Commit Graph

98 Commits

Author SHA1 Message Date
James Seibel 18b8359f0d rename the wrapper package to wrappers 2021-09-07 21:12:58 -05:00
James Seibel 7de4c7c72a Make the reflection handler a singleton 2021-09-07 21:12:16 -05:00
James Seibel 40321d6e21 Remove unused variables, imports, etc. 2021-09-07 19:52:06 -05:00
James Seibel 7eed472029 Fix stuttering caused by a merge 2021-09-07 19:09:50 -05:00
Leonardo b096cc53aa Working version 2021-09-07 19:02:51 +02:00
Leonardo 94d994e761 re-added the commit 2021-09-07 18:52:58 +02:00
Leonardo f76fa17e25 Removed level pos and data arrays 2021-09-07 17:23:22 +02:00
James Seibel 53a66268cb Close issue #37 (z-fighting far from the origin)
I'm not certain why in LodRenderer swapBuffers has to be called after the frame has been rendered, but otherwise it causes stuttering / rubber banding.
2021-09-06 22:51:46 -05:00
James Seibel 139867d4b8 auto-indent 2021-09-06 12:17:49 -05:00
James Seibel 13a1e7ed56 Add the MinecraftWrapper 2021-09-06 11:20:32 -05:00
Leonardo 69ba83d34f small change to far Fog 2021-09-05 16:15:14 +02:00
James Seibel 2219da4050 revert the fog changes 2021-09-01 21:47:31 -05:00
James Seibel a1aa90cccb Split up the configs to make it easier to understand 2021-09-01 21:39:02 -05:00
Leonardo d19abaef7b small fix to a bug that was causing crash if the player went over y 256 2021-09-01 18:20:51 +02:00
Leonardo 91ba48ad4a Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border 2021-09-01 18:11:01 +02:00
Leonardo 32e587d536 Small fix to the index of vanillaRenderedChunks 2021-09-01 17:27:37 +02:00
Leonardo e3dfe658f5 Fixed chunkPos being created multiple time in the buffer 2021-09-01 17:20:52 +02:00
Leonardo 4e249e943a Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
2021-09-01 16:33:34 +02:00
Leonardo 1360edb459 Added LevelPosUtil, now the node are added using it and not with the LevelPos object 2021-09-01 15:15:23 +02:00
James Seibel a1c720d588 Fix a issue where the projection matrix was given a depth of 0
This caused the depth buffer to stop working.
2021-08-31 21:05:53 -05:00
James Seibel 2c2c6d6785 Add configs for buffer building timeouts and small refactors 2021-08-30 23:16:27 -05:00
Leonardo d5d48f2448 now the vanillaRenderedChunk is reset if the player goes to high 2021-08-30 23:41:56 +02:00
Leonardo 536de1a22d fixed a small error with the timer 2021-08-30 23:25:37 +02:00
Leonardo 193c579712 changed the generation. Added re-use of levelPos 2021-08-30 23:03:22 +02:00
Leonardo 5467d007b8 preparing the mod for future buffer caching 2021-08-30 12:36:07 +02:00
James Seibel d8b4730ee0 Remove a unneeded depreciation suppression warning 2021-08-29 14:20:18 -05:00
Leonardo 812fa65054 divided the time checker for the regen 2021-08-29 17:18:21 +02:00
Leonardo ba63b44288 small change 2021-08-29 16:44:36 +02:00
Leonardo b19a80f411 Optimized the regen 2021-08-29 16:42:44 +02:00
Leonardo 450f15ad36 Finally fixed the regen problem 2021-08-29 10:56:14 +02:00
James Seibel 13d2c7b421 Create the comment for issue #62 2021-08-28 12:10:19 -05:00
James Seibel c54c2c6612 Remove the unused parameter in getBufferMemoryForSingleLod() 2021-08-28 11:55:48 -05:00
James Seibel d4ada067c5 auto-indent 2021-08-28 11:05:33 -05:00
James Seibel 9277b3ad38 Add different debug modes (off, detail, detail_wireframe) 2021-08-28 11:04:59 -05:00
Leonardo 26fbdfc92c fixed memory use method and put F4 as debug key 2021-08-28 12:41:54 +02:00
Leonardo 822a088096 fixed loading 2021-08-28 00:36:45 +02:00
Leonardo 36079e1624 fix to the Rendering holes 2021-08-28 00:16:44 +02:00
Leonardo 8db782a406 Now nodeToRender is fully automatic 2021-08-27 23:05:37 +02:00
James Seibel b44a641d96 Add a TODO 2021-08-26 22:59:55 -05:00
Leonardo 65824a6fed fixed fog 2021-08-26 19:33:32 +02:00
Leonardo 98cbc30709 Small changes to how number of thread is chosen and returned to old LINEAR system 2021-08-25 16:12:18 +02:00
Leonardo 8ae81d3aac added some debugging comments 2021-08-24 23:11:14 +02:00
Leonardo bd305a0269 small fixes to tree generator new tree cutter 2021-08-24 01:54:01 +02:00
James Seibel 93dd441708 Close #60 (LODs rendering on top of the player) and improve get Lod pos to skip 2021-08-22 18:24:41 -05:00
James Seibel 967627c57e Move getRenderedChunks to LodUtil 2021-08-22 17:54:10 -05:00
Leonardo d5112be385 small fixes 2021-08-22 19:18:14 +02:00
Leonardo 547d54aab1 Fixed the near clipping 2021-08-22 16:54:09 +02:00
Leonardo 397573bc08 removed lodChunkRadiusMultiplier from proxy, config and renderer 2021-08-22 16:46:55 +02:00
Leonardo b52d7e4f20 small fix to the Near fog 2021-08-22 16:33:20 +02:00
Leonardo a450f44aa7 small fix to the fog 2021-08-22 16:20:27 +02:00