Commit Graph

731 Commits

Author SHA1 Message Date
Leonardo f76fa17e25 Removed level pos and data arrays 2021-09-07 17:23:22 +02:00
James Seibel 53a66268cb Close issue #37 (z-fighting far from the origin)
I'm not certain why in LodRenderer swapBuffers has to be called after the frame has been rendered, but otherwise it causes stuttering / rubber banding.
2021-09-06 22:51:46 -05:00
James Seibel 139867d4b8 auto-indent 2021-09-06 12:17:49 -05:00
James Seibel 81cf05ba19 fix a issue where nothing renders in the compiled version 2021-09-06 11:55:44 -05:00
James Seibel 13a1e7ed56 Add the MinecraftWrapper 2021-09-06 11:20:32 -05:00
Leonardo 69ba83d34f small change to far Fog 2021-09-05 16:15:14 +02:00
James Seibel e048d277f8 Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5 2021-09-04 11:01:26 -05:00
James Seibel 0bca47a92b Update pack.mcmeta
I don't even know if we need this file
2021-09-04 11:01:05 -05:00
James Seibel ce84b30ddb Change a println to use the logger 2021-09-04 11:00:54 -05:00
Leonardo 1843f96526 various fix to the new classes 2021-09-04 12:48:22 +02:00
Leonardo e46864431b Fixing the new classes 2021-09-03 23:33:54 +02:00
Leonardo 152a3fa108 Optimized the generation memory use 2021-09-03 22:35:08 +02:00
Leonardo 3420133bd3 Added LevelPosUtil, PosToGenerateContainer and PosToRenderContainer to be used in the future 2021-09-03 19:34:04 +02:00
Leonardo c79bf7c3f7 Fixed chunk data generation during first world loading 2021-09-03 13:10:16 +02:00
James Seibel 2219da4050 revert the fog changes 2021-09-01 21:47:31 -05:00
James Seibel a1aa90cccb Split up the configs to make it easier to understand 2021-09-01 21:39:02 -05:00
Leonardo d19abaef7b small fix to a bug that was causing crash if the player went over y 256 2021-09-01 18:20:51 +02:00
Leonardo 77625c65c7 small fix 2021-09-01 18:11:25 +02:00
Leonardo 91ba48ad4a Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border 2021-09-01 18:11:01 +02:00
Leonardo 32e587d536 Small fix to the index of vanillaRenderedChunks 2021-09-01 17:27:37 +02:00
Leonardo e3dfe658f5 Fixed chunkPos being created multiple time in the buffer 2021-09-01 17:20:52 +02:00
Leonardo 4e249e943a Revert "Added LevelPosUtil, now the node are added using it and not with the LevelPos object"
LevelPos are useful and the small stutter in the buffer builder is probably caused by the creation of ChunkPos
2021-09-01 16:33:34 +02:00
Leonardo 1360edb459 Added LevelPosUtil, now the node are added using it and not with the LevelPos object 2021-09-01 15:15:23 +02:00
James Seibel 4c7ca395c6 Add the buffer rebuild timeouts to ClientProxy.applyConfigOverrides() 2021-08-31 21:14:19 -05:00
James Seibel a1c720d588 Fix a issue where the projection matrix was given a depth of 0
This caused the depth buffer to stop working.
2021-08-31 21:05:53 -05:00
James Seibel 7b09840d02 Organize inputs 2021-08-31 19:26:17 -05:00
Leonardo e65579f346 temporary fix to the missing region bug 2021-08-31 18:08:02 +02:00
Leonardo 78d6481a49 Another small fix 2021-08-31 12:55:42 +02:00
Leonardo 1428e72d46 small fix to the generation 2021-08-31 11:47:18 +02:00
James Seibel 2c2c6d6785 Add configs for buffer building timeouts and small refactors 2021-08-30 23:16:27 -05:00
Leonardo d5d48f2448 now the vanillaRenderedChunk is reset if the player goes to high 2021-08-30 23:41:56 +02:00
Leonardo 536de1a22d fixed a small error with the timer 2021-08-30 23:25:37 +02:00
Leonardo 193c579712 changed the generation. Added re-use of levelPos 2021-08-30 23:03:22 +02:00
Leonardo cdba7b20f5 Buffer that does not change won't be rebuilt 2021-08-30 17:55:34 +02:00
Leonardo 5467d007b8 preparing the mod for future buffer caching 2021-08-30 12:36:07 +02:00
Leonardo b24d691d8a Removed a useless temp Object in the getNodeToRender 2021-08-30 10:36:15 +02:00
James Seibel f68e6a9a13 Add a config option to disable the F4 keybinding 2021-08-29 21:23:16 -05:00
James Seibel 2dcdc854e3 Improve stone color 2021-08-29 21:09:30 -05:00
James Seibel 42da213ea9 Update the mod meta info 2021-08-29 16:35:59 -05:00
James Seibel d8b4730ee0 Remove a unneeded depreciation suppression warning 2021-08-29 14:20:18 -05:00
Leonardo 74cbf794a1 the culling in templace can be disabled using the disableCulling boolean 2021-08-29 18:22:41 +02:00
Leonardo 812fa65054 divided the time checker for the regen 2021-08-29 17:18:21 +02:00
Leonardo ba63b44288 small change 2021-08-29 16:44:36 +02:00
Leonardo b19a80f411 Optimized the regen 2021-08-29 16:42:44 +02:00
Leonardo 450f15ad36 Finally fixed the regen problem 2021-08-29 10:56:14 +02:00
James Seibel a6ed4968f5 Add a config option for the number of buffer builder threads 2021-08-28 23:38:51 -05:00
James Seibel 65dc629771 Remove a unsettable configOverride 2021-08-28 23:38:16 -05:00
James Seibel cd792d7045 Fix a potential crash where Setupbuffers isn't called fast enough for the BufferBuilder 2021-08-28 17:13:17 -05:00
Leonardo 3ade43651f small Optimization to the buffer 2021-08-28 20:55:18 +02:00
Leonardo f4c3ad8bb5 Fixed the garbage collector being called too much 2021-08-28 20:32:58 +02:00