:McFadeRenderer";
int usage = 8 | 32; // is this just using OpenGL VBO flags?, if so I can't find it, supposedly GlDevice on Mojang's side
int size = vertices.length * Float.BYTES;
this.vboGpuBuffer = gpuDevice.createBuffer(labelSupplier, usage, size);
{
int offset = 0;
int length = vertices.length * Float.BYTES;
GpuBufferSlice bufferSlice = new GpuBufferSlice(this.vboGpuBuffer, offset, length);
ByteBuffer byteBuffer = ByteBuffer.allocateDirect(vertices.length * Float.BYTES);
// Fill buffer with vertices.
byteBuffer.order(ByteOrder.nativeOrder());
byteBuffer.asFloatBuffer().put(vertices);
byteBuffer.rewind();
commandEncoder.writeToBuffer(bufferSlice, byteBuffer);
}
}
}
//endregion
//========//
// render //
//========//
//region
public void render()
{
this.tryInit();
GpuDevice gpuDevice = RenderSystem.getDevice();
CommandEncoder commandEncoder = gpuDevice.createCommandEncoder();
// create a render pass
Supplier<String> debugLabelSupplier = () -> "distantHorizons:McFadeRenderer";
GpuTextureView colorTexture = gpuDevice.createTextureView(Minecraft.getInstance().getMainRenderTarget().getColorTexture());
OptionalInt optionalClearColorAsInt = OptionalInt.empty();
GpuTextureView depthTexture = null;//gpuDevice.createTextureView(Minecraft.getInstance().getMainRenderTarget().getDepthTexture());
OptionalDouble optionalDepthValueAsDouble = OptionalDouble.empty();
try (RenderPass renderPass = commandEncoder.createRenderPass(
debugLabelSupplier,
colorTexture,
optionalClearColorAsInt,
depthTexture, optionalDepthValueAsDouble))
{
//renderPass.pushDebugGroup();
//renderPass.popDebugGroup();
// render pass setup
{
// bind MC depth texture
{
IMinecraftRenderWrapper mcRender = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
int id = mcRender.getDepthTextureId();
GpuTexture bindDepthTexture = Minecraft.getInstance().getMainRenderTarget().getDepthTexture();
GpuTextureView textureView = gpuDevice.createTextureView(bindDepthTexture);
GpuSampler gpuSampler = gpuDevice.createSampler(
AddressMode.CLAMP_TO_EDGE, AddressMode.CLAMP_TO_EDGE, // U,V
FilterMode.NEAREST, FilterMode.NEAREST, // minFilter, magFilter
1, // maxAnisotropy
OptionalDouble.empty() // maxLod
);
renderPass.bindTexture("uDhDepthTexture", textureView, gpuSampler);
}
// bind VBO
{
renderPass.setVertexBuffer(0, this.vboGpuBuffer); // vertex buffer can only be "0" lol
}
// set pipeline
{
renderPass.setPipeline(this.pipeline);
}
}
// draw render pass
{
int indexStart = 0;
int indexCount = 4;
renderPass.draw(indexStart, indexCount);
}
}
}
//endregion
}
@@ -91,9 +91,6 @@ public class McTestRenderer implements IMcTestRenderer
private RenderPipeline pipeline;
private boolean init = false;
private VertexFormatElement posForm;
private VertexFormatElement colForm;
private GpuBuffer vboGpuBuffer;
@@ -104,8 +101,7 @@ public class McTestRenderer implements IMcTestRenderer
private McTestRenderer()
{
this.posForm = VertexFormatElement.register(/*id*/7, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.POSITION, /*count*/ 2);
this.colForm = VertexFormatElement.register(/*id*/8, /*index*/0, VertexFormatElement.Type.FLOAT, VertexFormatElement.Usage.COLOR, /*count*/ 4);
}
private void tryInit()
@@ -123,16 +119,16 @@ public class McTestRenderer implements IMcTestRenderer
this.vertexFormat = VertexFormat.builder()
.add("vPosition", this.posForm)
.add("vColor", this.colForm)
.add("vPosition", DhVertexFormat.SCREEN_POS)
.add("vColor", DhVertexFormat.RGBA_COLOR)
.build();
int breakpointOne = 0;
//int breakpointOne = 0;
// needs to manually be set if the VertexFormatElement isn't registered
this.vertexFormat.getOffsetsByElement()[this.posForm.id()] = 0;
this.vertexFormat.getOffsetsByElement()[this.colForm.id()] = Float.BYTES * 2;
int breakpointTwo = 0;
//this.vertexFormat.getOffsetsByElement()[this.posForm.id()] = 0;
//this.vertexFormat.getOffsetsByElement()[this.colForm.id()] = Float.BYTES * 2;
//
//int breakpointTwo = 0;
RenderPipeline.Builder pipelineBuilder = RenderPipeline.builder();
@@ -148,7 +144,7 @@ public class McTestRenderer implements IMcTestRenderer
pipelineBuilder.withVertexShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/vert"));
pipelineBuilder.withFragmentShader(Identifier.fromNamespaceAndPath("distanthorizons", "test/frag"));
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLE_FAN);
pipelineBuilder.withVertexFormat(this.vertexFormat, VertexFormat.Mode.TRIANGLES);
}
this.pipeline = pipelineBuilder.build();
@@ -19,6 +19,7 @@
package com.seibel.distanthorizons.common.wrappers;
import com.seibel.distanthorizons.common.renderTest.McFadeRenderer;
import com.seibel.distanthorizons.common.renderTest.McTestRenderer;
import com.seibel.distanthorizons.common.wrappers.gui.ClassicConfigGUI;
import com.seibel.distanthorizons.common.wrappers.gui.LangWrapper;
@@ -37,6 +38,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftCli
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcFadeRenderer;
import com.seibel.distanthorizons.core.wrapperInterfaces.render.IMcTestRenderer;
/**
@@ -75,6 +77,7 @@ public class DependencySetup
public static void createRenderBindings()
{
SingletonInjector.INSTANCE.bind(IMcTestRenderer.class, McTestRenderer.INSTANCE);
SingletonInjector.INSTANCE.bind(IMcFadeRenderer.class, McFadeRenderer.INSTANCE);
}
}