Fix out of bounds exception in Full Data Transformer
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+13
-13
@@ -197,7 +197,7 @@ public class FullDataToRenderDataTransformer
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int skylightToApplyToNextBlock = -1;
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int blocklightToApplyToNextBlock = -1;
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int columnOffset = 0;
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int renderDataIndex = 0;
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@@ -206,9 +206,9 @@ public class FullDataToRenderDataTransformer
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//==================================//
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// goes from the top down
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for (int i = 0; i < fullColumnData.size(); i++)
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for (int fullDataIndex = 0; fullDataIndex < fullColumnData.size(); fullDataIndex++)
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{
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long fullData = fullColumnData.getLong(i);
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long fullData = fullColumnData.getLong(fullDataIndex);
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int bottomY = FullDataPointUtil.getBottomY(fullData);
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int blockHeight = FullDataPointUtil.getHeight(fullData);
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@@ -258,22 +258,22 @@ public class FullDataToRenderDataTransformer
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// ignore caves above a certain height to prevent floating islands from having walls underneath them
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&& topY < caveCullingMaxY
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// cave culling shouldn't happen when at the top of the world
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&& columnOffset != 0
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&& renderDataIndex != 0 && fullDataIndex != 0
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// cave culling can't happen when at the bottom of the world
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&& columnOffset != fullColumnData.size())
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&& fullDataIndex != fullColumnData.size())
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{
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// we need to get the next sky/block lights because
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// the air block here will always have a light of 0/0 due to only the top of the LOD's light being saved.
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long nextFullData = fullColumnData.getLong(i+1);
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long nextFullData = fullColumnData.getLong(fullDataIndex+1);
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int nextSkyLight = FullDataPointUtil.getSkyLight(nextFullData);
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if (nextSkyLight == LodUtil.MIN_MC_LIGHT
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&& ColorUtil.getAlpha(lastColor) == 255)
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{
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// replace the previous block with new bottom
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long columnData = renderColumnData.get(columnOffset - 1);
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long columnData = renderColumnData.get(renderDataIndex - 1);
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columnData = RenderDataPointUtil.setYMin(columnData, bottomY);
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renderColumnData.set(columnOffset - 1, columnData);
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renderColumnData.set(renderDataIndex - 1, columnData);
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}
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continue;
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@@ -341,20 +341,20 @@ public class FullDataToRenderDataTransformer
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//=============================//
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// check if they share a top-bottom face and if they have same color
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if (color == lastColor && bottomY + blockHeight == lastBottom && columnOffset > 0)
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if (color == lastColor && bottomY + blockHeight == lastBottom && renderDataIndex > 0)
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{
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//replace the previous block with new bottom
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long columnData = renderColumnData.get(columnOffset - 1);
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long columnData = renderColumnData.get(renderDataIndex - 1);
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columnData = RenderDataPointUtil.setYMin(columnData, bottomY);
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renderColumnData.set(columnOffset - 1, columnData);
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renderColumnData.set(renderDataIndex - 1, columnData);
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}
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else
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{
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// add the block
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isColumnVoid = false;
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long columnData = RenderDataPointUtil.createDataPoint(bottomY + blockHeight, bottomY, color, skyLight, blockLight, block.getMaterialId());
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renderColumnData.set(columnOffset, columnData);
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columnOffset++;
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renderColumnData.set(renderDataIndex, columnData);
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renderDataIndex++;
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}
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lastBottom = bottomY;
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lastColor = color;
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