James Seibel
e2cdf1549a
auto-indent
2021-10-09 19:42:02 -05:00
Leonardo
78ab4b8598
Changed configs
2021-10-07 17:20:39 +02:00
James Seibel
d59f9dc4c6
Create pre-release a1.5.1
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I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel
8f329ac785
auto-format
2021-09-28 22:18:38 -05:00
Leonardo
e5c1e67369
Changed various names, changed the memory calculator
2021-09-29 02:16:23 +02:00
James Seibel
86406fd12b
Rename MULTI_LOD to VOXEL
2021-09-27 20:17:33 -05:00
James Seibel
a76436b73d
Bring back the drawLODs config
2021-09-26 08:20:37 -05:00
James Seibel
4c76a48e84
Update comments for many enums
2021-09-25 23:17:17 -05:00
James Seibel
d7a42d3a51
auto-indent
2021-09-25 20:35:12 -05:00
James Seibel
13abed4eb8
comment out the shadingMode config since it isn't currently used
2021-09-24 07:59:26 -05:00
James Seibel
55c0c95339
Improve config wording
2021-09-24 07:37:14 -05:00
James Seibel
79d9ac5d56
auto-indent
2021-09-24 07:26:50 -05:00
Leonardo
66728cc1eb
fixed the memory crash problem.
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Added config to draw always in generation quality (if true the game will crash with render distance>256)
2021-09-23 15:18:33 +02:00
Leonardo
d65bfd408e
Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
2021-09-22 19:38:04 +02:00
Leonardo
da413f594e
Added different detail drop off option
2021-09-22 17:17:17 +02:00
James Seibel
265abb64b3
Improve the wording for a few config options
2021-09-21 21:15:02 -05:00
James Seibel
1cf4852788
auto-format
2021-09-21 20:27:55 -05:00
Leonardo
bda963036d
Introduced correctly spiral generation
2021-09-21 18:35:48 +02:00
Leonardo
688cb3f89a
New memory getter system
2021-09-20 18:58:02 +02:00
Leonardo
482dfb918e
Refactoring + added the ability to disable lods with f6
2021-09-20 15:44:18 +02:00
Leonardo
5aaf6e0185
removed redundant toString()
2021-09-20 15:23:56 +02:00
Leonardo
772de1b869
Refactoring, removed unused class/enum, fixed a small array bug
2021-09-20 14:59:42 +02:00
James Seibel
d200a5ac24
Add the ability to disable direction based culling
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This is a band aid fix for #68 , hopefully a better solution can be found in the future.
2021-09-17 23:33:21 -05:00
Leonardo
cdeba2616c
Re-Introduced HEIGHMAP mode correctly.
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Added single get and add to the LevelContainer to avoid using temp arrays
2021-09-15 13:23:41 +02:00
Leonardo
6dc94b0cc2
Introduced lodQualityMode in config to change from 3d to 2d
2021-09-15 10:42:09 +02:00
James Seibel
4d8e30121e
fix a spelling mistake
2021-09-08 18:17:17 -05:00
James Seibel
a1aa90cccb
Split up the configs to make it easier to understand
2021-09-01 21:39:02 -05:00