Fix a bug with holding grass blocks
For some reason hold grass blocks (and presumably other biome colored blocks) would look gray if GL_COLOR_MATERIAL is disabled
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@@ -310,7 +310,6 @@ public class LodRenderer
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GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
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GL11.glEnable(GL11.GL_TEXTURE_2D);
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GL11.glDisable(LOD_GL_LIGHT_NUMBER);
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GL11.glDisable(GL11.GL_COLOR_MATERIAL);
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// this can't be called until after the buffers are built
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// because otherwise the buffers may be set to the wrong size
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