Leonardo
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d8091ab62a
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Pregen test
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2021-11-03 19:25:27 +01:00 |
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James Seibel
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c5a2944d68
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
1.16.5-a1.5.1
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2021-10-23 12:04:26 -05:00 |
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James Seibel
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1405b7a433
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Add support for OpenGL 1.5 and 3.0
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2021-10-23 12:04:16 -05:00 |
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cola98765
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be00670b7e
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Merge branch 'CodeF53-1.16.5-patch-77785' into '1.16.5'
Update youtube video
See merge request jeseibel/minecraft-lod-mod!5
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2021-10-23 13:29:09 +00:00 |
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CodeF53
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6f2c02d283
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Make link open in new tab
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2021-10-23 05:11:10 +00:00 |
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CodeF53
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309526e7b9
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Update youtube video
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2021-10-23 05:01:37 +00:00 |
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James Seibel
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d5466e0fda
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Fix a potential null pointer exception when leaving the world
The thread dealing with these should probably be killed and recreated when leaving the world instead of just catching the problem here.
1.16.5-a1.5.0
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2021-10-22 20:46:26 -05:00 |
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James Seibel
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7a0b95a105
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minor refactor in LodGenWorker
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2021-10-22 20:45:37 -05:00 |
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James Seibel
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7c59e33aee
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remove some commented out code
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2021-10-22 20:42:02 -05:00 |
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James Seibel
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9907d2ddd5
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Temporary null pointer fix
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2021-10-22 18:48:32 -05:00 |
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cola98765
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1a838d4bd8
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pushed FAR fog out by *1.6. I don't know why this number, but it works ok.
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2021-10-22 20:07:02 +02:00 |
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cola98765
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dce3227bf1
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Fixed compression on retail. Don't change your gradle tasks
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2021-10-22 08:28:30 +02:00 |
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cola98765
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ea6f3e9881
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now it's game crashes on launch when build using file made by "shadowJar" option
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2021-10-21 16:42:30 +02:00 |
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Leonardo
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2f57b67bdc
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fixed underwater problem with always overdraw
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2021-10-21 13:19:23 +02:00 |
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Leonardo
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be024f524d
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Fixed regions wall not showing (which would cause holes in the rendering) and added border as possible overdraw config
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2021-10-21 12:57:40 +02:00 |
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cola98765
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e0a176c0c4
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tried to make XZ actually part of the jar
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2021-10-21 12:16:39 +02:00 |
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James Seibel
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b00795a0ab
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-20 22:34:26 -05:00 |
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James Seibel
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8bfa8e70a1
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Create 1.5 release notes.txt
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2021-10-20 22:34:14 -05:00 |
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James Seibel
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2a0653419f
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Update Readme.md
Ah so there is a way to preview this online, that's nice.
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2021-10-21 02:21:28 +00:00 |
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James Seibel
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cc1b9ea28e
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change the version to a1.5.0 and fix a line in the readme
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2021-10-20 21:19:40 -05:00 |
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James Seibel
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b32bdb3807
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Add a acknowledgement for the use of the XZ data compression project
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2021-10-20 21:14:15 -05:00 |
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James Seibel
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42bac2bd57
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-20 21:07:21 -05:00 |
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James Seibel
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9bd89accd3
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re-add dynamic overdraw
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2021-10-20 21:07:18 -05:00 |
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Leonardo
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5493ef9033
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removed a print
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2021-10-21 02:36:57 +02:00 |
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Leonardo
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7d1df26cc5
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Shading is only disabled for lod that should be transparent
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2021-10-21 02:28:37 +02:00 |
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Leonardo
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63f6d4cc56
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Fixed chorus plant
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2021-10-21 02:17:57 +02:00 |
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James Seibel
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6066a572d9
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finish two incomplete comments
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2021-10-20 18:09:08 -05:00 |
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Leonardo
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ea679992e8
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Small change
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2021-10-21 00:40:21 +02:00 |
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Leonardo
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fedce10917
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Overdraw should now be fixed
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2021-10-21 00:39:37 +02:00 |
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Leonardo
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80448ce990
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Small change to the buffer builder
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2021-10-20 23:03:13 +02:00 |
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Leonardo
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89fac88b7e
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Added method to check water logged block
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2021-10-20 23:02:35 +02:00 |
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Leonardo
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032b63208c
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Added IWaterLoggable blocks to block to use in the generation
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2021-10-20 21:23:53 +02:00 |
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Leonardo
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9faed3a2c8
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Commented the buffer builder and added a method
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2021-10-20 20:18:42 +02:00 |
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Leonardo
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05800089cb
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Changed fog enum name
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2021-10-20 19:30:42 +02:00 |
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James Seibel
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8585511007
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Update two of the config overrides
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2021-10-19 22:11:11 -05:00 |
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James Seibel
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890de58c72
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Fix regions culled incorrectly if far from the buffer's center
This would happen if the buffer builder died or was slow
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2021-10-19 22:10:28 -05:00 |
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James Seibel
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8def361f63
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rename LodNodeGenWorker to LodGenWorker
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2021-10-19 21:16:58 -05:00 |
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James Seibel
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58d5a8beda
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Update the License header to match the new mod name
LOD -> Distance Horizons
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2021-10-19 21:14:57 -05:00 |
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James Seibel
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443bb64df0
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Improve the wording of the config file
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2021-10-19 20:43:43 -05:00 |
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James Seibel
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400e00f572
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auto-indent
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2021-10-19 20:11:31 -05:00 |
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Leonardo
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5c36a3df16
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Small fix to push and pop of configs
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2021-10-19 23:11:39 +02:00 |
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Leonardo
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8578a833b4
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Fixed crash caused by config
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2021-10-19 22:36:01 +02:00 |
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Leonardo
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974a9b4452
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Small change to configs name + comments
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2021-10-19 22:30:23 +02:00 |
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Leonardo
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d35fbb0bb3
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New configs
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2021-10-19 22:24:21 +02:00 |
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Leonardo
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0551fbb2d4
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Small fix to config
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2021-10-19 19:15:07 +02:00 |
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Leonardo
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fe8a847637
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Reversed resolution enum order
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2021-10-19 19:09:32 +02:00 |
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Leonardo
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b04eec91bc
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Fully disabled pre-gen code
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2021-10-19 18:50:11 +02:00 |
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Leonardo
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6eddef2fb0
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simplified block to avoid config
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2021-10-19 18:10:59 +02:00 |
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Leonardo
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10382342d8
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Added some more pre-gen testing code (disabled)
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2021-10-19 13:35:22 +02:00 |
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Leonardo
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9d80b81378
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Now the game doesn't use Biome class to calculate colors
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2021-10-19 01:21:25 +02:00 |
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