cola98765
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893bfa096f
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made new light optional with internal boolean
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2021-10-16 11:25:13 +02:00 |
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cola98765
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37995af19e
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fixed flag setting, and changed code back as if isLightCorrect and getBrightness actually worked
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2021-10-16 10:39:06 +02:00 |
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James Seibel
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d762508188
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Only return Minecraft Chunks from the chunkLoadEvent
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2021-10-15 20:26:56 -05:00 |
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James Seibel
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f5437f00a2
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slight refactoring
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2021-10-15 20:25:33 -05:00 |
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cola98765
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30e796f5bf
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fixed side lighting
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2021-10-15 23:20:54 +02:00 |
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cola98765
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4ab4dc59e7
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now renders default Skylight as 0 when player is in Skylight 0 situation
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2021-10-15 18:41:58 +02:00 |
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cola98765
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839a76c594
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minor adjustment that was annoying me
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2021-10-15 17:24:04 +02:00 |
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Leonardo
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3fb4d16e41
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New sky light handling system (not complete)
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2021-10-15 16:23:20 +02:00 |
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Leonardo
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002d86af9f
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Added comment + small refactor + removed TODO
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2021-10-15 16:22:41 +02:00 |
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cola98765
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e1877f9149
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Now using flag bit in data as "is light default"
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2021-10-15 15:37:51 +02:00 |
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cola98765
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4da1fcc118
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since new method of getting skyLight is objectively better, I've commented out old method and 'if' used to switch between those methods
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2021-10-14 23:36:27 +02:00 |
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cola98765
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af123a8c80
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added fast track when we want to add whole column of data, so it doesn't call 5 different methods for each lod block.
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2021-10-14 23:33:14 +02:00 |
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cola98765
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94bc7fd011
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now ignoring isLightCorrect completely, old method is still available
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2021-10-14 19:29:50 +02:00 |
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cola98765
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905d8bddf3
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made new sky lighting calculation optional with internal boolean
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2021-10-14 18:56:51 +02:00 |
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cola98765
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5ee762cc78
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now actually remove garbage vertical lods
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2021-10-14 18:51:39 +02:00 |
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cola98765
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7c07a88b45
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small fix to that light fix
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2021-10-14 18:02:58 +02:00 |
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cola98765
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d8981af7aa
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possible fix to skylight... revert if worse than before
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2021-10-14 15:11:36 +02:00 |
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Leonardo
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9906eb75f4
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Changed the Far fog on fancy. Now fog start after the real game render distance
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2021-10-14 14:06:11 +02:00 |
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Leonardo
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d94fedc61e
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Changed the Far fog on fancy. Now fog start after the real game render distance
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2021-10-14 14:02:47 +02:00 |
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cola98765
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3e3b979530
|
indents in LodConfig
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2021-10-14 07:49:02 +02:00 |
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James Seibel
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6ad94d3362
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Update the version number to 1.5.0 and replace the LOD name with Distant Horizons
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2021-10-13 23:28:43 -05:00 |
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James Seibel
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b4106a8c3c
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Improve the buffer rebuild logic related to light change
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2021-10-13 21:59:46 -05:00 |
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James Seibel
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b6390c57ef
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auto-indent
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2021-10-13 21:03:03 -05:00 |
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James Seibel
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067fa92419
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Improve the logic for vanilla overdraw to work better on different horizontal resolutions
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2021-10-13 20:44:38 -05:00 |
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Leonardo
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15e80ed063
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ceiled dimension now have 64 max render distance + various small changes
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2021-10-14 02:29:42 +02:00 |
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Leonardo
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2c6549e815
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/builders/lodBuilding/LodBuilder.java
# src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
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2021-10-14 02:28:24 +02:00 |
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cola98765
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4a0640a219
|
cleaned out some code.
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2021-10-13 14:27:27 +02:00 |
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cola98765
|
5f9f20a064
|
cleaned out some code.
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2021-10-13 13:45:23 +02:00 |
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cola98765
|
ef4ba7208e
|
cleaned out some code.
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2021-10-13 13:31:47 +02:00 |
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cola98765
|
80edf19b33
|
cleaned out some code.
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2021-10-13 13:24:07 +02:00 |
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cola98765
|
4baa649972
|
cleaned out some code. Applied autoformat everywhere
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2021-10-13 12:45:21 +02:00 |
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cola98765
|
c7dbc28a9a
|
cleaned out some code
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2021-10-13 12:08:47 +02:00 |
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cola98765
|
707c55653a
|
removed single level container
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2021-10-13 12:01:56 +02:00 |
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Leonardo
|
40cb7f4efc
|
Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/objects/SingleLevelContainer.java
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2021-10-13 11:35:24 +02:00 |
|
Leonardo
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df22a082a1
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Added option to avoid block with no collision + removed SingleLevelContainer class use
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2021-10-13 11:34:59 +02:00 |
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cola98765
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3a7f411aa4
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cleaned java ocs in DataPointUtil
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2021-10-13 10:36:29 +02:00 |
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cola98765
|
11c419e503
|
updated some TODO's
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2021-10-13 10:15:48 +02:00 |
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James Seibel
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30b82e8009
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update dynamic vanilla overdraw in LodUtil
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2021-10-12 22:31:51 -05:00 |
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James Seibel
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7df4a161dd
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-12 22:20:53 -05:00 |
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James Seibel
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56160db7ec
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comment out the buffer builder expanding console logging
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2021-10-12 22:20:44 -05:00 |
|
James Seibel
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ac84c3707a
|
Remove a illegal import
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2021-10-12 22:20:27 -05:00 |
|
Leonardo
|
d16f571467
|
Small changed to border shading + changed overdraw ratio
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2021-10-12 17:12:31 +02:00 |
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cola98765
|
d7bd0498a0
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When there are no files for current gen mode, try to load more detailed ones instead.
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2021-10-12 11:58:21 +02:00 |
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James Seibel
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57a2b956dd
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Improve the VanillaOverdraw config to work better in roofed dimensions
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2021-10-11 23:05:49 -05:00 |
|
James Seibel
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51aadc8d39
|
Maybe fix a OpenGL error?
|
2021-10-11 23:00:28 -05:00 |
|
James Seibel
|
70e2f7f3e6
|
prevent a potential out of bounds exception
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2021-10-11 23:00:11 -05:00 |
|
James Seibel
|
0ef8615a98
|
Extract the main work of the buffer builder into a method for easier hot swapping
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2021-10-11 22:12:35 -05:00 |
|
James Seibel
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4c6412d09f
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comment out a debug override
|
2021-10-11 20:55:02 -05:00 |
|
Leonardo
|
27b8cfea09
|
Fixed the purple color bug
|
2021-10-11 23:17:20 +02:00 |
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cola98765
|
b5ab06bfb6
|
resolved warning
|
2021-10-11 22:14:56 +02:00 |
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