Commit Graph

486 Commits

Author SHA1 Message Date
tom lee 467f4a260f Forgot to turn back on the greedy meshing 2022-03-20 16:30:28 +08:00
tom lee 21253d1308 Add Cave Culling setting + cleanup + fix leo's adjData 2022-03-20 16:26:50 +08:00
tom lee 8f534fb51c Fix/Improve Near Clip Plane + add pow2 function 2022-03-20 13:41:28 +08:00
James Seibel 6cd0281d0e Merge in multi-dim support 2022-03-19 12:38:42 -05:00
James Seibel df73d1d275 Re-Add the brightness/saturation config 2022-03-19 11:00:28 -05:00
tom lee 804738cfe5 Accedentally moved a folder. Ops 2022-03-19 22:33:36 +08:00
tom lee 254d908807 Nuke old WorldGen, reorganize and improve all GridList util 2022-03-19 22:30:27 +08:00
James Seibel 9fa7fa843d Merge branch 'main' of https://gitlab.com/jeseibel/distant-horizons-core 2022-03-18 23:56:29 -05:00
James Seibel 82065cd1ce Add a config for the MultiDimension Similarity 2022-03-18 23:56:25 -05:00
James Seibel d0da822813 make the dimFileHelper run async 2022-03-18 22:01:29 -05:00
James Seibel 595aa79eb6 Fix crashing in singleplayer 2022-03-18 22:01:05 -05:00
James Seibel 8cdc0fc830 Remove a few unneeded imports 2022-03-17 23:08:52 -05:00
James Seibel c869047b30 Closes #134 (Add multi dimension support)
I still need to add a config and multithreading (to prevent stuttering when changing dimensions).
2022-03-17 23:08:42 -05:00
TomTheFurry 2907c8e3e7 Fixed a deadlock on shutting down BufferBuilders 2022-03-16 18:52:55 +08:00
TomTheFurry 4097cf7619 ADVANCED FOGGGGGGGGGGGGGGGG~~~~~~~~~~~~~~~~ 2022-03-16 18:52:55 +08:00
TomTheFurry cf519c02be Pushed the stuff leetom did on my macbook 2022-03-15 21:17:07 +10:30
TomTheFurry 4f563c2be5 Add proper multi FrameBuffer support(And fix MacOS?) 2022-03-15 16:38:39 +08:00
TomTheFurry e8de59a226 Fixup MixinUtilBackgroudThread+more render log 2022-03-15 18:48:27 +10:30
TomTheFurry 323da0b12c Improve GLMessage Parser 2022-03-15 12:37:51 +08:00
TomTheFurry 1c0e7839c0 Add Advanced Fog config entries. Actual impl is a todo. 2022-03-15 00:00:35 +08:00
TomTheFurry d2056d824f Slight cleanup of lodRenderer 2022-03-14 16:22:19 +08:00
TomTheFurry 7da2b90611 Fix hasCliffFace() not crossing chunk boundaries.
Also temp added cave culling. Need logic to provide better cave culling.
2022-03-14 15:10:04 +08:00
TomTheFurry f1eb06bbb1 Fix nullptr exception on calling clear(d) with d being null (Thx @HyperSoop) 2022-03-14 14:36:42 +08:00
James Seibel 78a1cc3330 Auto Format 2022-03-13 21:08:29 -05:00
TomTheFurry fbd8f48433 Improved getMaximumRenderedChunk and fix GLMessage on forge 2022-03-13 22:57:06 +08:00
TomTheFurry 49cc46dc25 Update Config defaults 2022-03-13 16:15:28 +08:00
TomTheFurry 1c7d87b9d3 Add new config: Biome Blending 2022-03-13 15:39:34 +08:00
James Seibel bca2b61800 Close #207 (re-add brightness/contrast configs) 2022-03-09 23:06:15 -06:00
TomTheFurry c9cabd8a32 Rework BlockDetail and stuff. 2022-03-08 23:26:41 +08:00
TomTheFurry d731424e93 Fix it so I think java8 now works...? (Javadoc won't tell me versions) 2022-03-08 16:04:38 +08:00
James Seibel 510058b7df Closes #217 (Change Server Folder Name)
Adds multiple options for formatting the server folder name.
If LODs have already been generated with a previous setting the files will have to be transferred to the new folder.
2022-03-07 22:15:52 -06:00
James Seibel 05e70416b7 Manual refactoring 2022-03-07 06:34:06 -06:00
James Seibel d5eb094256 Replace constant values with their enum representations 2022-03-07 06:28:48 -06:00
James Seibel b7aa341961 Auto Format 2022-03-07 06:28:23 -06:00
James Seibel 3f091af3f8 Rename MinecraftWrapper -> MinecraftClientWrapper 2022-03-05 18:26:47 -06:00
James Seibel 566eb3651f remove WorldWrapper.isEmpty()
It wasn't used and there was a comment saying not to use it
2022-03-05 18:14:03 -06:00
James Seibel 58392a8ac1 Update the DependencyHandler to support circular references 2022-03-05 17:34:19 -06:00
James Seibel 2149da59df Replace string.strip() with string.trim() 2022-03-03 19:34:09 -06:00
coolGi2007 e41b19ba2e Fixed 1.16 (tough someone needs to fix core/objects/opengl/RenderRegion to work with java8) 2022-03-03 17:39:14 +10:30
James Seibel d84d535896 Refactor the dependency injectors 2022-03-01 21:19:45 -06:00
tom lee e6f8c0d65f Cleanup Error logging + Polish OpenGL Error/Warning/Message handling 2022-02-27 17:01:03 +08:00
tom lee 7db3789bc2 Fix Overdraw Circles & Void chunk error spam due to genMode+1 2022-02-26 16:15:11 +08:00
tom lee 8d18ba861e Fix missing move. Also moved needRegenBuffer flag to RenderRegion 2022-02-25 15:13:39 +08:00
tom lee 6e63e39cd8 Patch the merge commit cause I used wrong files and also -1 level bug 2022-02-24 22:27:21 +08:00
tom lee 1dcc973a24 Overhaul Rendering Buffer Management
+ Merging with Leo's fix to adjData and stuff
2022-02-24 21:59:20 +08:00
Morippi 7ad2e82646 Added comments 2022-02-23 18:26:35 +01:00
Morippi f32dfbcbe7 Added comments 2022-02-23 18:24:59 +01:00
Morippi 18b7835c4c Small fix to the region circle border 2022-02-23 17:16:05 +01:00
Morippi c5f23dabb2 Removed border from details circles and regions 2022-02-23 16:38:19 +01:00
tom lee d6ba5205ad Too many changes. See details:
- Fix new block color with tint system slowdown
- Fix leaves block color
- Fix rgba not translating to rgb properly
  - Which changed water color to be darker
- Optimized quad merging to be faster
- Fix All types of gray color texture issue
- Fix Textures that rely on BlockState
- Fix All types of tint
- (?)Create Model perhaps no longer purple
- Fixed LodBufferBuilder always in single thread mode
2022-02-22 23:10:49 +08:00