Eric
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853c706b77
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Add vivecraft support
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2021-10-28 22:16:19 -06:00 |
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James Seibel
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65c091bb63
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-27 21:25:09 -05:00 |
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James Seibel
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9b389332be
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update the version number to a1.5.2
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2021-10-26 19:26:23 -05:00 |
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Leonardo
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1093001841
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-10-26 23:11:16 +02:00 |
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cola98765
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a3db8e50f5
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removed NativeImage dependency outside of wrappers. Now LodRenderer only triggers regen without storing lightmap
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2021-10-26 23:09:31 +02:00 |
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Leonardo
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db15e8684c
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Another small fix to light
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2021-10-26 22:44:21 +02:00 |
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Leonardo
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00ac368bba
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fixed light being wrong
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2021-10-26 22:38:14 +02:00 |
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Leonardo
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f2face9782
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small change to light value getters in lod builde. Added WorldLightWrapper for future implementation
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2021-10-26 21:59:35 +02:00 |
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Leonardo
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923d57b377
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Fixed the colors in the lodBuilder
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2021-10-26 21:46:06 +02:00 |
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Leonardo
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447325e5a1
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Fixed the colors for now
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2021-10-26 21:43:11 +02:00 |
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Leonardo
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bf712e893e
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removed default color use from the BlockColorWrapper
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2021-10-26 21:28:18 +02:00 |
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Leonardo
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27f9a527bc
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Fixed part of the colors problems
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2021-10-26 21:19:09 +02:00 |
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Leonardo
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bde14012d9
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Divided the Block Wrapper in two different class
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2021-10-26 12:31:06 +02:00 |
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Leonardo
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12a32b9fb4
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Implemented the wrappers in the lodBuilder
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2021-10-26 11:58:33 +02:00 |
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James Seibel
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4ad081e0c6
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Add a advanced graphics option to use a extended near clip plain
This prevents some overdraw issues but causes LODs in the ocean to render incorrectly.
1.16.5-a1.5.2
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2021-10-25 22:20:00 -05:00 |
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James Seibel
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936a3a7ece
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Fix #84 (misaligned LODs in third person)
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2021-10-25 21:56:22 -05:00 |
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Leonardo
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98f36936d0
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smallFix
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2021-10-25 22:57:37 +02:00 |
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Leonardo
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f6f012c42c
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Added some other classes/methods to the wrappers
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2021-10-25 22:51:01 +02:00 |
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Leonardo
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a3e6c09268
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Added more methods to the wrapper
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2021-10-25 22:31:43 +02:00 |
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Leonardo
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10cb46c9f9
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Added biomeWrapper
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2021-10-25 21:30:44 +02:00 |
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Leonardo
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95aa9cb9ab
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-10-25 20:20:47 +02:00 |
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Leonardo
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638a0ddae1
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BlockPosWrapper and BlockWrapper almost completed
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2021-10-25 20:20:40 +02:00 |
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James Seibel
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d321833335
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-25 07:21:26 -05:00 |
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James Seibel
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b8cba0dc4c
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increase the near clip plane to 1/5 MC's vanilla render distance
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2021-10-25 07:21:17 -05:00 |
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cola98765
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bd8ccb4a05
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reverted las change, fixed vanillaRenderedChunksChanged at hight altitudes
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2021-10-25 13:20:13 +02:00 |
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cola98765
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895895da04
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update buffers only when lightmap changes.
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2021-10-25 12:43:59 +02:00 |
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Leonardo
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09d5df2856
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Added the main wrapper classes (empty)
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2021-10-25 11:14:17 +02:00 |
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James Seibel
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668f225528
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Fix the blindness potion effect
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2021-10-24 23:02:30 -05:00 |
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James Seibel
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1cd71a6b50
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Re-arange Vanilla Overdraw config options
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2021-10-24 22:18:09 -05:00 |
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James Seibel
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f041f79ae3
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Close #78 (Add a config to disable vanilla MC's fog)
And change the config to use FAR fog and disable MC's fog by default.
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2021-10-24 22:17:57 -05:00 |
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James Seibel
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ef3ac96b2c
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 21:30:35 -05:00 |
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James Seibel
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59f527e6de
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Update 1.5 release notes.txt
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2021-10-24 15:19:59 -05:00 |
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James Seibel
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16a082b17f
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rename "Disable Drawing" to "Enable Rendering" in the config
The config name was incorrect.
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2021-10-24 15:19:54 -05:00 |
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jas35484
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a24d28b0e2
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-24 14:57:56 -05:00 |
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jas35484
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910f11f688
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Fix #63 (OpenGL errors)
NVFogDistance doesn't work on low end GPUs which causes the OpenGL error I was seeing with Optifine
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2021-10-24 14:57:53 -05:00 |
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cola98765
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e00de99e31
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Found place where addData was used for adding whole vertical array. We have addVerticalData for that.
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2021-10-24 12:11:43 +02:00 |
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cola98765
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f80af39e0e
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halving every array related to worldHeight, as you can't get worldHeight lods, as half of that needs to be a gaps
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2021-10-24 11:57:08 +02:00 |
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cola98765
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5bba3cb3eb
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minor cleanup
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2021-10-24 11:35:45 +02:00 |
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cola98765
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d4261d4ccf
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a little improvement to 'pow' changes
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2021-10-24 11:01:02 +02:00 |
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cola98765
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8b854e3abd
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removed debug message
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2021-10-24 10:33:02 +02:00 |
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cola98765
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4064155567
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changed Math.pow usages with simpler (and possibly faster) x*x and 1 << x. reduced repetitions
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2021-10-24 10:28:35 +02:00 |
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cola98765
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6243201f2d
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removed couple Math.floorDiv and Mod as for positive inputs they are slower and give the same result as standard operands
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2021-10-24 10:08:12 +02:00 |
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James Seibel
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c5a2944d68
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
1.16.5-a1.5.1
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2021-10-23 12:04:26 -05:00 |
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James Seibel
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1405b7a433
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Add support for OpenGL 1.5 and 3.0
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2021-10-23 12:04:16 -05:00 |
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cola98765
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be00670b7e
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Merge branch 'CodeF53-1.16.5-patch-77785' into '1.16.5'
Update youtube video
See merge request jeseibel/minecraft-lod-mod!5
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2021-10-23 13:29:09 +00:00 |
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CodeF53
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6f2c02d283
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Make link open in new tab
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2021-10-23 05:11:10 +00:00 |
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CodeF53
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309526e7b9
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Update youtube video
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2021-10-23 05:01:37 +00:00 |
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James Seibel
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d5466e0fda
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Fix a potential null pointer exception when leaving the world
The thread dealing with these should probably be killed and recreated when leaving the world instead of just catching the problem here.
1.16.5-a1.5.0
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2021-10-22 20:46:26 -05:00 |
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James Seibel
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7a0b95a105
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minor refactor in LodGenWorker
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2021-10-22 20:45:37 -05:00 |
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James Seibel
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7c59e33aee
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remove some commented out code
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2021-10-22 20:42:02 -05:00 |
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