Leonardo
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00ac368bba
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fixed light being wrong
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2021-10-26 22:38:14 +02:00 |
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Leonardo
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f2face9782
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small change to light value getters in lod builde. Added WorldLightWrapper for future implementation
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2021-10-26 21:59:35 +02:00 |
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Leonardo
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923d57b377
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Fixed the colors in the lodBuilder
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2021-10-26 21:46:06 +02:00 |
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Leonardo
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447325e5a1
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Fixed the colors for now
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2021-10-26 21:43:11 +02:00 |
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Leonardo
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bf712e893e
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removed default color use from the BlockColorWrapper
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2021-10-26 21:28:18 +02:00 |
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Leonardo
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27f9a527bc
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Fixed part of the colors problems
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2021-10-26 21:19:09 +02:00 |
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Leonardo
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bde14012d9
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Divided the Block Wrapper in two different class
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2021-10-26 12:31:06 +02:00 |
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Leonardo
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12a32b9fb4
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Implemented the wrappers in the lodBuilder
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2021-10-26 11:58:33 +02:00 |
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James Seibel
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4ad081e0c6
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Add a advanced graphics option to use a extended near clip plain
This prevents some overdraw issues but causes LODs in the ocean to render incorrectly.
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2021-10-25 22:20:00 -05:00 |
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James Seibel
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936a3a7ece
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Fix #84 (misaligned LODs in third person)
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2021-10-25 21:56:22 -05:00 |
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Leonardo
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98f36936d0
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smallFix
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2021-10-25 22:57:37 +02:00 |
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Leonardo
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f6f012c42c
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Added some other classes/methods to the wrappers
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2021-10-25 22:51:01 +02:00 |
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Leonardo
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a3e6c09268
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Added more methods to the wrapper
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2021-10-25 22:31:43 +02:00 |
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Leonardo
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10cb46c9f9
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Added biomeWrapper
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2021-10-25 21:30:44 +02:00 |
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Leonardo
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95aa9cb9ab
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-10-25 20:20:47 +02:00 |
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Leonardo
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638a0ddae1
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BlockPosWrapper and BlockWrapper almost completed
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2021-10-25 20:20:40 +02:00 |
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James Seibel
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d321833335
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-25 07:21:26 -05:00 |
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James Seibel
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b8cba0dc4c
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increase the near clip plane to 1/5 MC's vanilla render distance
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2021-10-25 07:21:17 -05:00 |
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cola98765
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bd8ccb4a05
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reverted las change, fixed vanillaRenderedChunksChanged at hight altitudes
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2021-10-25 13:20:13 +02:00 |
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cola98765
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895895da04
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update buffers only when lightmap changes.
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2021-10-25 12:43:59 +02:00 |
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Leonardo
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09d5df2856
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Added the main wrapper classes (empty)
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2021-10-25 11:14:17 +02:00 |
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James Seibel
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668f225528
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Fix the blindness potion effect
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2021-10-24 23:02:30 -05:00 |
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James Seibel
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1cd71a6b50
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Re-arange Vanilla Overdraw config options
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2021-10-24 22:18:09 -05:00 |
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James Seibel
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f041f79ae3
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Close #78 (Add a config to disable vanilla MC's fog)
And change the config to use FAR fog and disable MC's fog by default.
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2021-10-24 22:17:57 -05:00 |
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James Seibel
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ef3ac96b2c
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 21:30:35 -05:00 |
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James Seibel
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16a082b17f
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rename "Disable Drawing" to "Enable Rendering" in the config
The config name was incorrect.
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2021-10-24 15:19:54 -05:00 |
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jas35484
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a24d28b0e2
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 14:57:56 -05:00 |
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jas35484
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910f11f688
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Fix #63 (OpenGL errors)
NVFogDistance doesn't work on low end GPUs which causes the OpenGL error I was seeing with Optifine
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2021-10-24 14:57:53 -05:00 |
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cola98765
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e00de99e31
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Found place where addData was used for adding whole vertical array. We have addVerticalData for that.
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2021-10-24 12:11:43 +02:00 |
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cola98765
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f80af39e0e
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halving every array related to worldHeight, as you can't get worldHeight lods, as half of that needs to be a gaps
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2021-10-24 11:57:08 +02:00 |
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cola98765
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5bba3cb3eb
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minor cleanup
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2021-10-24 11:35:45 +02:00 |
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cola98765
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d4261d4ccf
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a little improvement to 'pow' changes
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2021-10-24 11:01:02 +02:00 |
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cola98765
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8b854e3abd
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removed debug message
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2021-10-24 10:33:02 +02:00 |
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cola98765
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4064155567
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changed Math.pow usages with simpler (and possibly faster) x*x and 1 << x. reduced repetitions
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2021-10-24 10:28:35 +02:00 |
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cola98765
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6243201f2d
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removed couple Math.floorDiv and Mod as for positive inputs they are slower and give the same result as standard operands
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2021-10-24 10:08:12 +02:00 |
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James Seibel
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1405b7a433
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Add support for OpenGL 1.5 and 3.0
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2021-10-23 12:04:16 -05:00 |
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James Seibel
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d5466e0fda
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Fix a potential null pointer exception when leaving the world
The thread dealing with these should probably be killed and recreated when leaving the world instead of just catching the problem here.
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2021-10-22 20:46:26 -05:00 |
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James Seibel
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7a0b95a105
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minor refactor in LodGenWorker
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2021-10-22 20:45:37 -05:00 |
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James Seibel
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7c59e33aee
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remove some commented out code
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2021-10-22 20:42:02 -05:00 |
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James Seibel
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9907d2ddd5
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Temporary null pointer fix
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2021-10-22 18:48:32 -05:00 |
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cola98765
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1a838d4bd8
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pushed FAR fog out by *1.6. I don't know why this number, but it works ok.
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2021-10-22 20:07:02 +02:00 |
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Leonardo
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2f57b67bdc
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fixed underwater problem with always overdraw
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2021-10-21 13:19:23 +02:00 |
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Leonardo
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be024f524d
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Fixed regions wall not showing (which would cause holes in the rendering) and added border as possible overdraw config
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2021-10-21 12:57:40 +02:00 |
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James Seibel
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cc1b9ea28e
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change the version to a1.5.0 and fix a line in the readme
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2021-10-20 21:19:40 -05:00 |
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James Seibel
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42bac2bd57
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-20 21:07:21 -05:00 |
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James Seibel
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9bd89accd3
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re-add dynamic overdraw
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2021-10-20 21:07:18 -05:00 |
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Leonardo
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5493ef9033
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removed a print
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2021-10-21 02:36:57 +02:00 |
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Leonardo
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7d1df26cc5
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Shading is only disabled for lod that should be transparent
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2021-10-21 02:28:37 +02:00 |
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Leonardo
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63f6d4cc56
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Fixed chorus plant
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2021-10-21 02:17:57 +02:00 |
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James Seibel
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6066a572d9
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finish two incomplete comments
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2021-10-20 18:09:08 -05:00 |
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