Leonardo
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0e82afd6e1
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Disabled config override
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2021-10-17 18:52:34 +02:00 |
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Leonardo
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441e4ff1f2
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SmallFix to generation
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2021-10-17 14:41:28 +02:00 |
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Leonardo
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cbdfabeaeb
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Real chunks are always converted in max quality (could make it a config)
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2021-10-17 14:34:39 +02:00 |
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cola98765
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bdf7fb3466
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fixed blocklight one more time
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2021-10-17 13:34:15 +02:00 |
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cola98765
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7595248406
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cleaned a bit of code
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2021-10-17 12:13:17 +02:00 |
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cola98765
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b5bcab36cd
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cleaned a bit of code
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2021-10-17 11:53:47 +02:00 |
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cola98765
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5ed1e6135b
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now blocklight also uses server world when applicable
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2021-10-17 11:33:07 +02:00 |
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James Seibel
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636d4129bd
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Rename HorizontalQuality LINEAR to LOWEST
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2021-10-16 21:38:28 -05:00 |
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James Seibel
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a90dfb695d
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Make the config file more easily readable
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2021-10-16 21:07:07 -05:00 |
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James Seibel
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15c1a64cfd
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Update the version number to b1.5.0
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2021-10-16 20:58:10 -05:00 |
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James Seibel
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c5f823c54e
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Add generation Resolution checking to Dynamic vanilla overdraw
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2021-10-16 20:56:00 -05:00 |
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James Seibel
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a7c2e8a6ed
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Update the config file to use mod name (Distant Horizons) vs the mod id (lod)
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2021-10-16 18:48:25 -05:00 |
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James Seibel
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cb496208f5
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If avoiding non full/solid blocks use the above block's color
This fixes snow and flowers not being used.
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2021-10-16 18:08:17 -05:00 |
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James Seibel
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4ff1815436
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Clean up a few compiler warnings
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2021-10-16 16:28:57 -05:00 |
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cola98765
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31ada4e5d2
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No longer removing 1 block gaps as with new lighting it shouldn't look worse
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2021-10-16 22:43:25 +02:00 |
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cola98765
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accf082309
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No longer removing 1 block gaps as with new lighting it shouldn't look worse
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2021-10-16 22:42:58 +02:00 |
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cola98765
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e1b1f26f37
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made project actually build after removing experimental light option
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2021-10-16 22:18:24 +02:00 |
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James Seibel
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a0c14c86ca
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Improve the lighting on local worlds
ClientWorld apparently doesn't actually know what the lighting is anywhere, so we will have to find another way to determine shadows on servers.
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2021-10-16 13:45:31 -05:00 |
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Leonardo
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a122015f6d
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Experimental light system is a config now
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2021-10-16 15:52:39 +02:00 |
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Leonardo
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164d407153
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Experimental light system is a config now
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2021-10-16 15:51:35 +02:00 |
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cola98765
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893bfa096f
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made new light optional with internal boolean
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2021-10-16 11:25:13 +02:00 |
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cola98765
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37995af19e
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fixed flag setting, and changed code back as if isLightCorrect and getBrightness actually worked
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2021-10-16 10:39:06 +02:00 |
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James Seibel
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d762508188
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Only return Minecraft Chunks from the chunkLoadEvent
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2021-10-15 20:26:56 -05:00 |
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James Seibel
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f5437f00a2
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slight refactoring
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2021-10-15 20:25:33 -05:00 |
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cola98765
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30e796f5bf
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fixed side lighting
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2021-10-15 23:20:54 +02:00 |
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cola98765
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4ab4dc59e7
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now renders default Skylight as 0 when player is in Skylight 0 situation
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2021-10-15 18:41:58 +02:00 |
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cola98765
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839a76c594
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minor adjustment that was annoying me
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2021-10-15 17:24:04 +02:00 |
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Leonardo
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3fb4d16e41
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New sky light handling system (not complete)
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2021-10-15 16:23:20 +02:00 |
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Leonardo
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002d86af9f
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Added comment + small refactor + removed TODO
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2021-10-15 16:22:41 +02:00 |
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cola98765
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e1877f9149
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Now using flag bit in data as "is light default"
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2021-10-15 15:37:51 +02:00 |
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cola98765
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4da1fcc118
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since new method of getting skyLight is objectively better, I've commented out old method and 'if' used to switch between those methods
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2021-10-14 23:36:27 +02:00 |
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cola98765
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af123a8c80
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added fast track when we want to add whole column of data, so it doesn't call 5 different methods for each lod block.
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2021-10-14 23:33:14 +02:00 |
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cola98765
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94bc7fd011
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now ignoring isLightCorrect completely, old method is still available
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2021-10-14 19:29:50 +02:00 |
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cola98765
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905d8bddf3
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made new sky lighting calculation optional with internal boolean
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2021-10-14 18:56:51 +02:00 |
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cola98765
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5ee762cc78
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now actually remove garbage vertical lods
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2021-10-14 18:51:39 +02:00 |
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cola98765
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7c07a88b45
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small fix to that light fix
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2021-10-14 18:02:58 +02:00 |
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cola98765
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d8981af7aa
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possible fix to skylight... revert if worse than before
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2021-10-14 15:11:36 +02:00 |
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Leonardo
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9906eb75f4
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Changed the Far fog on fancy. Now fog start after the real game render distance
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2021-10-14 14:06:11 +02:00 |
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Leonardo
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d94fedc61e
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Changed the Far fog on fancy. Now fog start after the real game render distance
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2021-10-14 14:02:47 +02:00 |
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cola98765
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3e3b979530
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indents in LodConfig
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2021-10-14 07:49:02 +02:00 |
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James Seibel
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6ad94d3362
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Update the version number to 1.5.0 and replace the LOD name with Distant Horizons
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2021-10-13 23:28:43 -05:00 |
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James Seibel
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b4106a8c3c
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Improve the buffer rebuild logic related to light change
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2021-10-13 21:59:46 -05:00 |
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James Seibel
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b6390c57ef
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auto-indent
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2021-10-13 21:03:03 -05:00 |
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James Seibel
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067fa92419
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Improve the logic for vanilla overdraw to work better on different horizontal resolutions
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2021-10-13 20:44:38 -05:00 |
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Leonardo
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15e80ed063
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ceiled dimension now have 64 max render distance + various small changes
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2021-10-14 02:29:42 +02:00 |
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Leonardo
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2c6549e815
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/builders/lodBuilding/LodBuilder.java
# src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
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2021-10-14 02:28:24 +02:00 |
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cola98765
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4a0640a219
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cleaned out some code.
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2021-10-13 14:27:27 +02:00 |
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cola98765
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5f9f20a064
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cleaned out some code.
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2021-10-13 13:45:23 +02:00 |
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cola98765
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ef4ba7208e
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cleaned out some code.
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2021-10-13 13:31:47 +02:00 |
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cola98765
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80edf19b33
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cleaned out some code.
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2021-10-13 13:24:07 +02:00 |
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