Add labels and move sendDataToGPU

This commit is contained in:
James Seibel
2020-09-01 09:25:22 -05:00
parent c822941e5c
commit fc2731adee
@@ -115,10 +115,10 @@ public class LodRenderer
// get the camera location
Entity entity = mc.player;
double cameraX = entity.lastTickPosX + (entity.posX - entity.lastTickPosX) * partialTicks;
double cameraY = entity.lastTickPosY + (entity.posY - entity.lastTickPosY) * partialTicks;
double cameraZ = entity.lastTickPosZ + (entity.posZ - entity.lastTickPosZ) * partialTicks;
Entity player = mc.player;
double cameraX = player.lastTickPosX + (player.posX - player.lastTickPosX) * partialTicks;
double cameraY = player.lastTickPosY + (player.posY - player.lastTickPosY) * partialTicks;
double cameraZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * partialTicks;
int playerXChunkOffset = ((int) cameraX / 16) * 16;
int playerZChunkOffset = ((int) cameraZ / 16) * 16;
@@ -159,7 +159,9 @@ public class LodRenderer
//=================//
// create the LODs //
//=================//
mc.world.profiler.endStartSection("LOD generation");
@@ -270,15 +272,13 @@ public class LodRenderer
mc.world.profiler.endStartSection("LOD pre draw");
// send the LODs over to the GPU
sendDataToGPU(lodArray, colorArray);
//===========================//
// GL settings for rendering //
//===========================//
// determine how far the game's render distance is currently set
farPlaneDistance = mc.gameSettings.renderDistanceChunks * 16;
@@ -298,6 +298,18 @@ public class LodRenderer
GL11.glPolygonMode(GL11.GL_FRONT_AND_BACK, GL11.GL_FILL);
GL11.glEnable(GL11.GL_BLEND);
//===========//
// rendering //
//===========//
mc.world.profiler.endStartSection("LOD pre draw");
// send the LODs over to the GPU
sendDataToGPU(lodArray, colorArray);
mc.world.profiler.endStartSection("LOD draw");
// draw the LODs
tessellator.draw();
@@ -308,6 +320,10 @@ public class LodRenderer
//=========//
// cleanup //
//=========//
mc.world.profiler.endStartSection("LOD cleanup");
@@ -327,6 +343,7 @@ public class LodRenderer
// This is about how long this whole process should take
// 16 ms = 60 hz
long endTime = System.nanoTime();
// end of profiler tracking
mc.world.profiler.endSection();