comment out code that isn't currently needed and was causing a crash

This commit is contained in:
James Seibel
2020-09-02 15:49:25 -05:00
parent fc2731adee
commit 847e2ee4dc
@@ -2,9 +2,6 @@ package backsun.lod.proxy;
import backsun.lod.renderer.LodRenderer;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.biome.Biome;
import net.minecraft.world.chunk.Chunk;
import net.minecraftforge.client.event.FOVUpdateEvent;
import net.minecraftforge.client.event.RenderWorldLastEvent;
import net.minecraftforge.event.terraingen.PopulateChunkEvent;
@@ -62,28 +59,28 @@ public class ClientProxy extends CommonProxy
@SubscribeEvent
public void chunkLoadEvent(ChunkEvent event)
{
Chunk ch = event.getChunk();
Minecraft mc = Minecraft.getMinecraft();
if(renderer != null && ch != null && renderer.biomes != null && mc.world != null && mc.world.getBiomeProvider() != null)
{
try
{
if(distanceToPlayer(ch.x * 16, 70, ch.z * 16, mc.player.posX, 70, mc.player.posZ) > mc.gameSettings.renderDistanceChunks * 16 * 2)
{
int biome = Biome.getIdForBiome(ch.getBiome(new BlockPos(ch.x, 70, ch.z), mc.world.getBiomeProvider()));
renderer.biomes[ch.x+32][ch.z+32] = biome;
}
else
{
renderer.biomes[ch.x+32][ch.z+32] = -1;
}
}
catch(IndexOutOfBoundsException e)
{
// TODO fix so this isn't needed
}
}
// Chunk ch = event.getChunk();
// Minecraft mc = Minecraft.getMinecraft();
// if(renderer != null && ch != null && renderer.biomes != null && mc.world != null && mc.world.getBiomeProvider() != null)
// {
// try
// {
// if(distanceToPlayer(ch.x * 16, 70, ch.z * 16, mc.player.posX, 70, mc.player.posZ) > mc.gameSettings.renderDistanceChunks * 16 * 2)
// {
// int biome = Biome.getIdForBiome(ch.getBiome(new BlockPos(ch.x, 70, ch.z), mc.world.getBiomeProvider()));
// renderer.biomes[ch.x+32][ch.z+32] = biome;
// }
// else
// {
// renderer.biomes[ch.x+32][ch.z+32] = -1;
// }
// }
// catch(IndexOutOfBoundsException e)
// {
// // TODO fix so this isn't needed
// }
//
// }
}