change generic test world gen to max sky light

This commit is contained in:
James Seibel
2026-02-03 20:35:30 -06:00
parent f78e771c8b
commit 59c82f0499
2 changed files with 3 additions and 3 deletions
@@ -171,8 +171,8 @@ public class TestGenericWorldGenerator implements IDhApiWorldGenerator
// sky lighting can be ignored. DH will auto light the LODs after they've been submitted
// block lighting however will need to be generated here
dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 0, 0, maxHeight, block, biome));
dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 0, maxHeight, 256, airBlock, biome));
dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 15, 0, maxHeight, block, biome));
dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 15, maxHeight, 256, airBlock, biome));
pooledFullDataSource.setApiDataPointColumn(x, z, dataPoints);
}