James Seibel
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ccb2c601a6
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add a temporary fix to color debug mode not having shading
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2021-09-24 07:59:07 -05:00 |
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James Seibel
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f6816d9974
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auto-indent
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2021-09-24 07:45:00 -05:00 |
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James Seibel
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5156ae8e63
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auto-format
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2021-09-24 07:43:22 -05:00 |
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James Seibel
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55c0c95339
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Improve config wording
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2021-09-24 07:37:14 -05:00 |
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James Seibel
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0b8503f1fa
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move applyConfigOverrides
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2021-09-24 07:27:07 -05:00 |
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James Seibel
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79d9ac5d56
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auto-indent
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2021-09-24 07:26:50 -05:00 |
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James Seibel
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6cf4e663fb
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Fix a potential null pointer exception and improve clientProxy error logging
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2021-09-23 22:07:46 -05:00 |
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cola98765
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bf9c3ce567
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fixed saving multidata in void dimentions
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2021-09-23 23:52:34 +02:00 |
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Leonardo
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5bbdd22b58
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light works again, changed the region_fast option, fixed a indexout of buond, added a TODO for the future for better memery use
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2021-09-23 16:02:32 +02:00 |
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Leonardo
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6c1c04bb5f
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-09-23 15:18:39 +02:00 |
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Leonardo
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66728cc1eb
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fixed the memory crash problem.
Added config to draw always in generation quality (if true the game will crash with render distance>256)
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2021-09-23 15:18:33 +02:00 |
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James Seibel
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d4739b9bed
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into 1.16.5
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2021-09-23 07:55:44 -05:00 |
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James Seibel
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a93bb63c44
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Fix an index out of bounds exception for vanillaRenderedChunks
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2021-09-23 07:55:33 -05:00 |
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Leonardo
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a2e18de9f3
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small fix to generation
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2021-09-23 14:38:35 +02:00 |
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Leonardo
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6183152d99
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small fix to culling
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2021-09-23 14:37:57 +02:00 |
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James Seibel
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5d9f36bb5f
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Hopefully fix the openGL errors
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2021-09-22 22:26:23 -05:00 |
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James Seibel
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d330083d7b
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auto-format
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2021-09-22 22:20:03 -05:00 |
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James Seibel
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6d489b498e
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add additional error checking to BufferBuilder vboUpload
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2021-09-22 22:16:10 -05:00 |
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James Seibel
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d36d836bb3
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prevent a null point in LodRegion addData
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2021-09-22 22:15:42 -05:00 |
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James Seibel
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29d2d1cff1
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into
1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/objects/LodDimension.java
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2021-09-22 21:52:03 -05:00 |
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James Seibel
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0a9ea1dfce
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improve the error reporting in GlProxy
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2021-09-22 21:50:05 -05:00 |
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James Seibel
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b9424cbe9f
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Fix a index out of bounds error in ThreadMapUtil
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2021-09-22 21:04:11 -05:00 |
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Leonardo
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593a014dfc
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fixed far and near generation, fixed holes in the rendering in near gen
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2021-09-23 02:03:02 +02:00 |
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James Seibel
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83ac04dca4
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auto-format
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2021-09-22 18:33:20 -05:00 |
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Leonardo
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c9aed389ae
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various changes to the generation + some small fixes
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2021-09-23 01:05:54 +02:00 |
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Leonardo
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00da0e0520
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Fixed tall grass and flower colors
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2021-09-22 21:32:08 +02:00 |
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Leonardo
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5124739348
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removed reset of bufferBuilder and added better color creation for grass, leaves, water and flowers
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2021-09-22 20:47:31 +02:00 |
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Leonardo
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d65bfd408e
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Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
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2021-09-22 19:38:04 +02:00 |
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Leonardo
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da413f594e
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Added different detail drop off option
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2021-09-22 17:17:17 +02:00 |
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cola98765
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1fcef4be96
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some warnings taken care of
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2021-09-22 15:10:20 +02:00 |
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cola98765
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d7cddd9b39
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fixed null check
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2021-09-22 15:02:08 +02:00 |
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Leonardo
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fb480c2695
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fix to memory use
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2021-09-22 13:17:56 +02:00 |
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James Seibel
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265abb64b3
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Improve the wording for a few config options
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2021-09-21 21:15:02 -05:00 |
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James Seibel
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1cf4852788
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auto-format
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2021-09-21 20:27:55 -05:00 |
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Leonardo
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90d0fbe45b
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various fix to the generation
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2021-09-22 01:26:55 +02:00 |
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cola98765
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ea9eac89ec
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podzol netherrack and other blocks now use proper top color without biome color (nether plants might still be broken didn't test it)
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2021-09-22 00:26:11 +02:00 |
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cola98765
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017cc201b1
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enabled save loading for vertical lods
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2021-09-21 23:09:48 +02:00 |
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Leonardo
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bda963036d
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Introduced correctly spiral generation
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2021-09-21 18:35:48 +02:00 |
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Leonardo
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46bdf5763f
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Added spiral generation, changed how some arrays are created
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2021-09-21 18:12:15 +02:00 |
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Leonardo
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8228a3b7a6
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fixed a thread problem
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2021-09-21 16:30:53 +02:00 |
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cola98765
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e3df6c99da
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added void and !exist compression to VerticalLevelContainer
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2021-09-21 16:18:58 +02:00 |
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Leonardo
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a4e9e22d2c
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fixed end bug
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2021-09-21 16:09:24 +02:00 |
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Leonardo
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435c5ee73a
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fixed nether roof bug
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2021-09-21 15:09:28 +02:00 |
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cola98765
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c6b063a380
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in SingleLevelContainer made void chunks save as 1 byte instead of 8
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2021-09-21 11:34:07 +02:00 |
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cola98765
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1f5c3f5bd8
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in SingleLevelContainer made void chunks save as 1 byte instead of 8
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2021-09-21 11:33:01 +02:00 |
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Leonardo
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688cb3f89a
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New memory getter system
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2021-09-20 18:58:02 +02:00 |
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Leonardo
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af80ff5267
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Refactoring
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2021-09-20 16:33:24 +02:00 |
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Leonardo
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2bc5c43b19
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small fix
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2021-09-20 15:51:34 +02:00 |
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Leonardo
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e7c4827d08
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Now the single merge use min and max depth and height and no more the mean to make it more consistent with the multi-lod
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2021-09-20 15:49:22 +02:00 |
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Leonardo
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482dfb918e
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Refactoring + added the ability to disable lods with f6
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2021-09-20 15:44:18 +02:00 |
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