James Seibel
|
84bdd3dd90
|
Fix fog not rendering
|
2021-02-27 17:07:44 -06:00 |
|
James Seibel
|
e81cd17ecf
|
Fix the FOV being incorrect
|
2021-02-27 11:38:00 -06:00 |
|
James Seibel
|
58b0eafe29
|
Replace the old render logic with VBO rendering
|
2021-02-27 11:31:53 -06:00 |
|
James Seibel
|
336cfb0749
|
Remove duplicate files
|
2021-02-26 22:46:10 -06:00 |
|
James Seibel
|
0f5990e2f8
|
Remove an unneeded variable
|
2021-02-26 17:45:00 -06:00 |
|
James Seibel
|
7acad77eda
|
Fix LOD color generation
|
2021-02-26 17:40:53 -06:00 |
|
James Seibel
|
fb0ff2a00c
|
Improve naming of methods in LodChunk
|
2021-02-26 13:39:08 -06:00 |
|
James Seibel
|
ab7157476b
|
Fix a potential null pointer exception
|
2021-02-26 13:38:54 -06:00 |
|
James Seibel
|
40bc930d34
|
Add missing info to a comment
|
2021-02-26 13:21:32 -06:00 |
|
James Seibel
|
9500805243
|
Fix lod file reading and writing
|
2021-02-26 13:19:52 -06:00 |
|
James Seibel
|
f637e5fd44
|
Fix a possible casting error
|
2021-02-26 13:18:37 -06:00 |
|
James Seibel
|
cfda8c9655
|
Bring over improvements and changes from the master branch
|
2021-02-26 10:31:34 -06:00 |
|
James Seibel
|
cb04b2df09
|
Update Readme.txt
|
2021-02-21 08:33:46 -06:00 |
|
James Seibel
|
f754467450
|
Initial work to update to 1.16.4
|
2021-02-21 08:31:03 -06:00 |
|
James Seibel
|
36c0244047
|
Add the LOD Core mod link to README
|
2021-02-16 04:25:19 +00:00 |
|
James Seibel
|
b7b62989d4
|
Add a TODO
|
2021-02-15 22:23:09 -06:00 |
|
James Seibel
|
be78ca865f
|
Remove ASMHelper since it wasn't being used
|
2021-02-15 21:35:49 -06:00 |
|
James Seibel
|
9e2982dc1e
|
Improve a few variable names and remove a TODO
|
2021-02-15 21:28:58 -06:00 |
|
James Seibel
|
789899747c
|
Move server related TODO comment
|
2021-02-15 21:17:26 -06:00 |
|
James Seibel
|
945fa03271
|
Fix a regressive bug that caused camera stuttering
|
2021-02-14 21:26:59 -06:00 |
|
James Seibel
|
7a03db2a0c
|
Remove useless config options
|
2021-02-14 17:36:46 -06:00 |
|
James Seibel
|
2068d5102f
|
Improve variable names and improve fast fog
|
2021-02-14 17:28:20 -06:00 |
|
James Seibel
|
1d4a57646e
|
Replace MINECRAFT_CHUNK_WIDTH with LodChunk.WIDTH
|
2021-02-14 16:42:23 -06:00 |
|
James Seibel
|
8d3f4898b9
|
Use LodChunk.WIDTH instead of a local constant
|
2021-02-14 16:19:35 -06:00 |
|
James Seibel
|
9cfeb30834
|
Rename FogDistance BOTH to NEAR_AND_FAR
|
2021-02-14 10:08:00 -06:00 |
|
James Seibel
|
eec46f6f15
|
Fix a bug where changing the fogDistance wouldn't draw the LODs
|
2021-02-14 10:05:12 -06:00 |
|
James Seibel
|
bace6d111b
|
Simplify BuildBuffer buffer selection
|
2021-02-14 10:01:25 -06:00 |
|
James Seibel
|
5301b5d567
|
Fix a buffer bug related to building near and far incorrectly
Also correctly use the near and far buffers if only one is supposed to
be used
|
2021-02-14 10:00:42 -06:00 |
|
James Seibel
|
4baf60bc52
|
Set up and implement a config menu
|
2021-02-14 09:55:14 -06:00 |
|
James Seibel
|
4519cb86a0
|
Move the Fog enums into the enums folder
|
2021-02-14 09:53:51 -06:00 |
|
James Seibel
|
e675448d82
|
Add a comment on the current lighting setup
|
2021-02-13 22:16:20 -06:00 |
|
James Seibel
|
687d8c3335
|
Fix a problem where the loaded regions are wide enough
|
2021-02-13 22:14:02 -06:00 |
|
James Seibel
|
6ec681b8b7
|
Fix a bug that could crash the game upon changing the number of buffer
threads
|
2021-02-13 22:13:34 -06:00 |
|
James Seibel
|
a6c10dec29
|
Remove some unneeded code
|
2021-02-13 22:13:12 -06:00 |
|
James Seibel
|
f3cd9a316e
|
Implement near and far fog for LODs
|
2021-02-13 21:36:50 -06:00 |
|
James Seibel
|
608028a09f
|
Refactor and Rename to improve readability in the LodRenderer
|
2021-02-13 19:52:25 -06:00 |
|
James Seibel
|
9d3cf90363
|
Improve multithreading buffer building and improve framerate overall
|
2021-02-13 19:16:53 -06:00 |
|
James Seibel
|
27678b90a3
|
Remove an unneeded line of code
|
2021-02-13 17:29:50 -06:00 |
|
James Seibel
|
61d33f6688
|
Improve how old ByteBuffers are cleared
|
2021-02-13 17:19:06 -06:00 |
|
James Seibel
|
4237971f8d
|
Fix an offset issue and remove fog related TODO
|
2021-02-13 16:56:06 -06:00 |
|
James Seibel
|
2bc7b4d1dc
|
Fix debug coloring not working
|
2021-02-13 16:39:07 -06:00 |
|
James Seibel
|
7bc8b87935
|
Update version number for LodChunk
|
2021-02-13 16:29:17 -06:00 |
|
James Seibel
|
bf86ca3bd7
|
Improve color and height generation for water
|
2021-02-13 16:28:47 -06:00 |
|
James Seibel
|
c48fb2f040
|
Add a comment to LodDimension
|
2021-02-13 15:56:03 -06:00 |
|
James Seibel
|
6b4b053730
|
Improve generateLodChunk organization and fix a typo
|
2021-02-13 15:55:42 -06:00 |
|
James Seibel
|
1c3da8e244
|
Clean up LOD generation threads stopping unexpectedly
This doesn't fix the problem, it just prevents the threads from causing
trouble in the main thread.
|
2021-02-13 14:13:57 -06:00 |
|
James Seibel
|
a051e2ee8f
|
Remove debug line
|
2021-02-13 13:17:58 -06:00 |
|
James Seibel
|
6cdab282b3
|
Improve the lighting calculation
|
2021-02-13 13:17:24 -06:00 |
|
James Seibel
|
de67a80809
|
Minorly improve spacing
|
2021-02-13 10:05:53 -06:00 |
|
James Seibel
|
ce1bfde49e
|
Improve rendering of empty or thin LODs
|
2021-02-13 10:05:05 -06:00 |
|