Leonardo
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cdeba2616c
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Re-Introduced HEIGHMAP mode correctly.
Added single get and add to the LevelContainer to avoid using temp arrays
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2021-09-15 13:23:41 +02:00 |
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Leonardo
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6dc94b0cc2
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Introduced lodQualityMode in config to change from 3d to 2d
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2021-09-15 10:42:09 +02:00 |
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James Seibel
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7f9c7d8722
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into
1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/builders/LodBufferBuilder.java
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2021-09-14 23:46:01 -05:00 |
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Leonardo
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f9cf27a2c7
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Changed the dataPoint, started the introduction of the lightmap use
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2021-09-14 23:21:48 +02:00 |
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Leonardo
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e03e09a243
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Fixed various bugs and introduced more maps in the ThreadMapUtil
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2021-09-14 19:02:37 +02:00 |
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Leonardo
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145479267d
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Fixed Nether color
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2021-09-14 13:15:36 +02:00 |
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Leonardo
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77ccd9eec3
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changed how the valid block is determined, and added a mask and a shift for future use
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2021-09-14 12:58:09 +02:00 |
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Leonardo
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9b216fedad
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Vertical lod now works (optimization required)
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2021-09-14 01:05:41 +02:00 |
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Leonardo
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e9798ace13
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kinda working version
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2021-09-13 23:23:55 +02:00 |
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Leonardo
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75e78d9000
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First vertical data working
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2021-09-13 17:34:37 +02:00 |
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James Seibel
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8822e2d8a1
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partially add different context rendering
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2021-09-12 23:14:43 -05:00 |
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Leonardo
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95d9c17e49
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Added new colors for the torches
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2021-09-13 01:19:39 +02:00 |
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Leonardo
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a6544d3bb6
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Introduced light and added normal in the template for future shading improvement
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2021-09-13 00:37:23 +02:00 |
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Leonardo
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c3115caa8f
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Re-organized the LodBuilder code
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2021-09-12 16:29:41 +02:00 |
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Leonardo
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4e1e5b24ee
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Changed the lodBuilder to use a single function
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2021-09-11 20:05:11 +02:00 |
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Leonardo
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7b73445f4d
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Changed the lodBuilder to use a single function
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2021-09-11 19:59:30 +02:00 |
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Leonardo
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feebc3564a
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Created the single level container
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2021-09-10 16:42:21 +02:00 |
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Leonardo
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21140593e2
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Started convertion for vertical data
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2021-09-10 01:05:12 +02:00 |
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Leonardo
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4f06395557
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Fixed glass color
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2021-09-09 14:36:05 +02:00 |
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James Seibel
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4c9e0edf32
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Add barrier blocks to the list of blocks to ignore
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2021-09-08 18:08:59 -05:00 |
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James Seibel
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18b8359f0d
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rename the wrapper package to wrappers
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2021-09-07 21:12:58 -05:00 |
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James Seibel
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a9b50cdb32
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remove invalid imports / organize imports
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2021-09-07 19:10:30 -05:00 |
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Leonardo
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bd9e2acaf6
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Changed the default heigth and depth and small fix to the culling
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2021-09-08 00:23:44 +02:00 |
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Leonardo
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f76fa17e25
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Removed level pos and data arrays
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2021-09-07 17:23:22 +02:00 |
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James Seibel
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13a1e7ed56
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Add the MinecraftWrapper
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2021-09-06 11:20:32 -05:00 |
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Leonardo
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152a3fa108
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Optimized the generation memory use
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2021-09-03 22:35:08 +02:00 |
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Leonardo
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c79bf7c3f7
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Fixed chunk data generation during first world loading
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2021-09-03 13:10:16 +02:00 |
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James Seibel
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a1aa90cccb
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Split up the configs to make it easier to understand
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2021-09-01 21:39:02 -05:00 |
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Leonardo
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4e249e943a
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Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
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2021-09-01 16:33:34 +02:00 |
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Leonardo
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1360edb459
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Added LevelPosUtil, now the node are added using it and not with the LevelPos object
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2021-09-01 15:15:23 +02:00 |
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James Seibel
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2dcdc854e3
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Improve stone color
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2021-08-29 21:09:30 -05:00 |
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Leonardo
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685284f131
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removed some e.printStack for the release
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2021-08-28 13:40:39 +02:00 |
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Leonardo
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f803bd58af
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fixed server not overriding lower quality
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2021-08-28 13:21:50 +02:00 |
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Leonardo
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e3e8ef705a
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geneartionType is no longer used in LodRegion. Every region has a generationMode (+ server)
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2021-08-28 12:22:09 +02:00 |
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Leonardo
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db2410e7fe
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changed indent
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2021-08-27 14:34:43 +02:00 |
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James Seibel
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456ba183da
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Fix updating regions where LODs contain no blocks
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2021-08-26 20:28:48 -05:00 |
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Leonardo
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fc0aaac69f
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added better shading + small changes
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2021-08-27 00:54:46 +02:00 |
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Leonardo
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c169cb6b7f
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Changed how color are calculated
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2021-08-26 23:02:32 +02:00 |
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Leonardo
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347b149037
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The generation is working now
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2021-08-26 17:41:01 +02:00 |
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Leonardo
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70317a37cb
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fixed LevelPos and colors
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2021-08-26 14:28:27 +02:00 |
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Leonardo
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74e4744ff7
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Correctly removed LodDataPoint and optimized the LevelPos use
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2021-08-26 13:18:18 +02:00 |
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Leonardo
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c1c6680d04
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small changes
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2021-08-23 14:20:09 +02:00 |
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Leonardo
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81cbc7a12b
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added the big update function
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2021-08-23 12:36:32 +02:00 |
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Leonardo
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31cb684bec
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Added different generation detail option
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2021-08-22 19:54:10 +02:00 |
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Leonardo
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1a7655e752
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Added DetailUtil and it's use in the buffer builder +
small fixes
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2021-08-22 11:27:40 +02:00 |
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James Seibel
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b280303f8f
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Improve vine colors
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2021-08-21 20:06:22 -05:00 |
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James Seibel
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68b5978135
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Change the color of Mycelium to better match its block color
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2021-08-21 19:45:43 -05:00 |
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James Seibel
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9ebb84bf9c
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Make air and Cave air act the same when generating LODs
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2021-08-21 19:25:31 -05:00 |
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Leonardo
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c20ec4ef59
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added commented use of biomeUtils and terrainUtils
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2021-08-21 22:01:52 +02:00 |
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Leonardo
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7654cac01d
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minor fixes
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2021-08-21 14:33:11 +02:00 |
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