Leonardo
d4ee641362
Fixed file saving not working
2021-08-10 12:28:32 +02:00
James Seibel
953c2b2e92
Improve color generation and fix Biome Only generation
2021-08-09 22:25:49 -05:00
James Seibel
2cc78c874b
Remove comment for issue #54
2021-08-09 22:23:47 -05:00
Leonardo
f6f0ecb21b
Fixed negative region not showing
2021-08-09 17:54:04 +02:00
Leonardo
190fef934c
Added getNodeAtPos for generic node level
2021-08-09 17:01:31 +02:00
James Seibel
52608a9f3f
Create issue #54
2021-08-08 22:06:45 -05:00
James Seibel
54e5fd30ab
Refactor and comment
2021-08-08 22:04:13 -05:00
James Seibel
89115fd5d5
Add a text reminder when overriding the config file
2021-08-08 21:48:13 -05:00
James Seibel
5631ae52be
Refactoring and Commenting
2021-08-08 16:41:25 -05:00
James Seibel
6520cdb184
Refactoring and commenting
2021-08-08 16:30:04 -05:00
James Seibel
ce5f8708cd
Remove unused code in LodNodeBuilder
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I don't think using a 3rd party generator is a good idea; even if it is much faster than vanilla MC.
For a couple of reasons:
1. we could run into issues where the 3rd party isn't updated fast enough
2. the 3rd party generator may not generate the same terrain/biomes/etc.
3. we wouldn't be able to generate mod terrain
2021-08-08 16:25:42 -05:00
James Seibel
270a83ddbc
Refactoring and Commenting
2021-08-08 09:58:55 -05:00
James Seibel
64b8cb3556
Refactoring, reformatting, and commenting
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I removed the getters from LodQuadTreeNode since they were public variables anyway.
2021-08-08 00:09:12 -05:00
James Seibel
7f7884c130
update LodNodeBufferBuilder version date
2021-08-07 23:38:14 -05:00
James Seibel
5a95613cee
spacing reformatting
2021-08-07 23:38:00 -05:00
James Seibel
9a58800499
Refactoring and commenting
2021-08-07 23:31:40 -05:00
James Seibel
d68e46a2d0
Refactoring
2021-08-07 19:31:31 -05:00
James Seibel
20d1ff6d49
revert LodQuadTree region to LodQuadTree and other refactors
2021-08-07 18:30:36 -05:00
James Seibel
ed188448f2
Fix LodNodeBufferBuilder queueing the same chunk for generation multiple times
2021-08-07 18:29:20 -05:00
James Seibel
87c803e4c6
Minor refactoring
2021-08-07 13:40:04 -05:00
James Seibel
58f51aae91
reword a TODO
2021-08-07 13:36:15 -05:00
James Seibel
97a773176d
Refactoring fixes
2021-08-07 13:30:03 -05:00
James Seibel
f6d92021ed
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-07 13:29:05 -05:00
James Seibel
026cbd5da3
add fix from 2d70e8eb
2021-08-07 12:33:34 -05:00
James Seibel
3538e79a6b
Reformat, Refactor, and add comments
2021-08-07 12:22:49 -05:00
Leonardo
d520fb8535
previus fix was not correct
2021-08-07 19:03:56 +02:00
Leonardo
d7dbf8b994
Fixed the repeating region bug
2021-08-07 18:56:51 +02:00
Leonardo
2d70e8ebe2
Fixed the repeating region bug
2021-08-07 18:54:10 +02:00
James Seibel
5eafe8f818
Improve formatting and a few variable names
2021-08-05 21:42:58 -05:00
James Seibel
e875c664fd
fix LODs generating multiple times (at least in single threaded gen)
2021-08-05 21:41:08 -05:00
James Seibel
e313a03410
Fix/improve rendering again
2021-08-05 20:40:12 -05:00
James Seibel
781aa339bc
Partially fix LodNode rendering
2021-08-05 07:56:00 -05:00
James Seibel
73e318ee38
Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
2021-08-04 23:07:12 -05:00
James Seibel
337853cdfa
Start merging in 1.16.5_QuadTree
...
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
2021-08-04 23:07:03 -05:00
James Seibel
afe4e111c3
Add release version a1.3.2
1.16.5-a1.3.2
2021-08-04 22:58:06 -05:00
James Seibel
3675c5da46
Add deprecation suppressions in LodRenderer
2021-07-29 07:20:22 -05:00
James Seibel
a4cc39dbac
Add 400 px icons
2021-07-27 22:32:18 -05:00
James Seibel
e3787079b7
Add icon files
2021-07-27 21:24:11 -05:00
James Seibel
b2f98e2d92
Improve grass colors ( #36 )
2021-07-26 22:27:20 -05:00
James Seibel
e1edd01069
Implement a few small features in LodServerWorld
2021-07-26 22:20:00 -05:00
James Seibel
eb3455452b
Fix getting the GPU's fancy fog capabilities
2021-07-26 20:26:24 -05:00
James Seibel
34baf923b2
Fix #45 (Half and Full qualities checkerboard)
2021-07-26 07:56:00 -05:00
James Seibel
499308870d
fix a typo
2021-07-25 20:55:15 -05:00
James Seibel
f852a79a0e
Fix LODs rendering with an offset
2021-07-25 20:52:30 -05:00
James Seibel
fa98454151
Hopefully reduce the chance of index out of bounds exceptions
2021-07-25 20:51:52 -05:00
James Seibel
286fc91db6
Slightly improve gamma lighting
2021-07-25 20:51:18 -05:00
James Seibel
99209f920d
Fix a few truncation and off by 1 errors
2021-07-25 18:48:25 -05:00
James Seibel
19fd1aff98
Close #36 (Improve foliage colors)
...
While the colors could still be improved, I'm not sure what else to do with them to do so.
2021-07-25 18:20:34 -05:00
James Seibel
9ebc5aeb32
Improve comments in CublicLodTemplate
2021-07-25 18:06:42 -05:00
James Seibel
7c890a4627
Add a config option to change LOD brightness and saturation
...
Related to issue #36
2021-07-25 18:00:39 -05:00