Leonardo
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98f36936d0
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smallFix
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2021-10-25 22:57:37 +02:00 |
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Leonardo
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f6f012c42c
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Added some other classes/methods to the wrappers
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2021-10-25 22:51:01 +02:00 |
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Leonardo
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a3e6c09268
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Added more methods to the wrapper
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2021-10-25 22:31:43 +02:00 |
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Leonardo
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10cb46c9f9
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Added biomeWrapper
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2021-10-25 21:30:44 +02:00 |
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Leonardo
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95aa9cb9ab
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-10-25 20:20:47 +02:00 |
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Leonardo
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638a0ddae1
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BlockPosWrapper and BlockWrapper almost completed
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2021-10-25 20:20:40 +02:00 |
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James Seibel
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d321833335
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-25 07:21:26 -05:00 |
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James Seibel
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b8cba0dc4c
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increase the near clip plane to 1/5 MC's vanilla render distance
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2021-10-25 07:21:17 -05:00 |
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cola98765
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bd8ccb4a05
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reverted las change, fixed vanillaRenderedChunksChanged at hight altitudes
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2021-10-25 13:20:13 +02:00 |
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cola98765
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895895da04
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update buffers only when lightmap changes.
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2021-10-25 12:43:59 +02:00 |
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Leonardo
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09d5df2856
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Added the main wrapper classes (empty)
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2021-10-25 11:14:17 +02:00 |
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James Seibel
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668f225528
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Fix the blindness potion effect
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2021-10-24 23:02:30 -05:00 |
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James Seibel
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1cd71a6b50
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Re-arange Vanilla Overdraw config options
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2021-10-24 22:18:09 -05:00 |
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James Seibel
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f041f79ae3
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Close #78 (Add a config to disable vanilla MC's fog)
And change the config to use FAR fog and disable MC's fog by default.
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2021-10-24 22:17:57 -05:00 |
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James Seibel
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ef3ac96b2c
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 21:30:35 -05:00 |
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James Seibel
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59f527e6de
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Update 1.5 release notes.txt
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2021-10-24 15:19:59 -05:00 |
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James Seibel
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16a082b17f
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rename "Disable Drawing" to "Enable Rendering" in the config
The config name was incorrect.
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2021-10-24 15:19:54 -05:00 |
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jas35484
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a24d28b0e2
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 14:57:56 -05:00 |
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jas35484
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910f11f688
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Fix #63 (OpenGL errors)
NVFogDistance doesn't work on low end GPUs which causes the OpenGL error I was seeing with Optifine
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2021-10-24 14:57:53 -05:00 |
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cola98765
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e00de99e31
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Found place where addData was used for adding whole vertical array. We have addVerticalData for that.
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2021-10-24 12:11:43 +02:00 |
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cola98765
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f80af39e0e
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halving every array related to worldHeight, as you can't get worldHeight lods, as half of that needs to be a gaps
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2021-10-24 11:57:08 +02:00 |
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cola98765
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5bba3cb3eb
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minor cleanup
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2021-10-24 11:35:45 +02:00 |
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cola98765
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d4261d4ccf
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a little improvement to 'pow' changes
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2021-10-24 11:01:02 +02:00 |
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cola98765
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8b854e3abd
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removed debug message
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2021-10-24 10:33:02 +02:00 |
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cola98765
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4064155567
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changed Math.pow usages with simpler (and possibly faster) x*x and 1 << x. reduced repetitions
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2021-10-24 10:28:35 +02:00 |
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cola98765
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6243201f2d
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removed couple Math.floorDiv and Mod as for positive inputs they are slower and give the same result as standard operands
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2021-10-24 10:08:12 +02:00 |
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James Seibel
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c5a2944d68
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
1.16.5-a1.5.1
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2021-10-23 12:04:26 -05:00 |
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James Seibel
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1405b7a433
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Add support for OpenGL 1.5 and 3.0
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2021-10-23 12:04:16 -05:00 |
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cola98765
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be00670b7e
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Merge branch 'CodeF53-1.16.5-patch-77785' into '1.16.5'
Update youtube video
See merge request jeseibel/minecraft-lod-mod!5
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2021-10-23 13:29:09 +00:00 |
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CodeF53
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6f2c02d283
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Make link open in new tab
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2021-10-23 05:11:10 +00:00 |
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CodeF53
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309526e7b9
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Update youtube video
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2021-10-23 05:01:37 +00:00 |
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James Seibel
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d5466e0fda
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Fix a potential null pointer exception when leaving the world
The thread dealing with these should probably be killed and recreated when leaving the world instead of just catching the problem here.
1.16.5-a1.5.0
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2021-10-22 20:46:26 -05:00 |
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James Seibel
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7a0b95a105
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minor refactor in LodGenWorker
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2021-10-22 20:45:37 -05:00 |
|
James Seibel
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7c59e33aee
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remove some commented out code
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2021-10-22 20:42:02 -05:00 |
|
James Seibel
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9907d2ddd5
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Temporary null pointer fix
|
2021-10-22 18:48:32 -05:00 |
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cola98765
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1a838d4bd8
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pushed FAR fog out by *1.6. I don't know why this number, but it works ok.
|
2021-10-22 20:07:02 +02:00 |
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cola98765
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dce3227bf1
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Fixed compression on retail. Don't change your gradle tasks
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2021-10-22 08:28:30 +02:00 |
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cola98765
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ea6f3e9881
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now it's game crashes on launch when build using file made by "shadowJar" option
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2021-10-21 16:42:30 +02:00 |
|
Leonardo
|
2f57b67bdc
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fixed underwater problem with always overdraw
|
2021-10-21 13:19:23 +02:00 |
|
Leonardo
|
be024f524d
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Fixed regions wall not showing (which would cause holes in the rendering) and added border as possible overdraw config
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2021-10-21 12:57:40 +02:00 |
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cola98765
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e0a176c0c4
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tried to make XZ actually part of the jar
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2021-10-21 12:16:39 +02:00 |
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James Seibel
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b00795a0ab
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-20 22:34:26 -05:00 |
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James Seibel
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8bfa8e70a1
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Create 1.5 release notes.txt
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2021-10-20 22:34:14 -05:00 |
|
James Seibel
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2a0653419f
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Update Readme.md
Ah so there is a way to preview this online, that's nice.
|
2021-10-21 02:21:28 +00:00 |
|
James Seibel
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cc1b9ea28e
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change the version to a1.5.0 and fix a line in the readme
|
2021-10-20 21:19:40 -05:00 |
|
James Seibel
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b32bdb3807
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Add a acknowledgement for the use of the XZ data compression project
|
2021-10-20 21:14:15 -05:00 |
|
James Seibel
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42bac2bd57
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
|
2021-10-20 21:07:21 -05:00 |
|
James Seibel
|
9bd89accd3
|
re-add dynamic overdraw
|
2021-10-20 21:07:18 -05:00 |
|
Leonardo
|
5493ef9033
|
removed a print
|
2021-10-21 02:36:57 +02:00 |
|
Leonardo
|
7d1df26cc5
|
Shading is only disabled for lod that should be transparent
|
2021-10-21 02:28:37 +02:00 |
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