Commit Graph

1209 Commits

Author SHA1 Message Date
Leonardo 9d80b81378 Now the game doesn't use Biome class to calculate colors 2021-10-19 01:21:25 +02:00
Leonardo 12abc4f018 Merge remote-tracking branch 'origin/1.16.5' into 1.16.5 2021-10-19 01:20:35 +02:00
Leonardo 21e774489c Added the ability to use pregenerated chunks, (bugged still to fix) 2021-10-19 01:20:29 +02:00
cola98765 f6f7f1043e cleaned out code after save compression refactor 2021-10-18 14:32:32 +02:00
cola98765 30e9dd1aac Merge remote-tracking branch 'origin/1.16.5' into 1.16.5 2021-10-18 11:51:14 +02:00
cola98765 219f3eba17 actually read old files as compressed 2021-10-18 11:50:50 +02:00
Leonardo d737500d95 Added a new section to the LodRegion which may be useful to identify pre-generated chunk in the future 2021-10-18 11:50:38 +02:00
Leonardo 2a402ef1d6 fully disabled the pregen code 2021-10-18 11:47:56 +02:00
Leonardo 84c0fd994d Merge remote-tracking branch 'origin/1.16.5' into 1.16.5 2021-10-18 11:46:33 +02:00
Leonardo cf782c5b6f changed default thread number 2021-10-18 11:46:23 +02:00
cola98765 96c19620cb now compressing using proper algorithm 2021-10-18 11:00:58 +02:00
cola98765 d0f93a2c89 Fixed light on predicted chunks in caveworld. 2021-10-17 22:15:06 +02:00
Leonardo 85157d0da0 Disabled pre-gen loading for now + small fix 2021-10-17 20:33:28 +02:00
Leonardo 33d150b090 Disabled pre-gen loading for now + small fix 2021-10-17 19:56:29 +02:00
Leonardo e6949dcd14 Fixed shadow with no tree bug 2021-10-17 19:37:06 +02:00
Leonardo b411f083e2 Added config for pre-generated chunk loading 2021-10-17 19:21:56 +02:00
Leonardo d3cd714f48 Added pre-generated chunk loading 2021-10-17 19:17:44 +02:00
Leonardo df0d1483c7 Merge remote-tracking branch 'origin/1.16.5' into 1.16.5 2021-10-17 18:52:40 +02:00
Leonardo 0e82afd6e1 Disabled config override 2021-10-17 18:52:34 +02:00
cola98765 d80253546f fixed chunks resetting after loading save 2021-10-17 16:37:48 +02:00
Leonardo 441e4ff1f2 SmallFix to generation 2021-10-17 14:41:28 +02:00
Leonardo cbdfabeaeb Real chunks are always converted in max quality (could make it a config) 2021-10-17 14:34:39 +02:00
cola98765 bdf7fb3466 fixed blocklight one more time 2021-10-17 13:34:15 +02:00
cola98765 7595248406 cleaned a bit of code 2021-10-17 12:13:17 +02:00
cola98765 b5bcab36cd cleaned a bit of code 2021-10-17 11:53:47 +02:00
cola98765 5ed1e6135b now blocklight also uses server world when applicable 2021-10-17 11:33:07 +02:00
James Seibel 636d4129bd Rename HorizontalQuality LINEAR to LOWEST 2021-10-16 21:38:28 -05:00
James Seibel a90dfb695d Make the config file more easily readable 2021-10-16 21:07:07 -05:00
James Seibel 15c1a64cfd Update the version number to b1.5.0 2021-10-16 20:58:10 -05:00
James Seibel c5f823c54e Add generation Resolution checking to Dynamic vanilla overdraw 2021-10-16 20:56:00 -05:00
James Seibel a7c2e8a6ed Update the config file to use mod name (Distant Horizons) vs the mod id (lod) 2021-10-16 18:48:25 -05:00
James Seibel cb496208f5 If avoiding non full/solid blocks use the above block's color
This fixes snow and flowers not being used.
2021-10-16 18:08:17 -05:00
James Seibel 4ff1815436 Clean up a few compiler warnings 2021-10-16 16:28:57 -05:00
cola98765 31ada4e5d2 No longer removing 1 block gaps as with new lighting it shouldn't look worse 2021-10-16 22:43:25 +02:00
cola98765 accf082309 No longer removing 1 block gaps as with new lighting it shouldn't look worse 2021-10-16 22:42:58 +02:00
cola98765 e1b1f26f37 made project actually build after removing experimental light option 2021-10-16 22:18:24 +02:00
James Seibel a0c14c86ca Improve the lighting on local worlds
ClientWorld apparently doesn't actually know what the lighting is anywhere, so we will have to find another way to determine shadows on servers.
2021-10-16 13:45:31 -05:00
Leonardo a122015f6d Experimental light system is a config now 2021-10-16 15:52:39 +02:00
Leonardo 164d407153 Experimental light system is a config now 2021-10-16 15:51:35 +02:00
cola98765 893bfa096f made new light optional with internal boolean 2021-10-16 11:25:13 +02:00
cola98765 37995af19e fixed flag setting, and changed code back as if isLightCorrect and getBrightness actually worked 2021-10-16 10:39:06 +02:00
James Seibel c637d23121 Merge branch 'CodeF53/minecraft-lod-mod-1.16.5' into 1.16.5 2021-10-15 21:00:54 -05:00
James Seibel d762508188 Only return Minecraft Chunks from the chunkLoadEvent 2021-10-15 20:26:56 -05:00
James Seibel f5437f00a2 slight refactoring 2021-10-15 20:25:33 -05:00
CodeF53 dec20962b2 Switch readme to markdown format, adding headers and misc formatting. 2021-10-15 21:24:32 +00:00
cola98765 30e796f5bf fixed side lighting 2021-10-15 23:20:54 +02:00
cola98765 4ab4dc59e7 now renders default Skylight as 0 when player is in Skylight 0 situation 2021-10-15 18:41:58 +02:00
cola98765 839a76c594 minor adjustment that was annoying me 2021-10-15 17:24:04 +02:00
Leonardo 3fb4d16e41 New sky light handling system (not complete) 2021-10-15 16:23:20 +02:00
Leonardo 002d86af9f Added comment + small refactor + removed TODO 2021-10-15 16:22:41 +02:00