Fixed C2ME log spam compat issue
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+20
-1
@@ -1071,14 +1071,20 @@ public final class WorldGenerationStep {
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final LightGenerationMode lightMode;
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final EmptyChunkGenerator generator;
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final int writeRadius;
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final int size;
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private final ChunkPos firstPos;
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private final List<ChunkAccess> cache;
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Long2ObjectOpenHashMap<ChunkAccess> chunkMap = new Long2ObjectOpenHashMap<ChunkAccess>();
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public LightedWorldGenRegion(ServerLevel serverLevel, WorldGenLevelLightEngine lightEngine, List<ChunkAccess> list, ChunkStatus chunkStatus, int i,
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LightGenerationMode lightMode, EmptyChunkGenerator generator) {
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super(serverLevel, list, chunkStatus, i);
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this.lightMode = lightMode;
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this.firstPos = list.get(0).getPos();
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this.generator = generator;
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light = lightEngine;
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writeRadius = i;
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cache = list;
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size = Mth.floor(Math.sqrt(list.size()));
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}
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// Bypass BCLib mixin overrides.
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@@ -1156,12 +1162,25 @@ public final class WorldGenerationStep {
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return this.getChunk(i, j, chunkStatus, true);
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}
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// Use this instead of super.getChunk() to bypass C2ME concurrency checks
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private ChunkAccess superGetChunk(int x, int z, ChunkStatus cs) {
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int k = x - firstPos.x;
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int l = z - firstPos.z;
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return cache.get(k + l * size);
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}
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// Use this instead of super.hasChunk() to bypass C2ME concurrency checks
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private boolean superHasChunk(int x, int z) {
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int k = x - firstPos.x;
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int l = z - firstPos.z;
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return l>=0 && l<size && k>=0 && k<size;
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}
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private static ChunkStatus debugTriggeredForStatus = null;
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// Allow creating empty chunks even if it's outside the worldGenRegion
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@Override
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@Nullable
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public ChunkAccess getChunk(int i, int j, ChunkStatus chunkStatus, boolean bl) {
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ChunkAccess chunk = super.hasChunk(i, j) ? super.getChunk(i, j, ChunkStatus.EMPTY, false) : null;
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ChunkAccess chunk = superHasChunk(i, j) ? superGetChunk(i, j, ChunkStatus.EMPTY) : null;
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if (chunk != null && chunk.getStatus().isOrAfter(chunkStatus)) {
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return chunk;
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}
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