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@@ -31,6 +31,8 @@ public class LodBox {
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if (!skipBot)
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builder.addQuadDown(x, y, z, xSize, zSize, ColorUtil.applyShade(color, MC.getShade(LodDirection.DOWN)), skyLightBot, blockLight);
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//If the adj pos is at the same level we cull the faces normally, otherwise we divide the face in two and cull the two part separately
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//NORTH face vertex creation
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if (adjData[LodDirection.NORTH.ordinal() - 2].length == 1)
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{
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makeAdjQuads(builder, adjData[LodDirection.NORTH.ordinal() - 2][0], LodDirection.NORTH, x, y, z, xSize, ySize,
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@@ -42,6 +44,7 @@ public class LodBox {
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color, skyLightTop, blockLight);
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}
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//SOUTH face vertex creation
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if (adjData[LodDirection.SOUTH.ordinal() - 2].length == 1)
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{
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makeAdjQuads(builder, adjData[LodDirection.SOUTH.ordinal() - 2][0], LodDirection.SOUTH, x, y, maxZ, xSize, ySize,
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@@ -54,6 +57,7 @@ public class LodBox {
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color, skyLightTop, blockLight);
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}
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//WEST face vertex creation
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if (adjData[LodDirection.WEST.ordinal() - 2].length == 1)
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{
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makeAdjQuads(builder, adjData[LodDirection.WEST.ordinal() - 2][0], LodDirection.WEST, x, y, z, zSize, ySize, color,
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@@ -66,6 +70,7 @@ public class LodBox {
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}
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//EAST face vertex creation
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if (adjData[LodDirection.EAST.ordinal() - 2].length == 1)
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{
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makeAdjQuads(builder, adjData[LodDirection.EAST.ordinal() - 2][0], LodDirection.EAST, maxX, y, z, zSize, ySize,
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