Ran
1c859cd7da
Oops was registering channels to wrong environments
2022-02-20 00:15:33 +06:00
Ran
6039aeabde
Server client communication! maybe
2022-02-19 22:55:53 +06:00
coolGi2007
eac8cacd42
Removed new config
2022-02-19 18:53:34 +10:30
cola98765
2bd8dab240
#159 multiply color by color... not by alpha
2022-02-15 11:50:14 +01:00
cola98765
2b423c2edd
squared colour averaging as in #159
...
please check if it works looks better.
2022-02-15 11:37:54 +01:00
cola98765
1a4faf4bdd
close #188 ; fix lang parts in #189
2022-02-15 11:21:23 +01:00
cola98765
b70829aceb
RotatedPillarBlock colors are taken form sides, resolving #191
2022-02-15 11:06:37 +01:00
cola98765
bba771d376
Potentially fix water texture packs.
2022-02-14 17:31:36 +01:00
coolGi2007
b75eebd0dc
Getting more stuff ready for new config
2022-02-13 14:48:56 +10:30
tom lee
dd2096bf1b
Frontported the forge mixin issue fix. (It may work without that but...)
2022-02-12 23:54:23 +08:00
tom lee
ef0023ef39
Switch to another way to do the world gen. Now more mod compat!
2022-02-12 22:00:09 +08:00
tom lee
31f41540c0
Fix chat format color. Add failsafe stopping of generator
2022-02-12 15:13:58 +08:00
tom lee
81fe13b9c0
Add backup to VanillaRenderedChunks & many generator stuff
2022-02-12 14:30:04 +08:00
tom lee
332df13b29
Fix loadChunk try/catch missing the mark & add WRAN on modded chunkGen
2022-02-12 13:12:25 +08:00
coolGi2007
f41de59f39
Removed some file stuff that didnt work
2022-02-11 13:05:23 +00:00
coolGi2007
f05e878600
Added version to config file for the future
2022-02-11 16:07:10 +10:30
tom lee
a3dd346a02
Update core + Config + fixed blindness fog
2022-02-10 22:05:57 +08:00
tom lee
7e5fc979cc
Impl MEM LEAK fix from 1.16, though didn't think it was an issue before
2022-02-09 18:46:37 +08:00
tom lee
7ebb555b94
Update core
2022-02-08 13:45:04 +08:00
tom lee
e5722c19a9
Update core and impl the changing Region Size
2022-02-06 22:55:06 +08:00
tom lee
0bafa37f66
Fix and unify how key events work
2022-02-06 14:58:39 +08:00
coolGi2007
213d70f2d1
Removed clouds
2022-02-05 09:41:53 +00:00
tom lee
dda3c7636b
Update core + Moved ChunkLoader to be in line with other versions
2022-02-05 16:24:24 +08:00
tom lee
d11f067392
Update core
2022-02-04 14:33:55 +08:00
tom lee
486a30cb93
Update core
2022-02-04 00:16:25 +08:00
tom lee
01545dc295
Update the generator with 1.16 changes
2022-02-03 18:01:09 +08:00
tom lee
003dbdff02
Fixed C2ME log spam compat issue
2022-01-29 17:33:57 +08:00
tom lee
99f8dbb042
Mod compat: Fixed issue with Repurposed Structures
2022-01-29 16:50:02 +08:00
tom lee
4263ea9733
Add patch for BCLib to solve patchy features gen issue
2022-01-29 16:11:52 +08:00
tom lee
c09b07a21b
Greatly improve speed on loading existing chunks.
2022-01-27 14:08:06 +08:00
coolGi2007
4e0160648b
Fixed issue 162 (renamed stuff)
2022-01-27 02:38:13 +00:00
tom lee
37cc7e7b37
Fixed a bug causing Fast Light mode stuck in gen loop
2022-01-26 13:14:57 +08:00
coolGi2007
04cbb1e92c
Fixed forge crashing on world join
2022-01-26 04:53:45 +00:00
CodeF53
5033175808
Fix small typo.
2022-01-25 17:52:45 +00:00
tom lee
98327e6fdf
Update core + Config Wrapper
2022-01-25 17:08:55 +08:00
coolGi2007
e6738f1c80
Added comments to config file (temp solution)
2022-01-25 15:26:21 +10:30
tom lee
3764a4cc9e
Updated core and follow core changes
2022-01-24 23:37:33 +08:00
tom lee
d6bbb9d8dc
Updated core and followed with some tweaks for FAR_FRIST gen
2022-01-24 23:02:53 +08:00
tom lee
a38e7a00e4
Update core, Change some small stuff.
2022-01-24 21:08:17 +08:00
coolGi2007
f03035e3f9
After all these years, the ints show up correctly after restarting (it was literally a 1 line fix)
2022-01-24 19:41:33 +10:30
James Seibel
97204f3a3c
Update the pipeline
2022-01-23 18:11:18 -06:00
tom lee
9d3ce5307c
Updated core + cleanup imports in WorldGen
2022-01-23 23:17:04 +08:00
tom lee
54f3e9e12d
Update core
2022-01-23 21:19:53 +08:00
tom lee
e294fc79eb
Fixed using wrong func for makeBiome().
2022-01-23 20:28:35 +08:00
tom lee
a750aaf90a
Update core + cleanup some junks
2022-01-23 19:12:18 +08:00
tom lee
3bd1eedcb8
Fixed Lithium WorldGen NullPtr issue cause by lazyness
...
Detail cause: I only override the getChunk(x,y,status,bool) and not its
sub set like getChunk(x,y), getChunk(x,y,status) because... Programmer
is always lazy. Aren't they?
2022-01-22 23:05:11 +08:00
tom lee
8500ec7a00
Fixed WorldGen to provide better support for StarLight
2022-01-22 22:38:33 +08:00
tom lee
223570a0b7
Update core. Fixed WorldGen using Util.background threads
2022-01-22 18:10:53 +08:00
tom lee
de8c063731
Update core + cleanup debug logging
2022-01-22 16:10:32 +08:00
tom lee
8e1559ac61
Update core and fix under lava (and powder snow) render fog issue
2022-01-20 21:55:17 +08:00