Fix direct memory leak and remove config for GpuUpload
This commit is contained in:
+4
-2
@@ -23,13 +23,12 @@ package com.seibel.distanthorizons.api.enums.config;
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* AUTO, <br>
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* BUFFER_STORAGE, <br>
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* SUB_DATA, <br>
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* BUFFER_MAPPING, <br>
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* DATA <br>
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*
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* @author Leetom
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* @author James Seibel
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* @version 2024-4-6
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* @since API 2.0.0
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* @since API 3.0.0
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*/
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public enum EDhApiGpuUploadMethod
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{
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@@ -49,7 +48,10 @@ public enum EDhApiGpuUploadMethod
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* May end up storing buffers in System memory. <br>
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* Fast rending if in GPU memory, slow if in system memory, <br>
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* but won't stutter when uploading.
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*
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* @deprecated not currently supported
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*/
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@Deprecated
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BUFFER_MAPPING(true, false),
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/** Fast rendering but may stutter when uploading. */
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@@ -36,7 +36,6 @@ public interface IDhApiConfig
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IDhApiWorldGenerationConfig worldGenerator();
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IDhApiMultiplayerConfig multiplayer();
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IDhApiMultiThreadingConfig multiThreading();
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IDhApiGpuBuffersConfig gpuBuffers();
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// note: DON'T add the Auto Updater to this API. We only want the user's to have the ability to control when things are downloaded to their machines.
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//IDhApiLoggingConfig logging(); // TODO implement
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IDhApiDebuggingConfig debugging();
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-48
@@ -1,48 +0,0 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.api.interfaces.config.client;
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import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigGroup;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
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/**
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* Distant Horizons' OpenGL buffer configuration.
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*
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* @author James Seibel
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* @version 2023-6-14
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* @since API 1.0.0
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*/
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public interface IDhApiGpuBuffersConfig extends IDhApiConfigGroup
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{
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/** Defines how geometry data is uploaded to the GPU. */
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IDhApiConfigValue<EDhApiGpuUploadMethod> gpuUploadMethod();
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/**
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* Defines how long we should wait after uploading one
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* Megabyte of geometry data to the GPU before uploading
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* the next Megabyte of data. <br>
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* This can be set to a non-zero number to reduce stuttering caused by
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* uploading buffers to the GPU.
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*/
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IDhApiConfigValue<Integer> gpuUploadPerMegabyteInMilliseconds();
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}
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Vendored
-2
@@ -42,8 +42,6 @@ public class DhApiConfig implements IDhApiConfig
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@Override
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public IDhApiMultiThreadingConfig multiThreading() { return DhApiMultiThreadingConfig.INSTANCE; }
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@Override
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public IDhApiGpuBuffersConfig gpuBuffers() { return DhApiGpuBuffersConfig.INSTANCE; }
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@Override
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public IDhApiDebuggingConfig debugging() { return DhApiDebuggingConfig.INSTANCE; }
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}
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-42
@@ -1,42 +0,0 @@
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/*
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* This file is part of the Distant Horizons mod
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* licensed under the GNU LGPL v3 License.
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*
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* Copyright (C) 2020-2023 James Seibel
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, version 3.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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package com.seibel.distanthorizons.core.api.external.methods.config.client;
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import com.seibel.distanthorizons.api.interfaces.config.IDhApiConfigValue;
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import com.seibel.distanthorizons.api.interfaces.config.client.IDhApiGpuBuffersConfig;
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import com.seibel.distanthorizons.api.objects.config.DhApiConfigValue;
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import com.seibel.distanthorizons.core.config.Config;
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import com.seibel.distanthorizons.api.enums.config.EDhApiGpuUploadMethod;
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public class DhApiGpuBuffersConfig implements IDhApiGpuBuffersConfig
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{
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public static DhApiGpuBuffersConfig INSTANCE = new DhApiGpuBuffersConfig();
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private DhApiGpuBuffersConfig() { }
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public IDhApiConfigValue<EDhApiGpuUploadMethod> gpuUploadMethod()
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{ return new DhApiConfigValue<>(Config.Client.Advanced.GpuBuffers.gpuUploadMethod); }
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public IDhApiConfigValue<Integer> gpuUploadPerMegabyteInMilliseconds()
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{ return new DhApiConfigValue<>(Config.Client.Advanced.GpuBuffers.gpuUploadPerMegabyteInMilliseconds); }
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}
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@@ -125,7 +125,6 @@ public class Config
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public static ConfigCategory multiplayer = new ConfigCategory.Builder().set(Multiplayer.class).build();
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public static ConfigCategory lodBuilding = new ConfigCategory.Builder().set(LodBuilding.class).build();
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public static ConfigCategory multiThreading = new ConfigCategory.Builder().set(MultiThreading.class).build();
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public static ConfigCategory buffers = new ConfigCategory.Builder().set(GpuBuffers.class).build();
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public static ConfigCategory autoUpdater = new ConfigCategory.Builder().set(AutoUpdater.class).build();
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public static ConfigCategory logging = new ConfigCategory.Builder().set(Logging.class).build();
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@@ -1072,53 +1071,6 @@ public class Config
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}
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public static class GpuBuffers
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{
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public static ConfigEntry<EDhApiGpuUploadMethod> gpuUploadMethod = new ConfigEntry.Builder<EDhApiGpuUploadMethod>()
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.set(EDhApiGpuUploadMethod.AUTO)
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.comment(""
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+ "What method should be used to upload geometry to the GPU? \n"
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+ "\n"
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+ EDhApiGpuUploadMethod.AUTO + ": Picks the best option based on the GPU you have. \n"
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+ "\n"
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+ EDhApiGpuUploadMethod.BUFFER_STORAGE + ": Default if OpenGL 4.5 is supported. \n"
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+ " Fast rendering, no stuttering. \n"
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+ "\n"
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+ EDhApiGpuUploadMethod.SUB_DATA + ": Backup option for NVIDIA. \n"
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+ " Fast rendering but may stutter when uploading. \n"
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+ "\n"
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+ EDhApiGpuUploadMethod.BUFFER_MAPPING + ": Slow rendering but won't stutter when uploading. \n"
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+ " Generally the best option for integrated GPUs. \n"
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+ " Default option for AMD/Intel if OpenGL 4.5 isn't supported. \n"
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+ " May end up storing buffers in System memory. \n"
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+ " Fast rendering if in GPU memory, slow if in system memory, \n"
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+ " but won't stutter when uploading. \n"
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+ "\n"
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+ EDhApiGpuUploadMethod.DATA + ": Fast rendering but will stutter when uploading. \n"
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+ " Backup option for AMD/Intel. \n"
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+ " Fast rendering but may stutter when uploading. \n"
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+ "\n"
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+ "If you don't see any difference when changing these settings, \n"
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+ "or the world looks corrupted: restart your game."
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+ "")
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.build();
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public static ConfigEntry<Integer> gpuUploadPerMegabyteInMilliseconds = new ConfigEntry.Builder<Integer>()
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.setMinDefaultMax(0, 0, 50)
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.comment(""
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+ "How long should a buffer wait per Megabyte of data uploaded? \n"
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+ "Helpful resource for frame times: https://fpstoms.com \n"
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+ "\n"
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+ "Longer times may reduce stuttering but will make LODs \n"
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+ "transition and load slower. Change this to [0] for no timeout. \n"
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+ "\n"
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+ "NOTE:\n"
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+ "Before changing this config, try changing the \"GPU Upload method\" first. \n"
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+ "")
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.build();
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}
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public static class AutoUpdater
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{
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public static ConfigEntry<Boolean> enableAutoUpdater = new ConfigEntry.Builder<Boolean>()
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+32
-80
@@ -36,7 +36,7 @@ import org.apache.logging.log4j.Logger;
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import org.lwjgl.system.MemoryUtil;
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import java.nio.ByteBuffer;
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import java.util.Iterator;
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import java.util.ArrayList;
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import java.util.concurrent.*;
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/**
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@@ -101,7 +101,7 @@ public class ColumnRenderBuffer implements AutoCloseable
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{
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try
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{
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this.uploadBuffersUsingUploadMethod(builder, gpuUploadMethod);
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this.uploadBuffers(builder, gpuUploadMethod);
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uploadFuture.complete(null);
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}
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catch (InterruptedException e)
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@@ -127,72 +127,46 @@ public class ColumnRenderBuffer implements AutoCloseable
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//LOGGER.warn("Error uploading builder ["+builder+"] synchronously. Error: "+e.getMessage(), e);
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}
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}
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private void uploadBuffersUsingUploadMethod(LodQuadBuilder builder, EDhApiGpuUploadMethod gpuUploadMethod) throws InterruptedException
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private void uploadBuffers(LodQuadBuilder builder, EDhApiGpuUploadMethod method) throws InterruptedException
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{
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if (gpuUploadMethod.useEarlyMapping)
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{
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this.uploadBuffersMapped(builder, gpuUploadMethod);
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}
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else
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{
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this.uploadBuffersDirect(builder, gpuUploadMethod);
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}
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// uploading mapped buffers used to be done here,
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// however due to a memory leak and complication with the previous code,
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// now we only allow direct uploading.
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// (There's also insufficient data to state whether mapped buffers are necessary
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// for DH to upload without stuttering the main thread)
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this.vbos = makeAndUploadBuffers(builder, method, this.vbos, builder.makeOpaqueVertexBuffers());
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this.vbosTransparent = makeAndUploadBuffers(builder, method, this.vbosTransparent, builder.makeTransparentVertexBuffers());
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this.buffersUploaded = true;
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}
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private void uploadBuffersMapped(LodQuadBuilder builder, EDhApiGpuUploadMethod method)
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/** This resizes and returns the vbo array if necessary based on the amount of data needed for this area. */
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private static GLVertexBuffer[] makeAndUploadBuffers(LodQuadBuilder builder, EDhApiGpuUploadMethod method, GLVertexBuffer[] vbos, ArrayList<ByteBuffer> buffers) throws InterruptedException
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{
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// opaque vbos //
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this.vbos = resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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for (int i = 0; i < this.vbos.length; i++)
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try
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{
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if (this.vbos[i] == null)
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vbos = resizeBuffer(vbos, buffers.size());
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uploadBuffersDirect(vbos, buffers, method);
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}
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finally
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{
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// all the buffers must be manually freed to prevent memory leaks
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if (buffers != null)
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{
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this.vbos[i] = new GLVertexBuffer(method.useBufferStorage);
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for (ByteBuffer buffer : buffers)
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{
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MemoryUtil.memFree(buffer);
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}
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}
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}
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LodQuadBuilder.BufferFiller func = builder.makeOpaqueBufferFiller(method);
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for (GLVertexBuffer vbo : this.vbos)
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{
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func.fill(vbo);
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}
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// transparent vbos //
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this.vbosTransparent = resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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for (int i = 0; i < this.vbosTransparent.length; i++)
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{
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if (this.vbosTransparent[i] == null)
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{
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this.vbosTransparent[i] = new GLVertexBuffer(method.useBufferStorage);
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}
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}
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LodQuadBuilder.BufferFiller transparentFillerFunc = builder.makeTransparentBufferFiller(method);
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for (GLVertexBuffer vbo : this.vbosTransparent)
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{
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transparentFillerFunc.fill(vbo);
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}
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// return the array in case it was resized
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return vbos;
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}
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private void uploadBuffersDirect(LodQuadBuilder builder, EDhApiGpuUploadMethod method) throws InterruptedException
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private static void uploadBuffersDirect(GLVertexBuffer[] vbos, ArrayList<ByteBuffer> byteBuffers, EDhApiGpuUploadMethod method) throws InterruptedException
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{
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this.vbos = resizeBuffer(this.vbos, builder.getCurrentNeededOpaqueVertexBufferCount());
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uploadBuffersDirect(this.vbos, builder.makeOpaqueVertexBuffers(), method);
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this.vbosTransparent = resizeBuffer(this.vbosTransparent, builder.getCurrentNeededTransparentVertexBufferCount());
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uploadBuffersDirect(this.vbosTransparent, builder.makeTransparentVertexBuffers(), method);
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}
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private static void uploadBuffersDirect(GLVertexBuffer[] vbos, Iterator<ByteBuffer> iter, EDhApiGpuUploadMethod method) throws InterruptedException
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{
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long remainingMS = 0;
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long MBPerMS = Config.Client.Advanced.GpuBuffers.gpuUploadPerMegabyteInMilliseconds.get();
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int vboIndex = 0;
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while (iter.hasNext())
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for (int i = 0; i < byteBuffers.size(); i++)
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{
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if (vboIndex >= vbos.length)
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{
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@@ -208,41 +182,19 @@ public class ColumnRenderBuffer implements AutoCloseable
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GLVertexBuffer vbo = vbos[vboIndex];
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ByteBuffer bb = iter.next();
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int size = bb.limit() - bb.position();
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ByteBuffer buffer = byteBuffers.get(i);
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int size = buffer.limit() - buffer.position();
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try
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{
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vbo.bind();
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vbo.uploadBuffer(bb, size / LodUtil.LOD_VERTEX_FORMAT.getByteSize(), method, FULL_SIZED_BUFFER);
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vbo.uploadBuffer(buffer, size / LodUtil.LOD_VERTEX_FORMAT.getByteSize(), method, FULL_SIZED_BUFFER);
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}
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catch (Exception e)
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{
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vbos[vboIndex] = null;
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vbo.close();
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LOGGER.error("Failed to upload buffer: ", e);
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}
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finally
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{
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MemoryUtil.memFree(bb);
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}
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if (MBPerMS > 0)
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{
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// upload buffers over an extended period of time
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// to hopefully prevent stuttering.
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remainingMS += size * MBPerMS;
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if (remainingMS >= TimeUnit.NANOSECONDS.convert(1000 / 60, TimeUnit.MILLISECONDS))
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{
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if (remainingMS > MAX_BUFFER_UPLOAD_TIMEOUT_NANOSECONDS)
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{
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remainingMS = MAX_BUFFER_UPLOAD_TIMEOUT_NANOSECONDS;
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}
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Thread.sleep(remainingMS / 1000000, (int) (remainingMS % 1000000));
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remainingMS = 0;
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}
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}
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vboIndex++;
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+120
-388
@@ -206,10 +206,124 @@ public class LodQuadBuilder
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//=================//
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// data finalizing //
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//=================//
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/** runs any final data cleanup, merging, etc. */
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public void finalizeData() { this.mergeQuads(); }
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/** Uses Greedy meshing to merge this builder's Quads. */
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public void mergeQuads()
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{
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long mergeCount = 0; // can be used for debugging
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long preQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
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if (preQuadsCount <= 1)
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{
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return;
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}
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for (int directionIndex = 0; directionIndex < 6; directionIndex++)
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{
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mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
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if (this.doTransparency)
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{
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mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
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}
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// only run the second merge if the face is the top or bottom
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if (directionIndex == EDhDirection.UP.ordinal() || directionIndex == EDhDirection.DOWN.ordinal())
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{
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mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
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if (this.doTransparency)
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{
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mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
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}
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}
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}
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//long postQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
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//LOGGER.trace("Merged "+mergeCount+"/"+preQuadsCount+"("+(mergeCount / (double) preQuadsCount)+") quads");
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}
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/** Merges all of this builder's quads for the given directionIndex (up, down, left, etc.) in the given direction */
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private static long mergeQuadsInternal(ArrayList<BufferQuad>[] list, int directionIndex, BufferMergeDirectionEnum mergeDirection)
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{
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if (list[directionIndex].size() <= 1)
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return 0;
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list[directionIndex].sort((objOne, objTwo) -> objOne.compare(objTwo, mergeDirection));
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long mergeCount = 0;
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ListIterator<BufferQuad> iter = list[directionIndex].listIterator();
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BufferQuad currentQuad = iter.next();
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while (iter.hasNext())
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{
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BufferQuad nextQuad = iter.next();
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if (currentQuad.tryMerge(nextQuad, mergeDirection))
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{
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// merge successful, attempt to merge the next quad
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mergeCount++;
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iter.set(null);
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}
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else
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{
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// merge fail, move on to the next quad
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currentQuad = nextQuad;
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}
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}
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list[directionIndex].removeIf(Objects::isNull);
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return mergeCount;
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}
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//==============//
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// add vertices //
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// buffer setup //
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//==============//
|
||||
|
||||
public ArrayList<ByteBuffer> makeOpaqueVertexBuffers() { return this.makeVertexBuffers(this.opaqueQuads); }
|
||||
public ArrayList<ByteBuffer> makeTransparentVertexBuffers() { return this.makeVertexBuffers(this.transparentQuads); }
|
||||
private ArrayList<ByteBuffer> makeVertexBuffers(ArrayList<BufferQuad>[] quadList)
|
||||
{
|
||||
ArrayList<ByteBuffer> byteBufferList = new ArrayList<>(3);
|
||||
|
||||
ByteBuffer buffer = null;
|
||||
for (int directionIndex = 0; directionIndex < 6; directionIndex++)
|
||||
{
|
||||
// ignore empty directions
|
||||
if (quadList[directionIndex].isEmpty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// put all the quads in this direction into the buffer
|
||||
for (int quadIndex = 0; quadIndex < quadList[directionIndex].size(); quadIndex++)
|
||||
{
|
||||
// if this is the first iteration or the buffer is full,
|
||||
// create a new buffer
|
||||
if (buffer == null || !buffer.hasRemaining())
|
||||
{
|
||||
buffer = MemoryUtil.memAlloc(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
byteBufferList.add(buffer);
|
||||
}
|
||||
|
||||
this.putQuad(buffer, quadList[directionIndex].get(quadIndex));
|
||||
}
|
||||
}
|
||||
|
||||
// rewind all the buffers so they can be read from
|
||||
for (int i = 0; i < byteBufferList.size(); i++)
|
||||
{
|
||||
buffer = byteBufferList.get(i);
|
||||
buffer.limit(buffer.position());
|
||||
buffer.rewind();
|
||||
}
|
||||
|
||||
return byteBufferList;
|
||||
}
|
||||
private void putQuad(ByteBuffer bb, BufferQuad quad)
|
||||
{
|
||||
int[][] quadBase = DIRECTION_VERTEX_IBO_QUAD[quad.direction.ordinal()];
|
||||
@@ -267,10 +381,10 @@ public class LodQuadBuilder
|
||||
if (quad.direction.getAxis().isHorizontal() || quad.direction == EDhDirection.DOWN)
|
||||
{
|
||||
if (this.grassSideRenderingMode == EDhApiGrassSideRendering.AS_DIRT
|
||||
// if we want the color to fade, only apply the dirt color to the bottom vertices
|
||||
|| (this.grassSideRenderingMode == EDhApiGrassSideRendering.FADE_TO_DIRT && quadBase[i][1] == 0)
|
||||
// always render the bottom as dirt
|
||||
|| quad.direction == EDhDirection.DOWN)
|
||||
// if we want the color to fade, only apply the dirt color to the bottom vertices
|
||||
|| (this.grassSideRenderingMode == EDhApiGrassSideRendering.FADE_TO_DIRT && quadBase[i][1] == 0)
|
||||
// always render the bottom as dirt
|
||||
|| quad.direction == EDhDirection.DOWN)
|
||||
{
|
||||
// for horizontal and bottom faces of grass blocks, use the dirt color to
|
||||
// prevent green cliff walls
|
||||
@@ -278,7 +392,7 @@ public class LodQuadBuilder
|
||||
color = ColorUtil.applyShade(color, MC.getShade(quad.direction));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -292,7 +406,6 @@ public class LodQuadBuilder
|
||||
mx, my, mz);
|
||||
}
|
||||
}
|
||||
|
||||
private void putVertex(ByteBuffer bb, short x, short y, short z, int color, byte normalIndex, byte irisBlockMaterialId, byte skylight, byte blocklight, int mx, int my, int mz)
|
||||
{
|
||||
skylight %= 16;
|
||||
@@ -333,387 +446,6 @@ public class LodQuadBuilder
|
||||
|
||||
|
||||
|
||||
//=================//
|
||||
// data finalizing //
|
||||
//=================//
|
||||
|
||||
/** runs any final data cleanup, merging, etc. */
|
||||
public void finalizeData() { this.mergeQuads(); }
|
||||
|
||||
/** Uses Greedy meshing to merge this builder's Quads. */
|
||||
public void mergeQuads()
|
||||
{
|
||||
long mergeCount = 0;
|
||||
long preQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
if (preQuadsCount <= 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int directionIndex = 0; directionIndex < 6; directionIndex++)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.EastWest);
|
||||
}
|
||||
|
||||
|
||||
// only run the second merge if the face is the top or bottom
|
||||
if (directionIndex == EDhDirection.UP.ordinal() || directionIndex == EDhDirection.DOWN.ordinal())
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.opaqueQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
if (this.doTransparency)
|
||||
{
|
||||
mergeCount += mergeQuadsInternal(this.transparentQuads, directionIndex, BufferMergeDirectionEnum.NorthSouthOrUpDown);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
long postQuadsCount = this.getCurrentOpaqueQuadsCount() + this.getCurrentTransparentQuadsCount();
|
||||
LOGGER.debug("Merged "+mergeCount+"/"+preQuadsCount+"("+(mergeCount / (double) preQuadsCount)+") quads");
|
||||
}
|
||||
|
||||
/** Merges all of this builder's quads for the given directionIndex (up, down, left, etc.) in the given direction */
|
||||
private static long mergeQuadsInternal(ArrayList<BufferQuad>[] list, int directionIndex, BufferMergeDirectionEnum mergeDirection)
|
||||
{
|
||||
if (list[directionIndex].size() <= 1)
|
||||
return 0;
|
||||
|
||||
list[directionIndex].sort((objOne, objTwo) -> objOne.compare(objTwo, mergeDirection));
|
||||
|
||||
long mergeCount = 0;
|
||||
ListIterator<BufferQuad> iter = list[directionIndex].listIterator();
|
||||
BufferQuad currentQuad = iter.next();
|
||||
while (iter.hasNext())
|
||||
{
|
||||
BufferQuad nextQuad = iter.next();
|
||||
|
||||
if (currentQuad.tryMerge(nextQuad, mergeDirection))
|
||||
{
|
||||
// merge successful, attempt to merge the next quad
|
||||
mergeCount++;
|
||||
iter.set(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
// merge fail, move on to the next quad
|
||||
currentQuad = nextQuad;
|
||||
}
|
||||
}
|
||||
list[directionIndex].removeIf(Objects::isNull);
|
||||
return mergeCount;
|
||||
}
|
||||
|
||||
|
||||
|
||||
//==============//
|
||||
// buffer setup //
|
||||
//==============//
|
||||
|
||||
public Iterator<ByteBuffer> makeOpaqueVertexBuffers()
|
||||
{
|
||||
return new Iterator<ByteBuffer>()
|
||||
{
|
||||
final ByteBuffer bb = MemoryUtil.memAlloc(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
int dir = this.skipEmpty(0);
|
||||
int quad = 0;
|
||||
|
||||
private int skipEmpty(int d)
|
||||
{
|
||||
while (d < 6 && opaqueQuads[d].isEmpty())
|
||||
{
|
||||
d++;
|
||||
}
|
||||
return d;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext()
|
||||
{
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
@Override
|
||||
public ByteBuffer next()
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
bb.clear();
|
||||
bb.limit(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData();
|
||||
}
|
||||
bb.limit(bb.position());
|
||||
bb.rewind();
|
||||
return bb;
|
||||
}
|
||||
|
||||
private void writeData()
|
||||
{
|
||||
int i = quad;
|
||||
for (; i < opaqueQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, opaqueQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= opaqueQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
dir = skipEmpty(dir);
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public Iterator<ByteBuffer> makeTransparentVertexBuffers()
|
||||
{
|
||||
return new Iterator<ByteBuffer>()
|
||||
{
|
||||
final ByteBuffer bb = MemoryUtil.memAlloc(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
int directionIndex = this.skipEmptyDirectionIndices(0);
|
||||
int quad = 0;
|
||||
|
||||
private int skipEmptyDirectionIndices(int directionIndex)
|
||||
{
|
||||
while (directionIndex < 6 &&
|
||||
(LodQuadBuilder.this.transparentQuads[directionIndex] == null
|
||||
|| LodQuadBuilder.this.transparentQuads[directionIndex].isEmpty()))
|
||||
{
|
||||
directionIndex++;
|
||||
}
|
||||
|
||||
return directionIndex;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean hasNext() { return this.directionIndex < 6; }
|
||||
|
||||
@Override
|
||||
public ByteBuffer next()
|
||||
{
|
||||
if (this.directionIndex >= 6)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
this.bb.clear();
|
||||
this.bb.limit(ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
while (this.bb.hasRemaining() && this.directionIndex < 6)
|
||||
{
|
||||
this.writeData();
|
||||
}
|
||||
this.bb.limit(this.bb.position());
|
||||
this.bb.rewind();
|
||||
return this.bb;
|
||||
}
|
||||
|
||||
private void writeData()
|
||||
{
|
||||
int i = this.quad;
|
||||
for (; i < LodQuadBuilder.this.transparentQuads[this.directionIndex].size(); i++)
|
||||
{
|
||||
if (!this.bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(this.bb, LodQuadBuilder.this.transparentQuads[this.directionIndex].get(i));
|
||||
}
|
||||
|
||||
if (i >= LodQuadBuilder.this.transparentQuads[this.directionIndex].size())
|
||||
{
|
||||
this.quad = 0;
|
||||
this.directionIndex++;
|
||||
this.directionIndex = this.skipEmptyDirectionIndices(this.directionIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
this.quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
public interface BufferFiller
|
||||
{
|
||||
/** If true: more data needs to be filled */
|
||||
boolean fill(GLVertexBuffer vbo);
|
||||
|
||||
}
|
||||
|
||||
public BufferFiller makeOpaqueBufferFiller(EDhApiGpuUploadMethod method)
|
||||
{
|
||||
return new BufferFiller()
|
||||
{
|
||||
int dir = 0;
|
||||
int quad = 0;
|
||||
|
||||
public boolean fill(GLVertexBuffer vbo)
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
int numOfQuads = _countRemainingQuads();
|
||||
if (numOfQuads > ColumnRenderBuffer.MAX_QUADS_PER_BUFFER)
|
||||
numOfQuads = ColumnRenderBuffer.MAX_QUADS_PER_BUFFER;
|
||||
if (numOfQuads == 0)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
ByteBuffer bb = vbo.mapBuffer(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE, method,
|
||||
ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
if (bb == null)
|
||||
throw new NullPointerException("mapBuffer returned null");
|
||||
bb.clear();
|
||||
bb.limit(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData(bb);
|
||||
}
|
||||
bb.rewind();
|
||||
vbo.unmapBuffer();
|
||||
vbo.setVertexCount(numOfQuads * 4);
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
private int _countRemainingQuads()
|
||||
{
|
||||
int a = opaqueQuads[dir].size() - quad;
|
||||
for (int i = dir + 1; i < opaqueQuads.length; i++)
|
||||
{
|
||||
a += opaqueQuads[i].size();
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
private void writeData(ByteBuffer bb)
|
||||
{
|
||||
int startQ = quad;
|
||||
|
||||
int i = startQ;
|
||||
for (i = startQ; i < opaqueQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, opaqueQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= opaqueQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
while (dir < 6 && opaqueQuads[dir].isEmpty())
|
||||
{
|
||||
dir++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
public BufferFiller makeTransparentBufferFiller(EDhApiGpuUploadMethod method)
|
||||
{
|
||||
return new BufferFiller()
|
||||
{
|
||||
int dir = 0;
|
||||
int quad = 0;
|
||||
|
||||
public boolean fill(GLVertexBuffer vbo)
|
||||
{
|
||||
if (dir >= 6)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
|
||||
int numOfQuads = _countRemainingQuads();
|
||||
if (numOfQuads > ColumnRenderBuffer.MAX_QUADS_PER_BUFFER)
|
||||
numOfQuads = ColumnRenderBuffer.MAX_QUADS_PER_BUFFER;
|
||||
if (numOfQuads == 0)
|
||||
{
|
||||
vbo.setVertexCount(0);
|
||||
return false;
|
||||
}
|
||||
ByteBuffer bb = vbo.mapBuffer(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE, method,
|
||||
ColumnRenderBuffer.FULL_SIZED_BUFFER);
|
||||
if (bb == null)
|
||||
throw new NullPointerException("mapBuffer returned null");
|
||||
bb.clear();
|
||||
bb.limit(numOfQuads * ColumnRenderBuffer.QUADS_BYTE_SIZE);
|
||||
while (bb.hasRemaining() && dir < 6)
|
||||
{
|
||||
writeData(bb);
|
||||
}
|
||||
bb.rewind();
|
||||
vbo.unmapBuffer();
|
||||
vbo.setVertexCount(numOfQuads * 4);
|
||||
return dir < 6;
|
||||
}
|
||||
|
||||
private int _countRemainingQuads()
|
||||
{
|
||||
int a = transparentQuads[dir].size() - quad;
|
||||
for (int i = dir + 1; i < transparentQuads.length; i++)
|
||||
{
|
||||
a += transparentQuads[i].size();
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
private void writeData(ByteBuffer bb)
|
||||
{
|
||||
int startQ = quad;
|
||||
|
||||
int i = startQ;
|
||||
for (i = startQ; i < transparentQuads[dir].size(); i++)
|
||||
{
|
||||
if (!bb.hasRemaining())
|
||||
{
|
||||
break;
|
||||
}
|
||||
putQuad(bb, transparentQuads[dir].get(i));
|
||||
}
|
||||
|
||||
if (i >= transparentQuads[dir].size())
|
||||
{
|
||||
quad = 0;
|
||||
dir++;
|
||||
while (dir < 6 && transparentQuads[dir].isEmpty())
|
||||
{
|
||||
dir++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
quad = i;
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
|
||||
//=========//
|
||||
// getters //
|
||||
//=========//
|
||||
|
||||
@@ -193,17 +193,7 @@ public class GLProxy
|
||||
return instance;
|
||||
}
|
||||
|
||||
public EDhApiGpuUploadMethod getGpuUploadMethod()
|
||||
{
|
||||
EDhApiGpuUploadMethod method = Config.Client.Advanced.GpuBuffers.gpuUploadMethod.get();
|
||||
if (!this.bufferStorageSupported && method == EDhApiGpuUploadMethod.BUFFER_STORAGE)
|
||||
{
|
||||
// if buffer storage isn't supported
|
||||
// default to DATA since that is the most compatible
|
||||
method = EDhApiGpuUploadMethod.DATA;
|
||||
}
|
||||
return method == EDhApiGpuUploadMethod.AUTO ? this.preferredUploadMethod : method;
|
||||
}
|
||||
public EDhApiGpuUploadMethod getGpuUploadMethod() { return this.preferredUploadMethod; }
|
||||
|
||||
public boolean runningOnRenderThread()
|
||||
{
|
||||
|
||||
+2
-2
@@ -238,7 +238,7 @@ public class GLBuffer implements AutoCloseable
|
||||
// buffer mapping //
|
||||
//================//
|
||||
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpensionSize, int bufferHint, int mapFlags)
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize, int bufferHint, int mapFlags)
|
||||
{
|
||||
LodUtil.assertTrue(targetSize != 0, "MapBuffer targetSize is 0");
|
||||
LodUtil.assertTrue(uploadMethod.useEarlyMapping, "Upload method must be one that use early mappings in order to call mapBuffer");
|
||||
@@ -252,7 +252,7 @@ public class GLBuffer implements AutoCloseable
|
||||
if (this.size < targetSize || this.size > targetSize * BUFFER_SHRINK_TRIGGER)
|
||||
{
|
||||
int newSize = (int) (targetSize * BUFFER_EXPANSION_MULTIPLIER);
|
||||
if (newSize > maxExpensionSize) newSize = maxExpensionSize;
|
||||
if (newSize > maxExpansionSize) newSize = maxExpansionSize;
|
||||
this.size = newSize;
|
||||
if (this.bufferStorage)
|
||||
{
|
||||
|
||||
+2
-2
@@ -77,9 +77,9 @@ public class GLVertexBuffer extends GLBuffer
|
||||
this.vertexCount = vertCount;
|
||||
}
|
||||
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpensionSize)
|
||||
public ByteBuffer mapBuffer(int targetSize, EDhApiGpuUploadMethod uploadMethod, int maxExpansionSize)
|
||||
{
|
||||
return super.mapBuffer(targetSize, uploadMethod, maxExpensionSize,
|
||||
return super.mapBuffer(targetSize, uploadMethod, maxExpansionSize,
|
||||
uploadMethod.useBufferStorage ? GL32.GL_MAP_WRITE_BIT :
|
||||
uploadMethod.useEarlyMapping ? GL32.GL_DYNAMIC_DRAW : GL32.GL_STATIC_DRAW,
|
||||
GL32.GL_MAP_WRITE_BIT | GL32.GL_MAP_UNSYNCHRONIZED_BIT | GL32.GL_MAP_INVALIDATE_BUFFER_BIT);
|
||||
|
||||
Reference in New Issue
Block a user