Commit Graph

4638 Commits

Author SHA1 Message Date
James Seibel 4a7453bfc4 Add a comment 2020-09-03 10:51:48 -05:00
James Seibel 4614ff2a4a Improve export 2020-09-03 08:59:55 -05:00
James Seibel 54b330399f Improve install instructions 2020-09-03 08:59:40 -05:00
James Seibel 614369b613 move a profiler to a better place 2020-09-02 22:12:27 -05:00
James Seibel 17e2efc3d1 Improve method order 2020-09-02 22:09:09 -05:00
James Seibel 593a437dd4 Improve lod fog commenting, remove unneeded methods, and disable fog for testing 2020-09-02 22:07:47 -05:00
James Seibel bb97296c5f re-add the default game fog 2020-09-02 16:17:33 -05:00
James Seibel ad1ced351d Add comments for future use 2020-09-02 16:17:17 -05:00
James Seibel 59be4c2654 Add the ability for the LODs to have two different levels of fog 2020-09-02 15:51:17 -05:00
James Seibel 847e2ee4dc comment out code that isn't currently needed and was causing a crash 2020-09-02 15:49:25 -05:00
James Seibel fc2731adee Add labels and move sendDataToGPU 2020-09-01 09:25:22 -05:00
James Seibel c822941e5c Add the ability to dynamically change the fog type 2020-09-01 09:20:26 -05:00
James Seibel c9f1dd679c Remove distanceToPlayer since it is now in the client proxy 2020-09-01 09:07:59 -05:00
James Seibel 1892bbbf11 move distance to player into the file it is used in 2020-09-01 09:06:56 -05:00
James Seibel a269c75728 Reorder some code in drawLODs 2020-09-01 08:26:05 -05:00
James Seibel aaca34a4fa Improve code order 2020-09-01 08:24:41 -05:00
James Seibel 2c3fceb5b0 Improve code format and remove some unneeded code 2020-08-31 21:26:30 -05:00
James Seibel b510e1470d remove some old code 2020-08-31 14:40:52 -05:00
James Seibel 7633d21a05 re-enable the renderer 2020-08-31 14:40:27 -05:00
James Seibel 9ee014fc15 Minor initalizer changes 2020-08-30 15:35:58 -05:00
James Seibel 03d8897253 Improve the Readme 2020-08-29 23:12:11 -05:00
James Seibel e29e214546 Improve documentation for creating the eclipse workspace 2020-08-29 23:03:40 -05:00
James Seibel 638fdc51ce remove debug print 2020-06-28 18:43:10 -05:00
BuildTools 58acc78145 Add the first try at loading biomes outside render distance 2020-04-26 10:59:07 -05:00
BuildTools ed472c6a7b move renderer and add TODOs 2020-04-21 17:49:35 -05:00
BuildTools 4d6c8e6c38 Add TODOs 2020-04-20 23:05:34 -05:00
BuildTools 7d390a0b22 remove the need for a custom EntityRenderer class 2020-04-20 23:01:08 -05:00
BuildTools f5139fd5f8 remove an unneeded if statement 2020-04-20 23:00:45 -05:00
BuildTools bf0b6f9c0c set public methods back to private
this is so it functions like the default method
2020-04-20 23:00:34 -05:00
BuildTools 142ce4de7e Add Fog and have the squares follow the player
when the player moves to a new chunk the ground movies over to
accommodate this, therefore the player is always in the center of the
drawn ground.
2020-04-20 21:59:37 -05:00
BuildTools b73df07f68 Add the ability to draw outside of the normal draw distance.
Also split up the drawing into multiple calls, allowing for a checkerboard pattern.
2020-04-19 20:48:01 -05:00
BuildTools f24db03c8b fix drawTest and change input parameters 2020-04-17 23:12:30 -05:00
BuildTools 06fd139759 have the client listen for world draws 2020-04-17 23:10:40 -05:00
BuildTools efb812fc11 add proxy to the forge event listener 2020-04-17 23:10:20 -05:00
BuildTools a4d4b871d9 remove java script reference 2020-04-17 23:09:52 -05:00
BuildTools f413d51a34 remove native Minecraft files 2020-04-17 23:09:18 -05:00
BuildTools 9f1ec3348c Initial commit 2020-04-17 19:05:52 -05:00
James Seibel afa9d17245 Add readme 2020-04-17 21:35:57 +00:00