Update Config defaults

This commit is contained in:
TomTheFurry
2022-03-13 16:15:28 +08:00
parent 1c7d87b9d3
commit 49cc46dc25
@@ -170,14 +170,14 @@ public interface ILodConfigWrapperSingleton extends IBindable
return dropoffQuality;
}
MinDefaultMax<Integer> LOD_BIOME_BLENDING_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(0,0,7);
MinDefaultMax<Integer> LOD_BIOME_BLENDING_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(0,1,7);
String LOD_BIOME_BLENDING_DESC = ""
+ " This is the same as vanilla Biome Blending settings for Lod area. \n" +
" Note that anything other than '0' will greatly effect Lod building time \n" +
" and increase triangle count. The cost on chunk generation speed is also \n" +
" quite large if set to too high.\n" +
" quite large if set too high.\n" +
"\n" +
" '0' equals to Vanilla Biome Blending of '1x1', \n" +
" '0' equals to Vanilla Biome Blending of '1x1' or 'OFF', \n" +
" '1' equals to Vanilla Biome Blending of '3x3', \n" +
" '2' equals to Vanilla Biome Blending of '5x5'... \n";
int getLodBiomeBlending();