Fix a bug related to disabling depth testing

This commit is contained in:
James Seibel
2021-02-28 16:03:38 -06:00
parent 6abbf328fb
commit 8babc5aa65
@@ -133,7 +133,6 @@ public class LodRenderer
* @param newDimension The dimension to draw, if null doesn't replace the current dimension.
* @param partialTicks how far into the current tick this method was called.
*/
@SuppressWarnings("deprecation")
public void drawLODs(LodDimension newDimension, float partialTicks, IProfiler newProfiler)
{
if (lodDimension == null && newDimension == null)
@@ -310,7 +309,6 @@ public class LodRenderer
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
GL11.glDisable(GL11.GL_DEPTH_TEST);
// this can't be called until after the buffers are built
// because otherwise the buffers may be set to the wrong size