cola98765
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893bfa096f
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made new light optional with internal boolean
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2021-10-16 11:25:13 +02:00 |
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cola98765
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30e796f5bf
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fixed side lighting
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2021-10-15 23:20:54 +02:00 |
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cola98765
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4ab4dc59e7
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now renders default Skylight as 0 when player is in Skylight 0 situation
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2021-10-15 18:41:58 +02:00 |
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cola98765
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839a76c594
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minor adjustment that was annoying me
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2021-10-15 17:24:04 +02:00 |
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cola98765
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e1877f9149
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Now using flag bit in data as "is light default"
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2021-10-15 15:37:51 +02:00 |
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cola98765
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5ee762cc78
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now actually remove garbage vertical lods
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2021-10-14 18:51:39 +02:00 |
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cola98765
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80edf19b33
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cleaned out some code.
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2021-10-13 13:24:07 +02:00 |
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cola98765
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4baa649972
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cleaned out some code. Applied autoformat everywhere
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2021-10-13 12:45:21 +02:00 |
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cola98765
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c7dbc28a9a
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cleaned out some code
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2021-10-13 12:08:47 +02:00 |
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cola98765
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3a7f411aa4
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cleaned java ocs in DataPointUtil
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2021-10-13 10:36:29 +02:00 |
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cola98765
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ecb01c731e
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Resolved "ALOT" of typos.
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2021-10-10 11:09:15 +02:00 |
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cola98765
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efd9a5a51b
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merge all 1 block gaps for better look o trees
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2021-10-10 08:37:47 +02:00 |
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cola98765
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3ec30d49be
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put guts of mergeSingleData into mergeMultiData and make dataPoint smaller to make it faster
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2021-10-09 17:47:58 +02:00 |
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cola98765
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627327140e
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reversed logic in mergeMultiData to improve performance of initial compression to maxVerticalData
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2021-10-09 17:07:38 +02:00 |
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cola98765
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f625e714d4
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made mergeMultiData a bit faster
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2021-10-09 11:00:59 +02:00 |
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cola98765
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5db7e349b9
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in mergeMultiData skip empty data
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2021-10-09 08:16:58 +02:00 |
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cola98765
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b02d58227c
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reworked mergeMultiData
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2021-10-07 20:17:37 +02:00 |
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Leonardo
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a6f3c2478e
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Some refactor + fixed cpu problem with near_first
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2021-10-07 00:19:32 +02:00 |
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Leonardo
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fca926bc8f
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Added some comment, fixed the thread conflict problem
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2021-10-05 11:25:06 +02:00 |
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cola98765
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f72c846fe5
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removed old commented code
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2021-10-03 09:42:50 +02:00 |
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cola98765
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b0bb01fde4
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reworked ThreadMapUtil to actually save arrays between uses.
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2021-09-30 17:46:03 +02:00 |
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cola98765
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8020b298fb
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fixed saving transparency and calculating it around biome colors
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2021-09-30 11:11:23 +02:00 |
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James Seibel
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948b58d8e9
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auto-indent and move a reminder comment
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2021-09-27 20:20:26 -05:00 |
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James Seibel
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1a3e1dfa8c
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add get fresh methods to TheadMapUtil
the getFresh versions create/clear the data for the given map.
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2021-09-25 11:48:05 -05:00 |
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James Seibel
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0ca0cd9213
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auto-indent
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2021-09-25 09:07:07 -05:00 |
|
James Seibel
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2f392375fe
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Refactor and Comment Box
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2021-09-25 09:04:26 -05:00 |
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James Seibel
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ccb2c601a6
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add a temporary fix to color debug mode not having shading
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2021-09-24 07:59:07 -05:00 |
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Leonardo
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d65bfd408e
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Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
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2021-09-22 19:38:04 +02:00 |
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cola98765
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1fcef4be96
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some warnings taken care of
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2021-09-22 15:10:20 +02:00 |
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Leonardo
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90d0fbe45b
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various fix to the generation
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2021-09-22 01:26:55 +02:00 |
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Leonardo
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435c5ee73a
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fixed nether roof bug
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2021-09-21 15:09:28 +02:00 |
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Leonardo
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2bc5c43b19
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small fix
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2021-09-20 15:51:34 +02:00 |
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Leonardo
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e7c4827d08
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Now the single merge use min and max depth and height and no more the mean to make it more consistent with the multi-lod
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2021-09-20 15:49:22 +02:00 |
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Leonardo
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772de1b869
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Refactoring, removed unused class/enum, fixed a small array bug
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2021-09-20 14:59:42 +02:00 |
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Leonardo
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a00698ccab
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added the dataPoint to the threadMaputil
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2021-09-20 14:01:18 +02:00 |
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cola98765
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25fd29b97e
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replaced short[][] with short[] in mergeMultiData hotfix
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2021-09-20 12:16:47 +02:00 |
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cola98765
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7655ae03b0
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replaced short[][] with short[] in mergeMultiData
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2021-09-20 12:13:24 +02:00 |
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cola98765
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e482bf02a5
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fixed negative numbers in mergeMultiData
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2021-09-20 11:57:32 +02:00 |
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cola98765
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001335ab47
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I'm stupid
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2021-09-20 11:46:47 +02:00 |
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cola98765
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cfd9bd903d
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+ 1 will not hurt anyone
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2021-09-20 11:34:25 +02:00 |
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cola98765
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86b5fc48a2
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addressed couple warnings
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2021-09-20 11:03:24 +02:00 |
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cola98765
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2ee5289881
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Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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2021-09-20 10:56:36 +02:00 |
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cola98765
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3da4e4818c
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replaced arraycopy in mergeMultiData in favor of simpler method for debugging
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2021-09-20 10:56:28 +02:00 |
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Leonardo
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ae857dfeae
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fixed a small bug in the datapoint
Simplified the code in the LodBufferBuilder
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2021-09-20 10:46:14 +02:00 |
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cola98765
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031af5f25c
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Merge branch '1.16.5' of https://gitlab.com/jeseibel/minecraft-lod-mod into vertical_merging
Conflicts:
src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
src/main/java/com/seibel/lod/util/DataPointUtil.java
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2021-09-19 23:31:16 +02:00 |
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cola98765
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ca940d5a36
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reworked mergeMultiData to take in long[] instead of long[][]
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2021-09-19 22:59:15 +02:00 |
|
Leonardo
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ebe2c22a28
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Changed how the VerticalLevelContainer contains the data
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2021-09-19 20:48:07 +02:00 |
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cola98765
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c67a5a5e29
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removed commented and now unused code
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2021-09-19 16:25:53 +02:00 |
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cola98765
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1d687fd1d4
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new mergeMultiData. Now actually working
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2021-09-19 14:44:55 +02:00 |
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cola98765
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783d4086c6
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some fixes to new mergeMultiData
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2021-09-19 14:40:06 +02:00 |
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