James Seibel
cf1702bd0c
Fix file reading/writing not working, Closes #61
2021-09-07 19:38:41 -05:00
James Seibel
a9b50cdb32
remove invalid imports / organize imports
2021-09-07 19:10:30 -05:00
James Seibel
7eed472029
Fix stuttering caused by a merge
2021-09-07 19:09:50 -05:00
James Seibel
0262e452c7
Improve FileHandler info message
2021-09-07 19:04:48 -05:00
James Seibel
30287d5a7d
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-09-07 18:54:41 -05:00
James Seibel
83346fed1f
Improve the error messages in the LodDimensionFileHandler
2021-09-07 18:54:24 -05:00
Leonardo
e897c3edba
fixed generation
2021-09-08 00:51:39 +02:00
Leonardo
bd9e2acaf6
Changed the default heigth and depth and small fix to the culling
2021-09-08 00:23:44 +02:00
Leonardo
1e15d372c4
Added box caching
2021-09-07 21:22:12 +02:00
Leonardo
849d563425
Added box to replace AxisAlignedBB
2021-09-07 20:07:39 +02:00
Leonardo
aa5a8aa3b8
small change
2021-09-07 19:05:58 +02:00
Leonardo
b096cc53aa
Working version
2021-09-07 19:02:51 +02:00
Leonardo
94d994e761
re-added the commit
2021-09-07 18:52:58 +02:00
Leonardo
f76fa17e25
Removed level pos and data arrays
2021-09-07 17:23:22 +02:00
James Seibel
53a66268cb
Close issue #37 (z-fighting far from the origin)
...
I'm not certain why in LodRenderer swapBuffers has to be called after the frame has been rendered, but otherwise it causes stuttering / rubber banding.
2021-09-06 22:51:46 -05:00
James Seibel
139867d4b8
auto-indent
2021-09-06 12:17:49 -05:00
James Seibel
81cf05ba19
fix a issue where nothing renders in the compiled version
2021-09-06 11:55:44 -05:00
James Seibel
13a1e7ed56
Add the MinecraftWrapper
2021-09-06 11:20:32 -05:00
James Seibel
42bd0fbde9
Delete 1.4 release notes.txt
2021-09-05 17:25:46 -05:00
James Seibel
ebe2bd97bc
Remove the compiled jars (they are now handled by CurseForge)
1.16.5-a1.4
2021-09-05 16:51:26 -05:00
James Seibel
a3ac3386d0
Update 1.4 release notes.txt
2021-09-05 16:50:42 -05:00
Leonardo
69ba83d34f
small change to far Fog
2021-09-05 16:15:14 +02:00
James Seibel
e048d277f8
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-09-04 11:01:26 -05:00
James Seibel
0bca47a92b
Update pack.mcmeta
...
I don't even know if we need this file
2021-09-04 11:01:05 -05:00
James Seibel
ce84b30ddb
Change a println to use the logger
2021-09-04 11:00:54 -05:00
Leonardo
1843f96526
various fix to the new classes
2021-09-04 12:48:22 +02:00
Leonardo
e46864431b
Fixing the new classes
2021-09-03 23:33:54 +02:00
Leonardo
152a3fa108
Optimized the generation memory use
2021-09-03 22:35:08 +02:00
Leonardo
3420133bd3
Added LevelPosUtil, PosToGenerateContainer and PosToRenderContainer to be used in the future
2021-09-03 19:34:04 +02:00
Leonardo
c79bf7c3f7
Fixed chunk data generation during first world loading
2021-09-03 13:10:16 +02:00
James Seibel
2219da4050
revert the fog changes
2021-09-01 21:47:31 -05:00
James Seibel
a1aa90cccb
Split up the configs to make it easier to understand
2021-09-01 21:39:02 -05:00
Leonardo
d19abaef7b
small fix to a bug that was causing crash if the player went over y 256
2021-09-01 18:20:51 +02:00
Leonardo
77625c65c7
small fix
2021-09-01 18:11:25 +02:00
Leonardo
91ba48ad4a
Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border
2021-09-01 18:11:01 +02:00
Leonardo
32e587d536
Small fix to the index of vanillaRenderedChunks
2021-09-01 17:27:37 +02:00
Leonardo
e3dfe658f5
Fixed chunkPos being created multiple time in the buffer
2021-09-01 17:20:52 +02:00
Leonardo
4e249e943a
Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
...
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
2021-09-01 16:33:34 +02:00
Leonardo
1360edb459
Added LevelPosUtil, now the node are added using it and not with the LevelPos object
2021-09-01 15:15:23 +02:00
James Seibel
4c7ca395c6
Add the buffer rebuild timeouts to ClientProxy.applyConfigOverrides()
2021-08-31 21:14:19 -05:00
James Seibel
a1c720d588
Fix a issue where the projection matrix was given a depth of 0
...
This caused the depth buffer to stop working.
2021-08-31 21:05:53 -05:00
James Seibel
7b09840d02
Organize inputs
2021-08-31 19:26:17 -05:00
Leonardo
e65579f346
temporary fix to the missing region bug
2021-08-31 18:08:02 +02:00
Leonardo
78d6481a49
Another small fix
2021-08-31 12:55:42 +02:00
Leonardo
1428e72d46
small fix to the generation
2021-08-31 11:47:18 +02:00
James Seibel
2c2c6d6785
Add configs for buffer building timeouts and small refactors
2021-08-30 23:16:27 -05:00
Leonardo
d5d48f2448
now the vanillaRenderedChunk is reset if the player goes to high
2021-08-30 23:41:56 +02:00
Leonardo
536de1a22d
fixed a small error with the timer
2021-08-30 23:25:37 +02:00
Leonardo
193c579712
changed the generation. Added re-use of levelPos
2021-08-30 23:03:22 +02:00
Leonardo
cdba7b20f5
Buffer that does not change won't be rebuilt
2021-08-30 17:55:34 +02:00