Simplify BuildBuffer buffer selection
This commit is contained in:
@@ -93,6 +93,16 @@ public class BuildBufferThread implements Callable<NearFarBuffer>
|
||||
int chunkX;
|
||||
int chunkZ;
|
||||
|
||||
if (distanceMode == FogDistance.NEAR)
|
||||
{
|
||||
currentBuffer = nearBuffer;
|
||||
}
|
||||
else // if (distanceMode == FogDistance.FAR)
|
||||
{
|
||||
currentBuffer = farBuffer;
|
||||
}
|
||||
|
||||
|
||||
// x axis
|
||||
for (int i = start; i < end; i++)
|
||||
{
|
||||
@@ -118,14 +128,6 @@ public class BuildBufferThread implements Callable<NearFarBuffer>
|
||||
else
|
||||
currentBuffer = farBuffer;
|
||||
}
|
||||
else if (distanceMode == FogDistance.NEAR)
|
||||
{
|
||||
currentBuffer = nearBuffer;
|
||||
}
|
||||
else // if (distanceMode == FogDistance.FAR)
|
||||
{
|
||||
currentBuffer = farBuffer;
|
||||
}
|
||||
|
||||
|
||||
if (bb.minY != bb.maxY)
|
||||
|
||||
Reference in New Issue
Block a user