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60 Commits
java_omega
...
2.2.0a
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| 2ee06c59f1 |
@@ -24,7 +24,7 @@ package com.seibel.distanthorizons.api.enums;
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* CHUNK - Detail Level: 4, width 16 block, <br>
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* REGION - Detail Level: 9, width 512 block <br> <br>
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*
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* Detail levels in Distant Horizons represent how large a section (of either LODs or MC chunks)
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* Detail levels in Distant Horizons represent how large a LOD
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* is, with the smallest being 0 (1 block wide). <br>
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* The width of a detail level can be calculated by putting the detail level to the power of 2. <br>
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* Example for the chunk detail level (4): 2^4 = 16 blocks wide <Br><br>
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+4
-2
@@ -23,13 +23,12 @@ package com.seibel.distanthorizons.api.enums.config;
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* AUTO, <br>
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* BUFFER_STORAGE, <br>
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* SUB_DATA, <br>
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* BUFFER_MAPPING, <br>
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* DATA <br>
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*
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* @author Leetom
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* @author James Seibel
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* @version 2024-4-6
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* @since API 2.0.0
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* @since API 3.0.0
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*/
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public enum EDhApiGpuUploadMethod
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{
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@@ -49,7 +48,10 @@ public enum EDhApiGpuUploadMethod
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* May end up storing buffers in System memory. <br>
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* Fast rending if in GPU memory, slow if in system memory, <br>
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* but won't stutter when uploading.
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*
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* @deprecated not currently supported
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*/
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@Deprecated
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BUFFER_MAPPING(true, false),
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/** Fast rendering but may stutter when uploading. */
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+1
@@ -21,6 +21,7 @@ package com.seibel.distanthorizons.api.enums.rendering;
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* AIR, <br>
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* ILLUMINATED, <br>
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*
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* @author IMS
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* @author James Seibel
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* @since API 3.0.0
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* @version 2024-7-11
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+6
-1
@@ -19,6 +19,7 @@
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package com.seibel.distanthorizons.api.interfaces.block;
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import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
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import com.seibel.distanthorizons.api.interfaces.IDhApiUnsafeWrapper;
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/**
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@@ -44,7 +45,11 @@ public interface IDhApiBlockStateWrapper extends IDhApiUnsafeWrapper
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* @since API 3.0.0
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*/
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String getSerialString();
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/** @since API 3.0.0 */
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/**
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* Returns the byte value representing the {@link EDhApiBlockMaterial} enum.
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* @see EDhApiBlockMaterial
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* @since API 3.0.0
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*/
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byte getMaterialId();
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}
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@@ -36,7 +36,6 @@ public interface IDhApiConfig
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IDhApiWorldGenerationConfig worldGenerator();
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IDhApiMultiplayerConfig multiplayer();
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IDhApiMultiThreadingConfig multiThreading();
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IDhApiGpuBuffersConfig gpuBuffers();
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// note: DON'T add the Auto Updater to this API. We only want the user's to have the ability to control when things are downloaded to their machines.
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//IDhApiLoggingConfig logging(); // TODO implement
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IDhApiDebuggingConfig debugging();
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-48
@@ -1,48 +0,0 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.api.interfaces.config.client;
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import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
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/**
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* Distant Horizons' OpenGL buffer configuration.
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*
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* @author James Seibel
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* @version 2023-6-14
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* @since API 1.0.0
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*/
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public interface IDhApiGpuBuffersConfig extends IDhApiConfigGroup
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{
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/** Defines how geometry data is uploaded to the GPU. */
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IDhApiConfigValue<EDhApiGpuUploadMethod> gpuUploadMethod();
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/**
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* Defines how long we should wait after uploading one
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* Megabyte of geometry data to the GPU before uploading
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* the next Megabyte of data. <br>
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* This can be set to a non-zero number to reduce stuttering caused by
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* uploading buffers to the GPU.
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*/
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IDhApiConfigValue<Integer> gpuUploadPerMegabyteInMilliseconds();
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}
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+20
-2
@@ -91,10 +91,28 @@ public interface IDhApiWorldGenerator extends Closeable, IDhApiOverrideable
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default byte getMaxGenerationGranularity() { return (byte) (EDhApiDetailLevel.CHUNK.detailLevel + 2); }
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/**
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* @return true if the generator is unable to accept new generation requests.
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* Starting in API 3.0.0 DH now handles future queuing/management internally. <br><br>
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*
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* Previous description: <br>
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* true if the generator is unable to accept new generation requests. <br>
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*
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* @since API 1.0.0
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* @deprecated API 3.0.0
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*/
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boolean isBusy();
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@Deprecated
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default boolean isBusy() { return false; }
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/**
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* Only used if {@link #getReturnType()} returns {@link EDhApiWorldGeneratorReturnType#API_CHUNKS}. <Br>
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* If true DH will run additional validation on the {@link DhApiChunk}'s returned. <Br>
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* This should be disabled during release but should be enabled during development to help spot issues with your data format.
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*
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* @see #getReturnType()
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* @see DhApiChunk
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* @see EDhApiWorldGeneratorReturnType#API_CHUNKS
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* @since API 3.0.0
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*/
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default boolean runApiChunkValidation() { return true; }
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+3
-5
@@ -26,7 +26,7 @@ import com.seibel.distanthorizons.api.objects.DhApiResult;
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* Used to interact with Distant Horizons' rendering system.
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*
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* @author James Seibel
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* @version 2023-10-13
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* @version 2024-7-27
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* @since API 1.0.0
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*/
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public interface IDhApiRenderProxy
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@@ -39,10 +39,8 @@ public interface IDhApiRenderProxy
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* If this is called on a dedicated server it won't do anything and will return {@link DhApiResult#success} = false <Br><Br>
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*
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* Background: <Br>
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* Distant Horizons has two different file formats: Full data and Render data. <Br>
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* - Full data files store the block, biome, etc. information and is the result of loading or generating new chunks. <Br>
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* - Render data files store LOD colors and are created using the Full data and currently loaded resource packs. <Br>
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* This is the data cleared by this method.
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* When rendering Distant Horizons bakes each block's color into the geometry that's rendered. <Br>
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* This improves rendering speed and VRAM size, but prevents dynamically changing LOD colors. <Br>
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*/
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DhApiResult<Boolean> clearRenderDataCache();
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+15
-2
@@ -28,7 +28,7 @@ import com.seibel.distanthorizons.api.interfaces.render.IDhApiCustomRenderRegist
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* A level is equivalent to a dimension in vanilla Minecraft.
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*
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* @author James Seibel
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* @version 2022-7-14
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* @version 2024-7-28
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* @since API 1.0.0
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||||
*/
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public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
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@@ -41,7 +41,18 @@ public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
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boolean hasSkyLight();
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/** Returns the max block height of the level(?) */
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/**
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* Deprecated, use {@link IDhApiLevelWrapper#getMaxHeight} instead. <br>
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* Returns the max block height of the level.
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*
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* @see IDhApiLevelWrapper#getMaxHeight
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*/
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@Deprecated
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default int getHeight() { return this.getMaxHeight(); }
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/**
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* Returns the max block height of the level
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* @since API 3.0.0
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*/
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int getMaxHeight();
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/**
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@@ -53,6 +64,8 @@ public interface IDhApiLevelWrapper extends IDhApiUnsafeWrapper
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/**
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* Will return null if called on the server,
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* or if called before the renderer has been set up.
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*
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* @since API 3.0.0
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||||
*/
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IDhApiCustomRenderRegister getRenderRegister();
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@@ -21,8 +21,10 @@ package com.seibel.distanthorizons.api.objects.data;
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import com.seibel.distanthorizons.api.interfaces.factories.IDhApiWrapperFactory;
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import com.seibel.distanthorizons.api.interfaces.override.worldGenerator.IDhApiWorldGenerator;
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import org.apache.logging.log4j.LogManager;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.List;
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/**
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@@ -52,7 +54,27 @@ public class DhApiChunk
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// constructors //
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//==============//
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public DhApiChunk(int chunkPosX, int chunkPosZ, int bottomYBlockPos, int topYBlockPos)
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/**
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* Deprecated due to the topYBlockPos and bottomYBlockPos variables being put in the wrong order.
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* They should have been in bottom -> top order.
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*
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* @see DhApiChunk#create(int, int, int, int)
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*/
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@Deprecated
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public DhApiChunk(int chunkPosX, int chunkPosZ, int topYBlockPos, int bottomYBlockPos)
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{ this(chunkPosX, chunkPosZ, bottomYBlockPos, topYBlockPos, false); }
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/**
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* @since API 3.0.0
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*/
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public static DhApiChunk create(int chunkPosX, int chunkPosZ, int bottomYBlockPos, int topYBlockPos)
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{ return new DhApiChunk(chunkPosX, chunkPosZ, bottomYBlockPos, topYBlockPos, false); }
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/**
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* Only visible to internal DH methods
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* @param ignoredParameter is only present to differentiate the two constructors and isn't actually used
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*/
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private DhApiChunk(int chunkPosX, int chunkPosZ, int bottomYBlockPos, int topYBlockPos, boolean ignoredParameter)
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{
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this.chunkPosX = chunkPosX;
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this.chunkPosZ = chunkPosZ;
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@@ -94,27 +116,34 @@ public class DhApiChunk
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*/
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public void setDataPoints(int relX, int relZ, List<DhApiTerrainDataPoint> dataPoints) throws IndexOutOfBoundsException, IllegalArgumentException
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{
|
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//==================//
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// basic validation //
|
||||
//==================//
|
||||
|
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// heavier validation is done in the world generator if requested
|
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int internalArrayIndex = (relZ << 4) | relX;
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throwIfRelativePosOutOfBounds(relX, relZ);
|
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|
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// validate the incoming datapoints
|
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if (dataPoints != null)
|
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if (dataPoints == null)
|
||||
{
|
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for (int i = 0; i < dataPoints.size(); i++) // standard for-loop used instead of an enhanced for-loop to slightly reduce GC overhead due to iterator allocation
|
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{
|
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DhApiTerrainDataPoint dataPoint = dataPoints.get(i);
|
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if (dataPoint == null)
|
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{
|
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throw new IllegalArgumentException("Null DhApiTerrainDataPoints are not allowed. If you want to represent empty terrain, please use AIR.");
|
||||
}
|
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|
||||
if (dataPoint.detailLevel != 0)
|
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{
|
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throw new IllegalArgumentException("DhApiTerrainDataPoints has the wrong detail level ["+dataPoint.detailLevel+"], all data points must be block sized; IE their detail level must be [0].");
|
||||
}
|
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}
|
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// we don't allow null columns
|
||||
throw new IllegalArgumentException("Null columns aren't allowed. If you want to remove all data from a column please clear the list or pass in an empty list.");
|
||||
}
|
||||
|
||||
this.dataPoints.set((relZ << 4) | relX, dataPoints);
|
||||
|
||||
|
||||
//================//
|
||||
// set datapoints //
|
||||
//================//
|
||||
|
||||
List<DhApiTerrainDataPoint> column = this.dataPoints.get(internalArrayIndex);
|
||||
if (column == null)
|
||||
{
|
||||
column = new ArrayList<>();
|
||||
this.dataPoints.set(internalArrayIndex, column);
|
||||
}
|
||||
column.addAll(dataPoints);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+56
-1
@@ -19,9 +19,12 @@
|
||||
|
||||
package com.seibel.distanthorizons.api.objects.data;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.EDhApiDetailLevel;
|
||||
import com.seibel.distanthorizons.api.interfaces.block.IDhApiBiomeWrapper;
|
||||
import com.seibel.distanthorizons.api.interfaces.block.IDhApiBlockStateWrapper;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* Holds a single datapoint of terrain data.
|
||||
*
|
||||
@@ -37,6 +40,8 @@ public class DhApiTerrainDataPoint
|
||||
* 2 = 4x4 blocks <br>
|
||||
* 4 = chunk (16x16 blocks) <br>
|
||||
* 9 = region (512x512 blocks) <br>
|
||||
*
|
||||
* @see EDhApiDetailLevel
|
||||
*/
|
||||
public final byte detailLevel;
|
||||
|
||||
@@ -50,7 +55,57 @@ public class DhApiTerrainDataPoint
|
||||
|
||||
|
||||
|
||||
public DhApiTerrainDataPoint(byte detailLevel, int blockLightLevel, int skyLightLevel, int bottomYBlockPos, int topYBlockPos, IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper)
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
|
||||
/**
|
||||
* Deprecated due to the topYBlockPos and bottomYBlockPos variables being put in the wrong order.
|
||||
* They should have been in bottom -> top order.
|
||||
*
|
||||
* @see DhApiTerrainDataPoint#create(byte, int, int, int, int, IDhApiBlockStateWrapper, IDhApiBiomeWrapper)
|
||||
*/
|
||||
@Deprecated
|
||||
public DhApiTerrainDataPoint(
|
||||
byte detailLevel,
|
||||
int blockLightLevel, int skyLightLevel,
|
||||
int topYBlockPos, int bottomYBlockPos,
|
||||
IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper)
|
||||
{
|
||||
this(detailLevel, blockLightLevel, skyLightLevel,
|
||||
bottomYBlockPos, topYBlockPos,
|
||||
blockStateWrapper, biomeWrapper,
|
||||
false);
|
||||
}
|
||||
|
||||
/**
|
||||
* @since API 3.0.0
|
||||
*/
|
||||
public static DhApiTerrainDataPoint create(
|
||||
byte detailLevel,
|
||||
int blockLightLevel, int skyLightLevel,
|
||||
int bottomYBlockPos, int topYBlockPos,
|
||||
IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper
|
||||
)
|
||||
{
|
||||
return new DhApiTerrainDataPoint(
|
||||
detailLevel, blockLightLevel, skyLightLevel,
|
||||
bottomYBlockPos, topYBlockPos,
|
||||
blockStateWrapper, biomeWrapper,
|
||||
false);
|
||||
}
|
||||
|
||||
/**
|
||||
* Only visible to internal DH methods
|
||||
* @param ignoredParameter is only present to differentiate the two constructors and isn't actually used
|
||||
*/
|
||||
private DhApiTerrainDataPoint(
|
||||
byte detailLevel,
|
||||
int blockLightLevel, int skyLightLevel,
|
||||
int bottomYBlockPos, int topYBlockPos,
|
||||
IDhApiBlockStateWrapper blockStateWrapper, IDhApiBiomeWrapper biomeWrapper,
|
||||
boolean ignoredParameter
|
||||
)
|
||||
{
|
||||
this.detailLevel = detailLevel;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ public final class ModInfo
|
||||
public static final String NAME = "DistantHorizons";
|
||||
/** Human-readable version of NAME */
|
||||
public static final String READABLE_NAME = "Distant Horizons";
|
||||
public static final String VERSION = "2.1.3-a-dev";
|
||||
public static final String VERSION = "2.2.0-a";
|
||||
/** Returns true if the current build is an unstable developer build, false otherwise. */
|
||||
public static boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
|
||||
|
||||
|
||||
@@ -24,12 +24,12 @@ import java.util.Arrays;
|
||||
|
||||
/**
|
||||
* Miscellaneous string helper functions.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2022-7-19
|
||||
*/
|
||||
public class StringUtil
|
||||
{
|
||||
private static final char[] HEX_ARRAY = "0123456789ABCDEF".toCharArray();
|
||||
|
||||
|
||||
/**
|
||||
* Returns the n-th index of the given string. <br> <br>
|
||||
*
|
||||
@@ -67,8 +67,6 @@ public class StringUtil
|
||||
return stringBuilder.toString();
|
||||
}
|
||||
|
||||
|
||||
private static final char[] HEX_ARRAY = "0123456789ABCDEF".toCharArray();
|
||||
/**
|
||||
* Converts the given byte array into a hex string representation. <br>
|
||||
* source: https://stackoverflow.com/a/9855338
|
||||
@@ -85,4 +83,20 @@ public class StringUtil
|
||||
return new String(hexChars);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a shortened version of the given string that is no longer than maxLength. <br>
|
||||
* If null returns the empty string.
|
||||
*/
|
||||
public static String shortenString(String str, int maxLength)
|
||||
{
|
||||
if (str == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
else
|
||||
{
|
||||
return str.substring(0, Math.min(str.length(), maxLength));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Vendored
-2
@@ -42,8 +42,6 @@ public class DhApiConfig implements IDhApiConfig
|
||||
@Override
|
||||
public IDhApiMultiThreadingConfig multiThreading() { return DhApiMultiThreadingConfig.INSTANCE; }
|
||||
@Override
|
||||
public IDhApiGpuBuffersConfig gpuBuffers() { return DhApiGpuBuffersConfig.INSTANCE; }
|
||||
@Override
|
||||
public IDhApiDebuggingConfig debugging() { return DhApiDebuggingConfig.INSTANCE; }
|
||||
|
||||
}
|
||||
|
||||
-42
@@ -1,42 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020-2023 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.core.api.external.methods.config.client;
|
||||
|
||||
import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
|
||||
import com.seibel.distanthorizons.api.interfaces.config.client.IDhApiGpuBuffersConfig;
|
||||
import com.seibel.distanthorizons.api.objects.config.DhApiConfigValue;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
|
||||
public class DhApiGpuBuffersConfig implements IDhApiGpuBuffersConfig
|
||||
{
|
||||
public static DhApiGpuBuffersConfig INSTANCE = new DhApiGpuBuffersConfig();
|
||||
|
||||
private DhApiGpuBuffersConfig() { }
|
||||
|
||||
|
||||
|
||||
public IDhApiConfigValue<EDhApiGpuUploadMethod> gpuUploadMethod()
|
||||
{ return new DhApiConfigValue<>(Config.Client.Advanced.GpuBuffers.gpuUploadMethod); }
|
||||
|
||||
public IDhApiConfigValue<Integer> gpuUploadPerMegabyteInMilliseconds()
|
||||
{ return new DhApiConfigValue<>(Config.Client.Advanced.GpuBuffers.gpuUploadPerMegabyteInMilliseconds); }
|
||||
|
||||
}
|
||||
+3
-2
@@ -326,9 +326,10 @@ public class DhApiTerrainDataRepo implements IDhApiTerrainDataRepo
|
||||
int height = FullDataPointUtil.getHeight(dataPoint);
|
||||
int topY = bottomY + height;
|
||||
|
||||
return new DhApiTerrainDataPoint(detailLevel,
|
||||
return DhApiTerrainDataPoint.create(
|
||||
detailLevel,
|
||||
FullDataPointUtil.getBlockLight(dataPoint), FullDataPointUtil.getSkyLight(dataPoint),
|
||||
topY, bottomY,
|
||||
bottomY, topY,
|
||||
blockState, biomeWrapper);
|
||||
}
|
||||
|
||||
|
||||
@@ -497,7 +497,7 @@ public class ClientApi
|
||||
{
|
||||
// logging //
|
||||
|
||||
this.sendChatMessagesNow();
|
||||
this.sendQueuedChatMessages();
|
||||
|
||||
IProfilerWrapper profiler = MC.getProfiler();
|
||||
profiler.pop(); // get out of "terrain"
|
||||
@@ -660,7 +660,7 @@ public class ClientApi
|
||||
}
|
||||
}
|
||||
|
||||
private void sendChatMessagesNow()
|
||||
private void sendQueuedChatMessages()
|
||||
{
|
||||
// dev build
|
||||
if (ModInfo.IS_DEV_BUILD && !this.configOverrideReminderPrinted && MC.playerExists())
|
||||
@@ -668,10 +668,12 @@ public class ClientApi
|
||||
this.configOverrideReminderPrinted = true;
|
||||
|
||||
// remind the user that this is a development build
|
||||
MC.sendChatMessage("\u00A72" + "Distant Horizons: nightly/unstable build, version: [" + ModInfo.VERSION+"]." + "\u00A7r");
|
||||
MC.sendChatMessage("Issues may occur with this version.");
|
||||
MC.sendChatMessage("Here be dragons!");
|
||||
MC.sendChatMessage("");
|
||||
String message =
|
||||
// green text
|
||||
"\u00A72" + "Distant Horizons: nightly/unstable build, version: [" + ModInfo.VERSION+"]." + "\u00A7r\n" +
|
||||
"Issues may occur with this version.\n" +
|
||||
"Here be dragons!\n";
|
||||
MC.sendChatMessage(message);
|
||||
}
|
||||
|
||||
// memory
|
||||
@@ -686,11 +688,13 @@ public class ClientApi
|
||||
long maxMemoryInBytes = Runtime.getRuntime().maxMemory();
|
||||
if (maxMemoryInBytes < minimumRecommendedMemoryInBytes)
|
||||
{
|
||||
MC.sendChatMessage("\u00A76" + "Distant Horizons: Low memory detected." + "\u00A7r");
|
||||
MC.sendChatMessage("Stuttering or low FPS may occur.");
|
||||
MC.sendChatMessage("Please increase Minecraft's available memory to 4 gigabytes.");
|
||||
MC.sendChatMessage("This warning can be disabled in DH's config under Advanced -> Logging.");
|
||||
MC.sendChatMessage("");
|
||||
String message =
|
||||
// orange text
|
||||
"\u00A76" + "Distant Horizons: Low memory detected." + "\u00A7r \n" +
|
||||
"Stuttering or low FPS may occur. \n" +
|
||||
"Please increase Minecraft's available memory to 4 gigabytes. \n" +
|
||||
"This warning can be disabled in DH's config under Advanced -> Logging. \n";
|
||||
MC.sendChatMessage(message);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -24,6 +24,7 @@ import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.generation.DhLightingEngine;
|
||||
import com.seibel.distanthorizons.core.level.IDhLevel;
|
||||
import com.seibel.distanthorizons.core.level.IDhServerLevel;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.logging.f3.F3Screen;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos2D;
|
||||
@@ -31,6 +32,7 @@ import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.render.renderer.DebugRenderer;
|
||||
import com.seibel.distanthorizons.core.sql.dto.BeaconBeamDTO;
|
||||
import com.seibel.distanthorizons.core.sql.repo.AbstractDhRepo;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.TimerUtil;
|
||||
import com.seibel.distanthorizons.core.util.objects.Pair;
|
||||
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
|
||||
@@ -46,6 +48,7 @@ import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.RejectedExecutionException;
|
||||
import java.util.concurrent.ThreadPoolExecutor;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
/** Contains code and variables used by both {@link ClientApi} and {@link ServerApi} */
|
||||
public class SharedApi
|
||||
@@ -139,23 +142,13 @@ public class SharedApi
|
||||
public static boolean isChunkAtBlockPosAlreadyUpdating(int blockPosX, int blockPosZ)
|
||||
{ return UPDATING_CHUNK_POS_SET.contains(new DhChunkPos(new DhBlockPos2D(blockPosX, blockPosZ))); }
|
||||
|
||||
public static boolean isChunkAtChunkPosAlreadyUpdating(int chunkPosX, int chunkPosZ)
|
||||
{ return UPDATING_CHUNK_POS_SET.contains(new DhChunkPos(chunkPosX, chunkPosZ)); }
|
||||
|
||||
|
||||
/** handles both block place and break events */
|
||||
public void chunkBlockChangedEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, true); }
|
||||
|
||||
public void chunkLoadEvent(IChunkWrapper chunk, ILevelWrapper level) { this.applyChunkUpdate(chunk, level, false); }
|
||||
public void chunkUnloadEvent(IChunkWrapper chunk, ILevelWrapper level)
|
||||
{
|
||||
// temporarily disabled since this was originally incorrectly designated as "chunkSaveEvent"
|
||||
// but didn't actually fire on chunk save
|
||||
// and generally this is unnecessary and drastically reduces LOD building performance
|
||||
// when traveling around the world
|
||||
if (false)
|
||||
{
|
||||
this.applyChunkUpdate(chunk, level, false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void applyChunkUpdate(IChunkWrapper chunkWrapper, ILevelWrapper level, boolean updateNeighborChunks)
|
||||
{
|
||||
@@ -328,36 +321,50 @@ public class SharedApi
|
||||
}
|
||||
|
||||
|
||||
// Save or populate the chunk wrapper's lighting
|
||||
// this is done so we don't have to worry about MC unloading the lighting data for this chunk
|
||||
boolean onlyUseDhLighting = Config.Client.Advanced.LodBuilding.onlyUseDhLightingEngine.get();
|
||||
if (!onlyUseDhLighting && chunkWrapper.isLightCorrect())
|
||||
// chunk light baking is disabled since profiling revealed it used
|
||||
// roughly the same amount of time as generating the lighting ourselves and
|
||||
// was much more likely to have issues with corrupt (all black or all bright) chunks
|
||||
boolean tryUsingMcLightingEngine = false;
|
||||
if (tryUsingMcLightingEngine)
|
||||
{
|
||||
try
|
||||
// Save or populate the chunk wrapper's lighting
|
||||
// this is done so we don't have to worry about MC unloading the lighting data for this chunk
|
||||
boolean chunkLightPopulated = false;
|
||||
boolean onlyUseDhLighting = Config.Client.Advanced.LodBuilding.onlyUseDhLightingEngine.get();
|
||||
if (!onlyUseDhLighting && chunkWrapper.isLightCorrect())
|
||||
{
|
||||
// If MC's lighting engine isn't thread safe this may cause the server thread to lag
|
||||
chunkWrapper.bakeDhLightingUsingMcLightingEngine();
|
||||
chunkLightPopulated = chunkWrapper.bakeDhLightingUsingMcLightingEngine(dhLevel.getLevelWrapper());
|
||||
if (!chunkLightPopulated)
|
||||
{
|
||||
// clear any existing data to prevent partial or corrupt lighting
|
||||
// when re-generating it
|
||||
chunkWrapper.clearDhBlockLighting();
|
||||
chunkWrapper.clearDhSkyLighting();
|
||||
}
|
||||
}
|
||||
catch (IllegalStateException e)
|
||||
|
||||
// something went wrong during the baking process so we have to generate the lighting ourselves
|
||||
if (!chunkLightPopulated)
|
||||
{
|
||||
LOGGER.warn("Chunk light baking error: " + e.getMessage(), e);
|
||||
DhLightingEngine.INSTANCE.lightChunk(chunkWrapper, nearbyChunkList, dhLevel.hasSkyLight() ? LodUtil.MAX_MC_LIGHT : LodUtil.MIN_MC_LIGHT);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// generate the chunk's lighting, using neighboring chunks if present
|
||||
DhLightingEngine.INSTANCE.lightChunk(chunkWrapper, nearbyChunkList, dhLevel.hasSkyLight() ? 15 : 0);
|
||||
DhLightingEngine.INSTANCE.lightChunk(chunkWrapper, nearbyChunkList, dhLevel.hasSkyLight() ? LodUtil.MAX_MC_LIGHT : LodUtil.MIN_MC_LIGHT);
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
// get this chunk's active beacons
|
||||
List<BeaconBeamDTO> beaconBeamList = chunkWrapper.getAllActiveBeacons(nearbyChunkList);
|
||||
dhLevel.setBeaconBeamsForChunk(chunkWrapper.getChunkPos(), beaconBeamList);
|
||||
|
||||
|
||||
dhLevel.updateChunkAsync(chunkWrapper);
|
||||
dhLevel.setChunkHash(chunkWrapper.getChunkPos(), newChunkHash);
|
||||
dhLevel.updateChunkAsync(chunkWrapper, newChunkHash);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
||||
@@ -54,7 +54,6 @@ import java.util.List;
|
||||
* Otherwise, you will have issues where only some of the config entries will exist when your listener is created.
|
||||
*
|
||||
* @author coolGi
|
||||
* @version 2023-7-16
|
||||
*/
|
||||
|
||||
public class Config
|
||||
@@ -126,7 +125,6 @@ public class Config
|
||||
public static ConfigCategory multiplayer = new ConfigCategory.Builder().set(Multiplayer.class).build();
|
||||
public static ConfigCategory lodBuilding = new ConfigCategory.Builder().set(LodBuilding.class).build();
|
||||
public static ConfigCategory multiThreading = new ConfigCategory.Builder().set(MultiThreading.class).build();
|
||||
public static ConfigCategory buffers = new ConfigCategory.Builder().set(GpuBuffers.class).build();
|
||||
public static ConfigCategory autoUpdater = new ConfigCategory.Builder().set(AutoUpdater.class).build();
|
||||
|
||||
public static ConfigCategory logging = new ConfigCategory.Builder().set(Logging.class).build();
|
||||
@@ -179,6 +177,7 @@ public class Config
|
||||
+ "Lowest Quality: " + EDhApiVerticalQuality.HEIGHT_MAP + "\n"
|
||||
+ "Highest Quality: " + EDhApiVerticalQuality.EXTREME)
|
||||
.setPerformance(EConfigEntryPerformance.VERY_HIGH)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiHorizontalQuality> horizontalQuality = new ConfigEntry.Builder<EDhApiHorizontalQuality>()
|
||||
@@ -200,6 +199,7 @@ public class Config
|
||||
+ EDhApiTransparency.DISABLED + ": LODs will be opaque. \n"
|
||||
+ "")
|
||||
.setPerformance(EConfigEntryPerformance.MEDIUM)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiBlocksToAvoid> blocksToIgnore = new ConfigEntry.Builder<EDhApiBlocksToAvoid>()
|
||||
@@ -211,6 +211,7 @@ public class Config
|
||||
+ EDhApiBlocksToAvoid.NON_COLLIDING + ": Only represent solid blocks in the LODs (tall grass, torches, etc. won't count for a LOD's height) \n"
|
||||
+ "")
|
||||
.setPerformance(EConfigEntryPerformance.NONE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Boolean> tintWithAvoidedBlocks = new ConfigEntry.Builder<Boolean>()
|
||||
@@ -222,6 +223,7 @@ public class Config
|
||||
+ "False: skipped blocks will not change color of surface below them. "
|
||||
+ "")
|
||||
.setPerformance(EConfigEntryPerformance.NONE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
// TODO fixme
|
||||
@@ -587,6 +589,7 @@ public class Config
|
||||
+ "0 = black \n"
|
||||
+ "1 = normal \n"
|
||||
+ "2 = near white")
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Double> saturationMultiplier = new ConfigEntry.Builder<Double>() // TODO: Make this a float (the ClassicConfigGUI doesnt support floats)
|
||||
@@ -597,6 +600,7 @@ public class Config
|
||||
+ "0 = black and white \n"
|
||||
+ "1 = normal \n"
|
||||
+ "2 = very saturated")
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Boolean> enableCaveCulling = new ConfigEntry.Builder<Boolean>()
|
||||
@@ -611,14 +615,15 @@ public class Config
|
||||
+ "Additional Info: Currently this cull all faces \n"
|
||||
+ " with skylight value of 0 in dimensions that \n"
|
||||
+ " does not have a ceiling.")
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
@Deprecated
|
||||
public static ConfigEntry<Integer> caveCullingHeight = new ConfigEntry.Builder<Integer>()
|
||||
.setMinDefaultMax(-4096, 40, 4096)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_API)
|
||||
.setMinDefaultMax(-4096, 60, 4096)
|
||||
.comment(""
|
||||
+ "At what Y value should cave culling start?")
|
||||
+ "At what Y value should cave culling start? \n"
|
||||
+ "Lower this value if you get walls for areas with 0 light.")
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Integer> earthCurveRatio = new ConfigEntry.Builder<Integer>()
|
||||
@@ -656,6 +661,7 @@ public class Config
|
||||
+ EDhApiLodShading.DISABLED + ": All LOD sides will be rendered with the same brightness. \n"
|
||||
+ "")
|
||||
.setPerformance(EConfigEntryPerformance.NONE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Boolean> disableFrustumCulling = new ConfigEntry.Builder<Boolean>()
|
||||
@@ -690,6 +696,7 @@ public class Config
|
||||
+ EDhApiGrassSideRendering.AS_DIRT + ": sides render entirely as dirt. \n"
|
||||
+ "")
|
||||
.setPerformance(EConfigEntryPerformance.NONE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
}
|
||||
@@ -773,8 +780,10 @@ public class Config
|
||||
+ "")
|
||||
.build();
|
||||
|
||||
@Deprecated
|
||||
public static ConfigEntry<Boolean> onlyUseDhLightingEngine = new ConfigEntry.Builder<Boolean>()
|
||||
.set(false)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_API)
|
||||
.comment(""
|
||||
+ "If false LODs will be lit by Minecraft's lighting engine when possible \n"
|
||||
+ "and fall back to the DH lighting engine only when necessary. \n"
|
||||
@@ -1062,53 +1071,6 @@ public class Config
|
||||
|
||||
}
|
||||
|
||||
public static class GpuBuffers
|
||||
{
|
||||
public static ConfigEntry<EDhApiGpuUploadMethod> gpuUploadMethod = new ConfigEntry.Builder<EDhApiGpuUploadMethod>()
|
||||
.set(EDhApiGpuUploadMethod.AUTO)
|
||||
.comment(""
|
||||
+ "What method should be used to upload geometry to the GPU? \n"
|
||||
+ "\n"
|
||||
+ EDhApiGpuUploadMethod.AUTO + ": Picks the best option based on the GPU you have. \n"
|
||||
+ "\n"
|
||||
+ EDhApiGpuUploadMethod.BUFFER_STORAGE + ": Default if OpenGL 4.5 is supported. \n"
|
||||
+ " Fast rendering, no stuttering. \n"
|
||||
+ "\n"
|
||||
+ EDhApiGpuUploadMethod.SUB_DATA + ": Backup option for NVIDIA. \n"
|
||||
+ " Fast rendering but may stutter when uploading. \n"
|
||||
+ "\n"
|
||||
+ EDhApiGpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. \n"
|
||||
+ " Generally the best option for integrated GPUs. \n"
|
||||
+ " Default option for AMD/Intel if OpenGL 4.5 isn't supported. \n"
|
||||
+ " May end up storing buffers in System memory. \n"
|
||||
+ " Fast rendering if in GPU memory, slow if in system memory, \n"
|
||||
+ " but won't stutter when uploading. \n"
|
||||
+ "\n"
|
||||
+ EDhApiGpuUploadMethod.DATA + ": Fast rendering but will stutter when uploading. \n"
|
||||
+ " Backup option for AMD/Intel. \n"
|
||||
+ " Fast rendering but may stutter when uploading. \n"
|
||||
+ "\n"
|
||||
+ "If you don't see any difference when changing these settings, \n"
|
||||
+ "or the world looks corrupted: restart your game."
|
||||
+ "")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Integer> gpuUploadPerMegabyteInMilliseconds = new ConfigEntry.Builder<Integer>()
|
||||
.setMinDefaultMax(0, 0, 50)
|
||||
.comment(""
|
||||
+ "How long should a buffer wait per Megabyte of data uploaded? \n"
|
||||
+ "Helpful resource for frame times: https://fpstoms.com \n"
|
||||
+ "\n"
|
||||
+ "Longer times may reduce stuttering but will make LODs \n"
|
||||
+ "transition and load slower. Change this to [0] for no timeout. \n"
|
||||
+ "\n"
|
||||
+ "NOTE:\n"
|
||||
+ "Before changing this config, try changing the \"GPU Upload method\" first. \n"
|
||||
+ "")
|
||||
.build();
|
||||
|
||||
}
|
||||
|
||||
public static class AutoUpdater
|
||||
{
|
||||
public static ConfigEntry<Boolean> enableAutoUpdater = new ConfigEntry.Builder<Boolean>()
|
||||
@@ -1140,63 +1102,63 @@ public class Config
|
||||
// TODO add change all option
|
||||
// TODO default to error chat and info file
|
||||
public static ConfigEntry<EDhApiLoggerMode> logWorldGenEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about the world generation process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logWorldGenPerformance = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log performance about the world generation process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logWorldGenLoadEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about the world generation process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logLodBuilderEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about the LOD generation process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logRendererBufferEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about the renderer buffer process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logRendererGLEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about the renderer OpenGL process. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logFileReadWriteEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about file read/write operations. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logFileSubDimEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about file sub-dimension operations. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<EDhApiLoggerMode> logNetworkEvent = new ConfigEntry.Builder<EDhApiLoggerMode>()
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT)
|
||||
.set(EDhApiLoggerMode.LOG_ERROR_TO_CHAT_AND_INFO_TO_FILE)
|
||||
.comment(""
|
||||
+ "If enabled, the mod will log information about network operations. \n"
|
||||
+ "This can be useful for debugging.")
|
||||
@@ -1217,6 +1179,13 @@ public class Config
|
||||
+ "giving some basic information about how DH will function.")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Boolean> showModCompatibilityWarningsOnStartup = new ConfigEntry.Builder<Boolean>()
|
||||
.set(true)
|
||||
.comment(""
|
||||
+ "If enabled, a chat message will be displayed when a potentially problematic \n"
|
||||
+ "mod is installed alongside DH.")
|
||||
.build();
|
||||
|
||||
}
|
||||
|
||||
public static class Debugging
|
||||
@@ -1303,22 +1272,38 @@ public class Config
|
||||
public static ConfigEntry<Boolean> columnBuilderDebugEnable = new ConfigEntry.Builder<Boolean>()
|
||||
.set(false)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(DebugColumnConfigEventHandler.INSTANCE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
public static ConfigEntry<Integer> columnBuilderDebugDetailLevel = new ConfigEntry.Builder<Integer>()
|
||||
.set((int) DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(DebugColumnConfigEventHandler.INSTANCE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
public static ConfigEntry<Integer> columnBuilderDebugXPos = new ConfigEntry.Builder<Integer>()
|
||||
.set(0)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(DebugColumnConfigEventHandler.INSTANCE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
public static ConfigEntry<Integer> columnBuilderDebugZPos = new ConfigEntry.Builder<Integer>()
|
||||
.set(0)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(DebugColumnConfigEventHandler.INSTANCE)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Integer> columnBuilderDebugXRow = new ConfigEntry.Builder<Integer>()
|
||||
.set(-1)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
public static ConfigEntry<Integer> columnBuilderDebugZRow = new ConfigEntry.Builder<Integer>()
|
||||
.set(-1)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
public static ConfigEntry<Integer> columnBuilderDebugColumnIndex = new ConfigEntry.Builder<Integer>()
|
||||
.set(-1)
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_GUI)
|
||||
.addListener(ReloadLodsConfigEventHandler.INSTANCE)
|
||||
.build();
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -23,9 +23,9 @@ import com.seibel.distanthorizons.api.DhApi;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderProxy;
|
||||
import com.seibel.distanthorizons.core.config.listeners.IConfigListener;
|
||||
|
||||
public class DebugColumnConfigEventHandler implements IConfigListener
|
||||
public class ReloadLodsConfigEventHandler implements IConfigListener
|
||||
{
|
||||
public static DebugColumnConfigEventHandler INSTANCE = new DebugColumnConfigEventHandler();
|
||||
public static ReloadLodsConfigEventHandler INSTANCE = new ReloadLodsConfigEventHandler();
|
||||
|
||||
@Override
|
||||
public void onConfigValueSet()
|
||||
+1
-1
@@ -168,7 +168,7 @@ public abstract class AbstractPresetConfigEventHandler<TPresetEnum extends Enum<
|
||||
|
||||
if (newPreset != currentPreset)
|
||||
{
|
||||
this.getPresetConfigEntry().set(this.getCustomPresetEnum());
|
||||
this.getPresetConfigEntry().set(newPreset);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -182,7 +182,7 @@ public class ColumnRenderSource implements IDataSource<IDhClientLevel>
|
||||
EDhApiWorldGenerationStep worldGenStep = inputFullDataSource.getWorldGenStepAtRelativePos(x, z);
|
||||
if (dataColumn != null && worldGenStep != EDhApiWorldGenerationStep.EMPTY)
|
||||
{
|
||||
FullDataToRenderDataTransformer.updateRenderDataViewWithFullDataColumn(
|
||||
FullDataToRenderDataTransformer.updateOrReplaceRenderDataViewColumnWithFullDataColumn(
|
||||
level, inputFullDataSource.mapping,
|
||||
minBlockPos.x + x,
|
||||
minBlockPos.z + z,
|
||||
@@ -288,7 +288,7 @@ public class ColumnRenderSource implements IDataSource<IDhClientLevel>
|
||||
String SUBDATA_DELIMITER = ",";
|
||||
StringBuilder stringBuilder = new StringBuilder();
|
||||
|
||||
stringBuilder.append(this.pos);
|
||||
stringBuilder.append(DhSectionPos.toString(this.pos));
|
||||
stringBuilder.append(LINE_DELIMITER);
|
||||
|
||||
int size = 1;
|
||||
|
||||
+243
-337
@@ -19,29 +19,60 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.enums.EDhDirection;
|
||||
import com.seibel.distanthorizons.core.level.IDhClientLevel;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.columnViews.ColumnArrayView;
|
||||
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||
import com.seibel.distanthorizons.coreapi.util.MathUtil;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
public class ColumnBox
|
||||
{
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
|
||||
/**
|
||||
* if the skylight has this value that means
|
||||
* no data is expected
|
||||
*/
|
||||
private static final byte SKYLIGHT_EMPTY = -1;
|
||||
/**
|
||||
* if the skylight has this value that means
|
||||
* that block position is covered/occuled by an adjacent block/column.
|
||||
*/
|
||||
private static final byte SKYLIGHT_COVERED = -2;
|
||||
|
||||
private static final ThreadLocal<byte[]> THREAD_LOCAL_SKY_LIGHT_ARRAY = ThreadLocal.withInitial(() ->
|
||||
{
|
||||
byte[] array = new byte[RenderDataPointUtil.MAX_WORLD_Y_SIZE];
|
||||
Arrays.fill(array, SKYLIGHT_EMPTY);
|
||||
return array;
|
||||
});
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// builder //
|
||||
//=========//
|
||||
|
||||
public static void addBoxQuadsToBuilder(
|
||||
LodQuadBuilder builder,
|
||||
LodQuadBuilder builder, IDhClientLevel clientLevel,
|
||||
short xSize, short ySize, short zSize,
|
||||
short x, short minY, short z,
|
||||
int color, byte irisBlockMaterialId, byte skyLight, byte blockLight,
|
||||
long topData, long bottomData, ColumnArrayView[][] adjData)
|
||||
long topData, long bottomData, ColumnArrayView[] adjData, boolean[] isAdjDataSameDetailLevel)
|
||||
{
|
||||
//================//
|
||||
// variable setup //
|
||||
//================//
|
||||
|
||||
short maxX = (short) (x + xSize);
|
||||
short maxY = (short) (minY + ySize);
|
||||
short maxZ = (short) (z + zSize);
|
||||
@@ -53,33 +84,24 @@ public class ColumnBox
|
||||
boolean isTopTransparent = RenderDataPointUtil.getAlpha(topData) < 255 && LodRenderer.transparencyEnabled;
|
||||
boolean isBottomTransparent = RenderDataPointUtil.getAlpha(bottomData) < 255 && LodRenderer.transparencyEnabled;
|
||||
|
||||
// defaulting to a value far below what we can normally render means we
|
||||
// don't need to have an additional "is cave culling enabled" check
|
||||
int caveCullingMaxY = Integer.MIN_VALUE;
|
||||
if (Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get())
|
||||
{
|
||||
caveCullingMaxY = Config.Client.Advanced.Graphics.AdvancedGraphics.caveCullingHeight.get() - clientLevel.getMinY();
|
||||
}
|
||||
|
||||
|
||||
|
||||
// if there isn't any data below this LOD, make this LOD's color opaque to prevent seeing void through transparent blocks
|
||||
// Note: this LOD should still be considered transparent for this method's checks, otherwise rendering bugs may occur
|
||||
// FIXME this transparency change should be applied before this point since this could affect other areas
|
||||
// This may also be better than handling the LOD as transparent, but that is TBD
|
||||
if (!RenderDataPointUtil.doesDataPointExist(bottomData))
|
||||
{
|
||||
color = ColorUtil.setAlpha(color, 255);
|
||||
}
|
||||
|
||||
|
||||
// cave culling prevention
|
||||
// prevents certain faces from being culled underground that should be allowed
|
||||
if (builder.skipQuadsWithZeroSkylight
|
||||
&& 0 == skyLight
|
||||
&& builder.skyLightCullingBelow > maxY
|
||||
&& (
|
||||
(RenderDataPointUtil.getAlpha(topData) < 255 && RenderDataPointUtil.getYMax(topData) >= builder.skyLightCullingBelow)
|
||||
|| (RenderDataPointUtil.getYMin(topData) >= builder.skyLightCullingBelow)
|
||||
|| !RenderDataPointUtil.doesDataPointExist(topData)
|
||||
)
|
||||
)
|
||||
{
|
||||
maxY = builder.skyLightCullingBelow;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// fake ocean transparency
|
||||
if (LodRenderer.transparencyEnabled && LodRenderer.fakeOceanFloor)
|
||||
{
|
||||
@@ -99,7 +121,9 @@ public class ColumnBox
|
||||
|
||||
|
||||
|
||||
// add top and bottom faces if requested //
|
||||
//==========================//
|
||||
// add top and bottom faces //
|
||||
//==========================//
|
||||
|
||||
boolean skipTop = RenderDataPointUtil.doesDataPointExist(topData) && (RenderDataPointUtil.getYMin(topData) == maxY) && !isTopTransparent;
|
||||
if (!skipTop)
|
||||
@@ -114,409 +138,291 @@ public class ColumnBox
|
||||
}
|
||||
|
||||
|
||||
// add North, south, east, and west faces if requested //
|
||||
|
||||
// TODO merge duplicate code
|
||||
//NORTH face vertex creation
|
||||
//========================================//
|
||||
// add North, south, east, and west faces //
|
||||
//========================================//
|
||||
|
||||
// NORTH face
|
||||
{
|
||||
ColumnArrayView[] adjDataNorth = adjData[EDhDirection.NORTH.ordinal() - 2]; // TODO can we use something other than ordinal-2?
|
||||
int adjOverlapNorth = ColorUtil.INVISIBLE;
|
||||
if (adjDataNorth == null)
|
||||
ColumnArrayView adjCol = adjData[EDhDirection.NORTH.ordinal() - 2]; // TODO can we use something other than ordinal-2?
|
||||
boolean adjSameDetailLevel = isAdjDataSameDetailLevel[EDhDirection.NORTH.ordinal() - 2];
|
||||
// if the adjacent column is null that generally means the adjacent area hasn't been generated yet
|
||||
if (adjCol == null)
|
||||
{
|
||||
// add an adjacent face if this is opaque face or transparent over the void
|
||||
// Add an adjacent face if this is opaque face or transparent over the void.
|
||||
if (!isTransparent || overVoid)
|
||||
{
|
||||
builder.addQuadAdj(EDhDirection.NORTH, x, minY, z, xSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
|
||||
}
|
||||
}
|
||||
else if (adjDataNorth.length == 1)
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataNorth[0], EDhDirection.NORTH, x, minY, z, xSize, ySize,
|
||||
color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
}
|
||||
else
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataNorth[0], EDhDirection.NORTH, x, minY, z, (short) (xSize / 2), ySize,
|
||||
color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjDataNorth[1], EDhDirection.NORTH, (short) (x + xSize / 2), minY, z, (short) (xSize / 2), ySize,
|
||||
color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjCol, adjSameDetailLevel, caveCullingMaxY, EDhDirection.NORTH, x, minY, z, xSize, ySize,
|
||||
color, irisBlockMaterialId, blockLight);
|
||||
}
|
||||
}
|
||||
|
||||
//SOUTH face vertex creation
|
||||
// SOUTH face
|
||||
{
|
||||
ColumnArrayView[] adjDataSouth = adjData[EDhDirection.SOUTH.ordinal() - 2];
|
||||
int adjOverlapSouth = ColorUtil.INVISIBLE;
|
||||
if (adjDataSouth == null)
|
||||
ColumnArrayView adjCol = adjData[EDhDirection.SOUTH.ordinal() - 2];
|
||||
boolean adjSameDetailLevel = isAdjDataSameDetailLevel[EDhDirection.SOUTH.ordinal() - 2];
|
||||
if (adjCol == null)
|
||||
{
|
||||
if (!isTransparent || overVoid)
|
||||
{
|
||||
builder.addQuadAdj(EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
|
||||
}
|
||||
else if (adjDataSouth.length == 1)
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataSouth[0], EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize,
|
||||
color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataSouth[0], EDhDirection.SOUTH, x, minY, maxZ, (short) (xSize / 2), ySize,
|
||||
color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
|
||||
makeAdjVerticalQuad(builder, adjDataSouth[1], EDhDirection.SOUTH, (short) (x + xSize / 2), minY, maxZ, (short) (xSize / 2), ySize,
|
||||
color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjCol, adjSameDetailLevel, caveCullingMaxY, EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize,
|
||||
color, irisBlockMaterialId, blockLight);
|
||||
}
|
||||
}
|
||||
|
||||
//WEST face vertex creation
|
||||
// WEST face
|
||||
{
|
||||
ColumnArrayView[] adjDataWest = adjData[EDhDirection.WEST.ordinal() - 2];
|
||||
int adjOverlapWest = ColorUtil.INVISIBLE;
|
||||
if (adjDataWest == null)
|
||||
ColumnArrayView adjCol = adjData[EDhDirection.WEST.ordinal() - 2];
|
||||
boolean adjSameDetailLevel = isAdjDataSameDetailLevel[EDhDirection.WEST.ordinal() - 2];
|
||||
if (adjCol == null)
|
||||
{
|
||||
if (!isTransparent || overVoid)
|
||||
{
|
||||
builder.addQuadAdj(EDhDirection.WEST, x, minY, z, zSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
|
||||
}
|
||||
else if (adjDataWest.length == 1)
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataWest[0], EDhDirection.WEST, x, minY, z, zSize, ySize,
|
||||
color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataWest[0], EDhDirection.WEST, x, minY, z, (short) (zSize / 2), ySize,
|
||||
color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjDataWest[1], EDhDirection.WEST, x, minY, (short) (z + zSize / 2), (short) (zSize / 2), ySize,
|
||||
color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjCol, adjSameDetailLevel, caveCullingMaxY, EDhDirection.WEST, x, minY, z, zSize, ySize,
|
||||
color, irisBlockMaterialId, blockLight);
|
||||
}
|
||||
}
|
||||
|
||||
//EAST face vertex creation
|
||||
// EAST face
|
||||
{
|
||||
ColumnArrayView[] adjDataEast = adjData[EDhDirection.EAST.ordinal() - 2];
|
||||
int adjOverlapEast = ColorUtil.INVISIBLE;
|
||||
if (adjData[EDhDirection.EAST.ordinal() - 2] == null)
|
||||
ColumnArrayView adjCol = adjData[EDhDirection.EAST.ordinal() - 2];
|
||||
boolean adjSameDetailLevel = isAdjDataSameDetailLevel[EDhDirection.EAST.ordinal() - 2];
|
||||
if (adjCol == null)
|
||||
{
|
||||
if (!isTransparent || overVoid)
|
||||
{
|
||||
builder.addQuadAdj(EDhDirection.EAST, maxX, minY, z, zSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
|
||||
}
|
||||
else if (adjDataEast.length == 1)
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataEast[0], EDhDirection.EAST, maxX, minY, z, zSize, ySize,
|
||||
color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
makeAdjVerticalQuad(builder, adjDataEast[0], EDhDirection.EAST, maxX, minY, z, (short) (zSize / 2), ySize,
|
||||
color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjDataEast[1], EDhDirection.EAST, maxX, minY, (short) (z + zSize / 2), (short) (zSize / 2), ySize,
|
||||
color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
|
||||
topData, bottomData);
|
||||
makeAdjVerticalQuad(builder, adjCol, adjSameDetailLevel, caveCullingMaxY, EDhDirection.EAST, maxX, minY, z, zSize, ySize,
|
||||
color, irisBlockMaterialId, blockLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// the overlap color can be used to see faces that shouldn't be rendered
|
||||
private static void makeAdjVerticalQuad(
|
||||
LodQuadBuilder builder, ColumnArrayView adjColumnView, EDhDirection direction,
|
||||
LodQuadBuilder builder, @NotNull ColumnArrayView adjColumnView, boolean adjacentIsSameDetailLevel, int caveCullingMaxY, EDhDirection direction,
|
||||
short x, short yMin, short z, short horizontalWidth, short ySize,
|
||||
int color, int debugOverlapColor, byte irisBlockMaterialId, byte skyLightTop, byte blockLight,
|
||||
long topData, long bottomData)
|
||||
int color, byte irisBlockMaterialId, byte blockLight)
|
||||
{
|
||||
//==================//
|
||||
// create face with //
|
||||
// no adjacent data //
|
||||
//==================//
|
||||
|
||||
color = ColorUtil.applyShade(color, MC.getShade(direction));
|
||||
|
||||
if (adjColumnView == null || adjColumnView.size == 0 || RenderDataPointUtil.isVoid(adjColumnView.get(0)))
|
||||
// if there isn't any data adjacent to this LOD,
|
||||
// just add the full vertical quad
|
||||
if (adjColumnView.size == 0 || RenderDataPointUtil.isVoid(adjColumnView.get(0)))
|
||||
{
|
||||
// there isn't any data adjacent to this LOD, add the vertical quad
|
||||
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
int yMax = yMin + ySize;
|
||||
|
||||
int adjIndex;
|
||||
boolean firstFace = true;
|
||||
boolean inputAboveAdjLods = true;
|
||||
short previousAdjDepth = -1;
|
||||
byte nextTopSkyLight = skyLightTop;
|
||||
boolean inputTransparent = ColorUtil.getAlpha(color) < 255 && LodRenderer.transparencyEnabled;
|
||||
boolean lastAdjWasTransparent = false;
|
||||
//===========================//
|
||||
// Determine face visibility //
|
||||
// based on it's neighbors //
|
||||
//===========================//
|
||||
|
||||
short yMax = (short) (yMin + ySize); // min is inclusive, max is exclusive
|
||||
byte[] skyLightAtInputPos = THREAD_LOCAL_SKY_LIGHT_ARRAY.get();
|
||||
|
||||
|
||||
if (!RenderDataPointUtil.doesDataPointExist(bottomData))
|
||||
try
|
||||
{
|
||||
// there isn't anything under this LOD,
|
||||
// to prevent seeing through the world, make it opaque
|
||||
color = ColorUtil.setAlpha(color, 255);
|
||||
}
|
||||
// set the initial sky-lights for this face,
|
||||
// if nothing overlaps or overhangs the face should have max sky light
|
||||
Arrays.fill(skyLightAtInputPos, yMin, yMax, LodUtil.MAX_MC_LIGHT);
|
||||
|
||||
|
||||
// Add adjacent faces if this LOD is surrounded by transparent LODs
|
||||
// (prevents invisible sides underwater)
|
||||
int adjCount = adjColumnView.size();
|
||||
for (adjIndex = 0; // iterates top down
|
||||
adjIndex < adjCount
|
||||
&& RenderDataPointUtil.doesDataPointExist(adjColumnView.get(adjIndex))
|
||||
&& !RenderDataPointUtil.isVoid(adjColumnView.get(adjIndex));
|
||||
adjIndex++)
|
||||
{
|
||||
long adjPoint = adjColumnView.get(adjIndex);
|
||||
|
||||
// if the adjacent data point is over the void
|
||||
// don't consider it as transparent
|
||||
// FIXME this transparency change should be applied before this point since this could affect other areas
|
||||
boolean adjOverVoid = false;
|
||||
if (adjIndex > 0)
|
||||
// iterate top down
|
||||
int adjCount = adjColumnView.size();
|
||||
for (int adjIndex = 0; adjIndex < adjCount; adjIndex++)
|
||||
{
|
||||
long adjBellowPoint = adjColumnView.get(adjIndex-1);
|
||||
adjOverVoid = !RenderDataPointUtil.doesDataPointExist(adjBellowPoint);
|
||||
}
|
||||
boolean adjTransparent = !adjOverVoid && RenderDataPointUtil.getAlpha(adjPoint) < 255 && LodRenderer.transparencyEnabled;
|
||||
long adjPoint = adjColumnView.get(adjIndex);
|
||||
short adjMinY = RenderDataPointUtil.getYMin(adjPoint);
|
||||
short adjMaxY = RenderDataPointUtil.getYMax(adjPoint);
|
||||
|
||||
|
||||
// continue if this data point is transparent or the adjacent point is not
|
||||
if (inputTransparent || !adjTransparent) // TODO inputIsTransparent may be unnecessary
|
||||
{
|
||||
short adjYMin = RenderDataPointUtil.getYMin(adjPoint);
|
||||
short adjYMax = RenderDataPointUtil.getYMax(adjPoint);
|
||||
|
||||
|
||||
// if fake transparency is enabled, allow for 1 block of transparency,
|
||||
// everything under that should be opaque
|
||||
if (LodRenderer.transparencyEnabled && LodRenderer.fakeOceanFloor)
|
||||
// skip empty adjacent datapoints
|
||||
if (!RenderDataPointUtil.doesDataPointExist(adjPoint)
|
||||
|| RenderDataPointUtil.isVoid(adjPoint))
|
||||
{
|
||||
if (lastAdjWasTransparent && !adjTransparent)
|
||||
{
|
||||
adjYMax = (short) (RenderDataPointUtil.getYMax(adjColumnView.get(adjIndex - 1)) - 1);
|
||||
}
|
||||
else if (adjTransparent && (adjIndex + 1) < adjCount)
|
||||
{
|
||||
if (RenderDataPointUtil.getAlpha(adjColumnView.get(adjIndex + 1)) == 255)
|
||||
{
|
||||
adjYMin = (short) (adjYMax - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (yMax <= adjYMin)
|
||||
{
|
||||
// the adjacent LOD is above the input LOD and won't affect its rendering,
|
||||
// skip to the next adjacent
|
||||
continue;
|
||||
}
|
||||
inputAboveAdjLods = false;
|
||||
|
||||
|
||||
if (adjYMax < yMin)
|
||||
// skip this adjacent datapoint if it's above the input datapoint (since it can't affect the input data point)
|
||||
if (yMax <= adjMinY)
|
||||
{
|
||||
// the adjacent LOD is below the input LOD
|
||||
|
||||
// getting the skylight is more complicated
|
||||
// since LODs can be adjacent to water, which changes how skylight works
|
||||
byte skyLight;
|
||||
if (adjIndex == 0)
|
||||
{
|
||||
// this adj LOD is at the highest position,
|
||||
// its sky lighting won't be affected by anything above it
|
||||
skyLight = RenderDataPointUtil.getLightSky(adjPoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// TODO improve the comments here, this is a bit confusing
|
||||
long aboveAdjPoint = adjColumnView.get(adjIndex - 1);
|
||||
if (RenderDataPointUtil.getAlpha(aboveAdjPoint) != 255)
|
||||
{
|
||||
// above adjacent LOD is transparent...
|
||||
|
||||
boolean inputMaxHigherThanAboveAdj = yMax > RenderDataPointUtil.getYMax(aboveAdjPoint);
|
||||
if (inputMaxHigherThanAboveAdj)
|
||||
{
|
||||
// ...and higher than the input yMax,
|
||||
// use its sky light
|
||||
skyLight = RenderDataPointUtil.getLightSky(aboveAdjPoint);
|
||||
}
|
||||
else
|
||||
{
|
||||
// ...and at or below the input yMax,
|
||||
skyLight = RenderDataPointUtil.getLightSky(adjPoint);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// LOD above adjacent is opaque, use the adj LOD's skylight
|
||||
skyLight = RenderDataPointUtil.getLightSky(adjPoint);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, ySize, color, irisBlockMaterialId, skyLight, blockLight);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Now: adjMaxHeight < y < previousAdjDepth < yMax
|
||||
if (previousAdjDepth == -1)
|
||||
{
|
||||
// TODO why is this an error?
|
||||
throw new RuntimeException("Loop error");
|
||||
}
|
||||
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, (short) (previousAdjDepth - yMin), color, irisBlockMaterialId, skyLight, blockLight);
|
||||
|
||||
previousAdjDepth = -1;
|
||||
}
|
||||
|
||||
|
||||
// TODO why break here?
|
||||
break;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
if (adjYMin <= yMin)
|
||||
long adjAbovePoint = (adjIndex != 0) ? adjColumnView.get(adjIndex - 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
long adjBelowPoint = (adjIndex + 1 < adjCount) ? adjColumnView.get(adjIndex + 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
|
||||
// if the adjacent data point is over the void
|
||||
// don't consider it as transparent
|
||||
boolean adjOverVoid = !RenderDataPointUtil.doesDataPointExist(adjBelowPoint);
|
||||
boolean adjTransparent = !adjOverVoid && RenderDataPointUtil.getAlpha(adjPoint) < 255 && LodRenderer.transparencyEnabled;
|
||||
|
||||
|
||||
|
||||
//=================================//
|
||||
// set sky light based on adjacent //
|
||||
//=================================//
|
||||
|
||||
// set light based on overlapping adjacent
|
||||
if (!adjTransparent)
|
||||
{
|
||||
// the adjacent LOD's base is at or below the input's base
|
||||
|
||||
if (yMax <= adjYMax)
|
||||
// adj opaque
|
||||
// mark positions adjacent is covering
|
||||
byte adjSkyLight = RenderDataPointUtil.getLightSky(adjPoint);
|
||||
for (int i = adjMinY; i < adjMaxY; i++)
|
||||
{
|
||||
// The input face is completely inside the adj's face, don't render it
|
||||
if (debugOverlapColor != 0)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, ySize, debugOverlapColor, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, LodUtil.MAX_MC_LIGHT);
|
||||
}
|
||||
byte skyLightAtPos = skyLightAtInputPos[i];
|
||||
|
||||
// if the adjacent is a different detail level, we want to render adjacent opaque
|
||||
// faces to try and reduce the chance of holes on detail level borders
|
||||
boolean adjacentCoversThis =
|
||||
// if the adjacent is the same detail level, no special handling is necessary
|
||||
!adjacentIsSameDetailLevel
|
||||
// if the adjacent face is underground we probably don't need it
|
||||
&& RenderDataPointUtil.getYMax(adjPoint) >= caveCullingMaxY
|
||||
// check if this face is on a border
|
||||
&&
|
||||
(
|
||||
(x == 0 && direction == EDhDirection.WEST)
|
||||
|| (z == 0 && direction == EDhDirection.NORTH)
|
||||
// TODO why does 256 represent a border? aren't LODs only 64 datapoints wide?
|
||||
|| (x == 256 && direction == EDhDirection.EAST)
|
||||
|| (z == 256 && direction == EDhDirection.SOUTH)
|
||||
);
|
||||
|
||||
byte newSkyLightAtPos = adjacentCoversThis ? adjSkyLight : SKYLIGHT_COVERED;
|
||||
skyLightAtInputPos[i] = (byte) Math.min(newSkyLightAtPos, skyLightAtPos);
|
||||
}
|
||||
else
|
||||
{
|
||||
// the adj data intersects the lower part of the input data, don't render below the intersection
|
||||
|
||||
if (adjYMax > yMin && debugOverlapColor != 0)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, (short) (adjYMax - yMin), debugOverlapColor, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, LodUtil.MAX_MC_LIGHT);
|
||||
}
|
||||
|
||||
// if this is the only face, use the yMax and break,
|
||||
// if there was another face finish the last one and then break
|
||||
if (firstFace)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, adjYMax, z, horizontalWidth, (short) (yMax - adjYMax), color, irisBlockMaterialId,
|
||||
RenderDataPointUtil.getLightSky(adjPoint), blockLight);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Now: depth <= y <= height <= previousAdjDepth < yMax
|
||||
if (previousAdjDepth == -1)
|
||||
{
|
||||
// TODO why is this an error?
|
||||
throw new RuntimeException("Loop error");
|
||||
}
|
||||
|
||||
if (previousAdjDepth > adjYMax)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, adjYMax, z, horizontalWidth, (short) (previousAdjDepth - adjYMax), color, irisBlockMaterialId,
|
||||
RenderDataPointUtil.getLightSky(adjPoint), blockLight);
|
||||
}
|
||||
previousAdjDepth = -1;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// we don't need to check any other adjacent LODs
|
||||
// since this one completely covers the input
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
// In here always true: y < adjYMin < yMax
|
||||
// _________________&&: y < ________ (height and yMax)
|
||||
|
||||
if (adjYMax >= yMax)
|
||||
{
|
||||
// Basically: y _______ < yMax <= height
|
||||
// _______&&: y < depth < yMax
|
||||
// the adj data intersects the higher part of the current data
|
||||
if (debugOverlapColor != 0)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, adjYMin, z, horizontalWidth, (short) (yMax - adjYMin), debugOverlapColor, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, LodUtil.MAX_MC_LIGHT);
|
||||
}
|
||||
|
||||
// we start the creation of a new face
|
||||
}
|
||||
else
|
||||
{
|
||||
// Otherwise: y < _____ height < yMax
|
||||
// _______&&: y < depth ______ < yMax
|
||||
if (debugOverlapColor != 0)
|
||||
// adjacent is transparent,
|
||||
// use datapoint below adjacent for lighting
|
||||
byte belowSkyLight = RenderDataPointUtil.getLightSky(adjBelowPoint);
|
||||
for (int i = adjMinY; i < adjMaxY; i++)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, adjYMin, z, horizontalWidth, (short) (adjYMax - adjYMin), debugOverlapColor, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, LodUtil.MAX_MC_LIGHT);
|
||||
}
|
||||
|
||||
if (firstFace)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, adjYMax, z, horizontalWidth, (short) (yMax - adjYMax), color, irisBlockMaterialId,
|
||||
RenderDataPointUtil.getLightSky(adjPoint), blockLight);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Now: y < depth < height <= previousAdjDepth < yMax
|
||||
if (previousAdjDepth == -1)
|
||||
throw new RuntimeException("Loop error");
|
||||
if (previousAdjDepth > adjYMax)
|
||||
{
|
||||
if (irisBlockMaterialId == EDhApiBlockMaterial.GRASS.index)
|
||||
{
|
||||
// this LOD is underneath another, grass will never show here
|
||||
irisBlockMaterialId = EDhApiBlockMaterial.DIRT.index;
|
||||
}
|
||||
|
||||
builder.addQuadAdj(direction, x, adjYMax, z, horizontalWidth, (short) (previousAdjDepth - adjYMax), color, irisBlockMaterialId,
|
||||
RenderDataPointUtil.getLightSky(adjPoint), blockLight);
|
||||
}
|
||||
previousAdjDepth = -1;
|
||||
byte skyLightAtPos = skyLightAtInputPos[i];
|
||||
skyLightAtInputPos[i] = (byte) Math.min(belowSkyLight, skyLightAtPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// set next top as current depth
|
||||
previousAdjDepth = adjYMin;
|
||||
firstFace = false;
|
||||
nextTopSkyLight = skyLightTop;
|
||||
|
||||
if (adjIndex + 1 < adjColumnView.size() && RenderDataPointUtil.doesDataPointExist(adjColumnView.get(adjIndex + 1)))
|
||||
// fill in sky light up to the next DP,
|
||||
// this is done to handle overhangs
|
||||
byte adjSkyLight = RenderDataPointUtil.getLightSky(adjPoint);
|
||||
int adjAboveMinY = RenderDataPointUtil.getYMin(adjAbovePoint);
|
||||
for (int i = adjMaxY; i < adjAboveMinY; i++)
|
||||
{
|
||||
nextTopSkyLight = RenderDataPointUtil.getLightSky(adjColumnView.get(adjIndex + 1));
|
||||
byte skyLightAtPos = skyLightAtInputPos[i];
|
||||
skyLightAtInputPos[i] = (byte) Math.min(adjSkyLight, skyLightAtPos);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=======================//
|
||||
// create vertical faces //
|
||||
//=======================//
|
||||
|
||||
boolean inputTransparent = ColorUtil.getAlpha(color) < 255 && LodRenderer.transparencyEnabled;
|
||||
byte lastSkyLight = skyLightAtInputPos[yMin];
|
||||
int quadBottomY = yMin;
|
||||
int quadTopY = -1;
|
||||
|
||||
// walk up the sky lights and create a new face
|
||||
// whenever the light changes to different valid value
|
||||
for (int i = yMin; i < yMax; i++)
|
||||
{
|
||||
byte skyLight = skyLightAtInputPos[i];
|
||||
if (skyLight != lastSkyLight)
|
||||
{
|
||||
// the sky light changed, create the in-progress face
|
||||
tryAddVerticalFaceWithSkyLightToBuilder(
|
||||
builder, direction,
|
||||
x, z, horizontalWidth,
|
||||
color, irisBlockMaterialId, blockLight,
|
||||
lastSkyLight, inputTransparent, quadTopY, quadBottomY
|
||||
);
|
||||
|
||||
lastSkyLight = skyLight;
|
||||
quadBottomY = i;
|
||||
}
|
||||
|
||||
lastAdjWasTransparent = adjTransparent;
|
||||
quadTopY = (i + 1);
|
||||
}
|
||||
|
||||
// add the in-progress face if present
|
||||
if (quadTopY != -1)
|
||||
{
|
||||
tryAddVerticalFaceWithSkyLightToBuilder(
|
||||
builder, direction,
|
||||
x, z, horizontalWidth,
|
||||
color, irisBlockMaterialId, blockLight,
|
||||
lastSkyLight, inputTransparent, quadTopY, quadBottomY
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
if (inputAboveAdjLods)
|
||||
finally
|
||||
{
|
||||
// the input LOD is above all adjacent LODs and won't be affected
|
||||
// by them, add the vertical quad using the input's lighting and height
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, ySize, color, irisBlockMaterialId, skyLightTop, blockLight);
|
||||
// clean up the array before the next thread uses it
|
||||
// (may be unnecessary since we only work between the yMin-yMax anyway, but is helpful for debugging)
|
||||
Arrays.fill(skyLightAtInputPos, yMin, yMax, SKYLIGHT_EMPTY);
|
||||
}
|
||||
else if (previousAdjDepth != -1)
|
||||
}
|
||||
private static void tryAddVerticalFaceWithSkyLightToBuilder(
|
||||
LodQuadBuilder builder, EDhDirection direction,
|
||||
short x, short z, short horizontalWidth,
|
||||
int color, byte irisBlockMaterialId, byte blockLight,
|
||||
byte lastSkyLight, boolean inputTransparent, int quadTopY, int quadBottomY
|
||||
)
|
||||
{
|
||||
// invalid positions will have a negative skylight
|
||||
if (lastSkyLight >= 0)
|
||||
{
|
||||
// We need to finish the last quad.
|
||||
builder.addQuadAdj(direction, x, yMin, z, horizontalWidth, (short) (previousAdjDepth - yMin), color, irisBlockMaterialId, nextTopSkyLight, blockLight);
|
||||
// Don't add transparent vertical faces
|
||||
// unless the adjacent position is empty.
|
||||
// This is done to prevent walls between water blocks in the ocean.
|
||||
if (!inputTransparent
|
||||
|| (lastSkyLight == LodUtil.MAX_MC_LIGHT))
|
||||
{
|
||||
// don't add negative/empty height faces
|
||||
short height = (short) (quadTopY - quadBottomY);
|
||||
if (height > 0)
|
||||
{
|
||||
builder.addQuadAdj(direction, x, (short) quadBottomY, z, horizontalWidth, height, color, irisBlockMaterialId, lastSkyLight, blockLight);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+67
-81
@@ -19,6 +19,7 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding;
|
||||
|
||||
import com.seibel.distanthorizons.api.DhApi;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
@@ -30,12 +31,12 @@ import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.objects.StatsMap;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
|
||||
import com.seibel.distanthorizons.core.util.*;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.util.Iterator;
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.*;
|
||||
|
||||
/**
|
||||
@@ -91,7 +92,7 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
/** Should be run on a DH thread. */
|
||||
public void uploadBuffer(LodQuadBuilder builder, EDhApiGpuUploadMethod gpuUploadMethod) throws InterruptedException
|
||||
{
|
||||
LodUtil.assertTrue(Thread.currentThread().getName().startsWith(ThreadUtil.THREAD_NAME_PREFIX), "Buffer uploading needs to be done on a DH thread to prevent locking up any MC threads.");
|
||||
LodUtil.assertTrue(DhApi.isDhThread(), "Buffer uploading needs to be done on a DH thread to prevent locking up any MC threads.");
|
||||
|
||||
|
||||
// upload on MC's render thread
|
||||
@@ -100,7 +101,7 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
{
|
||||
try
|
||||
{
|
||||
this.uploadBuffersUsingUploadMethod(builder, gpuUploadMethod);
|
||||
this.uploadBuffers(builder, gpuUploadMethod);
|
||||
uploadFuture.complete(null);
|
||||
}
|
||||
catch (InterruptedException e)
|
||||
@@ -126,72 +127,46 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
//LOGGER.warn("Error uploading builder ["+builder+"] synchronously. Error: "+e.getMessage(), e);
|
||||
}
|
||||
}
|
||||
private void uploadBuffersUsingUploadMethod(LodQuadBuilder builder, EDhApiGpuUploadMethod gpuUploadMethod) throws InterruptedException
|
||||
private void uploadBuffers(LodQuadBuilder builder, EDhApiGpuUploadMethod method) throws InterruptedException
|
||||
{
|
||||
if (gpuUploadMethod.useEarlyMapping)
|
||||
{
|
||||
this.uploadBuffersMapped(builder, gpuUploadMethod);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.uploadBuffersDirect(builder, gpuUploadMethod);
|
||||
}
|
||||
// uploading mapped buffers used to be done here,
|
||||
// however due to a memory leak and complication with the previous code,
|
||||
// now we only allow direct uploading.
|
||||
// (There's also insufficient data to state whether mapped buffers are necessary
|
||||
// for DH to upload without stuttering the main thread)
|
||||
|
||||
this.vbos = makeAndUploadBuffers(builder, method, this.vbos, builder.makeOpaqueVertexBuffers());
|
||||
this.vbosTransparent = makeAndUploadBuffers(builder, method, this.vbosTransparent, builder.makeTransparentVertexBuffers());
|
||||
|
||||
this.buffersUploaded = true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
private void uploadBuffersMapped(LodQuadBuilder builder, EDhApiGpuUploadMethod method)
|
||||
/** This resizes and returns the vbo array if necessary based on the amount of data needed for this area. */
|
||||
private static GLVertexBuffer[] makeAndUploadBuffers(LodQuadBuilder builder, EDhApiGpuUploadMethod method, GLVertexBuffer[] vbos, ArrayList<ByteBuffer> buffers) throws InterruptedException
|
||||
{
|
||||
// opaque vbos //
|
||||
|
||||
this.vbos = ColumnRenderBufferBuilder.resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
|
||||
for (int i = 0; i < this.vbos.length; i++)
|
||||
try
|
||||
{
|
||||
if (this.vbos[i] == null)
|
||||
vbos = resizeBuffer(vbos, buffers.size());
|
||||
uploadBuffersDirect(vbos, buffers, method);
|
||||
}
|
||||
finally
|
||||
{
|
||||
// all the buffers must be manually freed to prevent memory leaks
|
||||
if (buffers != null)
|
||||
{
|
||||
this.vbos[i] = new GLVertexBuffer(method.useBufferStorage);
|
||||
for (ByteBuffer buffer : buffers)
|
||||
{
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
}
|
||||
}
|
||||
LodQuadBuilder.BufferFiller func = builder.makeOpaqueBufferFiller(method);
|
||||
for (GLVertexBuffer vbo : this.vbos)
|
||||
{
|
||||
func.fill(vbo);
|
||||
}
|
||||
|
||||
|
||||
// transparent vbos //
|
||||
|
||||
this.vbosTransparent = ColumnRenderBufferBuilder.resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
|
||||
for (int i = 0; i < this.vbosTransparent.length; i++)
|
||||
{
|
||||
if (this.vbosTransparent[i] == null)
|
||||
{
|
||||
this.vbosTransparent[i] = new GLVertexBuffer(method.useBufferStorage);
|
||||
}
|
||||
}
|
||||
LodQuadBuilder.BufferFiller transparentFillerFunc = builder.makeTransparentBufferFiller(method);
|
||||
for (GLVertexBuffer vbo : this.vbosTransparent)
|
||||
{
|
||||
transparentFillerFunc.fill(vbo);
|
||||
}
|
||||
// return the array in case it was resized
|
||||
return vbos;
|
||||
}
|
||||
|
||||
private void uploadBuffersDirect(LodQuadBuilder builder, EDhApiGpuUploadMethod method) throws InterruptedException
|
||||
private static void uploadBuffersDirect(GLVertexBuffer[] vbos, ArrayList<ByteBuffer> byteBuffers, EDhApiGpuUploadMethod method) throws InterruptedException
|
||||
{
|
||||
this.vbos = ColumnRenderBufferBuilder.resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
|
||||
uploadBuffersDirect(this.vbos, builder.makeOpaqueVertexBuffers(), method);
|
||||
|
||||
this.vbosTransparent = ColumnRenderBufferBuilder.resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
|
||||
uploadBuffersDirect(this.vbosTransparent, builder.makeTransparentVertexBuffers(), method);
|
||||
}
|
||||
private static void uploadBuffersDirect(GLVertexBuffer[] vbos, Iterator<ByteBuffer> iter, EDhApiGpuUploadMethod method) throws InterruptedException
|
||||
{
|
||||
long remainingMS = 0;
|
||||
long MBPerMS = Config.Client.Advanced.GpuBuffers.gpuUploadPerMegabyteInMilliseconds.get();
|
||||
int vboIndex = 0;
|
||||
while (iter.hasNext())
|
||||
for (int i = 0; i < byteBuffers.size(); i++)
|
||||
{
|
||||
if (vboIndex >= vbos.length)
|
||||
{
|
||||
@@ -207,13 +182,13 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
GLVertexBuffer vbo = vbos[vboIndex];
|
||||
|
||||
|
||||
ByteBuffer bb = iter.next();
|
||||
int size = bb.limit() - bb.position();
|
||||
ByteBuffer buffer = byteBuffers.get(i);
|
||||
int size = buffer.limit() - buffer.position();
|
||||
|
||||
try
|
||||
{
|
||||
vbo.bind();
|
||||
vbo.uploadBuffer(bb, size / LodUtil.LOD_VERTEX_FORMAT.getByteSize(), method, FULL_SIZED_BUFFER);
|
||||
vbo.uploadBuffer(buffer, size / LodUtil.LOD_VERTEX_FORMAT.getByteSize(), method, FULL_SIZED_BUFFER);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -222,24 +197,6 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
LOGGER.error("Failed to upload buffer: ", e);
|
||||
}
|
||||
|
||||
|
||||
if (MBPerMS > 0)
|
||||
{
|
||||
// upload buffers over an extended period of time
|
||||
// to hopefully prevent stuttering.
|
||||
remainingMS += size * MBPerMS;
|
||||
if (remainingMS >= TimeUnit.NANOSECONDS.convert(1000 / 60, TimeUnit.MILLISECONDS))
|
||||
{
|
||||
if (remainingMS > MAX_BUFFER_UPLOAD_TIMEOUT_NANOSECONDS)
|
||||
{
|
||||
remainingMS = MAX_BUFFER_UPLOAD_TIMEOUT_NANOSECONDS;
|
||||
}
|
||||
|
||||
Thread.sleep(remainingMS / 1000000, (int) (remainingMS % 1000000));
|
||||
remainingMS = 0;
|
||||
}
|
||||
}
|
||||
|
||||
vboIndex++;
|
||||
}
|
||||
|
||||
@@ -318,9 +275,9 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// misc methods //
|
||||
//==============//
|
||||
//================//
|
||||
// helper methods //
|
||||
//================//
|
||||
|
||||
/** can be used when debugging */
|
||||
public boolean hasNonNullVbos() { return this.vbos != null || this.vbosTransparent != null; }
|
||||
@@ -366,6 +323,35 @@ public class ColumnRenderBuffer implements AutoCloseable
|
||||
}
|
||||
}
|
||||
|
||||
public static GLVertexBuffer[] resizeBuffer(GLVertexBuffer[] vbos, int newSize)
|
||||
{
|
||||
if (vbos.length == newSize)
|
||||
{
|
||||
return vbos;
|
||||
}
|
||||
|
||||
GLVertexBuffer[] newVbos = new GLVertexBuffer[newSize];
|
||||
System.arraycopy(vbos, 0, newVbos, 0, Math.min(vbos.length, newSize));
|
||||
if (newSize < vbos.length)
|
||||
{
|
||||
for (int i = newSize; i < vbos.length; i++)
|
||||
{
|
||||
if (vbos[i] != null)
|
||||
{
|
||||
vbos[i].close();
|
||||
}
|
||||
}
|
||||
}
|
||||
return newVbos;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
|
||||
/**
|
||||
* This method is called when object is no longer in use.
|
||||
* Called either after uploadBuffers() returned false (On buffer Upload
|
||||
|
||||
+300
-123
@@ -19,6 +19,7 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiDebugRendering;
|
||||
import com.seibel.distanthorizons.core.enums.EDhDirection;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
@@ -29,12 +30,13 @@ import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhSectionPos;
|
||||
import com.seibel.distanthorizons.core.render.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.core.render.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
|
||||
import com.seibel.distanthorizons.core.util.objects.UncheckedInterruptedException;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.columnViews.ColumnArrayView;
|
||||
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
|
||||
import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
@@ -59,21 +61,21 @@ public class ColumnRenderBufferBuilder
|
||||
// vbo building //
|
||||
//==============//
|
||||
|
||||
public static CompletableFuture<ColumnRenderBuffer> buildAndUploadBuffersAsync(
|
||||
public static CompletableFuture<LodQuadBuilder> buildBuffersAsync(
|
||||
IDhClientLevel clientLevel,
|
||||
ColumnRenderSource renderSource, ColumnRenderSource[] adjData)
|
||||
ColumnRenderSource renderSource, ColumnRenderSource[] adjData, boolean[] isSameDetailLevel
|
||||
)
|
||||
{
|
||||
ThreadPoolExecutor bufferBuilderExecutor = ThreadPoolUtil.getBufferBuilderExecutor();
|
||||
ThreadPoolExecutor bufferUploaderExecutor = ThreadPoolUtil.getBufferUploaderExecutor();
|
||||
if ((bufferBuilderExecutor == null || bufferBuilderExecutor.isTerminated()) ||
|
||||
(bufferUploaderExecutor == null || bufferUploaderExecutor.isTerminated()))
|
||||
if (bufferBuilderExecutor == null || bufferBuilderExecutor.isTerminated())
|
||||
{
|
||||
// one or more of the thread pools has been shut down
|
||||
CompletableFuture<ColumnRenderBuffer> future = new CompletableFuture<>();
|
||||
CompletableFuture<LodQuadBuilder> future = new CompletableFuture<>();
|
||||
future.cancel(true);
|
||||
return future;
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() ->
|
||||
@@ -81,16 +83,8 @@ public class ColumnRenderBufferBuilder
|
||||
try
|
||||
{
|
||||
boolean enableTransparency = Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled;
|
||||
|
||||
long builderStartTime = System.currentTimeMillis();
|
||||
|
||||
LodQuadBuilder builder = new LodQuadBuilder(enableTransparency, clientLevel.getClientLevelWrapper());
|
||||
makeLodRenderData(builder, renderSource, adjData);
|
||||
|
||||
long builderEndTime = System.currentTimeMillis();
|
||||
long buildMs = builderEndTime - builderStartTime;
|
||||
//LOGGER.debug("RenderRegion end QuadBuild @ " + renderSource.pos + " took: " + buildMs);
|
||||
|
||||
makeLodRenderData(builder, renderSource, clientLevel, adjData, isSameDetailLevel);
|
||||
return builder;
|
||||
}
|
||||
catch (UncheckedInterruptedException e)
|
||||
@@ -99,11 +93,42 @@ public class ColumnRenderBufferBuilder
|
||||
}
|
||||
catch (Throwable e3)
|
||||
{
|
||||
LOGGER.error("\"LodNodeBufferBuilder\" was unable to build quads: ", e3);
|
||||
LOGGER.error("LodNodeBufferBuilder was unable to build quads for pos ["+DhSectionPos.toString(renderSource.pos)+"], error: ["+ e3.getMessage()+"].", e3);
|
||||
throw e3;
|
||||
}
|
||||
}, bufferBuilderExecutor)
|
||||
.thenApplyAsync((quadBuilder) ->
|
||||
}, bufferBuilderExecutor);
|
||||
}
|
||||
catch (RejectedExecutionException ignore)
|
||||
{
|
||||
// the thread pool was probably shut down because it's size is being changed, just wait a sec and it should be back
|
||||
|
||||
CompletableFuture<LodQuadBuilder> future = new CompletableFuture<>();
|
||||
future.cancel(true);
|
||||
return future;
|
||||
}
|
||||
}
|
||||
|
||||
/** @link adjData should be null for adjacent sections that cross detail level boundaries */
|
||||
public static CompletableFuture<ColumnRenderBuffer> uploadBuffersAsync(
|
||||
IDhClientLevel clientLevel,
|
||||
ColumnRenderSource renderSource,
|
||||
LodQuadBuilder quadBuilder
|
||||
)
|
||||
{
|
||||
// TODO put into a single future/thread so it can be easily canceled
|
||||
ThreadPoolExecutor bufferUploaderExecutor = ThreadPoolUtil.getBufferUploaderExecutor();
|
||||
if (bufferUploaderExecutor == null || bufferUploaderExecutor.isTerminated())
|
||||
{
|
||||
// one or more of the thread pools has been shut down
|
||||
CompletableFuture<ColumnRenderBuffer> future = new CompletableFuture<>();
|
||||
future.cancel(true);
|
||||
return future;
|
||||
}
|
||||
|
||||
|
||||
try
|
||||
{
|
||||
return CompletableFuture.supplyAsync(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -111,8 +136,15 @@ public class ColumnRenderBufferBuilder
|
||||
try
|
||||
{
|
||||
buffer.uploadBuffer(quadBuilder, GLProxy.getInstance().getGpuUploadMethod());
|
||||
LodUtil.assertTrue(buffer.buffersUploaded);
|
||||
return buffer;
|
||||
if (buffer.buffersUploaded)
|
||||
{
|
||||
return buffer;
|
||||
}
|
||||
else
|
||||
{
|
||||
buffer.close();
|
||||
return null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
@@ -126,35 +158,38 @@ public class ColumnRenderBufferBuilder
|
||||
}
|
||||
catch (Throwable e3)
|
||||
{
|
||||
LOGGER.error("LodNodeBufferBuilder was unable to upload buffer: " + e3.getMessage(), e3);
|
||||
LOGGER.error("LodNodeBufferBuilder was unable to upload buffer for pos ["+DhSectionPos.toString(renderSource.pos)+"], error: [" + e3.getMessage() + "].", e3);
|
||||
throw e3;
|
||||
}
|
||||
}, bufferUploaderExecutor);
|
||||
}
|
||||
catch (RejectedExecutionException ignore)
|
||||
{
|
||||
// the thread pool was probably shut down because it's size is being changed, just wait a sec and it should be back
|
||||
// shouldn't happen, but just in case
|
||||
|
||||
CompletableFuture<ColumnRenderBuffer> future = new CompletableFuture<>();
|
||||
future.cancel(true);
|
||||
return future;
|
||||
}
|
||||
}
|
||||
private static void makeLodRenderData(LodQuadBuilder quadBuilder, ColumnRenderSource renderSource, ColumnRenderSource[] adjRegions)
|
||||
private static void makeLodRenderData(
|
||||
LodQuadBuilder quadBuilder, ColumnRenderSource renderSource, IDhClientLevel clientLevel,
|
||||
ColumnRenderSource[] adjRegions, boolean[] isSameDetailLevel)
|
||||
{
|
||||
// Variable initialization
|
||||
EDhApiDebugRendering debugMode = Config.Client.Advanced.Debugging.debugRendering.get();
|
||||
//=============//
|
||||
// debug check //
|
||||
//=============//
|
||||
|
||||
// can be used to limit which section positions are build and thus, rendered
|
||||
// useful when debugging a specific section
|
||||
boolean enableColumnBufferLimit = Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get();
|
||||
if (enableColumnBufferLimit)
|
||||
boolean columnBuilderDebugEnabled = Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get();
|
||||
if (columnBuilderDebugEnabled)
|
||||
{
|
||||
if (DhSectionPos.getDetailLevel(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugDetailLevel.get()
|
||||
&& DhSectionPos.getX(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugXPos.get()
|
||||
&& DhSectionPos.getZ(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugZPos.get())
|
||||
{
|
||||
int test = 0;
|
||||
int breakpoint = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -162,24 +197,22 @@ public class ColumnRenderBufferBuilder
|
||||
}
|
||||
}
|
||||
|
||||
byte detailLevel = renderSource.getDataDetailLevel();
|
||||
for (int x = 0; x < ColumnRenderSource.SECTION_SIZE; x++)
|
||||
|
||||
|
||||
//===================//
|
||||
// build each column //
|
||||
//===================//
|
||||
|
||||
byte thisDetailLevel = renderSource.getDataDetailLevel();
|
||||
for (int relX = 0; relX < ColumnRenderSource.SECTION_SIZE; relX++)
|
||||
{
|
||||
for (int z = 0; z < ColumnRenderSource.SECTION_SIZE; z++)
|
||||
for (int relZ = 0; relZ < ColumnRenderSource.SECTION_SIZE; relZ++)
|
||||
{
|
||||
// TODO make a config for this
|
||||
// can be uncommented to limit the buffer building to a specific
|
||||
// relative position in this section.
|
||||
// useful for debugging a single column's rendering
|
||||
// if (x != 0 || (z != 0 && z != 1))
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
|
||||
|
||||
// stop the builder if requested
|
||||
UncheckedInterruptedException.throwIfInterrupted();
|
||||
|
||||
ColumnArrayView columnRenderData = renderSource.getVerticalDataPointView(x, z);
|
||||
// ignore empty/null columns
|
||||
ColumnArrayView columnRenderData = renderSource.getVerticalDataPointView(relX, relZ);
|
||||
if (columnRenderData.size() == 0
|
||||
|| !RenderDataPointUtil.doesDataPointExist(columnRenderData.get(0))
|
||||
|| RenderDataPointUtil.isVoid(columnRenderData.get(0)))
|
||||
@@ -187,43 +220,66 @@ public class ColumnRenderBufferBuilder
|
||||
continue;
|
||||
}
|
||||
|
||||
ColumnRenderSource.DebugSourceFlag debugSourceFlag = renderSource.debugGetFlag(x, z);
|
||||
|
||||
ColumnArrayView[][] adjColumnViews = new ColumnArrayView[4][];
|
||||
// We extract the adj data in the four cardinal direction
|
||||
|
||||
// we first reset the adjShadeDisabled. This is used to disable the shade on the
|
||||
// border when we have transparent block like water or glass
|
||||
// to avoid having a "darker border" underground
|
||||
// Arrays.fill(adjShadeDisabled, false);
|
||||
|
||||
|
||||
// We check every adj block in each direction
|
||||
//=============//
|
||||
// debug limit //
|
||||
//=============//
|
||||
|
||||
// If the adj block is rendered in the same region and with same detail
|
||||
// and is positioned in a place that is not going to be rendered by vanilla game
|
||||
// then we can set this position as adj
|
||||
// We avoid cases where the adjPosition is in player chunk while the position is
|
||||
// not
|
||||
// to always have a wall underwater
|
||||
// can be used to limit the buffer building to a specific relative position.
|
||||
// useful for debugging a single column
|
||||
if (columnBuilderDebugEnabled)
|
||||
{
|
||||
int wantedX = Config.Client.Advanced.Debugging.columnBuilderDebugXRow.get();
|
||||
if (wantedX >= 0 && relX != wantedX)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
int wantedZ = Config.Client.Advanced.Debugging.columnBuilderDebugZRow.get();
|
||||
if (wantedZ >= 0 && relZ != wantedZ)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==================================//
|
||||
// get adjacent render data columns //
|
||||
//==================================//
|
||||
|
||||
ColumnArrayView[] adjColumnViews = new ColumnArrayView[EDhDirection.ADJ_DIRECTIONS.length];
|
||||
for (EDhDirection lodDirection : EDhDirection.ADJ_DIRECTIONS)
|
||||
{
|
||||
try
|
||||
{
|
||||
int xAdj = x + lodDirection.getNormal().x;
|
||||
int zAdj = z + lodDirection.getNormal().z;
|
||||
boolean isCrossRegionBoundary =
|
||||
int xAdj = relX + lodDirection.getNormal().x;
|
||||
int zAdj = relZ + lodDirection.getNormal().z;
|
||||
boolean isCrossRenderSourceBoundary =
|
||||
(xAdj < 0 || xAdj >= ColumnRenderSource.SECTION_SIZE) ||
|
||||
(zAdj < 0 || zAdj >= ColumnRenderSource.SECTION_SIZE);
|
||||
(zAdj < 0 || zAdj >= ColumnRenderSource.SECTION_SIZE);
|
||||
|
||||
ColumnRenderSource adjRenderSource;
|
||||
byte adjDetailLevel;
|
||||
|
||||
//we check if the detail of the adjPos is equal to the correct one (region border fix)
|
||||
//or if the detail is wrong by 1 value (region+circle border fix)
|
||||
if (isCrossRegionBoundary)
|
||||
|
||||
|
||||
//=========================//
|
||||
// get the adjacent render //
|
||||
// source if present //
|
||||
//=========================//
|
||||
|
||||
if (!isCrossRenderSourceBoundary)
|
||||
{
|
||||
//we compute at which detail that position should be rendered
|
||||
// the adjacent position is inside this same render source
|
||||
adjRenderSource = renderSource;
|
||||
adjDetailLevel = thisDetailLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
// the adjacent position is outside this render source
|
||||
|
||||
// skip empty sections
|
||||
adjRenderSource = adjRegions[lodDirection.ordinal() - 2];
|
||||
if (adjRenderSource == null)
|
||||
{
|
||||
@@ -231,67 +287,70 @@ public class ColumnRenderBufferBuilder
|
||||
}
|
||||
|
||||
adjDetailLevel = adjRenderSource.getDataDetailLevel();
|
||||
if (adjDetailLevel != detailLevel)
|
||||
{
|
||||
//TODO: Implement this
|
||||
}
|
||||
else
|
||||
if (adjDetailLevel == thisDetailLevel)
|
||||
{
|
||||
// if the adjacent position is outside this render source,
|
||||
// wrap the position around so it's inside the adjacent source
|
||||
|
||||
if (xAdj < 0)
|
||||
{
|
||||
xAdj += ColumnRenderSource.SECTION_SIZE;
|
||||
}
|
||||
if (xAdj >= ColumnRenderSource.SECTION_SIZE)
|
||||
{
|
||||
xAdj -= ColumnRenderSource.SECTION_SIZE;
|
||||
}
|
||||
|
||||
if (zAdj < 0)
|
||||
{
|
||||
zAdj += ColumnRenderSource.SECTION_SIZE;
|
||||
|
||||
if (xAdj >= ColumnRenderSource.SECTION_SIZE)
|
||||
xAdj -= ColumnRenderSource.SECTION_SIZE;
|
||||
|
||||
}
|
||||
if (zAdj >= ColumnRenderSource.SECTION_SIZE)
|
||||
{
|
||||
zAdj -= ColumnRenderSource.SECTION_SIZE;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
adjRenderSource = renderSource;
|
||||
adjDetailLevel = detailLevel;
|
||||
}
|
||||
|
||||
if (adjDetailLevel < detailLevel - 1 || adjDetailLevel > detailLevel + 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (adjDetailLevel == detailLevel || adjDetailLevel > detailLevel)
|
||||
{
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = new ColumnArrayView[1];
|
||||
adjColumnViews[lodDirection.ordinal() - 2][0] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = new ColumnArrayView[2];
|
||||
adjColumnViews[lodDirection.ordinal() - 2][0] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
adjColumnViews[lodDirection.ordinal() - 2][1] = adjRenderSource.getVerticalDataPointView(
|
||||
xAdj + (lodDirection.getAxis() == EDhDirection.Axis.X ? 0 : 1),
|
||||
zAdj + (lodDirection.getAxis() == EDhDirection.Axis.Z ? 0 : 1));
|
||||
}
|
||||
|
||||
//========================//
|
||||
// get the adjacent views //
|
||||
//========================//
|
||||
|
||||
// the old logic handled additional cases, but they never appeared to fire,
|
||||
// so just these two cases should be fine
|
||||
LodUtil.assertTrue(adjDetailLevel == thisDetailLevel || adjDetailLevel > thisDetailLevel);
|
||||
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
}
|
||||
catch (RuntimeException e)
|
||||
{
|
||||
EVENT_LOGGER.warn("Failed to get adj data for [" + detailLevel + ":" + x + "," + z + "] at [" + lodDirection + "], Error: "+e.getMessage(), e);
|
||||
EVENT_LOGGER.warn("Failed to get adj data for relative pos: [" + thisDetailLevel + ":" + relX + "," + relZ + "] at [" + lodDirection + "], Error: "+e.getMessage(), e);
|
||||
}
|
||||
} // for adjacent directions
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
// build this render column //
|
||||
//==========================//
|
||||
|
||||
ColumnRenderSource.DebugSourceFlag debugSourceFlag = renderSource.debugGetFlag(relX, relZ);
|
||||
|
||||
// We render every vertical lod present in this position
|
||||
// We only stop when we find a block that is void or non-existing block
|
||||
for (int i = 0; i < columnRenderData.size(); i++)
|
||||
{
|
||||
// TODO make a config for this
|
||||
// can be uncommented to limit which vertical LOD is generated
|
||||
// if (i != 0)
|
||||
// {
|
||||
// continue;
|
||||
// }
|
||||
if (Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get())
|
||||
{
|
||||
int wantedColumnIndex = Config.Client.Advanced.Debugging.columnBuilderDebugColumnIndex.get();
|
||||
if (wantedColumnIndex >= 0 && i != wantedColumnIndex)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
long data = columnRenderData.get(i);
|
||||
// If the data is not render-able (Void or non-existing) we stop since there is
|
||||
@@ -304,8 +363,12 @@ public class ColumnRenderBufferBuilder
|
||||
long topDataPoint = (i - 1) >= 0 ? columnRenderData.get(i - 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
long bottomDataPoint = (i + 1) < columnRenderData.size() ? columnRenderData.get(i + 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
|
||||
CubicLodTemplate.addLodToBuffer(data, topDataPoint, bottomDataPoint, adjColumnViews, detailLevel,
|
||||
x, z, quadBuilder, debugMode, debugSourceFlag);
|
||||
addLodToBuffer(
|
||||
clientLevel,
|
||||
data, topDataPoint, bottomDataPoint,
|
||||
adjColumnViews, isSameDetailLevel,
|
||||
thisDetailLevel, relX, relZ,
|
||||
quadBuilder, debugSourceFlag);
|
||||
}
|
||||
|
||||
}// for z
|
||||
@@ -313,33 +376,147 @@ public class ColumnRenderBufferBuilder
|
||||
|
||||
quadBuilder.finalizeData();
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// vbo interaction //
|
||||
//=================//
|
||||
|
||||
public static GLVertexBuffer[] resizeBuffer(GLVertexBuffer[] vbos, int newSize)
|
||||
private static void addLodToBuffer(
|
||||
IDhClientLevel clientLevel,
|
||||
long data, long topData, long bottomData,
|
||||
ColumnArrayView[] adjColumnViews, boolean[] isSameDetailLevel,
|
||||
byte detailLevel, int renderSourceOffsetPosX, int renderSourceOffsetPosZ,
|
||||
LodQuadBuilder quadBuilder, ColumnRenderSource.DebugSourceFlag debugSource)
|
||||
{
|
||||
if (vbos.length == newSize)
|
||||
long sectionPos = DhSectionPos.encode(detailLevel, renderSourceOffsetPosX, renderSourceOffsetPosZ);
|
||||
|
||||
short width = (short) BitShiftUtil.powerOfTwo(detailLevel);
|
||||
short x = (short) DhSectionPos.getMinCornerBlockX(sectionPos);
|
||||
short yMin = RenderDataPointUtil.getYMin(data);
|
||||
short z = (short) DhSectionPos.getMinCornerBlockZ(sectionPos);
|
||||
short ySize = (short) (RenderDataPointUtil.getYMax(data) - yMin);
|
||||
|
||||
if (ySize == 0)
|
||||
{
|
||||
return vbos;
|
||||
return;
|
||||
}
|
||||
else if (ySize < 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Negative y size for the data! Data: [" + RenderDataPointUtil.toString(data) + "].");
|
||||
}
|
||||
|
||||
GLVertexBuffer[] newVbos = new GLVertexBuffer[newSize];
|
||||
System.arraycopy(vbos, 0, newVbos, 0, Math.min(vbos.length, newSize));
|
||||
if (newSize < vbos.length)
|
||||
byte blockMaterialId = RenderDataPointUtil.getBlockMaterialId(data);
|
||||
|
||||
|
||||
|
||||
int color;
|
||||
boolean fullBright = false;
|
||||
EDhApiDebugRendering debugging = Config.Client.Advanced.Debugging.debugRendering.get();
|
||||
switch (debugging)
|
||||
{
|
||||
for (int i = newSize; i < vbos.length; i++)
|
||||
case OFF:
|
||||
{
|
||||
if (vbos[i] != null)
|
||||
float saturationMultiplier = Config.Client.Advanced.Graphics.AdvancedGraphics.saturationMultiplier.get().floatValue();
|
||||
float brightnessMultiplier = Config.Client.Advanced.Graphics.AdvancedGraphics.brightnessMultiplier.get().floatValue();
|
||||
if (saturationMultiplier == 1.0 && brightnessMultiplier == 1.0)
|
||||
{
|
||||
vbos[i].close();
|
||||
color = RenderDataPointUtil.getColor(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
float[] ahsv = ColorUtil.argbToAhsv(RenderDataPointUtil.getColor(data));
|
||||
color = ColorUtil.ahsvToArgb(ahsv[0], ahsv[1], ahsv[2] * saturationMultiplier, ahsv[3] * brightnessMultiplier);
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SHOW_DETAIL:
|
||||
{
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel];
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_BLOCK_MATERIAL:
|
||||
{
|
||||
|
||||
switch (EDhApiBlockMaterial.getFromIndex(blockMaterialId))
|
||||
{
|
||||
case UNKNOWN:
|
||||
case AIR: // shouldn't normally be rendered, but just in case
|
||||
color = ColorUtil.HOT_PINK;
|
||||
break;
|
||||
|
||||
case LEAVES:
|
||||
color = ColorUtil.DARK_GREEN;
|
||||
break;
|
||||
case STONE:
|
||||
color = ColorUtil.GRAY;
|
||||
break;
|
||||
case WOOD:
|
||||
color = ColorUtil.BROWN;
|
||||
break;
|
||||
case METAL:
|
||||
color = ColorUtil.DARK_GRAY;
|
||||
break;
|
||||
case DIRT:
|
||||
color = ColorUtil.LIGHT_BROWN;
|
||||
break;
|
||||
case LAVA:
|
||||
color = ColorUtil.ORANGE;
|
||||
break;
|
||||
case DEEPSLATE:
|
||||
color = ColorUtil.BLACK;
|
||||
break;
|
||||
case SNOW:
|
||||
color = ColorUtil.WHITE;
|
||||
break;
|
||||
case SAND:
|
||||
color = ColorUtil.TAN;
|
||||
break;
|
||||
case TERRACOTTA:
|
||||
color = ColorUtil.DARK_ORANGE;
|
||||
break;
|
||||
case NETHER_STONE:
|
||||
color = ColorUtil.DARK_RED;
|
||||
break;
|
||||
case WATER:
|
||||
color = ColorUtil.BLUE;
|
||||
break;
|
||||
case GRASS:
|
||||
color = ColorUtil.GREEN;
|
||||
break;
|
||||
case ILLUMINATED:
|
||||
color = ColorUtil.YELLOW;
|
||||
break;
|
||||
|
||||
default:
|
||||
// undefined color
|
||||
color = ColorUtil.CYAN;
|
||||
break;
|
||||
}
|
||||
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_OVERLAPPING_QUADS:
|
||||
{
|
||||
color = ColorUtil.WHITE;
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_RENDER_SOURCE_FLAG:
|
||||
{
|
||||
color = debugSource == null ? ColorUtil.RED : debugSource.color;
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IllegalArgumentException("Unknown debug mode: " + debugging);
|
||||
}
|
||||
return newVbos;
|
||||
|
||||
ColumnBox.addBoxQuadsToBuilder(
|
||||
quadBuilder, clientLevel,
|
||||
width, ySize, width,
|
||||
x, yMin, z,
|
||||
color,
|
||||
blockMaterialId,
|
||||
RenderDataPointUtil.getLightSky(data),
|
||||
fullBright ? 15 : RenderDataPointUtil.getLightBlock(data),
|
||||
topData, bottomData, adjColumnViews, isSameDetailLevel);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
-186
@@ -1,186 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020-2023 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.ColumnRenderSource;
|
||||
import com.seibel.distanthorizons.core.pos.DhLodPos;
|
||||
import com.seibel.distanthorizons.core.util.ColorUtil;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiDebugRendering;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.columnViews.ColumnArrayView;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
|
||||
|
||||
/**
|
||||
* Builds LODs as rectangular prisms.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2022-1-2
|
||||
*/
|
||||
public class CubicLodTemplate
|
||||
{
|
||||
|
||||
public static void addLodToBuffer(
|
||||
long data, long topData, long bottomData, ColumnArrayView[][] adjColumnViews,
|
||||
byte detailLevel, int offsetPosX, int offsetOosZ, LodQuadBuilder quadBuilder,
|
||||
EDhApiDebugRendering debugging, ColumnRenderSource.DebugSourceFlag debugSource)
|
||||
{
|
||||
DhLodPos blockOffsetPos = new DhLodPos(detailLevel, offsetPosX, offsetOosZ).convertToDetailLevel(LodUtil.BLOCK_DETAIL_LEVEL);
|
||||
|
||||
short width = (short) BitShiftUtil.powerOfTwo(detailLevel);
|
||||
short x = (short) blockOffsetPos.x;
|
||||
short yMin = RenderDataPointUtil.getYMin(data);
|
||||
short z = (short) (short) blockOffsetPos.z;
|
||||
short ySize = (short) (RenderDataPointUtil.getYMax(data) - yMin);
|
||||
|
||||
if (ySize == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (ySize < 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Negative y size for the data! Data: " + RenderDataPointUtil.toString(data));
|
||||
}
|
||||
|
||||
byte blockMaterialId = RenderDataPointUtil.getBlockMaterialId(data);
|
||||
|
||||
|
||||
|
||||
int color;
|
||||
boolean fullBright = false;
|
||||
switch (debugging)
|
||||
{
|
||||
case OFF:
|
||||
{
|
||||
float saturationMultiplier = Config.Client.Advanced.Graphics.AdvancedGraphics.saturationMultiplier.get().floatValue();
|
||||
float brightnessMultiplier = Config.Client.Advanced.Graphics.AdvancedGraphics.brightnessMultiplier.get().floatValue();
|
||||
if (saturationMultiplier == 1.0 && brightnessMultiplier == 1.0)
|
||||
{
|
||||
color = RenderDataPointUtil.getColor(data);
|
||||
}
|
||||
else
|
||||
{
|
||||
float[] ahsv = ColorUtil.argbToAhsv(RenderDataPointUtil.getColor(data));
|
||||
color = ColorUtil.ahsvToArgb(ahsv[0], ahsv[1], ahsv[2] * saturationMultiplier, ahsv[3] * brightnessMultiplier);
|
||||
//ApiShared.LOGGER.info("Raw color:[{}], AHSV:{}, Out color:[{}]",
|
||||
// ColorUtil.toString(DataPointUtil.getColor(data)),
|
||||
// ahsv, ColorUtil.toString(color));
|
||||
}
|
||||
break;
|
||||
}
|
||||
case SHOW_DETAIL:
|
||||
{
|
||||
color = LodUtil.DEBUG_DETAIL_LEVEL_COLORS[detailLevel];
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_BLOCK_MATERIAL:
|
||||
{
|
||||
|
||||
switch (EDhApiBlockMaterial.getFromIndex(blockMaterialId))
|
||||
{
|
||||
case UNKNOWN:
|
||||
case AIR: // shouldn't normally be rendered, but just in case
|
||||
color = ColorUtil.HOT_PINK;
|
||||
break;
|
||||
|
||||
case LEAVES:
|
||||
color = ColorUtil.DARK_GREEN;
|
||||
break;
|
||||
case STONE:
|
||||
color = ColorUtil.GRAY;
|
||||
break;
|
||||
case WOOD:
|
||||
color = ColorUtil.BROWN;
|
||||
break;
|
||||
case METAL:
|
||||
color = ColorUtil.DARK_GRAY;
|
||||
break;
|
||||
case DIRT:
|
||||
color = ColorUtil.LIGHT_BROWN;
|
||||
break;
|
||||
case LAVA:
|
||||
color = ColorUtil.ORANGE;
|
||||
break;
|
||||
case DEEPSLATE:
|
||||
color = ColorUtil.BLACK;
|
||||
break;
|
||||
case SNOW:
|
||||
color = ColorUtil.WHITE;
|
||||
break;
|
||||
case SAND:
|
||||
color = ColorUtil.TAN;
|
||||
break;
|
||||
case TERRACOTTA:
|
||||
color = ColorUtil.DARK_ORANGE;
|
||||
break;
|
||||
case NETHER_STONE:
|
||||
color = ColorUtil.DARK_RED;
|
||||
break;
|
||||
case WATER:
|
||||
color = ColorUtil.BLUE;
|
||||
break;
|
||||
case GRASS:
|
||||
color = ColorUtil.GREEN;
|
||||
break;
|
||||
case ILLUMINATED:
|
||||
color = ColorUtil.YELLOW;
|
||||
break;
|
||||
|
||||
default:
|
||||
// undefined color
|
||||
color = ColorUtil.CYAN;
|
||||
break;
|
||||
}
|
||||
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_OVERLAPPING_QUADS:
|
||||
{
|
||||
color = ColorUtil.WHITE;
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
case SHOW_RENDER_SOURCE_FLAG:
|
||||
{
|
||||
color = debugSource == null ? ColorUtil.RED : debugSource.color;
|
||||
fullBright = true;
|
||||
break;
|
||||
}
|
||||
default:
|
||||
throw new IllegalArgumentException("Unknown debug mode: " + debugging);
|
||||
}
|
||||
|
||||
ColumnBox.addBoxQuadsToBuilder(
|
||||
quadBuilder, // buffer
|
||||
width, ySize, width, // setWidth
|
||||
x, yMin, z, // setOffset
|
||||
color, // setColor
|
||||
blockMaterialId, // irisBlockMaterialId
|
||||
RenderDataPointUtil.getLightSky(data), // setSkyLights
|
||||
fullBright ? 15 : RenderDataPointUtil.getLightBlock(data), // setBlockLights
|
||||
topData, bottomData, adjColumnViews); // setAdjData
|
||||
}
|
||||
|
||||
}
|
||||
+123
-414
@@ -38,8 +38,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftCli
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.util.MathUtil;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
//TODO: Recheck this class for refactoring
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
/**
|
||||
* Used to create the quads before they are converted to render-able buffers. <br><br>
|
||||
@@ -51,11 +50,6 @@ public class LodQuadBuilder
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
|
||||
@Deprecated
|
||||
public final boolean skipQuadsWithZeroSkylight;
|
||||
@Deprecated
|
||||
public final short skyLightCullingBelow;
|
||||
|
||||
@SuppressWarnings("unchecked")
|
||||
private final ArrayList<BufferQuad>[] opaqueQuads = (ArrayList<BufferQuad>[]) new ArrayList[6];
|
||||
@SuppressWarnings("unchecked")
|
||||
@@ -134,8 +128,6 @@ public class LodQuadBuilder
|
||||
this.transparentQuads[i] = new ArrayList<>();
|
||||
}
|
||||
|
||||
this.skipQuadsWithZeroSkylight = false;
|
||||
this.skyLightCullingBelow = 0;
|
||||
this.clientLevelWrapper = clientLevelWrapper;
|
||||
|
||||
this.debugRenderingMode = Config.Client.Advanced.Debugging.debugRendering.get();
|
||||
@@ -159,11 +151,6 @@ public class LodQuadBuilder
|
||||
throw new IllegalArgumentException("addQuadAdj() is only for adj direction! Not UP or Down!");
|
||||
}
|
||||
|
||||
if (this.skipQuadsWithZeroSkylight && skyLight == 0 && y + widthNorthSouthOrUpDown < this.skyLightCullingBelow)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BufferQuad quad = new BufferQuad(x, y, z, widthEastWest, widthNorthSouthOrUpDown, color, irisBlockMaterialId, skyLight, blockLight, dir);
|
||||
ArrayList<BufferQuad> quadList = (this.doTransparency && ColorUtil.getAlpha(color) < 255) ? this.transparentQuads[dir.ordinal()] : this.opaqueQuads[dir.ordinal()];
|
||||
if (!quadList.isEmpty() &&
|
||||
@@ -182,12 +169,6 @@ public class LodQuadBuilder
|
||||
// XZ
|
||||
public void addQuadUp(short x, short maxY, short z, short widthEastWest, short widthNorthSouthOrUpDown, int color, byte irisBlockMaterialId, byte skylight, byte blocklight) // TODO argument names are wrong
|
||||
{
|
||||
// cave culling
|
||||
if (this.skipQuadsWithZeroSkylight && skylight == 0 && maxY < this.skyLightCullingBelow)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
BufferQuad quad = new BufferQuad(x, maxY, z, widthEastWest, widthNorthSouthOrUpDown, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.UP);
|
||||
boolean isTransparent = (this.doTransparency && ColorUtil.getAlpha(color) < 255);
|
||||
ArrayList<BufferQuad> quadList = isTransparent ? this.transparentQuads[EDhDirection.UP.ordinal()] : this.opaqueQuads[EDhDirection.UP.ordinal()];
|
||||
@@ -209,15 +190,13 @@ public class LodQuadBuilder
|
||||
|
||||
public void addQuadDown(short x, short y, short z, short width, short wz, int color, byte irisBlockMaterialId, byte skylight, byte blocklight)
|
||||
{
|
||||
if (skipQuadsWithZeroSkylight && skylight == 0 && y < skyLightCullingBelow)
|
||||
return;
|
||||
BufferQuad quad = new BufferQuad(x, y, z, width, wz, color, irisBlockMaterialId, skylight, blocklight, EDhDirection.DOWN);
|
||||
ArrayList<BufferQuad> qs = (doTransparency && ColorUtil.getAlpha(color) < 255)
|
||||
? transparentQuads[EDhDirection.DOWN.ordinal()] : opaqueQuads[EDhDirection.DOWN.ordinal()];
|
||||
if (!qs.isEmpty() &&
|
||||
(qs.get(qs.size() - 1).tryMerge(quad, BufferMergeDirectionEnum.EastWest)
|
||||
if (!qs.isEmpty()
|
||||
&& (qs.get(qs.size() - 1).tryMerge(quad, BufferMergeDirectionEnum.EastWest)
|
||||
|| qs.get(qs.size() - 1).tryMerge(quad, BufferMergeDirectionEnum.NorthSouthOrUpDown))
|
||||
)
|
||||
)
|
||||
{
|
||||
premergeCount++;
|
||||
return;
|
||||
@@ -227,10 +206,124 @@ public class LodQuadBuilder
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// data finalizing //
|
||||
//=================//
|
||||
|
||||
/** runs any final data cleanup, merging, etc. */
|
||||
public void finalizeData() { this.mergeQuads(); }
|
||||
|
||||
/** Uses Greedy meshing to merge this builder's Quads. */
|
||||
public void mergeQuads()
|
||||
{
|
||||
long mergeCount = 0; // can be used for debugging
|
||||
long preQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
if (preQuadsCount <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int directionIndex = 0; directionIndex < 6; directionIndex++)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
}
|
||||
|
||||
|
||||
// only run the second merge if the face is the top or bottom
|
||||
if (directionIndex == EDhDirection.UP.ordinal() || directionIndex == EDhDirection.DOWN.ordinal())
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//long postQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
//LOGGER.trace("Merged "+mergeCount+"/"+preQuadsCount+"("+(mergeCount / (double) preQuadsCount)+") quads");
|
||||
}
|
||||
|
||||
/** Merges all of this builder's quads for the given directionIndex (up, down, left, etc.) in the given direction */
|
||||
private static long mergeQuadsInternal(ArrayList<BufferQuad>[] list, int directionIndex, BufferMergeDirectionEnum mergeDirection)
|
||||
{
|
||||
if (list[directionIndex].size() <= 1)
|
||||
return 0;
|
||||
|
||||
list[directionIndex].sort((objOne, objTwo) -> objOne.compare(objTwo, mergeDirection));
|
||||
|
||||
long mergeCount = 0;
|
||||
ListIterator<BufferQuad> iter = list[directionIndex].listIterator();
|
||||
BufferQuad currentQuad = iter.next();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
BufferQuad nextQuad = iter.next();
|
||||
|
||||
if (currentQuad.tryMerge(nextQuad, mergeDirection))
|
||||
{
|
||||
// merge successful, attempt to merge the next quad
|
||||
mergeCount++;
|
||||
iter.set(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// merge fail, move on to the next quad
|
||||
currentQuad = nextQuad;
|
||||
}
|
||||
}
|
||||
list[directionIndex].removeIf(Objects::isNull);
|
||||
return mergeCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// add vertices //
|
||||
// buffer setup //
|
||||
//==============//
|
||||
|
||||
public ArrayList<ByteBuffer> makeOpaqueVertexBuffers() { return this.makeVertexBuffers(this.opaqueQuads); }
|
||||
public ArrayList<ByteBuffer> makeTransparentVertexBuffers() { return this.makeVertexBuffers(this.transparentQuads); }
|
||||
private ArrayList<ByteBuffer> makeVertexBuffers(ArrayList<BufferQuad>[] quadList)
|
||||
{
|
||||
ArrayList<ByteBuffer> byteBufferList = new ArrayList<>(3);
|
||||
|
||||
ByteBuffer buffer = null;
|
||||
for (int directionIndex = 0; directionIndex < 6; directionIndex++)
|
||||
{
|
||||
// ignore empty directions
|
||||
if (quadList[directionIndex].isEmpty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// put all the quads in this direction into the buffer
|
||||
for (int quadIndex = 0; quadIndex < quadList[directionIndex].size(); quadIndex++)
|
||||
{
|
||||
// if this is the first iteration or the buffer is full,
|
||||
// create a new buffer
|
||||
if (buffer == null || !buffer.hasRemaining())
|
||||
{
|
||||
buffer = MemoryUtil.memAlloc(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
byteBufferList.add(buffer);
|
||||
}
|
||||
|
||||
this.putQuad(buffer, quadList[directionIndex].get(quadIndex));
|
||||
}
|
||||
}
|
||||
|
||||
// rewind all the buffers so they can be read from
|
||||
for (int i = 0; i < byteBufferList.size(); i++)
|
||||
{
|
||||
buffer = byteBufferList.get(i);
|
||||
buffer.limit(buffer.position());
|
||||
buffer.rewind();
|
||||
}
|
||||
|
||||
return byteBufferList;
|
||||
}
|
||||
private void putQuad(ByteBuffer bb, BufferQuad quad)
|
||||
{
|
||||
int[][] quadBase = DIRECTION_VERTEX_IBO_QUAD[quad.direction.ordinal()];
|
||||
@@ -288,10 +381,10 @@ public class LodQuadBuilder
|
||||
if (quad.direction.getAxis().isHorizontal() || quad.direction == EDhDirection.DOWN)
|
||||
{
|
||||
if (this.grassSideRenderingMode == EDhApiGrassSideRendering.AS_DIRT
|
||||
// if we want the color to fade, only apply the dirt color to the bottom vertices
|
||||
|| (this.grassSideRenderingMode == EDhApiGrassSideRendering.FADE_TO_DIRT && quadBase[i][1] == 0)
|
||||
// always render the bottom as dirt
|
||||
|| quad.direction == EDhDirection.DOWN)
|
||||
// if we want the color to fade, only apply the dirt color to the bottom vertices
|
||||
|| (this.grassSideRenderingMode == EDhApiGrassSideRendering.FADE_TO_DIRT && quadBase[i][1] == 0)
|
||||
// always render the bottom as dirt
|
||||
|| quad.direction == EDhDirection.DOWN)
|
||||
{
|
||||
// for horizontal and bottom faces of grass blocks, use the dirt color to
|
||||
// prevent green cliff walls
|
||||
@@ -313,7 +406,6 @@ public class LodQuadBuilder
|
||||
mx, my, mz);
|
||||
}
|
||||
}
|
||||
|
||||
private void putVertex(ByteBuffer bb, short x, short y, short z, int color, byte normalIndex, byte irisBlockMaterialId, byte skylight, byte blocklight, int mx, int my, int mz)
|
||||
{
|
||||
skylight %= 16;
|
||||
@@ -354,389 +446,6 @@ public class LodQuadBuilder
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// data finalizing //
|
||||
//=================//
|
||||
|
||||
/** runs any final data cleanup, merging, etc. */
|
||||
public void finalizeData() { this.mergeQuads(); }
|
||||
|
||||
/** Uses Greedy meshing to merge this builder's Quads. */
|
||||
public void mergeQuads()
|
||||
{
|
||||
long mergeCount = 0;
|
||||
long preQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
if (preQuadsCount <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int directionIndex = 0; directionIndex < 6; directionIndex++)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
}
|
||||
|
||||
|
||||
// only run the second merge if the face is the top or bottom
|
||||
if (directionIndex == EDhDirection.UP.ordinal() || directionIndex == EDhDirection.DOWN.ordinal())
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
long postQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
LOGGER.debug("Merged "+mergeCount+"/"+preQuadsCount+"("+(mergeCount / (double) preQuadsCount)+") quads");
|
||||
}
|
||||
|
||||
/** Merges all of this builder's quads for the given directionIndex (up, down, left, etc.) in the given direction */
|
||||
private static long mergeQuadsInternal(ArrayList<BufferQuad>[] list, int directionIndex, BufferMergeDirectionEnum mergeDirection)
|
||||
{
|
||||
if (list[directionIndex].size() <= 1)
|
||||
return 0;
|
||||
|
||||
list[directionIndex].sort((objOne, objTwo) -> objOne.compare(objTwo, mergeDirection));
|
||||
|
||||
long mergeCount = 0;
|
||||
ListIterator<BufferQuad> iter = list[directionIndex].listIterator();
|
||||
BufferQuad currentQuad = iter.next();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
BufferQuad nextQuad = iter.next();
|
||||
|
||||
if (currentQuad.tryMerge(nextQuad, mergeDirection))
|
||||
{
|
||||
// merge successful, attempt to merge the next quad
|
||||
mergeCount++;
|
||||
iter.set(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// merge fail, move on to the next quad
|
||||
currentQuad = nextQuad;
|
||||
}
|
||||
}
|
||||
list[directionIndex].removeIf(Objects::isNull);
|
||||
return mergeCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// buffer setup //
|
||||
//==============//
|
||||
|
||||
public Iterator<ByteBuffer> makeOpaqueVertexBuffers()
|
||||
{
|
||||
return new Iterator<ByteBuffer>()
|
||||
{
|
||||
final ByteBuffer bb = ByteBuffer.allocateDirect(ColumnRenderBuffer.FULL_SIZED_BUFFER)
|
||||
.order(ByteOrder.nativeOrder());
|
||||
int dir = skipEmpty(0);
|
||||
int quad = 0;
|
||||
|
||||
private int skipEmpty(int d)
|
||||
{
|
||||
while (d < 6 && opaqueQuads[d].isEmpty())
|
||||
{
|
||||
d++;
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext()
|
||||
{
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ByteBuffer next()
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
bb.clear();
|
||||
bb.limit(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData();
|
||||
}
|
||||
bb.limit(bb.position());
|
||||
bb.rewind();
|
||||
return bb;
|
||||
}
|
||||
|
||||
private void writeData()
|
||||
{
|
||||
int i = quad;
|
||||
for (; i < opaqueQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, opaqueQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= opaqueQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
dir = skipEmpty(dir);
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public Iterator<ByteBuffer> makeTransparentVertexBuffers()
|
||||
{
|
||||
return new Iterator<ByteBuffer>()
|
||||
{
|
||||
final ByteBuffer bb = ByteBuffer.allocateDirect(ColumnRenderBuffer.FULL_SIZED_BUFFER)
|
||||
.order(ByteOrder.nativeOrder());
|
||||
int directionIndex = this.skipEmptyDirectionIndices(0);
|
||||
int quad = 0;
|
||||
|
||||
private int skipEmptyDirectionIndices(int directionIndex)
|
||||
{
|
||||
while (directionIndex < 6 &&
|
||||
(LodQuadBuilder.this.transparentQuads[directionIndex] == null
|
||||
|| LodQuadBuilder.this.transparentQuads[directionIndex].isEmpty()))
|
||||
{
|
||||
directionIndex++;
|
||||
}
|
||||
|
||||
return directionIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext() { return this.directionIndex < 6; }
|
||||
|
||||
@Override
|
||||
public ByteBuffer next()
|
||||
{
|
||||
if (this.directionIndex >= 6)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
this.bb.clear();
|
||||
this.bb.limit(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
while (this.bb.hasRemaining() && this.directionIndex < 6)
|
||||
{
|
||||
this.writeData();
|
||||
}
|
||||
this.bb.limit(this.bb.position());
|
||||
this.bb.rewind();
|
||||
return this.bb;
|
||||
}
|
||||
|
||||
private void writeData()
|
||||
{
|
||||
int i = this.quad;
|
||||
for (; i < LodQuadBuilder.this.transparentQuads[this.directionIndex].size(); i++)
|
||||
{
|
||||
if (!this.bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(this.bb, LodQuadBuilder.this.transparentQuads[this.directionIndex].get(i));
|
||||
}
|
||||
|
||||
if (i >= LodQuadBuilder.this.transparentQuads[this.directionIndex].size())
|
||||
{
|
||||
this.quad = 0;
|
||||
this.directionIndex++;
|
||||
this.directionIndex = this.skipEmptyDirectionIndices(this.directionIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
public interface BufferFiller
|
||||
{
|
||||
/** If true: more data needs to be filled */
|
||||
boolean fill(GLVertexBuffer vbo);
|
||||
|
||||
}
|
||||
|
||||
public BufferFiller makeOpaqueBufferFiller(EDhApiGpuUploadMethod method)
|
||||
{
|
||||
return new BufferFiller()
|
||||
{
|
||||
int dir = 0;
|
||||
int quad = 0;
|
||||
|
||||
public boolean fill(GLVertexBuffer vbo)
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
int numOfQuads = _countRemainingQuads();
|
||||
if (numOfQuads > ColumnRenderBuffer.MAX_QUADS_PER_BUFFER)
|
||||
numOfQuads = ColumnRenderBuffer.MAX_QUADS_PER_BUFFER;
|
||||
if (numOfQuads == 0)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
ByteBuffer bb = vbo.mapBuffer(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE, method,
|
||||
ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
if (bb == null)
|
||||
throw new NullPointerException("mapBuffer returned null");
|
||||
bb.clear();
|
||||
bb.limit(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData(bb);
|
||||
}
|
||||
bb.rewind();
|
||||
vbo.unmapBuffer();
|
||||
vbo.setVertexCount(numOfQuads * 4);
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
private int _countRemainingQuads()
|
||||
{
|
||||
int a = opaqueQuads[dir].size() - quad;
|
||||
for (int i = dir + 1; i < opaqueQuads.length; i++)
|
||||
{
|
||||
a += opaqueQuads[i].size();
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
private void writeData(ByteBuffer bb)
|
||||
{
|
||||
int startQ = quad;
|
||||
|
||||
int i = startQ;
|
||||
for (i = startQ; i < opaqueQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, opaqueQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= opaqueQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
while (dir < 6 && opaqueQuads[dir].isEmpty())
|
||||
{
|
||||
dir++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public BufferFiller makeTransparentBufferFiller(EDhApiGpuUploadMethod method)
|
||||
{
|
||||
return new BufferFiller()
|
||||
{
|
||||
int dir = 0;
|
||||
int quad = 0;
|
||||
|
||||
public boolean fill(GLVertexBuffer vbo)
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
int numOfQuads = _countRemainingQuads();
|
||||
if (numOfQuads > ColumnRenderBuffer.MAX_QUADS_PER_BUFFER)
|
||||
numOfQuads = ColumnRenderBuffer.MAX_QUADS_PER_BUFFER;
|
||||
if (numOfQuads == 0)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
ByteBuffer bb = vbo.mapBuffer(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE, method,
|
||||
ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
if (bb == null)
|
||||
throw new NullPointerException("mapBuffer returned null");
|
||||
bb.clear();
|
||||
bb.limit(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData(bb);
|
||||
}
|
||||
bb.rewind();
|
||||
vbo.unmapBuffer();
|
||||
vbo.setVertexCount(numOfQuads * 4);
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
private int _countRemainingQuads()
|
||||
{
|
||||
int a = transparentQuads[dir].size() - quad;
|
||||
for (int i = dir + 1; i < transparentQuads.length; i++)
|
||||
{
|
||||
a += transparentQuads[i].size();
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
private void writeData(ByteBuffer bb)
|
||||
{
|
||||
int startQ = quad;
|
||||
|
||||
int i = startQ;
|
||||
for (i = startQ; i < transparentQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, transparentQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= transparentQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
while (dir < 6 && transparentQuads[dir].isEmpty())
|
||||
{
|
||||
dir++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
|
||||
+49
-22
@@ -20,6 +20,7 @@
|
||||
package com.seibel.distanthorizons.core.dataObjects.render.columnViews;
|
||||
|
||||
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.ColumnRenderSource;
|
||||
import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
|
||||
import it.unimi.dsi.fastutil.longs.LongArrayList;
|
||||
|
||||
@@ -28,41 +29,60 @@ import java.util.Arrays;
|
||||
public final class ColumnArrayView implements IColumnDataView
|
||||
{
|
||||
public final LongArrayList data;
|
||||
|
||||
/**
|
||||
* How many data points are currently being represented by this view. <br>
|
||||
* Will be equal to or less than {@link ColumnArrayView#verticalSize}.
|
||||
*/
|
||||
public final int size;
|
||||
public final int offset; // offset in longs
|
||||
/** can be 0 if this column was created for an empty data source */
|
||||
public final int vertSize; // vertical size in longs
|
||||
/**
|
||||
* Vertical size in data points. <Br>
|
||||
* Can be 0 if this column was created for an empty data source.
|
||||
*/
|
||||
public final int verticalSize;
|
||||
|
||||
/**
|
||||
* Where the relative starting index is in the {@link ColumnArrayView#data} array
|
||||
* if this view is representing part of a {@link ColumnRenderSource}.
|
||||
*/
|
||||
public final int offset;
|
||||
|
||||
|
||||
|
||||
public ColumnArrayView(LongArrayList data, int size, int offset, int vertSize)
|
||||
//=============//
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public ColumnArrayView(LongArrayList data, int size, int offset, int verticalSize)
|
||||
{
|
||||
this.data = data;
|
||||
this.size = size;
|
||||
this.offset = offset;
|
||||
this.vertSize = vertSize;
|
||||
this.verticalSize = verticalSize;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// getters and setters //
|
||||
//=====================//
|
||||
|
||||
@Override
|
||||
public long get(int index) { return data.getLong(index + offset); }
|
||||
|
||||
public void set(int index, long value) { data.set(index + offset, value); }
|
||||
|
||||
@Override
|
||||
public int size() { return size; }
|
||||
@Override
|
||||
public int verticalSize() { return verticalSize; }
|
||||
|
||||
@Override
|
||||
public int verticalSize() { return vertSize; }
|
||||
|
||||
@Override
|
||||
public int dataCount() { return (this.vertSize != 0) ? (this.size / this.vertSize) : 0; }
|
||||
public int dataCount() { return (this.verticalSize != 0) ? (this.size / this.verticalSize) : 0; } // TODO what does the divide by mean?
|
||||
|
||||
@Override
|
||||
public ColumnArrayView subView(int dataIndexStart, int dataCount)
|
||||
{
|
||||
return new ColumnArrayView(data, dataCount * vertSize, offset + dataIndexStart * vertSize, vertSize);
|
||||
return new ColumnArrayView(data, dataCount * verticalSize, offset + dataIndexStart * verticalSize, verticalSize);
|
||||
}
|
||||
|
||||
public void fill(long value) { Arrays.fill(data.elements(), offset, offset + size, value); }
|
||||
@@ -70,7 +90,7 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
public void copyFrom(IColumnDataView source) { copyFrom(source, 0); }
|
||||
public void copyFrom(IColumnDataView source, int outputDataIndexOffset)
|
||||
{
|
||||
if (source.verticalSize() > vertSize)
|
||||
if (source.verticalSize() > verticalSize)
|
||||
{
|
||||
throw new IllegalArgumentException("source verticalSize must be <= self's verticalSize to copy");
|
||||
}
|
||||
@@ -78,19 +98,19 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
{
|
||||
throw new IllegalArgumentException("dataIndexStart + source.dataCount() must be <= self.dataCount() to copy");
|
||||
}
|
||||
else if (source.verticalSize() != vertSize)
|
||||
else if (source.verticalSize() != verticalSize)
|
||||
{
|
||||
for (int i = 0; i < source.dataCount(); i++)
|
||||
{
|
||||
int outputOffset = offset + outputDataIndexOffset * vertSize + i * vertSize;
|
||||
int outputOffset = offset + outputDataIndexOffset * verticalSize + i * verticalSize;
|
||||
source.subView(i, 1).copyTo(data.elements(), outputOffset, source.verticalSize());
|
||||
Arrays.fill(data.elements(), outputOffset + source.verticalSize(),
|
||||
outputOffset + vertSize, 0);
|
||||
outputOffset + verticalSize, 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
source.copyTo(data.elements(), offset + outputDataIndexOffset * vertSize, source.size());
|
||||
source.copyTo(data.elements(), offset + outputDataIndexOffset * verticalSize, source.size());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,19 +123,19 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
{
|
||||
throw new IllegalArgumentException("Cannot merge views of different sizes");
|
||||
}
|
||||
if (vertSize != source.vertSize)
|
||||
if (verticalSize != source.verticalSize)
|
||||
{
|
||||
throw new IllegalArgumentException("Cannot merge views of different vertical sizes");
|
||||
}
|
||||
boolean anyChange = false;
|
||||
for (int o = 0; o < (source.size() * vertSize); o += vertSize)
|
||||
for (int o = 0; o < (source.size() * verticalSize); o += verticalSize)
|
||||
{
|
||||
if (override)
|
||||
{
|
||||
if (RenderDataPointUtil.compareDatapointPriority(source.get(o), get(o)) >= 0)
|
||||
{
|
||||
anyChange = true;
|
||||
System.arraycopy(source.data, source.offset + o, data, offset + o, vertSize);
|
||||
System.arraycopy(source.data, source.offset + o, data, offset + o, verticalSize);
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -123,7 +143,7 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
if (RenderDataPointUtil.compareDatapointPriority(source.get(o), get(o)) > 0)
|
||||
{
|
||||
anyChange = true;
|
||||
System.arraycopy(source.data, source.offset + o, data, offset + o, vertSize);
|
||||
System.arraycopy(source.data, source.offset + o, data, offset + o, verticalSize);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -137,7 +157,7 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
throw new IllegalArgumentException("Cannot copy and resize to views with different dataCounts");
|
||||
}
|
||||
|
||||
if (this.vertSize >= source.verticalSize())
|
||||
if (this.verticalSize >= source.verticalSize())
|
||||
{
|
||||
this.copyFrom(source);
|
||||
}
|
||||
@@ -160,12 +180,18 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
RenderDataPointUtil.mergeMultiData(source, this);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// base overrides //
|
||||
//================//
|
||||
|
||||
@Override
|
||||
public String toString()
|
||||
{
|
||||
StringBuilder sb = new StringBuilder();
|
||||
sb.append("S:").append(size);
|
||||
sb.append(" V:").append(vertSize);
|
||||
sb.append(" V:").append(verticalSize);
|
||||
sb.append(" O:").append(offset);
|
||||
|
||||
sb.append(" [");
|
||||
@@ -182,6 +208,7 @@ public final class ColumnArrayView implements IColumnDataView
|
||||
return sb.toString();
|
||||
}
|
||||
|
||||
|
||||
public int getDataHash()
|
||||
{
|
||||
return arrayHash(data, offset, size);
|
||||
|
||||
-253
@@ -1,253 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020-2023 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.transformers;
|
||||
|
||||
import java.util.concurrent.*;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.sources.FullDataSourceV2;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
public class ChunkToLodBuilder implements AutoCloseable
|
||||
{
|
||||
public static final ConfigBasedLogger LOGGER = new ConfigBasedLogger(LogManager.getLogger(), () -> Config.Client.Advanced.Logging.logLodBuilderEvent.get());
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
|
||||
public static final long MAX_TICK_TIME_NS = 1000000000L / 20L;
|
||||
|
||||
private final ConcurrentHashMap<DhChunkPos, IChunkWrapper> concurrentChunkToBuildByChunkPos = new ConcurrentHashMap<>();
|
||||
private final ConcurrentLinkedDeque<Task> concurrentTaskToBuildList = new ConcurrentLinkedDeque<>();
|
||||
private final AtomicInteger runningCount = new AtomicInteger(0);
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// constructors //
|
||||
//==============//
|
||||
|
||||
public ChunkToLodBuilder() { }
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// data generation //
|
||||
//=================//
|
||||
|
||||
public CompletableFuture<FullDataSourceV2> tryGenerateData(IChunkWrapper chunkWrapper)
|
||||
{
|
||||
if (chunkWrapper == null)
|
||||
{
|
||||
throw new NullPointerException("ChunkWrapper cannot be null!");
|
||||
}
|
||||
|
||||
IChunkWrapper oldChunk = this.concurrentChunkToBuildByChunkPos.put(chunkWrapper.getChunkPos(), chunkWrapper); // an Exchange operation
|
||||
// If there's old chunk, that means we just replaced an unprocessed old request on generating data on this pos.
|
||||
// if so, we can just return null to signal this, as the old request's future will instead be the proper one
|
||||
// that will return the latest generated data.
|
||||
if (oldChunk != null)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
// Otherwise, it means we're the first to do so. Let's submit our task to this entry.
|
||||
CompletableFuture<FullDataSourceV2> future = new CompletableFuture<>();
|
||||
this.concurrentTaskToBuildList.addLast(new Task(chunkWrapper.getChunkPos(), future));
|
||||
return future;
|
||||
}
|
||||
|
||||
// TODO why on tick?
|
||||
public void tick()
|
||||
{
|
||||
int threadCount = ThreadPoolUtil.getWorkerThreadCount();
|
||||
if (this.runningCount.get() >= threadCount)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (this.concurrentTaskToBuildList.isEmpty())
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (MC == null || !MC.playerExists())
|
||||
{
|
||||
// TODO handle server side properly
|
||||
|
||||
// MC hasn't finished loading (or is currently unloaded)
|
||||
|
||||
// can be uncommented if tasks aren't being cleared correctly
|
||||
//this.clearCurrentTasks();
|
||||
return;
|
||||
}
|
||||
|
||||
ThreadPoolExecutor lodBuilderExecutor = ThreadPoolUtil.getChunkToLodBuilderExecutor();
|
||||
if (lodBuilderExecutor == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
for (int i = 0; i < threadCount; i++)
|
||||
{
|
||||
this.runningCount.incrementAndGet();
|
||||
try
|
||||
{
|
||||
CompletableFuture.runAsync(() ->
|
||||
{
|
||||
try
|
||||
{
|
||||
this.tickThreadTask();
|
||||
}
|
||||
finally
|
||||
{
|
||||
this.runningCount.decrementAndGet();
|
||||
}
|
||||
}, lodBuilderExecutor);
|
||||
}
|
||||
catch (RejectedExecutionException ignore) { /* the thread pool was probably shut down because it's size is being changed, just wait a sec and it should be back */ }
|
||||
}
|
||||
}
|
||||
private void tickThreadTask()
|
||||
{
|
||||
long time = System.nanoTime();
|
||||
int count = 0;
|
||||
boolean allDone = false;
|
||||
while (true)
|
||||
{
|
||||
// run until we either run out of time, or all tasks are complete
|
||||
if (System.nanoTime() - time > MAX_TICK_TIME_NS && !this.concurrentTaskToBuildList.isEmpty())
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
Task task = this.concurrentTaskToBuildList.pollFirst();
|
||||
if (task == null)
|
||||
{
|
||||
allDone = true;
|
||||
break;
|
||||
}
|
||||
|
||||
count++;
|
||||
IChunkWrapper latestChunk = this.concurrentChunkToBuildByChunkPos.remove(task.chunkPos); // Basically an Exchange operation
|
||||
if (latestChunk == null)
|
||||
{
|
||||
LOGGER.error("Somehow Task at " + task.chunkPos + " has latestChunk as null. Skipping task.");
|
||||
task.future.complete(null);
|
||||
continue;
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
if (LodDataBuilder.canGenerateLodFromChunk(latestChunk))
|
||||
{
|
||||
FullDataSourceV2 dataSource = LodDataBuilder.createGeneratedDataSource(latestChunk);
|
||||
if (dataSource != null)
|
||||
{
|
||||
task.future.complete(dataSource);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
else if (task.generationAttemptExpirationTimeMs < System.currentTimeMillis())
|
||||
{
|
||||
// this task won't be re-queued
|
||||
//LOGGER.trace("removed chunk "+task.chunkPos);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
LOGGER.error("Error while processing Task at " + task.chunkPos, ex);
|
||||
}
|
||||
|
||||
// Failed to build due to chunk not meeting requirement,
|
||||
// re-add it to the queue so it can be tested next time
|
||||
IChunkWrapper casChunk = this.concurrentChunkToBuildByChunkPos.putIfAbsent(task.chunkPos, latestChunk); // CAS operation with expected=null
|
||||
if (casChunk == null || latestChunk.isStillValid()) // That means CAS have been successful
|
||||
{
|
||||
this.concurrentTaskToBuildList.addLast(task); // Then add back the same old task.
|
||||
}
|
||||
else // Else, it means someone managed to sneak in a new gen request in this pos. Then lets drop this old task.
|
||||
{
|
||||
task.future.complete(null);
|
||||
}
|
||||
|
||||
count--;
|
||||
}
|
||||
|
||||
long time2 = System.nanoTime();
|
||||
if (!allDone)
|
||||
{
|
||||
//LOGGER.info("Completed {} tasks in {} in this tick", count, Duration.ofNanos(time2 - time));
|
||||
}
|
||||
else if (count > 0)
|
||||
{
|
||||
//LOGGER.info("Completed all {} tasks in {}", count, Duration.ofNanos(time2 - time));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* should be called whenever changing levels/worlds
|
||||
* to prevent trying to generate LODs for chunk(s) that are no longer loaded
|
||||
* (which can cause exceptions)
|
||||
*/
|
||||
public void clearCurrentTasks()
|
||||
{
|
||||
this.concurrentTaskToBuildList.clear();
|
||||
this.concurrentChunkToBuildByChunkPos.clear();
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// base methods //
|
||||
//==============//
|
||||
|
||||
@Override
|
||||
public void close() { this.clearCurrentTasks(); }
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// helper classes //
|
||||
//================//
|
||||
|
||||
private static class Task
|
||||
{
|
||||
public final DhChunkPos chunkPos;
|
||||
public final CompletableFuture<FullDataSourceV2> future;
|
||||
/** This is tracked so impossible tasks can be removed from the queue */
|
||||
public long generationAttemptExpirationTimeMs = System.currentTimeMillis() + TimeUnit.SECONDS.toMillis(10);
|
||||
|
||||
Task(DhChunkPos chunkPos, CompletableFuture<FullDataSourceV2> future)
|
||||
{
|
||||
this.chunkPos = chunkPos;
|
||||
this.future = future;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+68
-41
@@ -20,7 +20,6 @@
|
||||
package com.seibel.distanthorizons.core.dataObjects.transformers;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiBlocksToAvoid;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.FullDataPointIdMap;
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.sources.FullDataSourceV2;
|
||||
@@ -39,6 +38,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.util.BitShiftUtil;
|
||||
import it.unimi.dsi.fastutil.longs.LongArrayList;
|
||||
import it.unimi.dsi.fastutil.longs.LongOpenHashSet;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
@@ -122,7 +122,12 @@ public class FullDataToRenderDataTransformer
|
||||
|
||||
ColumnArrayView columnArrayView = columnSource.getVerticalDataPointView(x, z);
|
||||
LongArrayList dataColumn = fullDataSource.get(x, z);
|
||||
updateRenderDataViewWithFullDataColumn(level, fullDataSource.mapping, baseX + x, baseZ + z, columnArrayView, dataColumn);
|
||||
|
||||
updateOrReplaceRenderDataViewColumnWithFullDataColumn(
|
||||
level, fullDataSource.mapping,
|
||||
// bitshift is to account for LODs with a detail level greater than 0 so the block pos is correct
|
||||
baseX + BitShiftUtil.pow(x,dataDetail), baseZ + BitShiftUtil.pow(z,dataDetail),
|
||||
columnArrayView, dataColumn);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -132,40 +137,48 @@ public class FullDataToRenderDataTransformer
|
||||
}
|
||||
|
||||
/** Updates the given {@link ColumnArrayView} to match the incoming Full data {@link LongArrayList} */
|
||||
public static void updateRenderDataViewWithFullDataColumn(
|
||||
public static void updateOrReplaceRenderDataViewColumnWithFullDataColumn(
|
||||
IDhClientLevel level,
|
||||
FullDataPointIdMap fullDataMapping, int blockX, int blockZ,
|
||||
ColumnArrayView columnArrayView,
|
||||
LongArrayList fullDataColumn)
|
||||
{
|
||||
// we can't do anything if the full data is missing or empty
|
||||
if (fullDataColumn == null || fullDataColumn.size() == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int dataTotalLength = fullDataColumn.size();
|
||||
if (dataTotalLength > columnArrayView.verticalSize())
|
||||
int fullDataLength = fullDataColumn.size();
|
||||
if (fullDataLength <= columnArrayView.verticalSize())
|
||||
{
|
||||
ColumnArrayView totalColumnData = new ColumnArrayView(new LongArrayList(new long[dataTotalLength]), dataTotalLength, 0, dataTotalLength);
|
||||
iterateAndConvert(level, fullDataMapping, blockX, blockZ, totalColumnData, fullDataColumn);
|
||||
columnArrayView.changeVerticalSizeFrom(totalColumnData);
|
||||
// Directly use the arrayView since it fits.
|
||||
setRenderColumnView(level, fullDataMapping, blockX, blockZ, columnArrayView, fullDataColumn);
|
||||
}
|
||||
else
|
||||
{
|
||||
iterateAndConvert(level, fullDataMapping, blockX, blockZ, columnArrayView, fullDataColumn); //Directly use the arrayView since it fits.
|
||||
// expand the ColumnArrayView to fit the new larger max vertical size
|
||||
ColumnArrayView newColumnArrayView = new ColumnArrayView(new LongArrayList(new long[fullDataLength]), fullDataLength, 0, fullDataLength);
|
||||
setRenderColumnView(level, fullDataMapping, blockX, blockZ, newColumnArrayView, fullDataColumn);
|
||||
columnArrayView.changeVerticalSizeFrom(newColumnArrayView);
|
||||
}
|
||||
}
|
||||
private static void iterateAndConvert(
|
||||
private static void setRenderColumnView(
|
||||
IDhClientLevel level, FullDataPointIdMap fullDataMapping,
|
||||
int blockX, int blockZ,
|
||||
ColumnArrayView renderColumnData, LongArrayList fullColumnData)
|
||||
{
|
||||
//===============//
|
||||
// config values //
|
||||
//===============//
|
||||
|
||||
boolean ignoreNonCollidingBlocks = (Config.Client.Advanced.Graphics.Quality.blocksToIgnore.get() == EDhApiBlocksToAvoid.NON_COLLIDING);
|
||||
boolean colorBelowWithAvoidedBlocks = Config.Client.Advanced.Graphics.Quality.tintWithAvoidedBlocks.get();
|
||||
|
||||
HashSet<IBlockStateWrapper> blockStatesToIgnore = WRAPPER_FACTORY.getRendererIgnoredBlocks(level.getLevelWrapper());
|
||||
HashSet<IBlockStateWrapper> caveBlockStatesToIgnore = WRAPPER_FACTORY.getRendererIgnoredCaveBlocks(level.getLevelWrapper());
|
||||
|
||||
int caveCullingMaxY = Config.Client.Advanced.Graphics.AdvancedGraphics.caveCullingHeight.get() - level.getMinY();
|
||||
boolean caveCullingEnabled =
|
||||
Config.Client.Advanced.Graphics.AdvancedGraphics.enableCaveCulling.get()
|
||||
&& (
|
||||
@@ -176,30 +189,36 @@ public class FullDataToRenderDataTransformer
|
||||
&& !level.getLevelWrapper().getDimensionType().isTheEnd()
|
||||
);
|
||||
|
||||
boolean isVoid = true;
|
||||
boolean isColumnVoid = true;
|
||||
|
||||
int colorToApplyToNextBlock = -1;
|
||||
int lastColor = 0;
|
||||
int lastBottom = -10000;
|
||||
int lastBottom = -10_000;
|
||||
|
||||
int skylightToApplyToNextBlock = -1;
|
||||
int blocklightToApplyToNextBlock = -1;
|
||||
int columnOffset = 0;
|
||||
int renderDataIndex = 0;
|
||||
|
||||
IBiomeWrapper biome = null;
|
||||
IBlockStateWrapper block = null;
|
||||
|
||||
|
||||
//==================================//
|
||||
// convert full data to render data //
|
||||
//==================================//
|
||||
|
||||
// goes from the top down
|
||||
for (int i = 0; i < fullColumnData.size(); i++)
|
||||
for (int fullDataIndex = 0; fullDataIndex < fullColumnData.size(); fullDataIndex++)
|
||||
{
|
||||
long fullData = fullColumnData.getLong(i);
|
||||
long fullData = fullColumnData.getLong(fullDataIndex);
|
||||
|
||||
int bottomY = FullDataPointUtil.getBottomY(fullData);
|
||||
int blockHeight = FullDataPointUtil.getHeight(fullData);
|
||||
int topY = bottomY + blockHeight;
|
||||
int id = FullDataPointUtil.getId(fullData);
|
||||
int blockLight = FullDataPointUtil.getBlockLight(fullData);
|
||||
int skyLight = FullDataPointUtil.getSkyLight(fullData);
|
||||
|
||||
IBiomeWrapper biome;
|
||||
IBlockStateWrapper block;
|
||||
try
|
||||
{
|
||||
biome = fullDataMapping.getBiomeWrapper(id);
|
||||
@@ -207,7 +226,6 @@ public class FullDataToRenderDataTransformer
|
||||
}
|
||||
catch (IndexOutOfBoundsException e)
|
||||
{
|
||||
// FIXME sometimes the data map has a length of 0
|
||||
if (!brokenPos.contains(fullDataMapping.getPos()))
|
||||
{
|
||||
brokenPos.add(fullDataMapping.getPos());
|
||||
@@ -219,11 +237,12 @@ public class FullDataToRenderDataTransformer
|
||||
"Further errors for this position won't be logged.");
|
||||
}
|
||||
|
||||
// skip rendering broken data
|
||||
// don't render broken data
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//====================//
|
||||
// ignored block and //
|
||||
// cave culling check //
|
||||
@@ -236,23 +255,25 @@ public class FullDataToRenderDataTransformer
|
||||
if (caveCullingEnabled
|
||||
// assume this data point is underground if it has no sky-light
|
||||
&& skyLight == LodUtil.MIN_MC_LIGHT
|
||||
// ignore caves above a certain height to prevent floating islands from having walls underneath them
|
||||
&& topY < caveCullingMaxY
|
||||
// cave culling shouldn't happen when at the top of the world
|
||||
&& columnOffset != 0
|
||||
&& renderDataIndex != 0 && fullDataIndex != 0
|
||||
// cave culling can't happen when at the bottom of the world
|
||||
&& columnOffset != fullColumnData.size())
|
||||
&& (fullDataIndex+1) < fullColumnData.size())
|
||||
{
|
||||
// we need to get the next sky/block lights because
|
||||
// the air block here will always have a light of 0/0 due to only the top of the LOD's light being saved.
|
||||
long nextFullData = fullColumnData.getLong(i+1);
|
||||
long nextFullData = fullColumnData.getLong(fullDataIndex+1);
|
||||
int nextSkyLight = FullDataPointUtil.getSkyLight(nextFullData);
|
||||
|
||||
if (nextSkyLight == LodUtil.MIN_MC_LIGHT
|
||||
&& ColorUtil.getAlpha(lastColor) == 255)
|
||||
{
|
||||
// replace the previous block with new bottom
|
||||
long columnData = renderColumnData.get(columnOffset - 1);
|
||||
long columnData = renderColumnData.get(renderDataIndex - 1);
|
||||
columnData = RenderDataPointUtil.setYMin(columnData, bottomY);
|
||||
renderColumnData.set(columnOffset - 1, columnData);
|
||||
renderColumnData.set(renderDataIndex - 1, columnData);
|
||||
}
|
||||
|
||||
continue;
|
||||
@@ -272,27 +293,28 @@ public class FullDataToRenderDataTransformer
|
||||
}
|
||||
|
||||
|
||||
//===================//
|
||||
// solid block check //
|
||||
//===================//
|
||||
|
||||
if (ignoreNonCollidingBlocks && !block.isSolid() && !block.isLiquid() && block.getOpacity() != LodUtil.BLOCK_FULLY_OPAQUE)
|
||||
//=======================//
|
||||
// non-solid block check //
|
||||
//=======================//
|
||||
|
||||
if (ignoreNonCollidingBlocks
|
||||
&& !block.isSolid() && !block.isLiquid() && block.getOpacity() != LodUtil.BLOCK_FULLY_OPAQUE)
|
||||
{
|
||||
if (colorBelowWithAvoidedBlocks)
|
||||
{
|
||||
int tempColor = level.computeBaseColor(new DhBlockPos(blockX, bottomY + level.getMinY(), blockZ), biome, block);
|
||||
// don't transfer the color when alpha is 0
|
||||
// this prevents issues if grass is transparent
|
||||
if (ColorUtil.getAlpha(tempColor) != 0)
|
||||
{
|
||||
// don't transfer alpha if for some reason grass is semi transparent
|
||||
colorToApplyToNextBlock = ColorUtil.setAlpha(tempColor,255);
|
||||
|
||||
skylightToApplyToNextBlock = skyLight;
|
||||
blocklightToApplyToNextBlock = blockLight;
|
||||
}
|
||||
}
|
||||
|
||||
// don't add this block
|
||||
// skip this non-colliding block
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -312,31 +334,36 @@ public class FullDataToRenderDataTransformer
|
||||
blockLight = blocklightToApplyToNextBlock;
|
||||
}
|
||||
|
||||
//check if they share a top-bottom face and if they have same color
|
||||
if (color == lastColor && bottomY + blockHeight == lastBottom && columnOffset > 0)
|
||||
|
||||
|
||||
//=============================//
|
||||
// merge same-colored adjacent //
|
||||
//=============================//
|
||||
|
||||
// check if they share a top-bottom face and if they have same color
|
||||
if (color == lastColor && bottomY + blockHeight == lastBottom && renderDataIndex > 0)
|
||||
{
|
||||
//replace the previous block with new bottom
|
||||
long columnData = renderColumnData.get(columnOffset - 1);
|
||||
long columnData = renderColumnData.get(renderDataIndex - 1);
|
||||
columnData = RenderDataPointUtil.setYMin(columnData, bottomY);
|
||||
renderColumnData.set(columnOffset - 1, columnData);
|
||||
renderColumnData.set(renderDataIndex - 1, columnData);
|
||||
}
|
||||
else
|
||||
{
|
||||
// add the block
|
||||
isVoid = false;
|
||||
isColumnVoid = false;
|
||||
long columnData = RenderDataPointUtil.createDataPoint(bottomY + blockHeight, bottomY, color, skyLight, blockLight, block.getMaterialId());
|
||||
renderColumnData.set(columnOffset, columnData);
|
||||
columnOffset++;
|
||||
renderColumnData.set(renderDataIndex, columnData);
|
||||
renderDataIndex++;
|
||||
}
|
||||
lastBottom = bottomY;
|
||||
lastColor = color;
|
||||
|
||||
}
|
||||
|
||||
|
||||
if (isVoid)
|
||||
if (isColumnVoid)
|
||||
{
|
||||
renderColumnData.set(0, RenderDataPointUtil.createVoidDataPoint());
|
||||
renderColumnData.set(0, RenderDataPointUtil.EMPTY_DATA);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+80
-3
@@ -19,6 +19,7 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.dataObjects.transformers;
|
||||
|
||||
import java.util.Collections;
|
||||
import java.util.List;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiWorldCompressionMode;
|
||||
@@ -34,6 +35,7 @@ import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhSectionPos;
|
||||
import com.seibel.distanthorizons.core.util.FullDataPointUtil;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.util.RenderDataPointUtil;
|
||||
import com.seibel.distanthorizons.core.util.objects.DataCorruptedException;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
@@ -152,8 +154,8 @@ public class LodDataBuilder
|
||||
else
|
||||
{
|
||||
//we are at the height limit. There are no torches here, and sky is not obscured.
|
||||
blockLight = 0;
|
||||
skyLight = 15;
|
||||
blockLight = LodUtil.MIN_MC_LIGHT;
|
||||
skyLight = LodUtil.MAX_MC_LIGHT;
|
||||
}
|
||||
|
||||
|
||||
@@ -295,7 +297,7 @@ public class LodDataBuilder
|
||||
|
||||
|
||||
/** @throws ClassCastException if an API user returns the wrong object type(s) */
|
||||
public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk) throws ClassCastException, DataCorruptedException
|
||||
public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
|
||||
{
|
||||
// get the section position
|
||||
int sectionPosX = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosX);
|
||||
@@ -312,6 +314,10 @@ public class LodDataBuilder
|
||||
for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
|
||||
{
|
||||
List<DhApiTerrainDataPoint> columnDataPoints = apiChunk.getDataPoints(relBlockX, relBlockZ);
|
||||
if (runAdditionalValidation)
|
||||
{
|
||||
validateOrThrowDataColumn(columnDataPoints);
|
||||
}
|
||||
|
||||
|
||||
// this null check does 2 nice things at the same time:
|
||||
@@ -320,6 +326,8 @@ public class LodDataBuilder
|
||||
// AND the below loop won't run.
|
||||
int size = (columnDataPoints != null) ? columnDataPoints.size() : 0;
|
||||
|
||||
// TODO make missing air LODs
|
||||
// TODO merge duplicate datapoints
|
||||
LongArrayList packedDataPoints = new LongArrayList(new long[size]);
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
@@ -350,6 +358,75 @@ public class LodDataBuilder
|
||||
}
|
||||
return dataSource;
|
||||
}
|
||||
private static void validateOrThrowDataColumn(List<DhApiTerrainDataPoint> dataPoints) throws IllegalArgumentException
|
||||
{
|
||||
// order doesn't need to be checked if there is 0 or 1 items
|
||||
if (dataPoints.size() > 1)
|
||||
{
|
||||
// DH expects datapoints to be in a top-down order
|
||||
DhApiTerrainDataPoint first = dataPoints.get(0);
|
||||
DhApiTerrainDataPoint last = dataPoints.get(dataPoints.size() - 1);
|
||||
if (first.bottomYBlockPos < last.bottomYBlockPos)
|
||||
{
|
||||
// flip the array if it's in bottom-up order
|
||||
Collections.reverse(dataPoints);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
// check that each datapoint is valid
|
||||
int lastBottomYPos = Integer.MIN_VALUE;
|
||||
for (int i = 0; i < dataPoints.size(); i++) // standard for-loop used instead of an enhanced for-loop to slightly reduce GC overhead due to iterator allocation
|
||||
{
|
||||
DhApiTerrainDataPoint dataPoint = dataPoints.get(i);
|
||||
|
||||
if (dataPoint == null)
|
||||
{
|
||||
throw new IllegalArgumentException("Datapoint: ["+i+"] is null DhApiTerrainDataPoints are not allowed. If you want to represent empty terrain, please use AIR.");
|
||||
}
|
||||
|
||||
if (dataPoint.detailLevel != 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Datapoint: ["+i+"] has the wrong detail level ["+dataPoint.detailLevel+"], all data points must be block sized; IE their detail level must be [0].");
|
||||
}
|
||||
|
||||
|
||||
|
||||
int bottomYPos = dataPoint.bottomYBlockPos;
|
||||
int topYPos = dataPoint.topYBlockPos;
|
||||
int height = (dataPoint.topYBlockPos - dataPoint.bottomYBlockPos);
|
||||
|
||||
// is the datapoint right side up?
|
||||
if (bottomYPos > topYPos)
|
||||
{
|
||||
throw new IllegalArgumentException("Datapoint: ["+i+"] is upside down. Top Pos: ["+topYPos+"], bottom pos: ["+bottomYPos+"].");
|
||||
}
|
||||
// valid height?
|
||||
if (height <= 0 || height >= RenderDataPointUtil.MAX_WORLD_Y_SIZE)
|
||||
{
|
||||
throw new IllegalArgumentException("Datapoint: ["+i+"] has invalid height. Height must be in the range [1 - "+RenderDataPointUtil.MAX_WORLD_Y_SIZE+"] (inclusive).");
|
||||
}
|
||||
|
||||
// is this datapoint overlapping the last one?
|
||||
if (lastBottomYPos > topYPos)
|
||||
{
|
||||
throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] is overlapping with the last datapoint, this top Y: ["+topYPos+"], lastBottomYPos: ["+lastBottomYPos+"].");
|
||||
}
|
||||
// is there a gap between the last datapoint?
|
||||
if (topYPos != lastBottomYPos
|
||||
&& lastBottomYPos != Integer.MIN_VALUE)
|
||||
{
|
||||
throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
|
||||
}
|
||||
|
||||
|
||||
lastBottomYPos = bottomYPos;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
+2
-2
@@ -26,12 +26,12 @@ import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiServerFolderNameMode;
|
||||
import com.seibel.distanthorizons.core.level.IServerKeyedClientLevel;
|
||||
import com.seibel.distanthorizons.core.util.objects.ParsedIp;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftSharedWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IDimensionTypeWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.util.StringUtil;
|
||||
|
||||
import java.io.File;
|
||||
import java.util.*;
|
||||
@@ -138,7 +138,7 @@ public class ClientOnlySaveStructure extends AbstractSaveStructure
|
||||
{
|
||||
// use the first existing sub-dimension
|
||||
String folderName = folders.get(0).getName();
|
||||
LOGGER.info("Default Sub Dimension set to: [" + LodUtil.shortenString(folderName, 8) + "...]");
|
||||
LOGGER.info("Default Sub Dimension set to: [" + StringUtil.shortenString(folderName, 8) + "...]");
|
||||
return folders.get(0);
|
||||
}
|
||||
else
|
||||
|
||||
+7
-6
@@ -40,6 +40,7 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftCli
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IClientLevelWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.util.StringUtil;
|
||||
import it.unimi.dsi.fastutil.longs.LongArrayList;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
|
||||
@@ -92,7 +93,7 @@ public class SubDimensionLevelMatcher implements AutoCloseable
|
||||
if (potentialLevelFolders.size() == 0)
|
||||
{
|
||||
String newId = UUID.randomUUID().toString();
|
||||
LOGGER.info("No potential level files found. Creating a new sub dimension with the ID ["+LodUtil.shortenString(newId, 8)+"]...");
|
||||
LOGGER.info("No potential level files found. Creating a new sub dimension with the ID ["+ StringUtil.shortenString(newId, 8)+"]...");
|
||||
this.foundLevelFile = this.CreateSubDimFolder(newId);
|
||||
}
|
||||
}
|
||||
@@ -207,7 +208,7 @@ public class SubDimensionLevelMatcher implements AutoCloseable
|
||||
SubDimCompare mostSimilarSubDim = null;
|
||||
for (File testLevelFolder : this.potentialLevelFolders)
|
||||
{
|
||||
LOGGER.info("Testing level folder: [" + LodUtil.shortenString(testLevelFolder.getName(), 8) + "]");
|
||||
LOGGER.info("Testing level folder: [" + StringUtil.shortenString(testLevelFolder.getName(), 8) + "]");
|
||||
|
||||
FullDataSourceV2 testFullDataSource = null;
|
||||
try
|
||||
@@ -328,8 +329,8 @@ public class SubDimensionLevelMatcher implements AutoCloseable
|
||||
}
|
||||
|
||||
|
||||
String subDimShortName = LodUtil.shortenString(testLevelFolder.getName(), 8); // variables are separated out for easier debugging
|
||||
String equalPercent = LodUtil.shortenString(mostSimilarSubDim.getPercentEqual()+"", 5);
|
||||
String subDimShortName = StringUtil.shortenString(testLevelFolder.getName(), 8); // variables are separated out for easier debugging
|
||||
String equalPercent = StringUtil.shortenString(mostSimilarSubDim.getPercentEqual()+"", 5);
|
||||
LOGGER.info("Sub dimension ["+subDimShortName+"...] is current dimension probability: "+equalPercent+" ("+equalDataPoints+"/"+totalDataPointCount+")");
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -359,7 +360,7 @@ public class SubDimensionLevelMatcher implements AutoCloseable
|
||||
{
|
||||
// we found a sub dim folder that is similar, use it
|
||||
|
||||
LOGGER.info("Sub Dimension set to: [" + LodUtil.shortenString(mostSimilarSubDim.folder.getName(), 8) + "...] with an equality of [" + mostSimilarSubDim.getPercentEqual() + "]");
|
||||
LOGGER.info("Sub Dimension set to: [" + StringUtil.shortenString(mostSimilarSubDim.folder.getName(), 8) + "...] with an equality of [" + mostSimilarSubDim.getPercentEqual() + "]");
|
||||
return mostSimilarSubDim.folder;
|
||||
}
|
||||
else
|
||||
@@ -369,7 +370,7 @@ public class SubDimensionLevelMatcher implements AutoCloseable
|
||||
String newId = UUID.randomUUID().toString();
|
||||
|
||||
double highestEqualityPercent = mostSimilarSubDim != null ? mostSimilarSubDim.getPercentEqual() : 0;
|
||||
String message = "No suitable sub dimension found. The highest equality was [" + LodUtil.shortenString(highestEqualityPercent + "", 5) + "]. Creating a new sub dimension with ID: " + LodUtil.shortenString(newId, 8) + "...";
|
||||
String message = "No suitable sub dimension found. The highest equality was [" + StringUtil.shortenString(highestEqualityPercent + "", 5) + "]. Creating a new sub dimension with ID: " + StringUtil.shortenString(newId, 8) + "...";
|
||||
LOGGER.info(message);
|
||||
|
||||
File folder = this.CreateSubDimFolder(newId);
|
||||
|
||||
@@ -47,15 +47,6 @@ public class BatchGenerator implements IDhApiWorldGenerator
|
||||
private static final IWrapperFactory FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
|
||||
/**
|
||||
* Defines how many tasks can be queued per thread. <br><br>
|
||||
*
|
||||
* TODO the multiplier here should change dynamically based on how fast the generator is vs the queuing thread,
|
||||
* if this is too high it may cause issues when moving,
|
||||
* but if it is too low the generator threads won't have enough tasks to work on
|
||||
*/
|
||||
private static final int MAX_QUEUED_TASKS_PER_THREAD = 3;
|
||||
|
||||
public AbstractBatchGenerationEnvironmentWrapper generationEnvironment;
|
||||
public IDhLevel targetDhLevel;
|
||||
|
||||
@@ -147,14 +138,6 @@ public class BatchGenerator implements IDhApiWorldGenerator
|
||||
@Override
|
||||
public void preGeneratorTaskStart() { this.generationEnvironment.updateAllFutures(); }
|
||||
|
||||
@Override
|
||||
public boolean isBusy()
|
||||
{
|
||||
int worldGenThreadCount = Math.max(Config.Client.Advanced.MultiThreading.numberOfWorldGenerationThreads.get(), 1);
|
||||
int maxWorldGenTaskCount = worldGenThreadCount * MAX_QUEUED_TASKS_PER_THREAD;
|
||||
return this.generationEnvironment.getEventCount() > maxWorldGenTaskCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
|
||||
@@ -147,7 +147,7 @@ public class DhLightingEngine
|
||||
{
|
||||
for (int relZ = 0; relZ < LodUtil.CHUNK_WIDTH; relZ++)
|
||||
{
|
||||
// set each pos' sky light all the way down until a opaque block is hit
|
||||
// set each pos' sky light all the way down until an opaque block is hit
|
||||
for (int y = maxY; y >= minY; y--)
|
||||
{
|
||||
IBlockStateWrapper block = chunk.getBlockState(relX, y, relZ);
|
||||
|
||||
+26
-3
@@ -55,6 +55,16 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
private static final IWrapperFactory WRAPPER_FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
|
||||
|
||||
/**
|
||||
* Defines how many tasks can be queued per thread. <br><br>
|
||||
*
|
||||
* TODO the multiplier here should change dynamically based on how fast the generator is vs the queuing thread,
|
||||
* if this is too high it may cause issues when moving,
|
||||
* but if it is too low the generator threads won't have enough tasks to work on
|
||||
*/
|
||||
private static final int MAX_QUEUED_TASKS_PER_THREAD = 3;
|
||||
|
||||
|
||||
private final IDhApiWorldGenerator generator;
|
||||
|
||||
/** contains the positions that need to be generated */
|
||||
@@ -206,7 +216,7 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
|
||||
|
||||
// queue generation tasks until the generator is full, or there are no more tasks to generate
|
||||
boolean taskStarted = true;
|
||||
while (!this.generator.isBusy() && taskStarted)
|
||||
while (!this.isGeneratorBusy() && taskStarted)
|
||||
{
|
||||
taskStarted = this.startNextWorldGenTask(this.generationTargetPos);
|
||||
if (!taskStarted)
|
||||
@@ -233,6 +243,19 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
|
||||
}
|
||||
});
|
||||
}
|
||||
public boolean isGeneratorBusy()
|
||||
{
|
||||
ThreadPoolExecutor executor = ThreadPoolUtil.getWorldGenExecutor();
|
||||
if (executor == null)
|
||||
{
|
||||
// shouldn't happen, but just in case, don't queue more tasks
|
||||
return true;
|
||||
}
|
||||
|
||||
int worldGenThreadCount = Math.max(Config.Client.Advanced.MultiThreading.numberOfWorldGenerationThreads.get(), 1);
|
||||
int maxWorldGenTaskCount = worldGenThreadCount * MAX_QUEUED_TASKS_PER_THREAD;
|
||||
return executor.getQueue().size() > maxWorldGenTaskCount;
|
||||
}
|
||||
|
||||
/**
|
||||
* @param targetPos the position to center the generation around
|
||||
@@ -469,10 +492,10 @@ public class WorldGenerationQueue implements IFullDataSourceRetrievalQueue, IDeb
|
||||
{
|
||||
try
|
||||
{
|
||||
FullDataSourceV2 dataSource = LodDataBuilder.createFromApiChunkData(dataPoints);
|
||||
FullDataSourceV2 dataSource = LodDataBuilder.createFromApiChunkData(dataPoints, this.generator.runApiChunkValidation());
|
||||
chunkDataConsumer.accept(dataSource);
|
||||
}
|
||||
catch (DataCorruptedException e)
|
||||
catch (DataCorruptedException | IllegalArgumentException e)
|
||||
{
|
||||
LOGGER.error("World generator returned a corrupt chunk. Error: [" + e.getMessage() + "]. World generator disabled.", e);
|
||||
Config.Client.Advanced.WorldGenerator.enableDistantGeneration.set(false);
|
||||
|
||||
@@ -19,28 +19,19 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.level;
|
||||
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.DhApiChunkModifiedEvent;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.sources.FullDataSourceV2;
|
||||
import com.seibel.distanthorizons.core.dataObjects.transformers.ChunkToLodBuilder;
|
||||
import com.seibel.distanthorizons.core.file.fullDatafile.DelayedFullDataSourceSaveCache;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhSectionPos;
|
||||
import com.seibel.distanthorizons.core.render.renderer.generic.BeaconRenderHandler;
|
||||
import com.seibel.distanthorizons.core.render.renderer.generic.CloudRenderHandler;
|
||||
import com.seibel.distanthorizons.core.render.renderer.generic.GenericObjectRenderer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.generic.GenericRenderObjectFactory;
|
||||
import com.seibel.distanthorizons.core.sql.dto.BeaconBeamDTO;
|
||||
import com.seibel.distanthorizons.core.sql.dto.ChunkHashDTO;
|
||||
import com.seibel.distanthorizons.core.sql.repo.BeaconBeamRepo;
|
||||
import com.seibel.distanthorizons.core.sql.repo.ChunkHashRepo;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.chunk.IChunkWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.DependencyInjection.ApiEventInjector;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
@@ -59,8 +50,6 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
{
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
|
||||
public final ChunkToLodBuilder chunkToLodBuilder;
|
||||
|
||||
/** if this is null then the other handler is probably null too, but just in case */
|
||||
@Nullable
|
||||
public ChunkHashRepo chunkHashRepo;
|
||||
@@ -71,6 +60,7 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
protected final DelayedFullDataSourceSaveCache delayedFullDataSourceSaveCache = new DelayedFullDataSourceSaveCache(this::onDataSourceSave, 2_000);
|
||||
/** contains the {@link DhChunkPos} for each {@link DhSectionPos} that are queued to save via {@link AbstractDhLevel#delayedFullDataSourceSaveCache} */
|
||||
protected final ConcurrentHashMap<Long, HashSet<DhChunkPos>> updatedChunkPosSetBySectionPos = new ConcurrentHashMap<>();
|
||||
protected final ConcurrentHashMap<DhChunkPos, Integer> updatedChunkHashesByChunkPos = new ConcurrentHashMap<>();
|
||||
|
||||
/** Will be null if clouds shouldn't be rendered for this level. */
|
||||
@Nullable
|
||||
@@ -83,10 +73,7 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
protected AbstractDhLevel()
|
||||
{
|
||||
this.chunkToLodBuilder = new ChunkToLodBuilder();
|
||||
}
|
||||
protected AbstractDhLevel() { }
|
||||
|
||||
/**
|
||||
* Creating the repos requires access to the level file, which isn't
|
||||
@@ -152,7 +139,7 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
public int getUnsavedDataSourceCount() { return this.delayedFullDataSourceSaveCache.getUnsavedCount(); }
|
||||
|
||||
@Override
|
||||
public void updateChunkAsync(IChunkWrapper chunkWrapper)
|
||||
public void updateChunkAsync(IChunkWrapper chunkWrapper, int chunkHash)
|
||||
{
|
||||
FullDataSourceV2 dataSource = FullDataSourceV2.createFromChunk(chunkWrapper);
|
||||
if (dataSource == null)
|
||||
@@ -171,6 +158,7 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
chunkPosSet.add(chunkWrapper.getChunkPos());
|
||||
return chunkPosSet;
|
||||
});
|
||||
this.updatedChunkHashesByChunkPos.put(chunkWrapper.getChunkPos(), chunkHash);
|
||||
|
||||
// batch updates to reduce overhead when flying around or breaking/placing a lot of blocks in an area
|
||||
this.delayedFullDataSourceSaveCache.queueDataSourceForUpdateAndSave(dataSource);
|
||||
@@ -185,6 +173,13 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
{
|
||||
for (DhChunkPos chunkPos : updatedChunkPosSet)
|
||||
{
|
||||
// save after the data source has been updated to prevent saving the hash without the associated datasource
|
||||
Integer chunkHash = this.updatedChunkHashesByChunkPos.remove(chunkPos);
|
||||
if (this.chunkHashRepo != null && chunkHash != null)
|
||||
{
|
||||
this.chunkHashRepo.save(new ChunkHashDTO(chunkPos, chunkHash));
|
||||
}
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(
|
||||
DhApiChunkModifiedEvent.class,
|
||||
new DhApiChunkModifiedEvent.EventParam(this.getLevelWrapper(), chunkPos.x, chunkPos.z));
|
||||
@@ -212,14 +207,6 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
ChunkHashDTO dto = this.chunkHashRepo.getByKey(pos);
|
||||
return (dto != null) ? dto.chunkHash : 0;
|
||||
}
|
||||
@Override
|
||||
public void setChunkHash(DhChunkPos pos, int chunkHash)
|
||||
{
|
||||
if (this.chunkHashRepo != null)
|
||||
{
|
||||
this.chunkHashRepo.save(new ChunkHashDTO(pos, chunkHash));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -262,8 +249,6 @@ public abstract class AbstractDhLevel implements IDhLevel
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
this.chunkToLodBuilder.close();
|
||||
|
||||
if (this.chunkHashRepo != null)
|
||||
{
|
||||
this.chunkHashRepo.close();
|
||||
|
||||
@@ -258,6 +258,8 @@ public class ClientLevelModule implements Closeable, AbstractDataSourceHandler.I
|
||||
|
||||
public void clearRenderCache()
|
||||
{
|
||||
this.clientLevel.getClientLevelWrapper().clearBlockColorCache();
|
||||
|
||||
ClientRenderState ClientRenderState = this.ClientRenderStateRef.get();
|
||||
if (ClientRenderState != null && ClientRenderState.quadtree != null)
|
||||
{
|
||||
|
||||
@@ -86,7 +86,6 @@ public class DhClientLevel extends AbstractDhLevel implements IDhClientLevel
|
||||
{
|
||||
try
|
||||
{
|
||||
this.chunkToLodBuilder.tick();
|
||||
this.clientside.clientTick();
|
||||
}
|
||||
catch (Exception e)
|
||||
@@ -110,7 +109,7 @@ public class DhClientLevel extends AbstractDhLevel implements IDhClientLevel
|
||||
//================//
|
||||
|
||||
@Override
|
||||
public int computeBaseColor(DhBlockPos pos, IBiomeWrapper biome, IBlockStateWrapper block) { return this.levelWrapper.computeBaseColor(pos, biome, block); }
|
||||
public int computeBaseColor(DhBlockPos pos, IBiomeWrapper biome, IBlockStateWrapper block) { return this.levelWrapper.getBlockColor(pos, biome, block); }
|
||||
|
||||
@Override
|
||||
public IClientLevelWrapper getClientLevelWrapper() { return this.levelWrapper; }
|
||||
|
||||
@@ -95,7 +95,7 @@ public class DhClientServerLevel extends AbstractDhLevel implements IDhClientLev
|
||||
{ this.clientside.renderDeferred(renderEventParam, profiler); }
|
||||
|
||||
@Override
|
||||
public void serverTick() { this.chunkToLodBuilder.tick(); }
|
||||
public void serverTick() { }
|
||||
|
||||
@Override
|
||||
public void doWorldGen()
|
||||
@@ -146,7 +146,7 @@ public class DhClientServerLevel extends AbstractDhLevel implements IDhClientLev
|
||||
}
|
||||
else
|
||||
{
|
||||
return clientLevel.computeBaseColor(pos, biome, block);
|
||||
return clientLevel.getBlockColor(pos, biome, block);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -154,10 +154,7 @@ public class DhClientServerLevel extends AbstractDhLevel implements IDhClientLev
|
||||
public IClientLevelWrapper getClientLevelWrapper() { return MC_CLIENT.getWrappedClientLevel(); }
|
||||
|
||||
@Override
|
||||
public void clearRenderCache()
|
||||
{
|
||||
clientside.clearRenderCache();
|
||||
}
|
||||
public void clearRenderCache() { this.clientside.clearRenderCache(); }
|
||||
|
||||
@Override
|
||||
public IServerLevelWrapper getServerLevelWrapper() { return serverLevelWrapper; }
|
||||
|
||||
@@ -65,7 +65,7 @@ public class DhServerLevel extends AbstractDhLevel implements IDhServerLevel
|
||||
// methods //
|
||||
//=========//
|
||||
|
||||
public void serverTick() { this.chunkToLodBuilder.tick(); }
|
||||
public void serverTick() { }
|
||||
|
||||
@Override
|
||||
public CompletableFuture<Void> updateDataSourcesAsync(FullDataSourceV2 data) { return this.getFullDataProvider().updateDataSourceAsync(data); }
|
||||
|
||||
@@ -45,8 +45,7 @@ public interface IDhLevel extends AutoCloseable
|
||||
|
||||
/** @return 0 if no hash is known */
|
||||
int getChunkHash(DhChunkPos pos);
|
||||
void setChunkHash(DhChunkPos pos, int chunkHash);
|
||||
void updateChunkAsync(IChunkWrapper chunk);
|
||||
void updateChunkAsync(IChunkWrapper chunk, int newChunkHash);
|
||||
|
||||
void loadBeaconBeamsInPos(long pos);
|
||||
void setBeaconBeamsForChunk(DhChunkPos chunkPos, List<BeaconBeamDTO> beamList);
|
||||
|
||||
@@ -72,6 +72,8 @@ public class F3Screen
|
||||
ThreadPoolExecutor worldGenPool = ThreadPoolUtil.getWorldGenExecutor();
|
||||
ThreadPoolExecutor fileHandlerPool = ThreadPoolUtil.getFileHandlerExecutor();
|
||||
ThreadPoolExecutor updatePool = ThreadPoolUtil.getUpdatePropagatorExecutor();
|
||||
ThreadPoolExecutor bufferBuilderPool = ThreadPoolUtil.getBufferBuilderExecutor();
|
||||
ThreadPoolExecutor bufferUploaderPool = ThreadPoolUtil.getBufferUploaderExecutor();
|
||||
|
||||
AbstractDhWorld world = SharedApi.getAbstractDhWorld();
|
||||
Iterable<? extends IDhLevel> levelIterator = world.getAllLoadedLevels();
|
||||
@@ -84,6 +86,8 @@ public class F3Screen
|
||||
messageList.add(getThreadPoolStatString("World Gen", worldGenPool));//"World Gen Tasks: 40/5304, (in progress: 7)");
|
||||
messageList.add(getThreadPoolStatString("File Handler", fileHandlerPool));
|
||||
messageList.add(getThreadPoolStatString("Update Propagator", updatePool));
|
||||
messageList.add(getThreadPoolStatString("Buffer Builder", bufferBuilderPool));
|
||||
messageList.add(getThreadPoolStatString("Buffer Uploader", bufferUploaderPool));
|
||||
messageList.add("");
|
||||
// chunk updates
|
||||
messageList.add(SharedApi.INSTANCE.getDebugMenuString());
|
||||
|
||||
@@ -34,11 +34,11 @@ import java.util.function.LongConsumer;
|
||||
* For the specifics of how they compare can be viewed in the constants {@link #SECTION_BLOCK_DETAIL_LEVEL},
|
||||
* {@link #SECTION_CHUNK_DETAIL_LEVEL}, and {@link #SECTION_REGION_DETAIL_LEVEL}).<br><br>
|
||||
*
|
||||
* <strong>Why does the smallest render section represent 2x2 MC chunks (section detail level 6)? </strong> <br>
|
||||
* <strong>Why does the smallest render section represent 4x4 MC chunks (section detail level 6)? </strong> <br>
|
||||
* A section defines what unit the quad tree works in, because of that we don't want that unit to be too big or too small. <br>
|
||||
* <strong>Too small</strong>, and we'll have 1,000s of sections running around, all needing individual files and render buffers.<br>
|
||||
* <strong>Too big</strong>, and the LOD dropoff will be very noticeable.<br>
|
||||
* With those thoughts in mind we decided on a smallest section size of 32 data points square (IE 2x2 chunks).
|
||||
* With those thoughts in mind we decided on a smallest section size of 64 data points square (IE 4x4 chunks).
|
||||
*
|
||||
* @author Leetom
|
||||
*/
|
||||
|
||||
@@ -54,10 +54,6 @@ public class DhFrustumBounds implements IDhApiCullingFrustum
|
||||
Vector3f lodMin = new Vector3f(lodBlockPosMinX, this.worldMinY, lodBlockPosMinZ);
|
||||
Vector3f lodMax = new Vector3f(lodBlockPosMinX + lodBlockWidth, this.worldMaxY, lodBlockPosMinZ + lodBlockWidth);
|
||||
|
||||
if (lodMax.x < this.boundsMin.x || lodMin.x > this.boundsMax.x) return false;
|
||||
if (lodMax.z < this.boundsMin.z || lodMin.z > this.boundsMax.z) return false;
|
||||
if (this.worldMaxY < this.boundsMin.y || this.worldMinY > this.boundsMax.y) return false;
|
||||
|
||||
return this.frustum.testAab(lodMin, lodMax);
|
||||
}
|
||||
|
||||
|
||||
@@ -74,7 +74,6 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
*/
|
||||
private final ConcurrentLinkedQueue<Long> sectionsToReload = new ConcurrentLinkedQueue<>();
|
||||
private final IDhClientLevel level; //FIXME: Proper hierarchy to remove this reference!
|
||||
private final ConfigChangeListener<EDhApiHorizontalQuality> horizontalScaleChangeListener;
|
||||
private final ReentrantLock treeReadWriteLock = new ReentrantLock();
|
||||
private final AtomicBoolean fullDataRetrievalQueueRunning = new AtomicBoolean(false);
|
||||
|
||||
@@ -110,8 +109,6 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
this.level = level;
|
||||
this.fullDataSourceProvider = fullDataSourceProvider;
|
||||
this.blockRenderDistanceDiameter = viewDiameterInBlocks;
|
||||
|
||||
this.horizontalScaleChangeListener = new ConfigChangeListener<>(Config.Client.Advanced.Graphics.Quality.horizontalQuality, (newHorizontalScale) -> this.onHorizontalQualityChange());
|
||||
}
|
||||
|
||||
|
||||
@@ -151,7 +148,7 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Quad Tree tick exception for dimension: " + this.level.getClientLevelWrapper().getDimensionType().getDimensionName() + ", exception: " + e.getMessage(), e);
|
||||
LOGGER.error("Quad Tree tick exception for dimension: " + this.level.getLevelWrapper().getDimensionType().getDimensionName() + ", exception: " + e.getMessage(), e);
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -192,7 +189,7 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
try
|
||||
{
|
||||
LodRenderSection renderSection = this.getValue(pos);
|
||||
if (renderSection != null && renderSection.renderingEnabled)
|
||||
if (renderSection != null && renderSection.getRenderingEnabled())
|
||||
{
|
||||
renderSection.uploadRenderDataToGpuAsync();
|
||||
}
|
||||
@@ -293,13 +290,13 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
//byte expectedDetailLevel = DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL + 3; // can be used instead of the following logic for testing
|
||||
byte expectedDetailLevel = this.calculateExpectedDetailLevel(playerPos, sectionPos);
|
||||
expectedDetailLevel = (byte) Math.min(expectedDetailLevel, this.minRenderDetailLevel);
|
||||
expectedDetailLevel += DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL;
|
||||
expectedDetailLevel += DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL;
|
||||
|
||||
|
||||
if (DhSectionPos.getDetailLevel(sectionPos) > expectedDetailLevel)
|
||||
{
|
||||
// section detail level too high //
|
||||
boolean thisPosIsRendering = renderSection.renderingEnabled;
|
||||
boolean thisPosIsRendering = renderSection.getRenderingEnabled();
|
||||
boolean allChildrenSectionsAreLoaded = true;
|
||||
|
||||
// recursively update all child render sections
|
||||
@@ -317,24 +314,8 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
}
|
||||
else
|
||||
{
|
||||
if (renderSection.renderingEnabled
|
||||
&& Config.Client.Advanced.Debugging.DebugWireframe.showRenderSectionStatus.get())
|
||||
{
|
||||
// show that this position has just been disabled
|
||||
DebugRenderer.makeParticle(
|
||||
new DebugRenderer.BoxParticle(
|
||||
new DebugRenderer.Box(renderSection.pos, 128f, 156f, 0.09f, Color.CYAN.darker()),
|
||||
0.2, 32f
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
// all child positions are loaded, disable this section and enable its children.
|
||||
if (renderSection.renderingEnabled)
|
||||
{
|
||||
this.level.unloadBeaconBeamsInPos(renderSection.pos);
|
||||
}
|
||||
renderSection.renderingEnabled = false;
|
||||
renderSection.setRenderingEnabled(false);
|
||||
|
||||
// walk back down the tree and enable the child sections //TODO there are probably more efficient ways of doing this, but this will work for now
|
||||
for (int i = 0; i < 4; i++)
|
||||
@@ -385,17 +366,14 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
if (!parentSectionIsRendering && renderSection.canRender())
|
||||
{
|
||||
// if rendering is already enabled we don't have to re-enable it
|
||||
if (!renderSection.renderingEnabled)
|
||||
if (!renderSection.getRenderingEnabled())
|
||||
{
|
||||
renderSection.renderingEnabled = true;
|
||||
this.level.loadBeaconBeamsInPos(renderSection.pos);
|
||||
|
||||
// delete/disable children, all of them will be a lower detail level than requested
|
||||
quadNode.deleteAllChildren((childRenderSection) ->
|
||||
{
|
||||
if (childRenderSection != null)
|
||||
{
|
||||
if (childRenderSection.renderingEnabled)
|
||||
if (childRenderSection.getRenderingEnabled())
|
||||
{
|
||||
// show that this position's rendering has been disabled due to a parent rendering
|
||||
DebugRenderer.makeParticle(
|
||||
@@ -406,10 +384,12 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
);
|
||||
}
|
||||
|
||||
childRenderSection.renderingEnabled = false;
|
||||
childRenderSection.setRenderingEnabled(false);
|
||||
childRenderSection.close();
|
||||
}
|
||||
});
|
||||
|
||||
renderSection.setRenderingEnabled(true);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -615,7 +595,7 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
// config listeners //
|
||||
//==================//
|
||||
|
||||
private void onHorizontalQualityChange() { this.clearRenderDataCache(); }
|
||||
private void onHorizontalQualityChange() { /*this.clearRenderDataCache();*/ }
|
||||
|
||||
|
||||
//===========//
|
||||
@@ -678,8 +658,6 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
{
|
||||
LOGGER.info("Shutting down " + LodQuadTree.class.getSimpleName() + "...");
|
||||
|
||||
this.horizontalScaleChangeListener.close();
|
||||
|
||||
DebugRenderer.unregister(this, Config.Client.Advanced.Debugging.DebugWireframe.showQuadTreeRenderStatus);
|
||||
|
||||
Iterator<QuadNode<LodRenderSection>> nodeIterator = this.nodeIterator();
|
||||
|
||||
@@ -23,17 +23,21 @@ import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.sources.FullDataSourceV2;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.ColumnRenderSource;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBufferBuilder;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.LodQuadBuilder;
|
||||
import com.seibel.distanthorizons.core.dataObjects.transformers.FullDataToRenderDataTransformer;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.enums.EDhDirection;
|
||||
import com.seibel.distanthorizons.core.file.fullDatafile.FullDataSourceProviderV2;
|
||||
import com.seibel.distanthorizons.core.level.IDhClientLevel;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos2D;
|
||||
import com.seibel.distanthorizons.core.pos.DhSectionPos;
|
||||
import com.seibel.distanthorizons.core.render.glObject.GLProxy;
|
||||
import com.seibel.distanthorizons.core.render.renderer.IDebugRenderable;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBuffer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.DebugRenderer;
|
||||
import com.seibel.distanthorizons.core.util.threading.ThreadPoolUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import it.unimi.dsi.fastutil.longs.LongArrayList;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -54,6 +58,7 @@ import java.util.concurrent.locks.ReentrantLock;
|
||||
public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
{
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
|
||||
|
||||
|
||||
@@ -65,7 +70,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
private final LodQuadTree quadTree;
|
||||
|
||||
|
||||
public boolean renderingEnabled = false;
|
||||
private boolean renderingEnabled = false;
|
||||
private boolean canRender = false;
|
||||
|
||||
/** this reference is necessary so we can determine what VBO to render */
|
||||
@@ -76,7 +81,19 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
* Encapsulates everything between pulling data from the database (including neighbors)
|
||||
* up to the point when geometry data is uploaded to the GPU.
|
||||
*/
|
||||
private CompletableFuture<Void> uploadRenderDataToGpuFuture = null;
|
||||
private CompletableFuture<Void> buildAndUploadRenderDataToGpuFuture = null;
|
||||
/**
|
||||
* Represents just building the {@link LodQuadBuilder}. <br>
|
||||
* Separate from {@link LodRenderSection#bufferUploadFuture} because they run on
|
||||
* different thread pools and need to be canceled separately.
|
||||
*/
|
||||
private CompletableFuture<LodQuadBuilder> bufferBuildFuture = null;
|
||||
/**
|
||||
* Represents just uploading the {@link LodQuadBuilder} to the GPU. <br>
|
||||
* Separate from {@link LodRenderSection#bufferBuildFuture} because they run on
|
||||
* different thread pools and need to be canceled separately.
|
||||
*/
|
||||
private CompletableFuture<ColumnRenderBuffer> bufferUploadFuture = null;
|
||||
|
||||
private final ReentrantLock getRenderSourceLock = new ReentrantLock();
|
||||
/** Stored as a class variable so we can reuse it's result across multiple LOD loads if necessary */
|
||||
@@ -110,6 +127,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
// render data loading/uploading //
|
||||
//===============================//
|
||||
|
||||
// TODO cleanup, there's a lot of nested futures and duplicate error handling here and it's hard to read
|
||||
public synchronized void uploadRenderDataToGpuAsync()
|
||||
{
|
||||
if (!GLProxy.hasInstance())
|
||||
@@ -119,7 +137,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.uploadRenderDataToGpuFuture != null)
|
||||
if (this.buildAndUploadRenderDataToGpuFuture != null)
|
||||
{
|
||||
// don't accidentally queue multiple uploads at the same time
|
||||
return;
|
||||
@@ -133,7 +151,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
return;
|
||||
}
|
||||
|
||||
this.uploadRenderDataToGpuFuture = CompletableFuture.runAsync(() ->
|
||||
this.buildAndUploadRenderDataToGpuFuture = CompletableFuture.runAsync(() ->
|
||||
{
|
||||
//==================//
|
||||
// load render data //
|
||||
@@ -141,15 +159,15 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
|
||||
this.tryDecrementingLoadFutureArray(this.adjacentLoadRefFutures);
|
||||
|
||||
ReferencedFutureWrapper thisLoadFuture = this.getRenderSourceAsync();
|
||||
ReferencedFutureWrapper[] adjLoadRefFutures = this.getNeighborRenderSourcesAsync();
|
||||
ReferencedFutureWrapper thisRenderSourceLoadFuture = this.getRenderSourceAsync();
|
||||
ReferencedFutureWrapper[] adjRenderSourceLoadRefFutures = this.getNeighborRenderSourcesAsync();
|
||||
|
||||
|
||||
// wait for all futures to complete together,
|
||||
// merging the futures makes loading significantly faster than loading this position then loading its neighbors
|
||||
ArrayList<CompletableFuture<ColumnRenderSource>> futureList = new ArrayList<>();
|
||||
futureList.add(thisLoadFuture.future);
|
||||
for (ReferencedFutureWrapper refFuture : adjLoadRefFutures)
|
||||
futureList.add(thisRenderSourceLoadFuture.future);
|
||||
for (ReferencedFutureWrapper refFuture : adjRenderSourceLoadRefFutures)
|
||||
{
|
||||
futureList.add(refFuture.future);
|
||||
}
|
||||
@@ -158,72 +176,107 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
{
|
||||
try
|
||||
{
|
||||
ColumnRenderSource renderSource = thisLoadFuture.future.get();
|
||||
ColumnRenderSource renderSource = thisRenderSourceLoadFuture.future.get();
|
||||
if (renderSource == null || renderSource.isEmpty())
|
||||
{
|
||||
thisLoadFuture.decrementRefCount();
|
||||
for (ReferencedFutureWrapper futureWrapper : adjLoadRefFutures)
|
||||
thisRenderSourceLoadFuture.decrementRefCount();
|
||||
for (ReferencedFutureWrapper futureWrapper : adjRenderSourceLoadRefFutures)
|
||||
{
|
||||
futureWrapper.decrementRefCount();
|
||||
}
|
||||
|
||||
// nothing needs to be rendered
|
||||
this.canRender = false;
|
||||
this.uploadRenderDataToGpuFuture = null;
|
||||
this.buildAndUploadRenderDataToGpuFuture = null;
|
||||
this.bufferBuildFuture = null;
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============================//
|
||||
// build/upload new render data //
|
||||
//==============================//
|
||||
//=======================//
|
||||
// build new render data //
|
||||
//=======================//
|
||||
|
||||
try
|
||||
{
|
||||
ColumnRenderBuffer previousBuffer = this.renderBuffer;
|
||||
|
||||
ColumnRenderSource[] adjacentRenderSections = new ColumnRenderSource[EDhDirection.ADJ_DIRECTIONS.length];
|
||||
boolean[] adjIsSameDetailLevel = new boolean[EDhDirection.ADJ_DIRECTIONS.length];
|
||||
for (int i = 0; i < EDhDirection.ADJ_DIRECTIONS.length; i++)
|
||||
{
|
||||
adjacentRenderSections[i] = adjLoadRefFutures[i].future.getNow(null);
|
||||
adjacentRenderSections[i] = adjRenderSourceLoadRefFutures[i].future.getNow(null);
|
||||
|
||||
// if the adjacent position isn't the same detail level the buffer building logic
|
||||
// will need to be slightly different in order to reduce holes in the LODs
|
||||
EDhDirection direction = EDhDirection.ADJ_DIRECTIONS[i];
|
||||
adjIsSameDetailLevel[direction.ordinal() - 2] = this.isAdjacentPosSameDetailLevel(direction);
|
||||
}
|
||||
ColumnRenderBufferBuilder.buildAndUploadBuffersAsync(this.level, renderSource, adjacentRenderSections).thenAccept((buffer) ->
|
||||
|
||||
if (this.bufferBuildFuture != null)
|
||||
{
|
||||
// shouldn't normally happen, but just in case canceling the previous future
|
||||
// prevents the CPU from working on something that won't be used
|
||||
this.bufferBuildFuture.cancel(true);
|
||||
}
|
||||
this.bufferBuildFuture = ColumnRenderBufferBuilder.buildBuffersAsync(this.level, renderSource, adjacentRenderSections, adjIsSameDetailLevel);
|
||||
this.bufferBuildFuture.thenAccept((lodQuadBuilder) ->
|
||||
{
|
||||
// upload complete, clean up the old data if
|
||||
this.renderBuffer = buffer;
|
||||
this.canRender = true;
|
||||
this.uploadRenderDataToGpuFuture = null;
|
||||
|
||||
|
||||
if (previousBuffer != null)
|
||||
|
||||
//===================================//
|
||||
// upload new render data to the GPU //
|
||||
//===================================//
|
||||
|
||||
if (this.bufferUploadFuture != null)
|
||||
{
|
||||
previousBuffer.close();
|
||||
// shouldn't normally happen, but just in case canceling the previous future
|
||||
// prevents the CPU from working on something that won't be used
|
||||
this.bufferUploadFuture.cancel(true);
|
||||
}
|
||||
this.bufferUploadFuture = ColumnRenderBufferBuilder.uploadBuffersAsync(this.level, renderSource, lodQuadBuilder);
|
||||
this.bufferUploadFuture.thenAccept((buffer) ->
|
||||
{
|
||||
// upload complete, clean up the old data if
|
||||
this.renderBuffer = buffer;
|
||||
this.canRender = (buffer != null);
|
||||
this.buildAndUploadRenderDataToGpuFuture = null;
|
||||
this.bufferBuildFuture = null;
|
||||
|
||||
thisLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjLoadRefFutures);
|
||||
this.adjacentLoadRefFutures = null;
|
||||
|
||||
if (previousBuffer != null)
|
||||
{
|
||||
previousBuffer.close();
|
||||
}
|
||||
|
||||
thisRenderSourceLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
|
||||
this.adjacentLoadRefFutures = null;
|
||||
});
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
thisLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjLoadRefFutures);
|
||||
thisRenderSourceLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
|
||||
this.adjacentLoadRefFutures = null;
|
||||
|
||||
LOGGER.error("Unexpected error in LodRenderSection loading, Error: "+e.getMessage(), e);
|
||||
this.uploadRenderDataToGpuFuture = null;
|
||||
this.buildAndUploadRenderDataToGpuFuture = null;
|
||||
this.bufferBuildFuture = null;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
thisLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjLoadRefFutures);
|
||||
thisRenderSourceLoadFuture.decrementRefCount();
|
||||
this.tryDecrementingLoadFutureArray(adjRenderSourceLoadRefFutures);
|
||||
this.adjacentLoadRefFutures = null;
|
||||
|
||||
LOGGER.error("Unexpected error in LodRenderSection loading, Error: "+e.getMessage(), e);
|
||||
this.uploadRenderDataToGpuFuture = null;
|
||||
this.buildAndUploadRenderDataToGpuFuture = null;
|
||||
this.bufferBuildFuture = null;
|
||||
}
|
||||
});
|
||||
}, executor);
|
||||
@@ -304,6 +357,32 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
this.getRenderSourceLock.unlock();
|
||||
}
|
||||
}
|
||||
private boolean isAdjacentPosSameDetailLevel(EDhDirection direction)
|
||||
{
|
||||
long adjPos = DhSectionPos.getAdjacentPos(this.pos, direction);
|
||||
byte detailLevel = this.quadTree.calculateExpectedDetailLevel(new DhBlockPos2D(MC.getPlayerBlockPos()), adjPos);
|
||||
detailLevel += DhSectionPos.SECTION_MINIMUM_DETAIL_LEVEL;
|
||||
boolean adjacentIsSameDetailLevel = (detailLevel == DhSectionPos.getDetailLevel(this.pos));
|
||||
return adjacentIsSameDetailLevel;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Note: can cause issues with neighboring LOD sections
|
||||
* if only some (vs all) futures are canceled.
|
||||
*/
|
||||
public void cancelGpuUpload()
|
||||
{
|
||||
CompletableFuture<Void> future = this.buildAndUploadRenderDataToGpuFuture;
|
||||
this.buildAndUploadRenderDataToGpuFuture = null;
|
||||
this.bufferBuildFuture = null;
|
||||
if (future != null)
|
||||
{
|
||||
// interrupting the future speeds things up, but also causes
|
||||
// some LODs to never load in properly
|
||||
future.cancel(false);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -313,7 +392,39 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
|
||||
public boolean canRender() { return this.canRender; }
|
||||
|
||||
public boolean gpuUploadInProgress() { return this.uploadRenderDataToGpuFuture != null; }
|
||||
public boolean getRenderingEnabled() { return this.renderingEnabled; }
|
||||
public void setRenderingEnabled(boolean enabled)
|
||||
{
|
||||
// some logic should only be run when enabling/disabling
|
||||
// a section for the first time
|
||||
boolean stateChanged = (this.renderingEnabled != enabled);
|
||||
if (stateChanged)
|
||||
{
|
||||
if (enabled)
|
||||
{
|
||||
this.level.loadBeaconBeamsInPos(this.pos);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.level.unloadBeaconBeamsInPos(this.pos);
|
||||
|
||||
if (Config.Client.Advanced.Debugging.DebugWireframe.showRenderSectionStatus.get())
|
||||
{
|
||||
// show that this position has just been disabled
|
||||
DebugRenderer.makeParticle(
|
||||
new DebugRenderer.BoxParticle(
|
||||
new DebugRenderer.Box(this.pos, 128f, 156f, 0.09f, Color.CYAN.darker()),
|
||||
0.2, 32f
|
||||
)
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.renderingEnabled = enabled;
|
||||
}
|
||||
|
||||
public boolean gpuUploadInProgress() { return this.buildAndUploadRenderDataToGpuFuture != null; }
|
||||
|
||||
|
||||
|
||||
@@ -423,9 +534,18 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
this.renderBuffer.close();
|
||||
}
|
||||
|
||||
if (this.uploadRenderDataToGpuFuture != null)
|
||||
// cancel all in-progress futures since they aren't needed any more
|
||||
if (this.buildAndUploadRenderDataToGpuFuture != null)
|
||||
{
|
||||
this.uploadRenderDataToGpuFuture.cancel(true);
|
||||
this.buildAndUploadRenderDataToGpuFuture.cancel(true);
|
||||
}
|
||||
if (this.bufferBuildFuture != null)
|
||||
{
|
||||
this.bufferBuildFuture.cancel(true);
|
||||
}
|
||||
if (this.bufferUploadFuture != null)
|
||||
{
|
||||
this.bufferUploadFuture.cancel(true);
|
||||
}
|
||||
|
||||
// this render section won't be rendering, we don't need to load any data for it
|
||||
@@ -460,7 +580,7 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
{
|
||||
color = Color.green;
|
||||
}
|
||||
else if (this.uploadRenderDataToGpuFuture != null)
|
||||
else if (this.buildAndUploadRenderDataToGpuFuture != null)
|
||||
{
|
||||
color = Color.yellow;
|
||||
}
|
||||
|
||||
@@ -311,7 +311,7 @@ public class RenderBufferHandler implements AutoCloseable
|
||||
}
|
||||
|
||||
ColumnRenderBuffer buffer = renderSection.renderBuffer;
|
||||
if (buffer == null || !renderSection.renderingEnabled)
|
||||
if (buffer == null || !renderSection.getRenderingEnabled())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
@@ -193,17 +193,7 @@ public class GLProxy
|
||||
return instance;
|
||||
}
|
||||
|
||||
public EDhApiGpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
EDhApiGpuUploadMethod method = Config.Client.Advanced.GpuBuffers.gpuUploadMethod.get();
|
||||
if (!this.bufferStorageSupported && method == EDhApiGpuUploadMethod.BUFFER_STORAGE)
|
||||
{
|
||||
// if buffer storage isn't supported
|
||||
// default to DATA since that is the most compatible
|
||||
method = EDhApiGpuUploadMethod.DATA;
|
||||
}
|
||||
return method == EDhApiGpuUploadMethod.AUTO ? this.preferredUploadMethod : method;
|
||||
}
|
||||
public EDhApiGpuUploadMethod getGpuUploadMethod() { return this.preferredUploadMethod; }
|
||||
|
||||
public boolean runningOnRenderThread()
|
||||
{
|
||||
|
||||
+2
-2
@@ -238,7 +238,7 @@ public class GLBuffer implements AutoCloseable
|
||||
// buffer mapping //
|
||||
//================//
|
||||
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpensionSize, int bufferHint, int mapFlags)
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize, int bufferHint, int mapFlags)
|
||||
{
|
||||
LodUtil.assertTrue(targetSize != 0, "MapBuffer targetSize is 0");
|
||||
LodUtil.assertTrue(uploadMethod.useEarlyMapping, "Upload method must be one that use early mappings in order to call mapBuffer");
|
||||
@@ -252,7 +252,7 @@ public class GLBuffer implements AutoCloseable
|
||||
if (this.size < targetSize || this.size > targetSize * BUFFER_SHRINK_TRIGGER)
|
||||
{
|
||||
int newSize = (int) (targetSize * BUFFER_EXPANSION_MULTIPLIER);
|
||||
if (newSize > maxExpensionSize) newSize = maxExpensionSize;
|
||||
if (newSize > maxExpansionSize) newSize = maxExpansionSize;
|
||||
this.size = newSize;
|
||||
if (this.bufferStorage)
|
||||
{
|
||||
|
||||
+2
-2
@@ -77,9 +77,9 @@ public class GLVertexBuffer extends GLBuffer
|
||||
this.vertexCount = vertCount;
|
||||
}
|
||||
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpensionSize)
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize)
|
||||
{
|
||||
return super.mapBuffer(targetSize, uploadMethod, maxExpensionSize,
|
||||
return super.mapBuffer(targetSize, uploadMethod, maxExpansionSize,
|
||||
uploadMethod.useBufferStorage ? GL32.GL_MAP_WRITE_BIT :
|
||||
uploadMethod.useEarlyMapping ? GL32.GL_DYNAMIC_DRAW : GL32.GL_STATIC_DRAW,
|
||||
GL32.GL_MAP_WRITE_BIT | GL32.GL_MAP_UNSYNCHRONIZED_BIT | GL32.GL_MAP_INVALIDATE_BUFFER_BIT);
|
||||
|
||||
+4
-1
@@ -25,6 +25,7 @@ import com.seibel.distanthorizons.core.render.glObject.GLEnums;
|
||||
import com.seibel.distanthorizons.core.render.glObject.GLProxy;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.lang.invoke.MethodHandles;
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -154,7 +155,7 @@ public class QuadElementBuffer extends GLElementBuffer
|
||||
LOGGER.info("Quad IBO Resizing from [" + getCapacity() + "] to [" + quadCount + "]" + " with type: " +
|
||||
GLEnums.getString(type));
|
||||
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(indicesCount * GLEnums.getTypeSize(type)).order(ByteOrder.nativeOrder());
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(indicesCount * GLEnums.getTypeSize(type));
|
||||
buildBuffer(quadCount, buffer, type);
|
||||
if (!gl.bufferStorageSupported)
|
||||
{
|
||||
@@ -169,6 +170,8 @@ public class QuadElementBuffer extends GLElementBuffer
|
||||
super.uploadBuffer(buffer, EDhApiGpuUploadMethod.BUFFER_STORAGE,
|
||||
indicesCount * GLEnums.getTypeSize(type), 0);
|
||||
}
|
||||
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -24,6 +24,7 @@ import com.seibel.distanthorizons.core.render.glObject.buffer.GLVertexBuffer;
|
||||
import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.AbstractVertexAttribute;
|
||||
import com.seibel.distanthorizons.core.render.glObject.vertexAttribute.VertexPointer;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.nio.ByteBuffer;
|
||||
import java.nio.ByteOrder;
|
||||
@@ -86,14 +87,14 @@ public class ScreenQuad
|
||||
|
||||
private void createBuffer()
|
||||
{
|
||||
ByteBuffer buffer = ByteBuffer.allocateDirect(box_vertices.length * Float.BYTES);
|
||||
buffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer buffer = MemoryUtil.memAlloc(box_vertices.length * Float.BYTES);
|
||||
buffer.asFloatBuffer().put(box_vertices);
|
||||
buffer.rewind();
|
||||
|
||||
this.boxBuffer = new GLVertexBuffer(false);
|
||||
this.boxBuffer.bind();
|
||||
this.boxBuffer.uploadBuffer(buffer, box_vertices.length, EDhApiGpuUploadMethod.DATA, box_vertices.length * Float.BYTES);
|
||||
MemoryUtil.memFree(buffer);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+25
-40
@@ -22,7 +22,6 @@ package com.seibel.distanthorizons.core.render.renderer.generic;
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.api.interfaces.render.IDhApiRenderableBoxGroup;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3d;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiVec3f;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBox;
|
||||
import com.seibel.distanthorizons.api.objects.render.DhApiRenderableBoxGroupShading;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
@@ -42,7 +41,6 @@ import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.atomic.AtomicInteger;
|
||||
|
||||
public class BeaconRenderHandler
|
||||
{
|
||||
@@ -56,7 +54,7 @@ public class BeaconRenderHandler
|
||||
private final BeaconBeamRepo beaconBeamRepo;
|
||||
|
||||
private final IDhApiRenderableBoxGroup beaconBoxGroup;
|
||||
private final HashMap<DhBlockPos, AtomicInteger> beaconRefCountByBlockPos = new HashMap<>();
|
||||
private final HashSet<DhBlockPos> beaconBlockPosSet = new HashSet<>();
|
||||
|
||||
|
||||
|
||||
@@ -96,8 +94,8 @@ public class BeaconRenderHandler
|
||||
for (int i = 0; i < newBeamList.size(); i++)
|
||||
{
|
||||
BeaconBeamDTO beam = newBeamList.get(i);
|
||||
newBeamByPos.put(beam.pos, beam);
|
||||
allPosSet.add(beam.pos);
|
||||
newBeamByPos.put(beam.blockPos, beam);
|
||||
allPosSet.add(beam.blockPos);
|
||||
}
|
||||
|
||||
// get existing beams
|
||||
@@ -106,8 +104,8 @@ public class BeaconRenderHandler
|
||||
for (int i = 0; i < existingBeamList.size(); i++)
|
||||
{
|
||||
BeaconBeamDTO beam = existingBeamList.get(i);
|
||||
existingBeamByPos.put(beam.pos, beam);
|
||||
allPosSet.add(beam.pos);
|
||||
existingBeamByPos.put(beam.blockPos, beam);
|
||||
allPosSet.add(beam.blockPos);
|
||||
}
|
||||
|
||||
|
||||
@@ -168,7 +166,7 @@ public class BeaconRenderHandler
|
||||
for (int i = 0; i < existingBeamList.size(); i++)
|
||||
{
|
||||
BeaconBeamDTO beam = existingBeamList.get(i);
|
||||
this.stopRenderingBeaconAtPos(beam.pos);
|
||||
this.stopRenderingBeaconAtPos(beam.blockPos);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -180,50 +178,37 @@ public class BeaconRenderHandler
|
||||
|
||||
private void startRenderingBeacon(BeaconBeamDTO beacon)
|
||||
{
|
||||
this.beaconRefCountByBlockPos.compute(beacon.pos, (beamPos, beaconRefCount) ->
|
||||
if (this.beaconBlockPosSet.add(beacon.blockPos))
|
||||
{
|
||||
if (beaconRefCount == null) { beaconRefCount = new AtomicInteger(); }
|
||||
if (beaconRefCount.getAndIncrement() == 0)
|
||||
{
|
||||
DhApiRenderableBox beaconBox = new DhApiRenderableBox(
|
||||
new DhApiVec3d(beacon.pos.x, beacon.pos.y+1, beacon.pos.z),
|
||||
new DhApiVec3d(beacon.pos.x+1, BEAM_TOP_Y, beacon.pos.z+1),
|
||||
beacon.color,
|
||||
EDhApiBlockMaterial.ILLUMINATED
|
||||
);
|
||||
DhApiRenderableBox beaconBox = new DhApiRenderableBox(
|
||||
new DhApiVec3d(beacon.blockPos.x, beacon.blockPos.y+1, beacon.blockPos.z),
|
||||
new DhApiVec3d(beacon.blockPos.x+1, BEAM_TOP_Y, beacon.blockPos.z+1),
|
||||
beacon.color,
|
||||
EDhApiBlockMaterial.ILLUMINATED
|
||||
);
|
||||
|
||||
this.beaconBoxGroup.add(beaconBox);
|
||||
this.beaconBoxGroup.triggerBoxChange();
|
||||
}
|
||||
return beaconRefCount;
|
||||
});
|
||||
this.beaconBoxGroup.add(beaconBox);
|
||||
this.beaconBoxGroup.triggerBoxChange();
|
||||
}
|
||||
}
|
||||
|
||||
private void stopRenderingBeaconAtPos(DhBlockPos beaconPos)
|
||||
{
|
||||
this.beaconRefCountByBlockPos.compute(beaconPos, (pos, beaconRefCount) ->
|
||||
if (this.beaconBlockPosSet.remove(beaconPos))
|
||||
{
|
||||
if (beaconRefCount != null
|
||||
&& beaconRefCount.decrementAndGet() <= 0)
|
||||
this.beaconBoxGroup.removeIf((box) ->
|
||||
{
|
||||
this.beaconBoxGroup.removeIf((box) ->
|
||||
box.minPos.x == beaconPos.x
|
||||
&& box.minPos.y == beaconPos.y+1 // plus 1 because the beam starts above the beacon
|
||||
&& box.minPos.z == beaconPos.z
|
||||
);
|
||||
this.beaconBoxGroup.triggerBoxChange();
|
||||
return null;
|
||||
}
|
||||
else
|
||||
{
|
||||
return beaconRefCount;
|
||||
}
|
||||
});
|
||||
return box.minPos.x == beaconPos.x
|
||||
&& box.minPos.y == beaconPos.y+1 // plus 1 because the beam starts above the beacon
|
||||
&& box.minPos.z == beaconPos.z;
|
||||
});
|
||||
this.beaconBoxGroup.triggerBoxChange();
|
||||
}
|
||||
}
|
||||
|
||||
private void updateBeaconColor(BeaconBeamDTO newBeam)
|
||||
{
|
||||
DhBlockPos pos = newBeam.pos;
|
||||
DhBlockPos pos = newBeam.blockPos;
|
||||
for (int i = 0; i < this.beaconBoxGroup.size(); i++)
|
||||
{
|
||||
DhApiRenderableBox box = this.beaconBoxGroup.get(i);
|
||||
|
||||
+5
-6
@@ -50,6 +50,7 @@ import org.apache.logging.log4j.Logger;
|
||||
import org.lwjgl.opengl.ARBInstancedArrays;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
import org.lwjgl.opengl.GL33;
|
||||
import org.lwjgl.system.MemoryUtil;
|
||||
|
||||
import java.awt.*;
|
||||
import java.nio.ByteBuffer;
|
||||
@@ -192,24 +193,22 @@ public class GenericObjectRenderer implements IDhApiCustomRenderRegister
|
||||
private void createBuffers()
|
||||
{
|
||||
// box vertices
|
||||
ByteBuffer boxVerticesBuffer = ByteBuffer.allocateDirect(BOX_VERTICES.length * Float.BYTES);
|
||||
boxVerticesBuffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer boxVerticesBuffer = MemoryUtil.memAlloc(BOX_VERTICES.length * Float.BYTES);
|
||||
boxVerticesBuffer.asFloatBuffer().put(BOX_VERTICES);
|
||||
boxVerticesBuffer.rewind();
|
||||
this.boxVertexBuffer = new GLVertexBuffer(false);
|
||||
this.boxVertexBuffer.bind();
|
||||
this.boxVertexBuffer.uploadBuffer(boxVerticesBuffer, 8, EDhApiGpuUploadMethod.DATA, BOX_VERTICES.length * Float.BYTES);
|
||||
|
||||
MemoryUtil.memFree(boxVerticesBuffer);
|
||||
|
||||
// box vertex indexes
|
||||
ByteBuffer solidIndexBuffer = ByteBuffer.allocateDirect(BOX_INDICES.length * Integer.BYTES);
|
||||
solidIndexBuffer.order(ByteOrder.nativeOrder());
|
||||
ByteBuffer solidIndexBuffer = MemoryUtil.memAlloc(BOX_INDICES.length * Integer.BYTES);
|
||||
solidIndexBuffer.asIntBuffer().put(BOX_INDICES);
|
||||
solidIndexBuffer.rewind();
|
||||
this.boxIndexBuffer = new GLElementBuffer(false);
|
||||
this.boxIndexBuffer.uploadBuffer(solidIndexBuffer, EDhApiGpuUploadMethod.DATA, BOX_INDICES.length * Integer.BYTES, GL32.GL_STATIC_DRAW);
|
||||
this.boxIndexBuffer.bind();
|
||||
|
||||
MemoryUtil.memFree(solidIndexBuffer);
|
||||
}
|
||||
private void addGenericDebugObjects()
|
||||
{
|
||||
|
||||
+6
@@ -94,6 +94,12 @@ public class FogApplyShader extends AbstractShaderRenderer
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GL32.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GL32.glDisable(GL32.GL_DEPTH_TEST);
|
||||
|
||||
|
||||
// apply the rendered Fog to DH's framebuffer
|
||||
GL32.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, FogShader.INSTANCE.frameBuffer);
|
||||
GL32.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
|
||||
|
||||
+5
@@ -167,6 +167,11 @@ public class FogShader extends AbstractShaderRenderer
|
||||
GL32.glBindTexture(GL32.GL_TEXTURE_2D, LodRenderer.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.uDepthMap, 0);
|
||||
|
||||
// this is necessary for MC 1.16 (IE Legacy OpenGL)
|
||||
// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
|
||||
ScreenQuad.INSTANCE.render();
|
||||
|
||||
state.restore();
|
||||
|
||||
+6
@@ -125,6 +125,12 @@ public class SSAOApplyShader extends AbstractShaderRenderer
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GL32.glBlendFuncSeparate(GL32.GL_ZERO, GL32.GL_SRC_ALPHA, GL32.GL_ZERO, GL32.GL_ONE);
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
// setting this isn't necessary in vanilla, but some mods may change this, requiring it to be set manually,
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GL32.glDisable(GL32.GL_DEPTH_TEST);
|
||||
|
||||
|
||||
// apply the rendered SSAO to the LODs
|
||||
GL32.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
|
||||
GL32.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
|
||||
|
||||
+10
-8
@@ -103,17 +103,19 @@ public class SSAOShader extends AbstractShaderRenderer
|
||||
this.shader.setUniform(this.gSampleCountUniform,
|
||||
Config.Client.Advanced.Graphics.Ssao.sampleCount.get());
|
||||
|
||||
this.shader.setUniform(this.gRadiusUniform,
|
||||
Config.Client.Advanced.Graphics.Ssao.radius.get().floatValue());
|
||||
// Implicit Number cast needs to be done to prevent issues with the default value being a int
|
||||
Number radius = Config.Client.Advanced.Graphics.Ssao.radius.get();
|
||||
this.shader.setUniform(this.gRadiusUniform, radius.floatValue());
|
||||
|
||||
this.shader.setUniform(this.gStrengthUniform,
|
||||
Config.Client.Advanced.Graphics.Ssao.strength.get().floatValue());
|
||||
|
||||
this.shader.setUniform(this.gMinLightUniform,
|
||||
Config.Client.Advanced.Graphics.Ssao.minLight.get().floatValue());
|
||||
Number strength = Config.Client.Advanced.Graphics.Ssao.strength.get();
|
||||
this.shader.setUniform(this.gStrengthUniform, strength.floatValue());
|
||||
|
||||
this.shader.setUniform(this.gBiasUniform,
|
||||
Config.Client.Advanced.Graphics.Ssao.bias.get().floatValue());
|
||||
Number minLight = Config.Client.Advanced.Graphics.Ssao.minLight.get();
|
||||
this.shader.setUniform(this.gMinLightUniform, minLight.floatValue());
|
||||
|
||||
Number bias = Config.Client.Advanced.Graphics.Ssao.bias.get();
|
||||
this.shader.setUniform(this.gBiasUniform, bias.floatValue());
|
||||
|
||||
GL32.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GL32.glBindTexture(GL32.GL_TEXTURE_2D, LodRenderer.getActiveDepthTextureId());
|
||||
|
||||
@@ -21,14 +21,13 @@ package com.seibel.distanthorizons.core.sql.dto;
|
||||
|
||||
import com.seibel.distanthorizons.core.dataObjects.fullData.sources.FullDataSourceV2;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
|
||||
import java.awt.*;
|
||||
|
||||
/** handles storing {@link FullDataSourceV2}'s in the database. */
|
||||
public class BeaconBeamDTO implements IBaseDTO<DhBlockPos>
|
||||
{
|
||||
public DhBlockPos pos;
|
||||
public DhBlockPos blockPos;
|
||||
public Color color;
|
||||
|
||||
|
||||
@@ -37,9 +36,9 @@ public class BeaconBeamDTO implements IBaseDTO<DhBlockPos>
|
||||
// constructor //
|
||||
//=============//
|
||||
|
||||
public BeaconBeamDTO(DhBlockPos pos, Color color)
|
||||
public BeaconBeamDTO(DhBlockPos blockPos, Color color)
|
||||
{
|
||||
this.pos = pos;
|
||||
this.blockPos = blockPos;
|
||||
this.color = color;
|
||||
}
|
||||
|
||||
@@ -50,6 +49,6 @@ public class BeaconBeamDTO implements IBaseDTO<DhBlockPos>
|
||||
//===========//
|
||||
|
||||
@Override
|
||||
public DhBlockPos getKey() { return this.pos; }
|
||||
public DhBlockPos getKey() { return this.blockPos; }
|
||||
|
||||
}
|
||||
|
||||
@@ -100,9 +100,9 @@ public class BeaconBeamRepo extends AbstractDhRepo<DhBlockPos, BeaconBeamDTO>
|
||||
PreparedStatement statement = this.createPreparedStatement(sql);
|
||||
|
||||
int i = 1;
|
||||
statement.setObject(i++, dto.pos.x);
|
||||
statement.setObject(i++, dto.pos.y);
|
||||
statement.setObject(i++, dto.pos.z);
|
||||
statement.setObject(i++, dto.blockPos.x);
|
||||
statement.setObject(i++, dto.blockPos.y);
|
||||
statement.setObject(i++, dto.blockPos.z);
|
||||
|
||||
statement.setObject(i++, dto.color.getRed());
|
||||
statement.setObject(i++, dto.color.getGreen());
|
||||
@@ -132,9 +132,9 @@ public class BeaconBeamRepo extends AbstractDhRepo<DhBlockPos, BeaconBeamDTO>
|
||||
|
||||
statement.setObject(i++, System.currentTimeMillis()); // last modified unix time
|
||||
|
||||
statement.setObject(i++, dto.pos.x);
|
||||
statement.setObject(i++, dto.pos.y);
|
||||
statement.setObject(i++, dto.pos.z);
|
||||
statement.setObject(i++, dto.blockPos.x);
|
||||
statement.setObject(i++, dto.blockPos.y);
|
||||
statement.setObject(i++, dto.blockPos.z);
|
||||
|
||||
return statement;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,6 @@
|
||||
package com.seibel.distanthorizons.core.util;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.CancellationException;
|
||||
import java.util.concurrent.CompletionException;
|
||||
@@ -29,11 +28,8 @@ import java.util.concurrent.RejectedExecutionException;
|
||||
import com.seibel.distanthorizons.api.enums.config.EDhApiVanillaOverdraw;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.DhLoggerBuilder;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.pos.Pos2D;
|
||||
import com.seibel.distanthorizons.core.render.vertexFormat.DefaultLodVertexFormats;
|
||||
import com.seibel.distanthorizons.core.render.vertexFormat.LodVertexFormat;
|
||||
import com.seibel.distanthorizons.core.util.gridList.EdgeDistanceBooleanGrid;
|
||||
import com.seibel.distanthorizons.core.util.objects.UncheckedInterruptedException;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
@@ -44,9 +40,6 @@ import org.apache.logging.log4j.Logger;
|
||||
|
||||
/**
|
||||
* This class holds methods and constants that may be used in multiple places.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2022-12-5
|
||||
*/
|
||||
public class LodUtil
|
||||
{
|
||||
@@ -54,31 +47,7 @@ public class LodUtil
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
private static final Logger LOGGER = DhLoggerBuilder.getLogger();
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will not allow partial
|
||||
* overdraw. The VanillaOverdraw will either be ALWAYS or NEVER.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_PARTIAL_OVERDRAW = 4;
|
||||
|
||||
/**
|
||||
* Vanilla render distances less than or equal to this will cause the overdraw to
|
||||
* run at a smaller fraction of the vanilla render distance.
|
||||
*/
|
||||
public static final int MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW = 11;
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* alpha used when drawing chunks in debug mode
|
||||
*/
|
||||
public static final int DEBUG_ALPHA = 255; // 0 - 25;
|
||||
|
||||
public static final int COLOR_DEBUG_BLACK = ColorUtil.rgbToInt(DEBUG_ALPHA, 0, 0, 0);
|
||||
public static final int COLOR_DEBUG_WHITE = ColorUtil.rgbToInt(DEBUG_ALPHA, 255, 255, 255);
|
||||
public static final int COLOR_INVISIBLE = ColorUtil.rgbToInt(0, 0, 0, 0);
|
||||
|
||||
//FIXME: WE NEED MORE COLORS!!!!
|
||||
/**
|
||||
* In order of nearest to farthest: <br>
|
||||
* Red, Orange, Yellow, Green, Cyan, Blue, Magenta, white, gray, black
|
||||
@@ -166,92 +135,9 @@ public class LodUtil
|
||||
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Gets the ServerWorld for the relevant dimension.
|
||||
*
|
||||
* @return null if there is no ServerWorld for the given dimension
|
||||
*/
|
||||
public static ILevelWrapper getServerWorldFromDimension(IDimensionTypeWrapper newDimension)
|
||||
{
|
||||
if (!MC_CLIENT.hasSinglePlayerServer())
|
||||
return null;
|
||||
|
||||
Iterable<ILevelWrapper> worlds = MC_CLIENT.getAllServerWorlds();
|
||||
ILevelWrapper returnWorld = null;
|
||||
|
||||
for (ILevelWrapper world : worlds)
|
||||
{
|
||||
if (world.getDimensionType() == newDimension)
|
||||
{
|
||||
returnWorld = world;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return returnWorld;
|
||||
}
|
||||
|
||||
|
||||
public static int computeOverdrawOffset()
|
||||
{
|
||||
int chunkRenderDist = MC_RENDER.getRenderDistance() + 1;
|
||||
EDhApiVanillaOverdraw overdraw = EDhApiVanillaOverdraw.ALWAYS; //Config.Client.Advanced.Graphics.AdvancedGraphics.vanillaOverdraw.get();
|
||||
if (overdraw == EDhApiVanillaOverdraw.ALWAYS) return Integer.MAX_VALUE;
|
||||
|
||||
int offset;
|
||||
if (overdraw == EDhApiVanillaOverdraw.NEVER)
|
||||
{
|
||||
offset = 0; //Config.Client.Advanced.Graphics.AdvancedGraphics.overdrawOffset.get();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (chunkRenderDist < MINIMUM_RENDER_DISTANCE_FOR_FAR_OVERDRAW)
|
||||
{
|
||||
offset = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
offset = chunkRenderDist / 5;
|
||||
}
|
||||
}
|
||||
|
||||
if (chunkRenderDist - offset <= 1)
|
||||
{
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
return offset;
|
||||
}
|
||||
|
||||
/** not currently used since the new rendering system can't easily toggle single chunks to render */
|
||||
@Deprecated
|
||||
public static EdgeDistanceBooleanGrid readVanillaRenderedChunks()
|
||||
{
|
||||
int offset = computeOverdrawOffset();
|
||||
if (offset == Integer.MAX_VALUE) return null;
|
||||
int renderDist = MC_RENDER.getRenderDistance() + 1;
|
||||
|
||||
Iterator<DhChunkPos> posIter = MC_RENDER.getVanillaRenderedChunks().iterator();
|
||||
|
||||
return new EdgeDistanceBooleanGrid(new Iterator<Pos2D>()
|
||||
{
|
||||
@Override
|
||||
public boolean hasNext()
|
||||
{
|
||||
return posIter.hasNext();
|
||||
}
|
||||
|
||||
@Override
|
||||
public Pos2D next()
|
||||
{
|
||||
DhChunkPos pos = posIter.next();
|
||||
return new Pos2D(pos.x, pos.z);
|
||||
}
|
||||
},
|
||||
MC_CLIENT.getPlayerChunkPos().x - renderDist,
|
||||
MC_CLIENT.getPlayerChunkPos().z - renderDist,
|
||||
renderDist * 2 + 1);
|
||||
}
|
||||
//=========//
|
||||
// methods //
|
||||
//=========//
|
||||
|
||||
/** Returns the chunk int position for the given double position */
|
||||
public static int getChunkPosFromDouble(double value) { return (int) Math.floor(value / CHUNK_WIDTH); }
|
||||
@@ -275,11 +161,6 @@ public class LodUtil
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void checkInterrupts() throws InterruptedException
|
||||
{
|
||||
if (Thread.interrupted()) throw new InterruptedException();
|
||||
}
|
||||
|
||||
/**
|
||||
* Format a given string with params using log4j's MessageFormat
|
||||
*
|
||||
@@ -290,26 +171,7 @@ public class LodUtil
|
||||
* Do not use it for deserialization or naming of objects.</b>
|
||||
* @author leetom
|
||||
*/
|
||||
public static String formatLog(String str, Object... param)
|
||||
{
|
||||
return LOGGER.getMessageFactory().newMessage(str, param).getFormattedMessage();
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a shortened version of the given string that is no longer than maxLength. <br>
|
||||
* If null returns the empty string.
|
||||
*/
|
||||
public static String shortenString(String str, int maxLength)
|
||||
{
|
||||
if (str == null)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
else
|
||||
{
|
||||
return str.substring(0, Math.min(str.length(), maxLength));
|
||||
}
|
||||
}
|
||||
public static String formatLog(String str, Object... param) { return LOGGER.getMessageFactory().newMessage(str, param).getFormattedMessage(); }
|
||||
|
||||
public static class AssertFailureException extends RuntimeException
|
||||
{
|
||||
|
||||
+3
-3
@@ -829,7 +829,7 @@ public class RenderDataPointReducingList
|
||||
int size = view.size();
|
||||
if (size <= 0)
|
||||
{
|
||||
return RenderDataPointUtil.createVoidDataPoint();
|
||||
return RenderDataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
long highestDataPoint;
|
||||
@@ -849,7 +849,7 @@ public class RenderDataPointReducingList
|
||||
}
|
||||
}
|
||||
//no visible segments, return void.
|
||||
return RenderDataPointUtil.createVoidDataPoint();
|
||||
return RenderDataPointUtil.EMPTY_DATA;
|
||||
}
|
||||
|
||||
//second loop: merge the rest of the segments.
|
||||
@@ -889,7 +889,7 @@ public class RenderDataPointReducingList
|
||||
// so, if we didn't set any data points, add a void data point.
|
||||
if (writeIndex == 0)
|
||||
{
|
||||
view.set(writeIndex++, RenderDataPointUtil.createVoidDataPoint());
|
||||
view.set(writeIndex++, RenderDataPointUtil.EMPTY_DATA);
|
||||
}
|
||||
|
||||
for (int size = view.size(); writeIndex < size; writeIndex++)
|
||||
|
||||
@@ -19,6 +19,7 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.util;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiBlockMaterial;
|
||||
import com.seibel.distanthorizons.core.level.AbstractDhLevel;
|
||||
import com.seibel.distanthorizons.core.logging.SpamReducedLogger;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.columnViews.ColumnArrayView;
|
||||
@@ -110,8 +111,6 @@ public class RenderDataPointUtil
|
||||
// datapoint manipulation //
|
||||
//========================//
|
||||
|
||||
public static long createVoidDataPoint() { return EMPTY_DATA; }
|
||||
|
||||
public static long createDataPoint(int height, int depth, int color, int lightSky, int lightBlock, int irisBlockMaterialId)
|
||||
{
|
||||
return createDataPoint(
|
||||
@@ -249,7 +248,7 @@ public class RenderDataPointUtil
|
||||
getBlue(dataPoint) +
|
||||
" BL:" + getLightBlock(dataPoint) +
|
||||
" SL:" + getLightSky(dataPoint) +
|
||||
" BID:" + getBlockMaterialId(dataPoint);
|
||||
" MAT:" + getBlockMaterialId(dataPoint) + "["+ EDhApiBlockMaterial.getFromIndex(getBlockMaterialId(dataPoint))+"]";
|
||||
}
|
||||
}
|
||||
|
||||
@@ -303,352 +302,6 @@ public class RenderDataPointUtil
|
||||
list.reduce(output.verticalSize());
|
||||
list.copyTo(output);
|
||||
}
|
||||
|
||||
|
||||
//old logic left here in case it's ever needed again.
|
||||
/*
|
||||
if (output.dataCount() != 1)
|
||||
{
|
||||
throw new IllegalArgumentException("output must be only reserved for one datapoint!");
|
||||
}
|
||||
|
||||
int inputVerticalSize = sourceData.verticalSize();
|
||||
int outputVerticalSize = output.verticalSize();
|
||||
output.fill(0);
|
||||
|
||||
//dataCount indicate how many position we are merging in one position
|
||||
int dataCount = sourceData.dataCount();
|
||||
|
||||
// We initialize the arrays that are going to be used
|
||||
int heightAndDepthLength = (MAX_WORLD_Y_SIZE / 2 + 16) * 2;
|
||||
short[] heightAndDepth = tLocalHeightAndDepth.get();
|
||||
if (heightAndDepth == null || heightAndDepth.length != heightAndDepthLength)
|
||||
{
|
||||
heightAndDepth = new short[heightAndDepthLength];
|
||||
tLocalHeightAndDepth.set(heightAndDepth);
|
||||
}
|
||||
|
||||
byte genMode = getGenerationMode(sourceData.get(0));
|
||||
if (genMode == 0)
|
||||
{
|
||||
genMode = 1; // FIXME: Hack to make the version 10 genMode never be 0.
|
||||
}
|
||||
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
boolean limited = false;
|
||||
boolean allDefault;
|
||||
long singleData;
|
||||
|
||||
short yMin;
|
||||
short yMax;
|
||||
int count = 0;
|
||||
int i;
|
||||
int ii;
|
||||
|
||||
int[] indices = tLocalIndices.get();
|
||||
if (indices == null || indices.length != dataCount)
|
||||
{
|
||||
indices = new int[dataCount];
|
||||
tLocalIndices.set(indices);
|
||||
}
|
||||
Arrays.fill(indices, 0);
|
||||
|
||||
boolean[] increaseIndex = tLocalIncreaseIndex.get();
|
||||
if (increaseIndex == null || increaseIndex.length != dataCount)
|
||||
{
|
||||
increaseIndex = new boolean[dataCount];
|
||||
tLocalIncreaseIndex.set(increaseIndex);
|
||||
}
|
||||
|
||||
boolean[] indexHandled = tLocalIndexHandled.get();
|
||||
if (indexHandled == null || indexHandled.length != dataCount)
|
||||
{
|
||||
indexHandled = new boolean[dataCount];
|
||||
tLocalIndexHandled.set(indexHandled);
|
||||
}
|
||||
|
||||
long tempData;
|
||||
for (int index = 0; index < dataCount; index++)
|
||||
{
|
||||
tempData = sourceData.get(index * inputVerticalSize);
|
||||
allVoid = allVoid && RenderDataPointUtil.isVoid(tempData);
|
||||
allEmpty = allEmpty && !RenderDataPointUtil.doesDataPointExist(tempData);
|
||||
}
|
||||
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (allVoid)
|
||||
{
|
||||
output.set(0, createVoidDataPoint(genMode));
|
||||
return;
|
||||
}
|
||||
|
||||
//this check is used only to see if we have checked all the values in the array
|
||||
boolean stillHasDataToCheck = true;
|
||||
short prevDepth;
|
||||
|
||||
while (stillHasDataToCheck)
|
||||
{
|
||||
Arrays.fill(indexHandled, false);
|
||||
boolean connected = true;
|
||||
int newHeight = -10000;
|
||||
int newDepth = -10000;
|
||||
int tempYMax;
|
||||
int tempYMin;
|
||||
while (connected)
|
||||
{
|
||||
Arrays.fill(increaseIndex, false);
|
||||
for (int index = 0; index < dataCount; index++)
|
||||
{
|
||||
if (indices[index] < inputVerticalSize)
|
||||
{
|
||||
tempData = sourceData.get(index * inputVerticalSize + indices[index]);
|
||||
if (!RenderDataPointUtil.isVoid(tempData) && RenderDataPointUtil.doesDataPointExist(tempData))
|
||||
{
|
||||
tempYMax = RenderDataPointUtil.getYMax(tempData);
|
||||
tempYMin = RenderDataPointUtil.getYMin(tempData);
|
||||
if (tempYMin >= newHeight)
|
||||
{
|
||||
//First case
|
||||
//the column we are checking is higher than the current column
|
||||
newDepth = tempYMin;
|
||||
newHeight = tempYMax;
|
||||
Arrays.fill(increaseIndex, false);
|
||||
Arrays.fill(indexHandled, false);
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
else if ((tempYMin >= newDepth) && (tempYMax <= newHeight))
|
||||
{
|
||||
//the column we are checking is contained in the current column
|
||||
//we simply increase this index
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
else if (tempYMax > newHeight && tempYMin <= newDepth)
|
||||
{
|
||||
newDepth = tempYMin;
|
||||
newHeight = tempYMax;
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
else if (tempYMax > newDepth && tempYMax <= newHeight)
|
||||
{
|
||||
//the column we are checking touches the current column from the bottom
|
||||
//for this reason we extend what's below
|
||||
|
||||
//We want to avoid to expend this column if it has already been expanded by
|
||||
//this index
|
||||
if (!indexHandled[index])
|
||||
{
|
||||
newDepth = tempYMin;
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
|
||||
}
|
||||
else if (tempYMin < newHeight && tempYMin > newDepth)
|
||||
{
|
||||
//the column we are checking touches the current column from the top
|
||||
//for this reason we extend the top
|
||||
newHeight = tempYMax;
|
||||
increaseIndex[index] = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//if we added any new data there is a chance that we could add more
|
||||
//for this reason we would continue
|
||||
//if no data is added than the column hasn't changed.
|
||||
//for this reason we can start working on a new column
|
||||
connected = false;
|
||||
for (int index = 0; index < dataCount; index++)
|
||||
{
|
||||
if (increaseIndex[index])
|
||||
{
|
||||
connected = true;
|
||||
indices[index]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Now we add the height and depth data we extracted to the heightAndDepth array
|
||||
if (newDepth != newHeight)
|
||||
{
|
||||
if (count != 0)
|
||||
{
|
||||
prevDepth = heightAndDepth[(count - 1) * 2 + 1];
|
||||
if (newHeight > prevDepth)
|
||||
{
|
||||
newHeight = (short) Math.min(newHeight, prevDepth);
|
||||
}
|
||||
}
|
||||
heightAndDepth[count * 2] = (short) newHeight;
|
||||
heightAndDepth[count * 2 + 1] = (short) newDepth;
|
||||
count++;
|
||||
}
|
||||
|
||||
//Here we check the condition that makes the loop continue
|
||||
//We stop the loop only if there is no more data to check
|
||||
stillHasDataToCheck = false;
|
||||
for (int index = 0; index < dataCount; index++)
|
||||
{
|
||||
if (indices[index] < inputVerticalSize)
|
||||
{
|
||||
tempData = sourceData.get(index * inputVerticalSize + indices[index]);
|
||||
stillHasDataToCheck |= !RenderDataPointUtil.isVoid(tempData) && RenderDataPointUtil.doesDataPointExist(tempData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
while (count > outputVerticalSize)
|
||||
{
|
||||
limited = true;
|
||||
ii = MAX_WORLD_Y_SIZE;
|
||||
for (i = 0; i < count - 1; i++)
|
||||
{
|
||||
if (heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2] <= ii)
|
||||
{
|
||||
ii = heightAndDepth[i * 2 + 1] - heightAndDepth[(i + 1) * 2];
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
|
||||
heightAndDepth[j * 2 + 1] = heightAndDepth[(j + 1) * 2 + 1];
|
||||
for (i = j + 1; i < count - 1; i++)
|
||||
{
|
||||
heightAndDepth[i * 2] = heightAndDepth[(i + 1) * 2];
|
||||
heightAndDepth[i * 2 + 1] = heightAndDepth[(i + 1) * 2 + 1];
|
||||
}
|
||||
|
||||
//System.arraycopy(heightAndDepth, j + 1, heightAndDepth, j, count - j - 1);
|
||||
count--;
|
||||
}
|
||||
//As standard the vertical lods are ordered from top to bottom
|
||||
|
||||
if (!limited && dataCount == 1) // This mean source vertSize < output vertSize AND both dataCount == 1
|
||||
{
|
||||
sourceData.copyTo(output.data, output.offset, output.vertSize);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
//We want to efficiently memorize indexes
|
||||
int[] dataIndexesCache = tDataIndexCache.get();
|
||||
if (dataIndexesCache == null || dataIndexesCache.length != dataCount)
|
||||
{
|
||||
dataIndexesCache = new int[dataCount];
|
||||
tDataIndexCache.set(dataIndexesCache);
|
||||
}
|
||||
Arrays.fill(dataIndexesCache, 0);
|
||||
|
||||
|
||||
//For each lod height-depth value we have found we now want to generate the rest of the data
|
||||
//by merging all lods at lower level that are contained inside the new ones
|
||||
for (j = 0; j < count; j++)
|
||||
{
|
||||
//We firstly collect height and depth data
|
||||
//this will be added to each realtive long DataPoint
|
||||
yMax = heightAndDepth[j * 2];
|
||||
yMin = heightAndDepth[j * 2 + 1];
|
||||
|
||||
//if both height and depth are at 0 then we finished
|
||||
if ((yMin == 0 && yMax == 0) || j >= heightAndDepth.length / 2)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
//We initialize data useful for the merge
|
||||
int numberOfChildren = 0;
|
||||
allEmpty = true;
|
||||
allVoid = true;
|
||||
|
||||
//We initialize all the new values that we are going to put in the dataPoint
|
||||
int tempAlpha = 0;
|
||||
int tempRed = 0;
|
||||
int tempGreen = 0;
|
||||
int tempBlue = 0;
|
||||
int tempLightBlock = 0;
|
||||
int tempLightSky = 0;
|
||||
long data = 0;
|
||||
|
||||
//For each position that we want to merge
|
||||
for (int index = 0; index < dataCount; index++)
|
||||
{
|
||||
//we scan the lods in the position from top to bottom
|
||||
while (dataIndexesCache[index] < inputVerticalSize)
|
||||
{
|
||||
singleData = sourceData.get(index * inputVerticalSize + dataIndexesCache[index]);
|
||||
if (doesDataPointExist(singleData) && !isVoid(singleData))
|
||||
{
|
||||
dataIndexesCache[index]++;
|
||||
if ((yMin <= getYMin(singleData) && getYMin(singleData) < yMax)
|
||||
|| (yMin < getYMax(singleData) && getYMax(singleData) <= yMax))
|
||||
{
|
||||
data = singleData;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (!doesDataPointExist(data))
|
||||
{
|
||||
data = createVoidDataPoint(genMode);
|
||||
}
|
||||
|
||||
if (doesDataPointExist(data))
|
||||
{
|
||||
allEmpty = false;
|
||||
if (!isVoid(data))
|
||||
{
|
||||
numberOfChildren++;
|
||||
allVoid = false;
|
||||
tempAlpha = Math.max(getAlpha(data), tempAlpha);
|
||||
tempRed += getRed(data) * getRed(data);
|
||||
tempGreen += getGreen(data) * getGreen(data);
|
||||
tempBlue += getBlue(data) * getBlue(data);
|
||||
tempLightBlock += getLightBlock(data);
|
||||
tempLightSky += getLightSky(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//we have at least 1 child
|
||||
if (dataCount != 1)
|
||||
{
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
}
|
||||
|
||||
//data = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
//if (j > 0 && getColor(data) == getColor(dataPoint[j]))
|
||||
//{
|
||||
// add simplification at the end due to color
|
||||
//}
|
||||
|
||||
output.set(j, createDataPoint(tempAlpha, (int) Math.sqrt(tempRed), (int) Math.sqrt(tempGreen), (int) Math.sqrt(tempBlue), yMax, yMin, tempLightSky, tempLightBlock, genMode));
|
||||
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
}
|
||||
@@ -48,93 +48,6 @@ public class RenderUtil
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// culling methods //
|
||||
//=================//
|
||||
|
||||
/**
|
||||
* Returns if the given ChunkPos is in the loaded area of the world.
|
||||
*
|
||||
* @param center the center of the loaded world (probably the player's ChunkPos)
|
||||
*/
|
||||
public static boolean isChunkPosInLoadedArea(DhChunkPos pos, DhChunkPos center)
|
||||
{
|
||||
return (pos.x >= center.x - MC_RENDER.getRenderDistance()
|
||||
&& pos.x <= center.x + MC_RENDER.getRenderDistance())
|
||||
&&
|
||||
(pos.z >= center.z - MC_RENDER.getRenderDistance()
|
||||
&& pos.z <= center.z + MC_RENDER.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns if the given coordinate is in the loaded area of the world.
|
||||
*
|
||||
* @param centerCoordinate the center of the loaded world
|
||||
*/
|
||||
public static boolean isCoordinateInLoadedArea(int x, int z, int centerCoordinate)
|
||||
{
|
||||
return (x >= centerCoordinate - MC_RENDER.getRenderDistance()
|
||||
&& x <= centerCoordinate + MC_RENDER.getRenderDistance())
|
||||
&&
|
||||
(z >= centerCoordinate - MC_RENDER.getRenderDistance()
|
||||
&& z <= centerCoordinate + MC_RENDER.getRenderDistance());
|
||||
}
|
||||
|
||||
/**
|
||||
* Find the coordinates that are in the center half of the given
|
||||
* 2D matrix, starting at (0,0) and going to (2 * lodRadius, 2 * lodRadius).
|
||||
*/
|
||||
public static boolean isCoordinateInNearFogArea(int i, int j, int lodRadius)
|
||||
{
|
||||
int halfRadius = lodRadius / 2;
|
||||
|
||||
return (i >= lodRadius - halfRadius
|
||||
&& i <= lodRadius + halfRadius)
|
||||
&&
|
||||
(j >= lodRadius - halfRadius
|
||||
&& j <= lodRadius + halfRadius);
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns true if one of the region's 4 corners is in front
|
||||
* of the camera.
|
||||
*/
|
||||
public static boolean isRegionInViewFrustum(DhBlockPos playerBlockPos, Vec3f cameraDir, int vboRegionX, int vboRegionZ)
|
||||
{
|
||||
// convert the vbo position into a direction vector
|
||||
// starting from the player's position
|
||||
Vec3f vboVec = new Vec3f(vboRegionX * LodUtil.REGION_WIDTH, 0, vboRegionZ * LodUtil.REGION_WIDTH);
|
||||
Vec3f playerVec = new Vec3f(playerBlockPos.x, playerBlockPos.y, playerBlockPos.z);
|
||||
|
||||
vboVec.subtract(playerVec);
|
||||
|
||||
// calculate the 4 corners
|
||||
Vec3f vboSeVec = new Vec3f(vboVec.x + LodUtil.REGION_WIDTH, vboVec.y, vboVec.z + LodUtil.REGION_WIDTH);
|
||||
Vec3f vboSwVec = new Vec3f(vboVec.x, vboVec.y, vboVec.z + LodUtil.REGION_WIDTH);
|
||||
Vec3f vboNwVec = new Vec3f(vboVec.x, vboVec.y, vboVec.z);
|
||||
Vec3f vboNeVec = new Vec3f(vboVec.x + LodUtil.REGION_WIDTH, vboVec.y, vboVec.z);
|
||||
|
||||
// if any corner is visible, this region should be rendered
|
||||
return isNormalizedVectorInViewFrustum(vboSeVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboSwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNwVec, cameraDir) ||
|
||||
isNormalizedVectorInViewFrustum(vboNeVec, cameraDir);
|
||||
}
|
||||
|
||||
/**
|
||||
* Currently takes the dot product of the two vectors,
|
||||
* but in the future could do more complicated frustum culling tests.
|
||||
*/
|
||||
private static boolean isNormalizedVectorInViewFrustum(Vec3f objectVector, Vec3f cameraDir)
|
||||
{
|
||||
// the -0.1 is to offer a slight buffer, so we are
|
||||
// more likely to render LODs and thus, hopefully prevent
|
||||
// flickering or odd disappearances
|
||||
return objectVector.dotProduct(cameraDir) > -0.1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=====================//
|
||||
// matrix manipulation //
|
||||
//=====================//
|
||||
@@ -166,19 +79,6 @@ public class RenderUtil
|
||||
return mcModelViewMat.copy();
|
||||
}
|
||||
|
||||
/**
|
||||
* create and return a new combined modelView/projection matrix based on MC's modelView and projection matrices
|
||||
*
|
||||
* @param mcProjMat Minecraft's current projection matrix
|
||||
* @param mcModelViewMat Minecraft's current model view matrix
|
||||
*/
|
||||
public static Mat4f createCombinedModelViewProjectionMatrix(Mat4f mcProjMat, Mat4f mcModelViewMat, float partialTicks)
|
||||
{
|
||||
Mat4f lodProj = createLodProjectionMatrix(mcProjMat, partialTicks);
|
||||
lodProj.multiply(createLodModelViewMatrix(mcModelViewMat));
|
||||
return lodProj;
|
||||
}
|
||||
|
||||
public static float getNearClipPlaneDistanceInBlocks(float partialTicks)
|
||||
{
|
||||
int chunkRenderDistance = MC_RENDER.getRenderDistance();
|
||||
|
||||
-100
@@ -1,100 +0,0 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020-2023 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.core.util.gridList;
|
||||
|
||||
import com.seibel.distanthorizons.core.pos.Pos2D;
|
||||
import com.seibel.distanthorizons.core.util.objects.BoolType;
|
||||
|
||||
import java.util.Iterator;
|
||||
import java.util.function.IntPredicate;
|
||||
|
||||
public class EdgeDistanceBooleanGrid extends PosArrayGridList<BoolType>
|
||||
{
|
||||
ArrayGridList<Integer> edgeCache = null;
|
||||
|
||||
public EdgeDistanceBooleanGrid(Iterator<Pos2D> posIter, int offsetX, int offsetY, int gridSize)
|
||||
{
|
||||
super(gridSize, offsetX, offsetY);
|
||||
while (posIter.hasNext())
|
||||
{
|
||||
Pos2D p = posIter.next();
|
||||
this.set(p, BoolType.TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
// Return false if it is indeed updated
|
||||
private static boolean updatePos(ArrayGridList<Integer> grid, int ox, int oy)
|
||||
{
|
||||
if (grid.get(ox, oy) < 0) return true;
|
||||
if (ox == 0 || oy == 0 || ox == grid.gridSize - 1 || oy == grid.gridSize - 1)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
int v = grid.get(ox, oy);
|
||||
if (
|
||||
grid.get(ox, oy + 1) < v ||
|
||||
grid.get(ox, oy - 1) < v ||
|
||||
grid.get(ox + 1, oy) < v ||
|
||||
grid.get(ox - 1, oy) < v
|
||||
)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
grid.set(ox, oy, v + 1);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//FIXME: This is slow and expensive. Use queue to make this skip recheck done pos
|
||||
private void computeEdgeCache()
|
||||
{
|
||||
if (edgeCache != null) return;
|
||||
|
||||
edgeCache = new ArrayGridList<Integer>(gridSize, (ox, oy) -> {
|
||||
BoolType b = get(ox + getOffsetX(), oy + getOffsetY());
|
||||
return b == null ? -1 : 0;
|
||||
});
|
||||
|
||||
final boolean[] isDone = {false};
|
||||
while (!isDone[0])
|
||||
{
|
||||
isDone[0] = true;
|
||||
edgeCache.forEachPos((ox, oy) -> {
|
||||
isDone[0] &= updatePos(edgeCache, ox, oy);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// 0 means right on the edge, while 1 means 1 ceil away. Uses Manhattan Distance
|
||||
public <T extends ArrayGridList<BoolType>> void flagAllWithDistance(T list, IntPredicate predicate)
|
||||
{
|
||||
computeEdgeCache();
|
||||
edgeCache.forEachPos((ox, oy) -> {
|
||||
int v = edgeCache.get(ox, oy);
|
||||
if (v < 0 || !predicate.test(v)) return;
|
||||
list.set(ox + getOffsetX(), oy + getOffsetY(), BoolType.TRUE);
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
+19
@@ -141,6 +141,25 @@ public class ChunkLightStorage
|
||||
lightSection.set(x, y, z, lightLevel);
|
||||
}
|
||||
|
||||
public void clear()
|
||||
{
|
||||
if (this.lightSections != null)
|
||||
{
|
||||
for (int i = 0; i < this.lightSections.length; i++)
|
||||
{
|
||||
LightSection section = this.lightSections[i];
|
||||
if (section != null)
|
||||
{
|
||||
section.constantValue = LodUtil.MIN_MC_LIGHT;
|
||||
if (section.data != null)
|
||||
{
|
||||
Arrays.fill(section.data, 0L);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
|
||||
+85
-10
@@ -25,6 +25,7 @@ import com.seibel.distanthorizons.core.pos.DhBlockPos2D;
|
||||
import com.seibel.distanthorizons.core.pos.DhChunkPos;
|
||||
import com.seibel.distanthorizons.core.sql.dto.BeaconBeamDTO;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import com.seibel.distanthorizons.coreapi.interfaces.dependencyInjection.IBindable;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
@@ -79,9 +80,11 @@ public interface IChunkWrapper extends IBindable
|
||||
|
||||
int getDhSkyLight(int relX, int relY, int relZ);
|
||||
void setDhSkyLight(int relX, int relY, int relZ, int lightValue);
|
||||
void clearDhSkyLighting();
|
||||
|
||||
int getDhBlockLight(int relX, int relY, int relZ);
|
||||
void setDhBlockLight(int relX, int relY, int relZ, int lightValue);
|
||||
void clearDhBlockLighting();
|
||||
|
||||
int getBlockLight(int relX, int relY, int relZ);
|
||||
int getSkyLight(int relX, int relY, int relZ);
|
||||
@@ -150,29 +153,77 @@ public interface IChunkWrapper extends IBindable
|
||||
* This is generally done in cases where MC's lighting is correct now, but may not be later (like when a chunk is unloading).
|
||||
*
|
||||
* @throws IllegalStateException if the chunk's lighting isn't valid. This is done to prevent accidentally baking broken lighting.
|
||||
* @return true if the chunk's lighting was successfully populated, false otherwise
|
||||
*/
|
||||
default void bakeDhLightingUsingMcLightingEngine() throws IllegalStateException
|
||||
@Deprecated
|
||||
default boolean bakeDhLightingUsingMcLightingEngine(ILevelWrapper levelWrapper) throws IllegalStateException
|
||||
{
|
||||
if (!this.isLightCorrect())
|
||||
{
|
||||
throw new IllegalStateException("Unable to bake lighting for for chunk [" + this.getChunkPos() + "], Minecraft lighting not valid.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// get the lighting for every relative block pos
|
||||
//=======================//
|
||||
// get lighting for each //
|
||||
// relative block pos //
|
||||
//=======================//
|
||||
|
||||
boolean lightingFound = false;
|
||||
// if the level doesn't have sky lights, then this check can be ignored
|
||||
// since all sky light values will be 0 anyway
|
||||
boolean skyLightingFound = !levelWrapper.hasSkyLight();
|
||||
|
||||
for (int relX = 0; relX < LodUtil.CHUNK_WIDTH; relX++)
|
||||
{
|
||||
for (int relZ = 0; relZ < LodUtil.CHUNK_WIDTH; relZ++)
|
||||
{
|
||||
for (int y = this.getMinBuildHeight(); y < this.getMaxBuildHeight(); y++)
|
||||
{
|
||||
this.setDhSkyLight(relX, y, relZ, this.getSkyLight(relX, y, relZ));
|
||||
this.setDhBlockLight(relX, y, relZ, this.getBlockLight(relX, y, relZ));
|
||||
int skyLight = this.getSkyLight(relX, y, relZ);
|
||||
this.setDhSkyLight(relX, y, relZ, skyLight);
|
||||
int blockLight = this.getBlockLight(relX, y, relZ);
|
||||
this.setDhBlockLight(relX, y, relZ, blockLight);
|
||||
|
||||
// MC defaults to max sky light and no block light, including underground blocks.
|
||||
// If any position has something different then those default values, it's likely that the
|
||||
// lighting was properly populated for at least part of the chunk
|
||||
if (!lightingFound &&
|
||||
(skyLight != LodUtil.MAX_MC_LIGHT || blockLight != LodUtil.MIN_MC_LIGHT))
|
||||
{
|
||||
lightingFound = true;
|
||||
}
|
||||
|
||||
if (!skyLightingFound
|
||||
&& skyLight != LodUtil.MIN_MC_LIGHT)
|
||||
{
|
||||
skyLightingFound = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// validate result //
|
||||
//=================//
|
||||
|
||||
// if no lighting was found or the sky is always black, the lighting is likely broken
|
||||
if (!lightingFound || !skyLightingFound
|
||||
// if lighting is no longer correct or doesn't match the saved values
|
||||
// its very likely it broke halfway through and will need regenerating
|
||||
|| !this.isLightCorrect()
|
||||
|| this.getSkyLight(0, 0, 0) != this.getDhSkyLight(0,0,0)
|
||||
|| this.getBlockLight(0, 0, 0) != this.getDhBlockLight(0,0,0))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// lighting is valid
|
||||
this.setIsDhLightCorrect(true);
|
||||
this.setUseDhLighting(true);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -229,18 +280,42 @@ public interface IChunkWrapper extends IBindable
|
||||
int hash = 31;
|
||||
int primeBlockMultiplier = 227;
|
||||
int primeBiomeMultiplier = 701;
|
||||
int primeHeightMultiplier = 137;
|
||||
|
||||
int minBuildHeight = this.getMinBuildHeight();
|
||||
int maxBuildHeight = this.getMaxBuildHeight();
|
||||
int minBuildHeight = this.getMaxNonEmptyHeight();
|
||||
int maxBuildHeight = this.getMinNonEmptyHeight();
|
||||
|
||||
|
||||
// most blocks (only some blocks are sampled since checking every block is a very slow operation)
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x+=2)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z+=2)
|
||||
{
|
||||
for (int y = minBuildHeight; y < maxBuildHeight; y+=8)
|
||||
{
|
||||
hash = (hash * primeBlockMultiplier) + this.getBlockState(x, y, z).hashCode();
|
||||
hash = (hash * primeBiomeMultiplier) + this.getBiome(x, y, z).hashCode();
|
||||
hash = (hash * primeHeightMultiplier) + y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// surface (this should cover most cases for when users modify chunks)
|
||||
for (int x = 0; x < LodUtil.CHUNK_WIDTH; x++)
|
||||
{
|
||||
for (int z = 0; z < LodUtil.CHUNK_WIDTH; z++)
|
||||
{
|
||||
for (int y = minBuildHeight; y < maxBuildHeight; y++)
|
||||
int lightBlockingY = this.getLightBlockingHeightMapValue(x, z);
|
||||
hash = (hash * primeBlockMultiplier) + this.getBlockState(x, lightBlockingY, z).hashCode();
|
||||
hash = (hash * primeBiomeMultiplier) + this.getBiome(x, lightBlockingY, z).hashCode();
|
||||
hash = (hash * primeHeightMultiplier) + lightBlockingY;
|
||||
|
||||
int solidY = this.getSolidHeightMapValue(x, z);
|
||||
if (solidY != lightBlockingY)
|
||||
{
|
||||
hash = (hash * primeBlockMultiplier) + this.getBlockState(x, y, z).hashCode();
|
||||
hash = (hash * primeBiomeMultiplier) + this.getBiome(x, y, z).hashCode();
|
||||
hash = (hash * primeBlockMultiplier) + this.getBlockState(x, solidY, z).hashCode();
|
||||
hash = (hash * primeBiomeMultiplier) + this.getBiome(x, solidY, z).hashCode();
|
||||
hash = (hash * primeHeightMultiplier) + solidY;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
-65
@@ -48,18 +48,10 @@ public interface IMinecraftRenderWrapper extends IBindable
|
||||
{
|
||||
Vec3f getLookAtVector();
|
||||
|
||||
DhBlockPos getCameraBlockPosition();
|
||||
|
||||
boolean playerHasBlindingEffect();
|
||||
|
||||
Vec3d getCameraExactPosition();
|
||||
|
||||
Mat4f getWorldViewMatrix();
|
||||
|
||||
Mat4f getDefaultProjectionMatrix(float partialTicks);
|
||||
|
||||
double getGamma();
|
||||
|
||||
Color getFogColor(float partialTicks);
|
||||
|
||||
default Color getSpecialFogColor(float partialTicks) { return getFogColor(partialTicks); }
|
||||
@@ -90,63 +82,6 @@ public interface IMinecraftRenderWrapper extends IBindable
|
||||
*/
|
||||
void clearTargetFrameBuffer();
|
||||
|
||||
/**
|
||||
* This method returns the ChunkPos of all chunks that Minecraft
|
||||
* is going to render this frame.
|
||||
* <br>
|
||||
* If not implemented this calls {@link #getMaximumRenderedChunks()}.
|
||||
*/
|
||||
default HashSet<DhChunkPos> getVanillaRenderedChunks()
|
||||
{
|
||||
// FIXME: Is this actually required? Does it make a differance if it exists or not?
|
||||
ISodiumAccessor sodium = ModAccessorInjector.INSTANCE.get(ISodiumAccessor.class);
|
||||
return sodium == null ? getMaximumRenderedChunks() : sodium.getNormalRenderedChunks();
|
||||
}
|
||||
|
||||
static boolean correctedCheckRadius(int dx, int dz, int radius2Mul4)
|
||||
{
|
||||
dx = dx * 2;// + (dx < 0 ? -1 : 1);
|
||||
dz = dz * 2;// + (dz < 0 ? -1 : 1);
|
||||
return (dx * dx + dz * dz <= radius2Mul4);
|
||||
}
|
||||
|
||||
/**
|
||||
* <strong>Doesn't need to be implemented.</strong> <br>
|
||||
* Returns every chunk position within the vanilla render distance.
|
||||
*/
|
||||
default HashSet<DhChunkPos> getMaximumRenderedChunks()
|
||||
{
|
||||
IMinecraftClientWrapper mcWrapper = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
IWrapperFactory factory = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
|
||||
IVersionConstants versionConstants = SingletonInjector.INSTANCE.get(IVersionConstants.class);
|
||||
IMinecraftClientWrapper minecraft = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
ILevelWrapper clientWorld = minecraft.getWrappedClientLevel();
|
||||
|
||||
int chunkDist = this.getRenderDistance() + 1; // For some reason having '+1' is actually closer to real value
|
||||
|
||||
DhChunkPos centerChunkPos = mcWrapper.getPlayerChunkPos();
|
||||
int centerChunkX = centerChunkPos.x;
|
||||
int centerChunkZ = centerChunkPos.z;
|
||||
int chunkDist2Mul4 = chunkDist * chunkDist * 4;
|
||||
|
||||
// add every position within render distance
|
||||
HashSet<DhChunkPos> renderedPos = new HashSet<DhChunkPos>();
|
||||
for (int deltaChunkX = -chunkDist; deltaChunkX <= chunkDist; deltaChunkX++)
|
||||
{
|
||||
for (int deltaChunkZ = -chunkDist; deltaChunkZ <= chunkDist; deltaChunkZ++)
|
||||
{
|
||||
if (!versionConstants.isVanillaRenderedChunkSquare() &&
|
||||
!correctedCheckRadius(deltaChunkX, deltaChunkZ, chunkDist2Mul4))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!clientWorld.hasChunkLoaded(centerChunkX + deltaChunkX, centerChunkZ + deltaChunkZ)) continue;
|
||||
renderedPos.add(new DhChunkPos(centerChunkX + deltaChunkX, centerChunkZ + deltaChunkZ));
|
||||
}
|
||||
}
|
||||
return renderedPos;
|
||||
}
|
||||
|
||||
/** Can return null if the given level hasn't had a light map assigned to it */
|
||||
@Nullable
|
||||
ILightMapWrapper getLightmapWrapper(ILevelWrapper level);
|
||||
|
||||
-2
@@ -25,8 +25,6 @@ import java.util.HashSet;
|
||||
|
||||
public interface ISodiumAccessor extends IModAccessor
|
||||
{
|
||||
HashSet<DhChunkPos> getNormalRenderedChunks();
|
||||
|
||||
/** A temporary overwrite for a config in sodium 0.5 to fix their terrain from showing, will be removed once a proper fix is added */
|
||||
void setFogOcclusion(boolean b); // FIXME
|
||||
|
||||
|
||||
+2
-4
@@ -19,8 +19,6 @@
|
||||
|
||||
package com.seibel.distanthorizons.core.wrapperInterfaces.world;
|
||||
|
||||
import com.seibel.distanthorizons.core.level.IDhClientLevel;
|
||||
import com.seibel.distanthorizons.core.level.IDhLevel;
|
||||
import com.seibel.distanthorizons.core.pos.DhBlockPos;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrapper;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
@@ -34,10 +32,10 @@ public interface IClientLevelWrapper extends ILevelWrapper
|
||||
@Nullable
|
||||
IServerLevelWrapper tryGetServerSideWrapper();
|
||||
|
||||
int computeBaseColor(DhBlockPos pos, IBiomeWrapper biome, IBlockStateWrapper blockState);
|
||||
|
||||
int getBlockColor(DhBlockPos pos, IBiomeWrapper biome, IBlockStateWrapper blockState);
|
||||
/** @return -1 if there was a problem getting the color */
|
||||
int getDirtBlockColor();
|
||||
void clearBlockColorCache();
|
||||
|
||||
/** Will return null if there was an issue finding the biome. */
|
||||
@Nullable
|
||||
|
||||
@@ -491,14 +491,20 @@
|
||||
"distanthorizons.config.client.advanced.debugging.allowUnsafeValues.@tooltip":
|
||||
"If enabled, very limited config input validation will be performed. \n\nWarning: enabling this can cause instability or crashing, use at your own risk. \nNote: this option isn't saved between sessions.",
|
||||
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugEnable":
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugEnable":
|
||||
"Enable Column Builder Limiting",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugDetailLevel":
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugDetailLevel":
|
||||
"Column Builder Limit - Detail Level",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugXPos":
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugXPos":
|
||||
"Column Builder Limit - X Pos",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugZPos":
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugZPos":
|
||||
"Column Builder Limit - Z Pos",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugXRow":
|
||||
"Column Builder Limit - X Row",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugZRow":
|
||||
"Column Builder Limit - Z Row",
|
||||
"distanthorizons.config.client.advanced.debugging.columnBuilderDebugColumnIndex":
|
||||
"Column Builder Limit - Col Index",
|
||||
|
||||
|
||||
"distanthorizons.config.client.advanced.buffers":
|
||||
@@ -560,6 +566,8 @@
|
||||
"Show Low Memory Warning",
|
||||
"distanthorizons.config.client.advanced.logging.showReplayWarningOnStartup":
|
||||
"Show Replay Warning",
|
||||
"distanthorizons.config.client.advanced.logging.showModCompatibilityWarningsOnStartup":
|
||||
"Show Mod Compatibility Warnings",
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -350,6 +350,8 @@ public class LightingTestChunkWrapper implements IChunkWrapper
|
||||
}
|
||||
return this.blockLightStorage;
|
||||
}
|
||||
@Override
|
||||
public void clearDhBlockLighting() { throw new UnsupportedOperationException("Not implemented"); }
|
||||
|
||||
|
||||
@Override
|
||||
@@ -364,6 +366,8 @@ public class LightingTestChunkWrapper implements IChunkWrapper
|
||||
this.throwIndexOutOfBoundsIfRelativePosOutsideChunkBounds(relX, y, relZ);
|
||||
this.getSkyLightStorage().set(relX, y, relZ, lightValue);
|
||||
}
|
||||
@Override
|
||||
public void clearDhSkyLighting() { throw new UnsupportedOperationException("Not implemented"); }
|
||||
|
||||
private ChunkLightStorage getSkyLightStorage()
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user