James Seibel
4f518a0701
Implement async buffer generation
2021-02-21 09:14:02 -06:00
James Seibel
b81253af67
Merge branch 'master' of gitlab.com:jeseibel/minecraft-lod-mod
2021-02-21 08:48:39 -06:00
James Seibel
fd3d4e92af
Update to the newest version of OptifineDevTweaker
2021-02-21 08:40:04 -06:00
James Seibel
7418a196a9
Fix a few typos in the Readme
2021-02-21 08:39:20 -06:00
James Seibel
36c0244047
Add the LOD Core mod link to README
2021-02-16 04:25:19 +00:00
James Seibel
b7b62989d4
Add a TODO
2021-02-15 22:23:09 -06:00
James Seibel
be78ca865f
Remove ASMHelper since it wasn't being used
2021-02-15 21:35:49 -06:00
James Seibel
9e2982dc1e
Improve a few variable names and remove a TODO
2021-02-15 21:28:58 -06:00
James Seibel
789899747c
Move server related TODO comment
2021-02-15 21:17:26 -06:00
James Seibel
945fa03271
Fix a regressive bug that caused camera stuttering
2021-02-14 21:26:59 -06:00
James Seibel
7a03db2a0c
Remove useless config options
2021-02-14 17:36:46 -06:00
James Seibel
2068d5102f
Improve variable names and improve fast fog
2021-02-14 17:28:20 -06:00
James Seibel
1d4a57646e
Replace MINECRAFT_CHUNK_WIDTH with LodChunk.WIDTH
2021-02-14 16:42:23 -06:00
James Seibel
8d3f4898b9
Use LodChunk.WIDTH instead of a local constant
2021-02-14 16:19:35 -06:00
James Seibel
9cfeb30834
Rename FogDistance BOTH to NEAR_AND_FAR
2021-02-14 10:08:00 -06:00
James Seibel
eec46f6f15
Fix a bug where changing the fogDistance wouldn't draw the LODs
2021-02-14 10:05:12 -06:00
James Seibel
bace6d111b
Simplify BuildBuffer buffer selection
2021-02-14 10:01:25 -06:00
James Seibel
5301b5d567
Fix a buffer bug related to building near and far incorrectly
...
Also correctly use the near and far buffers if only one is supposed to
be used
2021-02-14 10:00:42 -06:00
James Seibel
4baf60bc52
Set up and implement a config menu
2021-02-14 09:55:14 -06:00
James Seibel
4519cb86a0
Move the Fog enums into the enums folder
2021-02-14 09:53:51 -06:00
James Seibel
e675448d82
Add a comment on the current lighting setup
2021-02-13 22:16:20 -06:00
James Seibel
687d8c3335
Fix a problem where the loaded regions are wide enough
2021-02-13 22:14:02 -06:00
James Seibel
6ec681b8b7
Fix a bug that could crash the game upon changing the number of buffer
...
threads
2021-02-13 22:13:34 -06:00
James Seibel
a6c10dec29
Remove some unneeded code
2021-02-13 22:13:12 -06:00
James Seibel
f3cd9a316e
Implement near and far fog for LODs
2021-02-13 21:36:50 -06:00
James Seibel
608028a09f
Refactor and Rename to improve readability in the LodRenderer
2021-02-13 19:52:25 -06:00
James Seibel
9d3cf90363
Improve multithreading buffer building and improve framerate overall
2021-02-13 19:16:53 -06:00
James Seibel
27678b90a3
Remove an unneeded line of code
2021-02-13 17:29:50 -06:00
James Seibel
61d33f6688
Improve how old ByteBuffers are cleared
2021-02-13 17:19:06 -06:00
James Seibel
4237971f8d
Fix an offset issue and remove fog related TODO
2021-02-13 16:56:06 -06:00
James Seibel
2bc7b4d1dc
Fix debug coloring not working
2021-02-13 16:39:07 -06:00
James Seibel
7bc8b87935
Update version number for LodChunk
2021-02-13 16:29:17 -06:00
James Seibel
bf86ca3bd7
Improve color and height generation for water
2021-02-13 16:28:47 -06:00
James Seibel
c48fb2f040
Add a comment to LodDimension
2021-02-13 15:56:03 -06:00
James Seibel
6b4b053730
Improve generateLodChunk organization and fix a typo
2021-02-13 15:55:42 -06:00
James Seibel
1c3da8e244
Clean up LOD generation threads stopping unexpectedly
...
This doesn't fix the problem, it just prevents the threads from causing
trouble in the main thread.
2021-02-13 14:13:57 -06:00
James Seibel
a051e2ee8f
Remove debug line
2021-02-13 13:17:58 -06:00
James Seibel
6cdab282b3
Improve the lighting calculation
2021-02-13 13:17:24 -06:00
James Seibel
de67a80809
Minorly improve spacing
2021-02-13 10:05:53 -06:00
James Seibel
ce1bfde49e
Improve rendering of empty or thin LODs
2021-02-13 10:05:05 -06:00
James Seibel
ffae35eba0
Add rudamentary lighting, and have the LODs stay put relative to the camera
2021-02-12 15:42:23 -06:00
James Seibel
4b33dd6a1a
Improve performance
...
The LODs are only regenerated when the player moves.
The number of threads building the LOD buffers were reduced to 1, since any more than 1 hurt performance.
2021-02-12 15:41:19 -06:00
James Seibel
5ed8127f0e
Make sure enough LOD regions are stored to cover the whole area
2021-02-11 23:04:08 -06:00
James Seibel
562b7f2b65
Add true multithreading to the buffer building
2021-02-10 22:16:44 -06:00
James Seibel
df7695819b
Fix a bug where resizing the view distance would break the LOD buffers
...
Some would keep their old data and render things that shouldn't exist.
2021-02-10 16:37:39 -06:00
James Seibel
23e5100b74
Give the BuildBufferThread its own class
2021-02-10 16:03:58 -06:00
James Seibel
81b1980670
Add the first attempt at multithreading the buffer building
2021-02-10 15:29:58 -06:00
James Seibel
fdfc55f200
Add lodCore so gradle can build the project
2021-02-10 15:24:35 -06:00
James Seibel
d5b6d21a53
Clean up a bunch of small things
2021-02-08 22:18:08 -06:00
James Seibel
35b3d77ae7
Rename OfConfig to ReflectionHandler
2021-02-08 14:44:17 -06:00