Improve naming of methods in LodChunk
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@@ -229,14 +229,14 @@ public class LodChunk
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// generate the top and bottom points of this LOD
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for(LodLocation loc : LodLocation.values())
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{
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top[loc.value] = generateLodSection(chunk, true, loc);
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bottom[loc.value] = generateLodSection(chunk, false, loc);
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top[loc.value] = generateLodCorner(chunk, SectionGenerationMode.GENERATE_TOP, loc);
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bottom[loc.value] = generateLodCorner(chunk, SectionGenerationMode.GENERATE_BOTTOM, loc);
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}
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// determine the average color for each direction
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for(ColorDirection dir : ColorDirection.values())
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{
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colors[dir.value] = generateLodColorSection(chunk, world, dir);
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colors[dir.value] = generateLodColorForDirection(chunk, world, dir);
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}
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}
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@@ -257,7 +257,7 @@ public class LodChunk
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* If invalid/null/empty chunks are given
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* crashes may occur.
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*/
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public short generateLodSection(Chunk chunk, boolean getTopSection, LodLocation lodLoc)
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public short generateLodCorner(Chunk chunk, SectionGenerationMode generationMode, LodLocation lodLoc)
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{
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// should have a length of 16
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// (each storage is 16x16x16 and the
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@@ -314,7 +314,7 @@ public class LodChunk
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}
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if(getTopSection)
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if(generationMode == SectionGenerationMode.GENERATE_TOP)
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return determineTopPoint(chunkSections, startX, endX, startZ, endZ);
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else
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return determineBottomPoint(chunkSections, startX, endX, startZ, endZ);
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@@ -425,7 +425,7 @@ public class LodChunk
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* Generate the color of the given ColorDirection at the given chunk
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* in the given world.
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*/
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private Color generateLodColorSection(Chunk chunk, World world, ColorDirection colorDir)
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private Color generateLodColorForDirection(Chunk chunk, World world, ColorDirection colorDir)
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{
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Minecraft mc = Minecraft.getInstance();
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BlockColors bc = mc.getBlockColors();
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