Update Config defaults
This commit is contained in:
+3
-3
@@ -170,14 +170,14 @@ public interface ILodConfigWrapperSingleton extends IBindable
|
||||
return dropoffQuality;
|
||||
}
|
||||
|
||||
MinDefaultMax<Integer> LOD_BIOME_BLENDING_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(0,0,7);
|
||||
MinDefaultMax<Integer> LOD_BIOME_BLENDING_MIN_DEFAULT_MAX = new MinDefaultMax<Integer>(0,1,7);
|
||||
String LOD_BIOME_BLENDING_DESC = ""
|
||||
+ " This is the same as vanilla Biome Blending settings for Lod area. \n" +
|
||||
" Note that anything other than '0' will greatly effect Lod building time \n" +
|
||||
" and increase triangle count. The cost on chunk generation speed is also \n" +
|
||||
" quite large if set to too high.\n" +
|
||||
" quite large if set too high.\n" +
|
||||
"\n" +
|
||||
" '0' equals to Vanilla Biome Blending of '1x1', \n" +
|
||||
" '0' equals to Vanilla Biome Blending of '1x1' or 'OFF', \n" +
|
||||
" '1' equals to Vanilla Biome Blending of '3x3', \n" +
|
||||
" '2' equals to Vanilla Biome Blending of '5x5'... \n";
|
||||
int getLodBiomeBlending();
|
||||
|
||||
Reference in New Issue
Block a user