Fix a bug with holding grass blocks

For some reason hold grass blocks (and presumably other biome colored blocks)  would look gray if GL_COLOR_MATERIAL is disabled
This commit is contained in:
James Seibel
2021-03-04 21:16:41 -06:00
parent e1e63d4981
commit 14c69971f6
@@ -310,7 +310,6 @@ public class LodRenderer
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
GL11.glEnable(GL11.GL_TEXTURE_2D);
GL11.glDisable(LOD_GL_LIGHT_NUMBER);
GL11.glDisable(GL11.GL_COLOR_MATERIAL);
// this can't be called until after the buffers are built
// because otherwise the buffers may be set to the wrong size