James Seibel
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14c69971f6
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Fix a bug with holding grass blocks
For some reason hold grass blocks (and presumably other biome colored blocks) would look gray if GL_COLOR_MATERIAL is disabled
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2021-03-04 21:16:41 -06:00 |
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James Seibel
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fa2f12e4e0
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Change the version number to alpha 1
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2021-03-01 09:37:01 -06:00 |
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James Seibel
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bf6813b6a5
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Improve magic number comments
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2021-02-28 17:17:03 -06:00 |
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James Seibel
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f96a6dcecd
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Improve how block color is determined
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2021-02-28 16:35:46 -06:00 |
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James Seibel
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306f575edd
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Fix not regening the LODs when changing dimensions
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2021-02-28 16:15:40 -06:00 |
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James Seibel
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8babc5aa65
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Fix a bug related to disabling depth testing
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2021-02-28 16:03:38 -06:00 |
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James Seibel
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6abbf328fb
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Remove issue #6, partially fixed in 6bedfa5
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2021-02-28 16:01:51 -06:00 |
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James Seibel
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6bedfa5136
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Partially implement screen swirling effects
It isn't great, but it works well enough
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2021-02-28 16:00:18 -06:00 |
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James Seibel
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e02156b1a4
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Add LOD lighting
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2021-02-28 15:07:09 -06:00 |
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James Seibel
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673474cd64
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Re-implement config files
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2021-02-27 21:45:37 -06:00 |
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James Seibel
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807818e078
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Fix a few meta info files
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2021-02-27 21:45:12 -06:00 |
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James Seibel
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22840bd4e3
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Small refactor to ClientProxy
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2021-02-27 21:03:00 -06:00 |
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James Seibel
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4c71c9aad5
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Add small refactors and improvements to LodRenderer
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2021-02-27 20:39:47 -06:00 |
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James Seibel
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cc1683f573
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Remove an unneeded variable decleration
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2021-02-27 19:44:49 -06:00 |
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James Seibel
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62dc86d64e
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Update LodRenderer class comment
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2021-02-27 19:44:37 -06:00 |
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James Seibel
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ef65f87777
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Improve how different fog levels are rendered
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2021-02-27 19:41:45 -06:00 |
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James Seibel
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055f64e7c6
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Improve the world changing logic
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2021-02-27 19:09:52 -06:00 |
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James Seibel
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a0fc9835b6
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rename getWorldIdentifier to getCurrentWorldID
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2021-02-27 19:08:11 -06:00 |
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James Seibel
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b127ad0538
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prevent a potential null pointer
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2021-02-27 19:04:42 -06:00 |
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James Seibel
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e1cf190a7f
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Replace getWorldName with getWorldIdentifier
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2021-02-27 19:04:17 -06:00 |
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James Seibel
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27caab932c
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re-add depth testing
It was disabled by default previously
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2021-02-27 19:02:36 -06:00 |
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James Seibel
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d06415bd3e
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Remove the unneeded common proxy
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2021-02-27 18:59:50 -06:00 |
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James Seibel
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14e0fca1ed
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Update and improve meta info files
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2021-02-27 17:23:17 -06:00 |
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James Seibel
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3d6ba0fad9
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Remove a test mixin file
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2021-02-27 17:22:48 -06:00 |
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James Seibel
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84bdd3dd90
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Fix fog not rendering
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2021-02-27 17:07:44 -06:00 |
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James Seibel
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e81cd17ecf
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Fix the FOV being incorrect
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2021-02-27 11:38:00 -06:00 |
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James Seibel
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58b0eafe29
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Replace the old render logic with VBO rendering
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2021-02-27 11:31:53 -06:00 |
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James Seibel
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336cfb0749
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Remove duplicate files
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2021-02-26 22:46:10 -06:00 |
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James Seibel
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0f5990e2f8
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Remove an unneeded variable
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2021-02-26 17:45:00 -06:00 |
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James Seibel
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7acad77eda
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Fix LOD color generation
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2021-02-26 17:40:53 -06:00 |
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James Seibel
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fb0ff2a00c
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Improve naming of methods in LodChunk
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2021-02-26 13:39:08 -06:00 |
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James Seibel
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ab7157476b
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Fix a potential null pointer exception
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2021-02-26 13:38:54 -06:00 |
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James Seibel
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40bc930d34
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Add missing info to a comment
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2021-02-26 13:21:32 -06:00 |
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James Seibel
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9500805243
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Fix lod file reading and writing
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2021-02-26 13:19:52 -06:00 |
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James Seibel
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f637e5fd44
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Fix a possible casting error
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2021-02-26 13:18:37 -06:00 |
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James Seibel
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cfda8c9655
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Bring over improvements and changes from the master branch
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2021-02-26 10:31:34 -06:00 |
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James Seibel
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f754467450
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Initial work to update to 1.16.4
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2021-02-21 08:31:03 -06:00 |
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James Seibel
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b7b62989d4
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Add a TODO
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2021-02-15 22:23:09 -06:00 |
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James Seibel
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9e2982dc1e
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Improve a few variable names and remove a TODO
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2021-02-15 21:28:58 -06:00 |
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James Seibel
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789899747c
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Move server related TODO comment
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2021-02-15 21:17:26 -06:00 |
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James Seibel
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945fa03271
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Fix a regressive bug that caused camera stuttering
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2021-02-14 21:26:59 -06:00 |
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James Seibel
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7a03db2a0c
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Remove useless config options
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2021-02-14 17:36:46 -06:00 |
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James Seibel
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2068d5102f
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Improve variable names and improve fast fog
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2021-02-14 17:28:20 -06:00 |
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James Seibel
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1d4a57646e
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Replace MINECRAFT_CHUNK_WIDTH with LodChunk.WIDTH
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2021-02-14 16:42:23 -06:00 |
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James Seibel
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8d3f4898b9
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Use LodChunk.WIDTH instead of a local constant
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2021-02-14 16:19:35 -06:00 |
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James Seibel
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9cfeb30834
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Rename FogDistance BOTH to NEAR_AND_FAR
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2021-02-14 10:08:00 -06:00 |
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James Seibel
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eec46f6f15
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Fix a bug where changing the fogDistance wouldn't draw the LODs
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2021-02-14 10:05:12 -06:00 |
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James Seibel
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bace6d111b
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Simplify BuildBuffer buffer selection
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2021-02-14 10:01:25 -06:00 |
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James Seibel
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5301b5d567
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Fix a buffer bug related to building near and far incorrectly
Also correctly use the near and far buffers if only one is supposed to
be used
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2021-02-14 10:00:42 -06:00 |
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James Seibel
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4baf60bc52
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Set up and implement a config menu
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2021-02-14 09:55:14 -06:00 |
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