change generic test world gen to max sky light
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Submodule coreSubProjects updated: 39eed05d83...f2612f39c0
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@@ -171,8 +171,8 @@ public class TestGenericWorldGenerator implements IDhApiWorldGenerator
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// sky lighting can be ignored. DH will auto light the LODs after they've been submitted
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// block lighting however will need to be generated here
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dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 0, 0, maxHeight, block, biome));
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dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 0, maxHeight, 256, airBlock, biome));
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dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 15, 0, maxHeight, block, biome));
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dataPoints.add(DhApiTerrainDataPoint.create((byte)0, 0, 15, maxHeight, 256, airBlock, biome));
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pooledFullDataSource.setApiDataPointColumn(x, z, dataPoints);
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}
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