James Seibel
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58d5a8beda
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Update the License header to match the new mod name
LOD -> Distance Horizons
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2021-10-19 21:14:57 -05:00 |
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Leonardo
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974a9b4452
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Small change to configs name + comments
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2021-10-19 22:30:23 +02:00 |
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Leonardo
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d35fbb0bb3
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New configs
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2021-10-19 22:24:21 +02:00 |
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Leonardo
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fe8a847637
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Reversed resolution enum order
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2021-10-19 19:09:32 +02:00 |
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Leonardo
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441e4ff1f2
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SmallFix to generation
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2021-10-17 14:41:28 +02:00 |
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Leonardo
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cbdfabeaeb
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Real chunks are always converted in max quality (could make it a config)
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2021-10-17 14:34:39 +02:00 |
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James Seibel
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636d4129bd
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Rename HorizontalQuality LINEAR to LOWEST
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2021-10-16 21:38:28 -05:00 |
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cola98765
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80edf19b33
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cleaned out some code.
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2021-10-13 13:24:07 +02:00 |
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cola98765
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b67ab59a89
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Resolved more warnings. Applied auto format in affected files.
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2021-10-10 09:50:44 +02:00 |
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James Seibel
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c0a9e3061c
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reformatting / commenting
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2021-10-08 22:13:20 -05:00 |
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James Seibel
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e0ac03db6c
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-10-07 21:25:05 -05:00 |
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James Seibel
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ee58f3d9dc
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Use OpenGL BufferStorage to improve upload performance
I need to change how the memory is determined, right now they fill to the maximum amount; which is very bad and only for testing.
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2021-10-07 20:59:45 -05:00 |
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Leonardo
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443da5eede
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other config change, set roofed dimension max distance to 64
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2021-10-07 17:37:02 +02:00 |
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Leonardo
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78ab4b8598
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Changed configs
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2021-10-07 17:20:39 +02:00 |
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Leonardo
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e5c1e67369
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Changed various names, changed the memory calculator
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2021-09-29 02:16:23 +02:00 |
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Leonardo
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66728cc1eb
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fixed the memory crash problem.
Added config to draw always in generation quality (if true the game will crash with render distance>256)
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2021-09-23 15:18:33 +02:00 |
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Leonardo
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482dfb918e
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Refactoring + added the ability to disable lods with f6
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2021-09-20 15:44:18 +02:00 |
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Leonardo
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ab014af15d
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more refactoring
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2021-09-20 15:15:10 +02:00 |
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Leonardo
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772de1b869
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Refactoring, removed unused class/enum, fixed a small array bug
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2021-09-20 14:59:42 +02:00 |
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Leonardo
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ee1657a798
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fixed a small bug
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2021-09-19 23:58:24 +02:00 |
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Leonardo
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103ec128ac
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small fix
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2021-09-18 14:46:18 +02:00 |
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Leonardo
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b4226ec9ec
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small fix
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2021-09-18 14:46:06 +02:00 |
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Leonardo
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59bfd739f4
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Added max detail at FULL
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2021-09-10 18:21:46 +02:00 |
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Leonardo
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21140593e2
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Started convertion for vertical data
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2021-09-10 01:05:12 +02:00 |
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James Seibel
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18b8359f0d
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rename the wrapper package to wrappers
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2021-09-07 21:12:58 -05:00 |
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Leonardo
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aa5a8aa3b8
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small change
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2021-09-07 19:05:58 +02:00 |
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James Seibel
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13a1e7ed56
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Add the MinecraftWrapper
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2021-09-06 11:20:32 -05:00 |
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James Seibel
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a1aa90cccb
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Split up the configs to make it easier to understand
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2021-09-01 21:39:02 -05:00 |
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Leonardo
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91ba48ad4a
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Max draw detail now works correctly and node bigger than a chunk do not disappear if you touch a border
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2021-09-01 18:11:01 +02:00 |
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Leonardo
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193c579712
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changed the generation. Added re-use of levelPos
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2021-08-30 23:03:22 +02:00 |
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Leonardo
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e1a425dbcc
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fixed a small generation errore,
Now cut and gen tree are automatic
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2021-08-28 11:15:34 +02:00 |
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Leonardo
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d8bd4e2347
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Fixed a small loading bug,
made the getDataToGenerate fully automatic, added an option to update the DetailDistanceUtil values
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2021-08-28 10:38:44 +02:00 |
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Leonardo
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8db782a406
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Now nodeToRender is fully automatic
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2021-08-27 23:05:37 +02:00 |
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Leonardo
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2630d50147
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temporary z fix
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2021-08-27 17:43:17 +02:00 |
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Leonardo
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db2410e7fe
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changed indent
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2021-08-27 14:34:43 +02:00 |
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Leonardo
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783c0c97a1
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Preparing the BufferBuilder for new system
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2021-08-27 11:28:29 +02:00 |
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Leonardo
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fc0aaac69f
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added better shading + small changes
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2021-08-27 00:54:46 +02:00 |
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Leonardo
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120e8e5f6d
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small fixes and changed settings
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2021-08-26 19:33:59 +02:00 |
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Leonardo
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98cbc30709
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Small changes to how number of thread is chosen and returned to old LINEAR system
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2021-08-25 16:12:18 +02:00 |
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Leonardo
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b44900e3f0
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Added new render/generation distance calculator
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2021-08-25 13:44:53 +02:00 |
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Leonardo
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afcedd0c6d
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Improved how LINEAR is determined
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2021-08-25 13:13:27 +02:00 |
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Leonardo
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488d520b8f
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Improved the template, shared faces are not rendered
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2021-08-25 10:55:05 +02:00 |
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Leonardo
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c4f864f0e3
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changed how the distance generation mode is determined and added
zFix boolean in node to render to disable the zFighting fix
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2021-08-24 23:10:29 +02:00 |
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Leonardo
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bd305a0269
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small fixes to tree generator new tree cutter
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2021-08-24 01:54:01 +02:00 |
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Leonardo
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bbf99ed145
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fixed tree generator new tree cutter
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2021-08-24 00:33:46 +02:00 |
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Leonardo
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cac4807986
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Added tree generator and new tree cutter
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2021-08-23 23:44:55 +02:00 |
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