James Seibel
1095f63832
Remove unneeded code in LodDetail
2021-08-10 21:19:14 -05:00
James Seibel
89d0317c7f
Add full detail to the LodNodeBufferBuilder
2021-08-10 21:15:34 -05:00
James Seibel
4f489a5272
Change the distance debug colors
2021-08-10 21:14:52 -05:00
James Seibel
8c843ba4b5
Fix the Full detail mode
2021-08-10 21:14:33 -05:00
James Seibel
77401cbfa0
Auto Reformat
2021-08-10 21:14:04 -05:00
James Seibel
b983692fc1
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-10 20:49:42 -05:00
James Seibel
e1a40c6868
Add a comment to LodNodeBufferBuilder
2021-08-10 20:47:28 -05:00
James Seibel
9c2add4e3b
Clean up distance based detail and change debugMode
2021-08-10 20:34:06 -05:00
Leonardo
8cede4760e
reduced quality to improve performance
2021-08-11 01:46:11 +02:00
Leonardo
bceab238d5
Small fix to the offset
2021-08-11 01:45:18 +02:00
James Seibel
121676e661
Remove a unneeded offset in LodNodeBufferBuilder
2021-08-10 17:44:44 -05:00
Leonardo
9ec3be8a48
Added different level
2021-08-10 17:23:43 +02:00
Leonardo
bb61cdad70
Added different LodDetail support
2021-08-10 17:11:36 +02:00
Leonardo
2e32e4d768
LodNodeBuilder and LodNodeGenWorker now support correctly LodDetail
2021-08-10 13:07:59 +02:00
Leonardo
d4ee641362
Fixed file saving not working
2021-08-10 12:28:32 +02:00
James Seibel
953c2b2e92
Improve color generation and fix Biome Only generation
2021-08-09 22:25:49 -05:00
James Seibel
2cc78c874b
Remove comment for issue #54
2021-08-09 22:23:47 -05:00
Leonardo
f6f0ecb21b
Fixed negative region not showing
2021-08-09 17:54:04 +02:00
Leonardo
190fef934c
Added getNodeAtPos for generic node level
2021-08-09 17:01:31 +02:00
James Seibel
52608a9f3f
Create issue #54
2021-08-08 22:06:45 -05:00
James Seibel
54e5fd30ab
Refactor and comment
2021-08-08 22:04:13 -05:00
James Seibel
89115fd5d5
Add a text reminder when overriding the config file
2021-08-08 21:48:13 -05:00
James Seibel
5631ae52be
Refactoring and Commenting
2021-08-08 16:41:25 -05:00
James Seibel
6520cdb184
Refactoring and commenting
2021-08-08 16:30:04 -05:00
James Seibel
ce5f8708cd
Remove unused code in LodNodeBuilder
...
I don't think using a 3rd party generator is a good idea; even if it is much faster than vanilla MC.
For a couple of reasons:
1. we could run into issues where the 3rd party isn't updated fast enough
2. the 3rd party generator may not generate the same terrain/biomes/etc.
3. we wouldn't be able to generate mod terrain
2021-08-08 16:25:42 -05:00
James Seibel
270a83ddbc
Refactoring and Commenting
2021-08-08 09:58:55 -05:00
James Seibel
64b8cb3556
Refactoring, reformatting, and commenting
...
I removed the getters from LodQuadTreeNode since they were public variables anyway.
2021-08-08 00:09:12 -05:00
James Seibel
7f7884c130
update LodNodeBufferBuilder version date
2021-08-07 23:38:14 -05:00
James Seibel
5a95613cee
spacing reformatting
2021-08-07 23:38:00 -05:00
James Seibel
9a58800499
Refactoring and commenting
2021-08-07 23:31:40 -05:00
James Seibel
d68e46a2d0
Refactoring
2021-08-07 19:31:31 -05:00
James Seibel
20d1ff6d49
revert LodQuadTree region to LodQuadTree and other refactors
2021-08-07 18:30:36 -05:00
James Seibel
ed188448f2
Fix LodNodeBufferBuilder queueing the same chunk for generation multiple times
2021-08-07 18:29:20 -05:00
James Seibel
87c803e4c6
Minor refactoring
2021-08-07 13:40:04 -05:00
James Seibel
58f51aae91
reword a TODO
2021-08-07 13:36:15 -05:00
James Seibel
97a773176d
Refactoring fixes
2021-08-07 13:30:03 -05:00
James Seibel
f6d92021ed
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-07 13:29:05 -05:00
James Seibel
026cbd5da3
add fix from 2d70e8eb
2021-08-07 12:33:34 -05:00
James Seibel
3538e79a6b
Reformat, Refactor, and add comments
2021-08-07 12:22:49 -05:00
Leonardo
d520fb8535
previus fix was not correct
2021-08-07 19:03:56 +02:00
Leonardo
d7dbf8b994
Fixed the repeating region bug
2021-08-07 18:56:51 +02:00
Leonardo
2d70e8ebe2
Fixed the repeating region bug
2021-08-07 18:54:10 +02:00
James Seibel
5eafe8f818
Improve formatting and a few variable names
2021-08-05 21:42:58 -05:00
James Seibel
e875c664fd
fix LODs generating multiple times (at least in single threaded gen)
2021-08-05 21:41:08 -05:00
James Seibel
e313a03410
Fix/improve rendering again
2021-08-05 20:40:12 -05:00
James Seibel
781aa339bc
Partially fix LodNode rendering
2021-08-05 07:56:00 -05:00
James Seibel
73e318ee38
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-04 23:07:12 -05:00
James Seibel
337853cdfa
Start merging in 1.16.5_QuadTree
...
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel
afe4e111c3
Add release version a1.3.2
1.16.5-a1.3.2
2021-08-04 22:58:06 -05:00
James Seibel
3675c5da46
Add deprecation suppressions in LodRenderer
2021-07-29 07:20:22 -05:00