Refactor and cleanup buffer building
This commit is contained in:
+1
-1
@@ -288,7 +288,7 @@ public class ColumnRenderSource implements IDataSource<IDhClientLevel>
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String SUBDATA_DELIMITER = ",";
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StringBuilder stringBuilder = new StringBuilder();
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stringBuilder.append(this.pos);
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stringBuilder.append(DhSectionPos.toString(this.pos));
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stringBuilder.append(LINE_DELIMITER);
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int size = 1;
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+9
-46
@@ -40,7 +40,7 @@ public class ColumnBox
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short xSize, short ySize, short zSize,
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short x, short minY, short z,
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int color, byte irisBlockMaterialId, byte skyLight, byte blockLight,
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long topData, long bottomData, ColumnArrayView[][] adjData)
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long topData, long bottomData, ColumnArrayView[] adjData)
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{
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short maxX = (short) (x + xSize);
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short maxY = (short) (minY + ySize);
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@@ -119,7 +119,7 @@ public class ColumnBox
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// TODO merge duplicate code
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//NORTH face vertex creation
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{
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ColumnArrayView[] adjDataNorth = adjData[EDhDirection.NORTH.ordinal() - 2]; // TODO can we use something other than ordinal-2?
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ColumnArrayView adjDataNorth = adjData[EDhDirection.NORTH.ordinal() - 2]; // TODO can we use something other than ordinal-2?
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int adjOverlapNorth = ColorUtil.INVISIBLE;
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if (adjDataNorth == null)
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{
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@@ -129,18 +129,9 @@ public class ColumnBox
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builder.addQuadAdj(EDhDirection.NORTH, x, minY, z, xSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
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}
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}
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else if (adjDataNorth.length == 1)
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{
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makeAdjVerticalQuad(builder, adjDataNorth[0], EDhDirection.NORTH, x, minY, z, xSize, ySize,
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color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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else
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{
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makeAdjVerticalQuad(builder, adjDataNorth[0], EDhDirection.NORTH, x, minY, z, (short) (xSize / 2), ySize,
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color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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makeAdjVerticalQuad(builder, adjDataNorth[1], EDhDirection.NORTH, (short) (x + xSize / 2), minY, z, (short) (xSize / 2), ySize,
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makeAdjVerticalQuad(builder, adjDataNorth, EDhDirection.NORTH, x, minY, z, xSize, ySize,
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color, adjOverlapNorth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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@@ -148,26 +139,16 @@ public class ColumnBox
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//SOUTH face vertex creation
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{
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ColumnArrayView[] adjDataSouth = adjData[EDhDirection.SOUTH.ordinal() - 2];
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ColumnArrayView adjDataSouth = adjData[EDhDirection.SOUTH.ordinal() - 2];
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int adjOverlapSouth = ColorUtil.INVISIBLE;
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if (adjDataSouth == null)
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{
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if (!isTransparent || overVoid)
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builder.addQuadAdj(EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
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}
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else if (adjDataSouth.length == 1)
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{
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makeAdjVerticalQuad(builder, adjDataSouth[0], EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize,
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color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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else
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{
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makeAdjVerticalQuad(builder, adjDataSouth[0], EDhDirection.SOUTH, x, minY, maxZ, (short) (xSize / 2), ySize,
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color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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makeAdjVerticalQuad(builder, adjDataSouth[1], EDhDirection.SOUTH, (short) (x + xSize / 2), minY, maxZ, (short) (xSize / 2), ySize,
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makeAdjVerticalQuad(builder, adjDataSouth, EDhDirection.SOUTH, x, minY, maxZ, xSize, ySize,
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color, adjOverlapSouth, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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@@ -175,25 +156,16 @@ public class ColumnBox
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//WEST face vertex creation
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{
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ColumnArrayView[] adjDataWest = adjData[EDhDirection.WEST.ordinal() - 2];
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ColumnArrayView adjDataWest = adjData[EDhDirection.WEST.ordinal() - 2];
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int adjOverlapWest = ColorUtil.INVISIBLE;
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if (adjDataWest == null)
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{
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if (!isTransparent || overVoid)
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builder.addQuadAdj(EDhDirection.WEST, x, minY, z, zSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
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}
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else if (adjDataWest.length == 1)
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{
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makeAdjVerticalQuad(builder, adjDataWest[0], EDhDirection.WEST, x, minY, z, zSize, ySize,
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color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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else
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{
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makeAdjVerticalQuad(builder, adjDataWest[0], EDhDirection.WEST, x, minY, z, (short) (zSize / 2), ySize,
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color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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makeAdjVerticalQuad(builder, adjDataWest[1], EDhDirection.WEST, x, minY, (short) (z + zSize / 2), (short) (zSize / 2), ySize,
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makeAdjVerticalQuad(builder, adjDataWest, EDhDirection.WEST, x, minY, z, zSize, ySize,
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color, adjOverlapWest, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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@@ -201,25 +173,16 @@ public class ColumnBox
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//EAST face vertex creation
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{
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ColumnArrayView[] adjDataEast = adjData[EDhDirection.EAST.ordinal() - 2];
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ColumnArrayView adjDataEast = adjData[EDhDirection.EAST.ordinal() - 2];
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int adjOverlapEast = ColorUtil.INVISIBLE;
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if (adjData[EDhDirection.EAST.ordinal() - 2] == null)
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{
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if (!isTransparent || overVoid)
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builder.addQuadAdj(EDhDirection.EAST, maxX, minY, z, zSize, ySize, color, irisBlockMaterialId, LodUtil.MAX_MC_LIGHT, blockLight);
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}
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else if (adjDataEast.length == 1)
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{
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makeAdjVerticalQuad(builder, adjDataEast[0], EDhDirection.EAST, maxX, minY, z, zSize, ySize,
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color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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else
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{
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makeAdjVerticalQuad(builder, adjDataEast[0], EDhDirection.EAST, maxX, minY, z, (short) (zSize / 2), ySize,
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color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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makeAdjVerticalQuad(builder, adjDataEast[1], EDhDirection.EAST, maxX, minY, (short) (z + zSize / 2), (short) (zSize / 2), ySize,
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makeAdjVerticalQuad(builder, adjDataEast, EDhDirection.EAST, maxX, minY, z, zSize, ySize,
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color, adjOverlapEast, irisBlockMaterialId, skyLightTop, blockLight,
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topData, bottomData);
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}
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+36
-7
@@ -146,7 +146,7 @@ public class ColumnRenderBuffer implements AutoCloseable
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{
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// opaque vbos //
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this.vbos = ColumnRenderBufferBuilder.resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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this.vbos = resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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for (int i = 0; i < this.vbos.length; i++)
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{
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if (this.vbos[i] == null)
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@@ -163,7 +163,7 @@ public class ColumnRenderBuffer implements AutoCloseable
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// transparent vbos //
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this.vbosTransparent = ColumnRenderBufferBuilder.resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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this.vbosTransparent = resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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for (int i = 0; i < this.vbosTransparent.length; i++)
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{
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if (this.vbosTransparent[i] == null)
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@@ -180,10 +180,10 @@ public class ColumnRenderBuffer implements AutoCloseable
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private void uploadBuffersDirect(LodQuadBuilder builder, EDhApiGpuUploadMethod method) throws InterruptedException
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{
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this.vbos = ColumnRenderBufferBuilder.resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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this.vbos = resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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uploadBuffersDirect(this.vbos, builder.makeOpaqueVertexBuffers(), method);
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this.vbosTransparent = ColumnRenderBufferBuilder.resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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this.vbosTransparent = resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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uploadBuffersDirect(this.vbosTransparent, builder.makeTransparentVertexBuffers(), method);
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}
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private static void uploadBuffersDirect(GLVertexBuffer[] vbos, Iterator<ByteBuffer> iter, EDhApiGpuUploadMethod method) throws InterruptedException
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@@ -318,9 +318,9 @@ public class ColumnRenderBuffer implements AutoCloseable
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//==============//
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// misc methods //
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//==============//
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//================//
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// helper methods //
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//================//
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/** can be used when debugging */
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public boolean hasNonNullVbos() { return this.vbos != null || this.vbosTransparent != null; }
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@@ -366,6 +366,35 @@ public class ColumnRenderBuffer implements AutoCloseable
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}
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}
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public static GLVertexBuffer[] resizeBuffer(GLVertexBuffer[] vbos, int newSize)
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{
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if (vbos.length == newSize)
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{
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return vbos;
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}
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GLVertexBuffer[] newVbos = new GLVertexBuffer[newSize];
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System.arraycopy(vbos, 0, newVbos, 0, Math.min(vbos.length, newSize));
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if (newSize < vbos.length)
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{
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for (int i = newSize; i < vbos.length; i++)
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{
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if (vbos[i] != null)
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{
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vbos[i].close();
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}
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}
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}
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return newVbos;
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}
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//================//
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// base overrides //
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//================//
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/**
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* This method is called when object is no longer in use.
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* Called either after uploadBuffers() returned false (On buffer Upload
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+122
-131
@@ -85,16 +85,8 @@ public class ColumnRenderBufferBuilder
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try
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{
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boolean enableTransparency = Config.Client.Advanced.Graphics.Quality.transparency.get().transparencyEnabled;
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long builderStartTime = System.currentTimeMillis();
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LodQuadBuilder builder = new LodQuadBuilder(enableTransparency, clientLevel.getClientLevelWrapper());
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makeLodRenderData(builder, renderSource, adjData);
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long builderEndTime = System.currentTimeMillis();
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long buildMs = builderEndTime - builderStartTime;
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//LOGGER.debug("RenderRegion end QuadBuild @ " + renderSource.pos + " took: " + buildMs);
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return builder;
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}
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catch (UncheckedInterruptedException e)
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@@ -146,19 +138,20 @@ public class ColumnRenderBufferBuilder
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}
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private static void makeLodRenderData(LodQuadBuilder quadBuilder, ColumnRenderSource renderSource, ColumnRenderSource[] adjRegions)
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{
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// Variable initialization
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EDhApiDebugRendering debugMode = Config.Client.Advanced.Debugging.debugRendering.get();
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//=============//
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// debug check //
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//=============//
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// can be used to limit which section positions are build and thus, rendered
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// useful when debugging a specific section
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boolean enableColumnBufferLimit = Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get();
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if (enableColumnBufferLimit)
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boolean columnBuilderDebugEnabled = Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get();
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if (columnBuilderDebugEnabled)
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{
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if (DhSectionPos.getDetailLevel(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugDetailLevel.get()
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&& DhSectionPos.getX(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugXPos.get()
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&& DhSectionPos.getZ(renderSource.pos) == Config.Client.Advanced.Debugging.columnBuilderDebugZPos.get())
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{
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int test = 0;
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int breakpoint = 0;
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}
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else
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{
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@@ -166,32 +159,22 @@ public class ColumnRenderBufferBuilder
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}
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}
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byte detailLevel = renderSource.getDataDetailLevel();
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for (int x = 0; x < ColumnRenderSource.SECTION_SIZE; x++)
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//===================//
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// build each column //
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//===================//
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byte thisDetailLevel = renderSource.getDataDetailLevel();
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for (int relX = 0; relX < ColumnRenderSource.SECTION_SIZE; relX++)
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{
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for (int z = 0; z < ColumnRenderSource.SECTION_SIZE; z++)
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for (int relZ = 0; relZ < ColumnRenderSource.SECTION_SIZE; relZ++)
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{
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// can be uncommented to limit the buffer building to a specific
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// relative position in this section.
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// useful for debugging a single column's rendering
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if (Config.Client.Advanced.Debugging.columnBuilderDebugEnable.get())
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{
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int wantedX = Config.Client.Advanced.Debugging.columnBuilderDebugXRow.get();
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if (wantedX >= 0 && x != wantedX)
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{
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continue;
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}
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int wantedZ = Config.Client.Advanced.Debugging.columnBuilderDebugZRow.get();
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if (wantedZ >= 0 && z != wantedZ)
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{
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continue;
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}
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}
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// stop the builder if requested
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UncheckedInterruptedException.throwIfInterrupted();
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ColumnArrayView columnRenderData = renderSource.getVerticalDataPointView(x, z);
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// ignore empty/null columns
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ColumnArrayView columnRenderData = renderSource.getVerticalDataPointView(relX, relZ);
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if (columnRenderData.size() == 0
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|| !RenderDataPointUtil.doesDataPointExist(columnRenderData.get(0))
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|| RenderDataPointUtil.isVoid(columnRenderData.get(0)))
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@@ -199,43 +182,66 @@ public class ColumnRenderBufferBuilder
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continue;
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}
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ColumnRenderSource.DebugSourceFlag debugSourceFlag = renderSource.debugGetFlag(x, z);
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ColumnArrayView[][] adjColumnViews = new ColumnArrayView[4][];
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// We extract the adj data in the four cardinal direction
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// we first reset the adjShadeDisabled. This is used to disable the shade on the
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// border when we have transparent block like water or glass
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// to avoid having a "darker border" underground
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// Arrays.fill(adjShadeDisabled, false);
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// We check every adj block in each direction
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//=============//
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// debug limit //
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//=============//
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// If the adj block is rendered in the same region and with same detail
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// and is positioned in a place that is not going to be rendered by vanilla game
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// then we can set this position as adj
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// We avoid cases where the adjPosition is in player chunk while the position is
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// not
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// to always have a wall underwater
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// can be used to limit the buffer building to a specific relative position.
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// useful for debugging a single column
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if (columnBuilderDebugEnabled)
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{
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int wantedX = Config.Client.Advanced.Debugging.columnBuilderDebugXRow.get();
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if (wantedX >= 0 && relX != wantedX)
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{
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continue;
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}
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int wantedZ = Config.Client.Advanced.Debugging.columnBuilderDebugZRow.get();
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if (wantedZ >= 0 && relZ != wantedZ)
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{
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continue;
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}
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}
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//==================================//
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// get adjacent render data columns //
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//==================================//
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ColumnArrayView[] adjColumnViews = new ColumnArrayView[EDhDirection.ADJ_DIRECTIONS.length];
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for (EDhDirection lodDirection : EDhDirection.ADJ_DIRECTIONS)
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{
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try
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{
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int xAdj = x + lodDirection.getNormal().x;
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int zAdj = z + lodDirection.getNormal().z;
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boolean isCrossRegionBoundary =
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int xAdj = relX + lodDirection.getNormal().x;
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int zAdj = relZ + lodDirection.getNormal().z;
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boolean isCrossRenderSourceBoundary =
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(xAdj < 0 || xAdj >= ColumnRenderSource.SECTION_SIZE) ||
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(zAdj < 0 || zAdj >= ColumnRenderSource.SECTION_SIZE);
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ColumnRenderSource adjRenderSource;
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byte adjDetailLevel;
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//we check if the detail of the adjPos is equal to the correct one (region border fix)
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//or if the detail is wrong by 1 value (region+circle border fix)
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if (isCrossRegionBoundary)
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//=========================//
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// get the adjacent render //
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// source if present //
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//=========================//
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if (!isCrossRenderSourceBoundary)
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{
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//we compute at which detail that position should be rendered
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// the adjacent position is inside this same render source
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adjRenderSource = renderSource;
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adjDetailLevel = thisDetailLevel;
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}
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else
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{
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// the adjacent position is outside this render source
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// skip empty sections
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adjRenderSource = adjRegions[lodDirection.ordinal() - 2];
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if (adjRenderSource == null)
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{
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@@ -243,57 +249,65 @@ public class ColumnRenderBufferBuilder
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}
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adjDetailLevel = adjRenderSource.getDataDetailLevel();
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if (adjDetailLevel != detailLevel)
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if (adjDetailLevel == thisDetailLevel)
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{
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//TODO: Implement this
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// if the adjacent position is outside this render source,
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// wrap the position around so it's inside the adjacent source
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if (xAdj < 0)
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{
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xAdj += ColumnRenderSource.SECTION_SIZE;
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}
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if (xAdj >= ColumnRenderSource.SECTION_SIZE)
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{
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xAdj -= ColumnRenderSource.SECTION_SIZE;
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}
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if (zAdj < 0)
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{
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zAdj += ColumnRenderSource.SECTION_SIZE;
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}
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if (zAdj >= ColumnRenderSource.SECTION_SIZE)
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||||
{
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zAdj -= ColumnRenderSource.SECTION_SIZE;
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}
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}
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else
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{
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if (xAdj < 0)
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xAdj += ColumnRenderSource.SECTION_SIZE;
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if (zAdj < 0)
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zAdj += ColumnRenderSource.SECTION_SIZE;
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if (xAdj >= ColumnRenderSource.SECTION_SIZE)
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xAdj -= ColumnRenderSource.SECTION_SIZE;
|
||||
|
||||
if (zAdj >= ColumnRenderSource.SECTION_SIZE)
|
||||
zAdj -= ColumnRenderSource.SECTION_SIZE;
|
||||
// TODO: handle adjacent sections with a lower detail level
|
||||
// if not handled sometimes holes will appear on the boarder
|
||||
// between high and low detail sections,
|
||||
// since the low detail section assumes it is next to another
|
||||
// low detail section that would cover the hole.
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
adjRenderSource = renderSource;
|
||||
adjDetailLevel = detailLevel;
|
||||
}
|
||||
|
||||
if (adjDetailLevel < detailLevel - 1 || adjDetailLevel > detailLevel + 1)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (adjDetailLevel == detailLevel || adjDetailLevel > detailLevel)
|
||||
{
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = new ColumnArrayView[1];
|
||||
adjColumnViews[lodDirection.ordinal() - 2][0] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
}
|
||||
else
|
||||
{
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = new ColumnArrayView[2];
|
||||
adjColumnViews[lodDirection.ordinal() - 2][0] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
adjColumnViews[lodDirection.ordinal() - 2][1] = adjRenderSource.getVerticalDataPointView(
|
||||
xAdj + (lodDirection.getAxis() == EDhDirection.Axis.X ? 0 : 1),
|
||||
zAdj + (lodDirection.getAxis() == EDhDirection.Axis.Z ? 0 : 1));
|
||||
}
|
||||
|
||||
//========================//
|
||||
// get the adjacent views //
|
||||
//========================//
|
||||
|
||||
// the old logic handled additional cases, but they never appeared to fire,
|
||||
// so just these two cases should be fine
|
||||
LodUtil.assertTrue(adjDetailLevel == thisDetailLevel || adjDetailLevel > thisDetailLevel);
|
||||
|
||||
adjColumnViews[lodDirection.ordinal() - 2] = adjRenderSource.getVerticalDataPointView(xAdj, zAdj);
|
||||
}
|
||||
catch (RuntimeException e)
|
||||
{
|
||||
EVENT_LOGGER.warn("Failed to get adj data for [" + detailLevel + ":" + x + "," + z + "] at [" + lodDirection + "], Error: "+e.getMessage(), e);
|
||||
EVENT_LOGGER.warn("Failed to get adj data for relative pos: [" + thisDetailLevel + ":" + relX + "," + relZ + "] at [" + lodDirection + "], Error: "+e.getMessage(), e);
|
||||
}
|
||||
} // for adjacent directions
|
||||
|
||||
|
||||
|
||||
//==========================//
|
||||
// build this render column //
|
||||
//==========================//
|
||||
|
||||
ColumnRenderSource.DebugSourceFlag debugSourceFlag = renderSource.debugGetFlag(relX, relZ);
|
||||
|
||||
// We render every vertical lod present in this position
|
||||
// We only stop when we find a block that is void or non-existing block
|
||||
for (int i = 0; i < columnRenderData.size(); i++)
|
||||
@@ -319,8 +333,11 @@ public class ColumnRenderBufferBuilder
|
||||
long topDataPoint = (i - 1) >= 0 ? columnRenderData.get(i - 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
long bottomDataPoint = (i + 1) < columnRenderData.size() ? columnRenderData.get(i + 1) : RenderDataPointUtil.EMPTY_DATA;
|
||||
|
||||
addLodToBuffer(data, topDataPoint, bottomDataPoint, adjColumnViews, detailLevel,
|
||||
x, z, quadBuilder, debugMode, debugSourceFlag);
|
||||
addLodToBuffer(
|
||||
data, topDataPoint, bottomDataPoint,
|
||||
adjColumnViews,
|
||||
thisDetailLevel, relX, relZ,
|
||||
quadBuilder, debugSourceFlag);
|
||||
}
|
||||
|
||||
}// for z
|
||||
@@ -329,16 +346,17 @@ public class ColumnRenderBufferBuilder
|
||||
quadBuilder.finalizeData();
|
||||
}
|
||||
private static void addLodToBuffer(
|
||||
long data, long topData, long bottomData, ColumnArrayView[][] adjColumnViews,
|
||||
byte detailLevel, int offsetPosX, int offsetOosZ, LodQuadBuilder quadBuilder,
|
||||
EDhApiDebugRendering debugging, ColumnRenderSource.DebugSourceFlag debugSource)
|
||||
long data, long topData, long bottomData,
|
||||
ColumnArrayView[] adjColumnViews,
|
||||
byte detailLevel, int renderSourceOffsetPosX, int renderSourceOffsetPosZ,
|
||||
LodQuadBuilder quadBuilder, ColumnRenderSource.DebugSourceFlag debugSource)
|
||||
{
|
||||
DhLodPos blockOffsetPos = new DhLodPos(detailLevel, offsetPosX, offsetOosZ).convertToDetailLevel(LodUtil.BLOCK_DETAIL_LEVEL);
|
||||
long sectionPos = DhSectionPos.encode(detailLevel, renderSourceOffsetPosX, renderSourceOffsetPosZ);
|
||||
|
||||
short width = (short) BitShiftUtil.powerOfTwo(detailLevel);
|
||||
short x = (short) blockOffsetPos.x;
|
||||
short x = (short) DhSectionPos.getMinCornerBlockX(sectionPos);
|
||||
short yMin = RenderDataPointUtil.getYMin(data);
|
||||
short z = (short) (short) blockOffsetPos.z;
|
||||
short z = (short) DhSectionPos.getMinCornerBlockZ(sectionPos);
|
||||
short ySize = (short) (RenderDataPointUtil.getYMax(data) - yMin);
|
||||
|
||||
if (ySize == 0)
|
||||
@@ -347,7 +365,7 @@ public class ColumnRenderBufferBuilder
|
||||
}
|
||||
else if (ySize < 0)
|
||||
{
|
||||
throw new IllegalArgumentException("Negative y size for the data! Data: " + RenderDataPointUtil.toString(data));
|
||||
throw new IllegalArgumentException("Negative y size for the data! Data: [" + RenderDataPointUtil.toString(data) + "].");
|
||||
}
|
||||
|
||||
byte blockMaterialId = RenderDataPointUtil.getBlockMaterialId(data);
|
||||
@@ -356,6 +374,7 @@ public class ColumnRenderBufferBuilder
|
||||
|
||||
int color;
|
||||
boolean fullBright = false;
|
||||
EDhApiDebugRendering debugging = Config.Client.Advanced.Debugging.debugRendering.get();
|
||||
switch (debugging)
|
||||
{
|
||||
case OFF:
|
||||
@@ -468,32 +487,4 @@ public class ColumnRenderBufferBuilder
|
||||
topData, bottomData, adjColumnViews); // setAdjData
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// vbo interaction //
|
||||
//=================//
|
||||
|
||||
public static GLVertexBuffer[] resizeBuffer(GLVertexBuffer[] vbos, int newSize)
|
||||
{
|
||||
if (vbos.length == newSize)
|
||||
{
|
||||
return vbos;
|
||||
}
|
||||
|
||||
GLVertexBuffer[] newVbos = new GLVertexBuffer[newSize];
|
||||
System.arraycopy(vbos, 0, newVbos, 0, Math.min(vbos.length, newSize));
|
||||
if (newSize < vbos.length)
|
||||
{
|
||||
for (int i = newSize; i < vbos.length; i++)
|
||||
{
|
||||
if (vbos[i] != null)
|
||||
{
|
||||
vbos[i].close();
|
||||
}
|
||||
}
|
||||
}
|
||||
return newVbos;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user