James Seibel
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76093af626
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Add a todo comment
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2020-09-03 22:51:21 -05:00 |
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James Seibel
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4a7453bfc4
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Add a comment
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2020-09-03 10:51:48 -05:00 |
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James Seibel
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4614ff2a4a
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Improve export
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2020-09-03 08:59:55 -05:00 |
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James Seibel
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54b330399f
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Improve install instructions
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2020-09-03 08:59:40 -05:00 |
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James Seibel
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614369b613
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move a profiler to a better place
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2020-09-02 22:12:27 -05:00 |
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James Seibel
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17e2efc3d1
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Improve method order
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2020-09-02 22:09:09 -05:00 |
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James Seibel
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593a437dd4
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Improve lod fog commenting, remove unneeded methods, and disable fog for testing
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2020-09-02 22:07:47 -05:00 |
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James Seibel
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bb97296c5f
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re-add the default game fog
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2020-09-02 16:17:33 -05:00 |
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James Seibel
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ad1ced351d
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Add comments for future use
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2020-09-02 16:17:17 -05:00 |
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James Seibel
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59be4c2654
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Add the ability for the LODs to have two different levels of fog
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2020-09-02 15:51:17 -05:00 |
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James Seibel
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847e2ee4dc
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comment out code that isn't currently needed and was causing a crash
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2020-09-02 15:49:25 -05:00 |
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James Seibel
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fc2731adee
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Add labels and move sendDataToGPU
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2020-09-01 09:25:22 -05:00 |
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James Seibel
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c822941e5c
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Add the ability to dynamically change the fog type
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2020-09-01 09:20:26 -05:00 |
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James Seibel
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c9f1dd679c
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Remove distanceToPlayer since it is now in the client proxy
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2020-09-01 09:07:59 -05:00 |
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James Seibel
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1892bbbf11
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move distance to player into the file it is used in
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2020-09-01 09:06:56 -05:00 |
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James Seibel
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a269c75728
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Reorder some code in drawLODs
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2020-09-01 08:26:05 -05:00 |
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James Seibel
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aaca34a4fa
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Improve code order
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2020-09-01 08:24:41 -05:00 |
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James Seibel
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2c3fceb5b0
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Improve code format and remove some unneeded code
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2020-08-31 21:26:30 -05:00 |
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James Seibel
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b510e1470d
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remove some old code
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2020-08-31 14:40:52 -05:00 |
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James Seibel
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7633d21a05
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re-enable the renderer
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2020-08-31 14:40:27 -05:00 |
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James Seibel
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9ee014fc15
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Minor initalizer changes
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2020-08-30 15:35:58 -05:00 |
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James Seibel
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03d8897253
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Improve the Readme
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2020-08-29 23:12:11 -05:00 |
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James Seibel
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e29e214546
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Improve documentation for creating the eclipse workspace
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2020-08-29 23:03:40 -05:00 |
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James Seibel
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638fdc51ce
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remove debug print
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2020-06-28 18:43:10 -05:00 |
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BuildTools
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58acc78145
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Add the first try at loading biomes outside render distance
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2020-04-26 10:59:07 -05:00 |
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BuildTools
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ed472c6a7b
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move renderer and add TODOs
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2020-04-21 17:49:35 -05:00 |
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BuildTools
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4d6c8e6c38
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Add TODOs
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2020-04-20 23:05:34 -05:00 |
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BuildTools
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7d390a0b22
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remove the need for a custom EntityRenderer class
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2020-04-20 23:01:08 -05:00 |
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BuildTools
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f5139fd5f8
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remove an unneeded if statement
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2020-04-20 23:00:45 -05:00 |
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BuildTools
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bf0b6f9c0c
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set public methods back to private
this is so it functions like the default method
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2020-04-20 23:00:34 -05:00 |
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BuildTools
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142ce4de7e
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Add Fog and have the squares follow the player
when the player moves to a new chunk the ground movies over to
accommodate this, therefore the player is always in the center of the
drawn ground.
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2020-04-20 21:59:37 -05:00 |
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BuildTools
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b73df07f68
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Add the ability to draw outside of the normal draw distance.
Also split up the drawing into multiple calls, allowing for a checkerboard pattern.
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2020-04-19 20:48:01 -05:00 |
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BuildTools
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f24db03c8b
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fix drawTest and change input parameters
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2020-04-17 23:12:30 -05:00 |
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BuildTools
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06fd139759
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have the client listen for world draws
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2020-04-17 23:10:40 -05:00 |
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BuildTools
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efb812fc11
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add proxy to the forge event listener
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2020-04-17 23:10:20 -05:00 |
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BuildTools
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a4d4b871d9
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remove java script reference
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2020-04-17 23:09:52 -05:00 |
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BuildTools
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f413d51a34
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remove native Minecraft files
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2020-04-17 23:09:18 -05:00 |
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BuildTools
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9f1ec3348c
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Initial commit
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2020-04-17 19:05:52 -05:00 |
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James Seibel
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afa9d17245
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Add readme
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2020-04-17 21:35:57 +00:00 |
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