Update the generator with 1.16 changes

This commit is contained in:
tom lee
2022-02-03 18:00:31 +08:00
parent 165a3799f3
commit 01545dc295
23 changed files with 2106 additions and 1946 deletions
@@ -1,3 +1,4 @@
package com.seibel.lod.common.wrappers;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
@@ -7,42 +8,54 @@ import com.seibel.lod.core.wrapperInterfaces.IVersionConstants;
* @author James Seibel
* @version 12-11-2021
*/
public class VersionConstants implements IVersionConstants {
public static final VersionConstants INSTANCE = new VersionConstants();
private VersionConstants() {
}
@Override
public int getMinimumWorldHeight() {
return 0;
}
@Override
public boolean isWorldGeneratorSingleThreaded(DistanceGenerationMode distanceGenerationMode) {
// We are always asking the server to generate the chunk,
// so no use running this stuff multithreaded.
return true;
/*
switch (distanceGenerationMode) {
default:
case NONE:
case BIOME_ONLY:
case BIOME_ONLY_SIMULATE_HEIGHT:
case SURFACE:
case FEATURES:
return false;
case FULL:
return true;
}*/
}
@Override
public int getWorldGenerationCountPerThread() {
return 1;
}
public class VersionConstants implements IVersionConstants
{
public static final VersionConstants INSTANCE = new VersionConstants();
private VersionConstants()
{
}
@Override
public int getMinimumWorldHeight()
{
return 0;
}
@Override
public boolean isWorldGeneratorSingleThreaded(DistanceGenerationMode distanceGenerationMode)
{
// We are always asking the server to generate the chunk,
// so no use running this stuff multithreaded.
return true;
/*
switch (distanceGenerationMode) {
default:
case NONE:
case BIOME_ONLY:
case BIOME_ONLY_SIMULATE_HEIGHT:
case SURFACE:
case FEATURES:
return false;
case FULL:
return true;
}*/
}
@Override
public int getWorldGenerationCountPerThread()
{
return 1;
}
@Override
public boolean hasBatchGenerationImplementation()
{
return true;
}
}
@@ -25,11 +25,11 @@ import com.seibel.lod.core.wrapperInterfaces.IWrapperFactory;
import com.seibel.lod.core.wrapperInterfaces.block.AbstractBlockPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.chunk.AbstractChunkPosWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractExperimentalWorldGeneratorWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractBatchGenerationEnvionmentWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractWorldGeneratorWrapper;
import com.seibel.lod.common.wrappers.block.BlockPosWrapper;
import com.seibel.lod.common.wrappers.chunk.ChunkPosWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.ExperimentalGenerator;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.WorldGeneratorWrapper;
/**
@@ -40,64 +40,65 @@ import com.seibel.lod.common.wrappers.worldGeneration.WorldGeneratorWrapper;
*/
public class WrapperFactory implements IWrapperFactory
{
public static final WrapperFactory INSTANCE = new WrapperFactory();
@Override
public AbstractBlockPosWrapper createBlockPos()
{
return new BlockPosWrapper();
}
@Override
public AbstractBlockPosWrapper createBlockPos(int x, int y, int z)
{
return new BlockPosWrapper(x,y,z);
}
@Override
public AbstractChunkPosWrapper createChunkPos()
{
return new ChunkPosWrapper();
}
@Override
public AbstractChunkPosWrapper createChunkPos(long xAndZPositionCombined)
{
return new ChunkPosWrapper(xAndZPositionCombined);
}
@Override
public AbstractChunkPosWrapper createChunkPos(int x, int z)
{
return new ChunkPosWrapper(x, z);
}
@Override
public AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos)
{
return new ChunkPosWrapper(newChunkPos);
}
@Override
public AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos)
{
return new ChunkPosWrapper(blockPos);
}
@Override
public AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
return new WorldGeneratorWrapper(newLodBuilder, newLodDimension, worldWrapper);
}
@Override
public AbstractExperimentalWorldGeneratorWrapper createExperimentalWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper) {
return new ExperimentalGenerator(newLodBuilder, newLodDimension, worldWrapper);
public static final WrapperFactory INSTANCE = new WrapperFactory();
@Override
public AbstractBlockPosWrapper createBlockPos()
{
return new BlockPosWrapper();
}
@Override
public AbstractBlockPosWrapper createBlockPos(int x, int y, int z)
{
return new BlockPosWrapper(x, y, z);
}
@Override
public AbstractChunkPosWrapper createChunkPos()
{
return new ChunkPosWrapper();
}
@Override
public AbstractChunkPosWrapper createChunkPos(long xAndZPositionCombined)
{
return new ChunkPosWrapper(xAndZPositionCombined);
}
@Override
public AbstractChunkPosWrapper createChunkPos(int x, int z)
{
return new ChunkPosWrapper(x, z);
}
@Override
public AbstractChunkPosWrapper createChunkPos(AbstractChunkPosWrapper newChunkPos)
{
return new ChunkPosWrapper(newChunkPos);
}
@Override
public AbstractChunkPosWrapper createChunkPos(AbstractBlockPosWrapper blockPos)
{
return new ChunkPosWrapper(blockPos);
}
@Override
public AbstractWorldGeneratorWrapper createWorldGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
return new WorldGeneratorWrapper(newLodBuilder, newLodDimension, worldWrapper);
}
public AbstractBatchGenerationEnvionmentWrapper createBatchGenerator(LodBuilder newLodBuilder,
LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
return new BatchGenerationEnvironment(worldWrapper, newLodBuilder, newLodDimension);
}
}
@@ -0,0 +1,650 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2021 Tom Lee (TomTheFurry)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.common.wrappers.worldGeneration;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.builders.lodBuilding.LodBuilderConfig;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.enums.config.LightGenerationMode;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.util.LodThreadFactory;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractBatchGenerationEnvionmentWrapper;
import java.io.IOException;
import java.time.Duration;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.TimeUnit;
import com.seibel.lod.common.wrappers.chunk.ChunkWrapper;
import com.seibel.lod.common.wrappers.world.WorldWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.LightGetterAdaptor;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.LightedWorldGenRegion;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.WorldGenLevelLightEngine;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepBiomes;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepFeatures;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepLight;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepNoise;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepStructureReference;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepStructureStart;
import com.seibel.lod.common.wrappers.worldGeneration.step.StepSurface;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.chunk.UpgradeData;
import net.minecraft.core.Registry;
import net.minecraft.nbt.CompoundTag;
import net.minecraft.world.level.lighting.LevelLightEngine;
/*
Total: 3.135214124s
=====================================
Empty Chunks: 0.000558328s
StructureStart Step: 0.025177207s
StructureReference Step: 0.00189559s
Biome Step: 0.13789155s
Noise Step: 1.570347555s
Surface Step: 0.741238194s
Carver Step: 0.000009923s
Feature Step: 0.389072425s
Lod Generation: 0.269023348s
*/
public final class BatchGenerationEnvironment extends AbstractBatchGenerationEnvionmentWrapper
{
public static final boolean ENABLE_PERF_LOGGING = true;
public static final boolean ENABLE_EVENT_LOGGING = false;
public static final boolean ENABLE_LOAD_EVENT_LOGGING = false;
//TODO: Make actual proper support for StarLight
public static class PrefEvent
{
long beginNano = 0;
long emptyNano = 0;
long structStartNano = 0;
long structRefNano = 0;
long biomeNano = 0;
long noiseNano = 0;
long surfaceNano = 0;
long carverNano = 0;
long featureNano = 0;
long lightNano = 0;
long endNano = 0;
@Override
public String toString()
{
return "beginNano: " + beginNano + ",\n" +
"emptyNano: " + emptyNano + ",\n" +
"structStartNano: " + structStartNano + ",\n" +
"structRefNano: " + structRefNano + ",\n" +
"biomeNano: " + biomeNano + ",\n" +
"noiseNano: " + noiseNano + ",\n" +
"surfaceNano: " + surfaceNano + ",\n" +
"carverNano: " + carverNano + ",\n" +
"featureNano: " + featureNano + ",\n" +
"lightNano: " + lightNano + ",\n" +
"endNano: " + endNano + "\n";
}
}
public static class PerfCalculator
{
public static final int SIZE = 50;
Rolling totalTime = new Rolling(SIZE);
Rolling emptyTime = new Rolling(SIZE);
Rolling structStartTime = new Rolling(SIZE);
Rolling structRefTime = new Rolling(SIZE);
Rolling biomeTime = new Rolling(SIZE);
Rolling noiseTime = new Rolling(SIZE);
Rolling surfaceTime = new Rolling(SIZE);
Rolling carverTime = new Rolling(SIZE);
Rolling featureTime = new Rolling(SIZE);
Rolling lightTime = new Rolling(SIZE);
Rolling lodTime = new Rolling(SIZE);
public void recordEvent(PrefEvent e)
{
long preTime = e.beginNano;
totalTime.add(e.endNano - preTime);
if (e.emptyNano != 0)
{
emptyTime.add(e.emptyNano - preTime);
preTime = e.emptyNano;
}
if (e.structStartNano != 0)
{
structStartTime.add(e.structStartNano - preTime);
preTime = e.structStartNano;
}
if (e.structRefNano != 0)
{
structRefTime.add(e.structRefNano - preTime);
preTime = e.structRefNano;
}
if (e.biomeNano != 0)
{
biomeTime.add(e.biomeNano - preTime);
preTime = e.biomeNano;
}
if (e.noiseNano != 0)
{
noiseTime.add(e.noiseNano - preTime);
preTime = e.noiseNano;
}
if (e.surfaceNano != 0)
{
surfaceTime.add(e.surfaceNano - preTime);
preTime = e.surfaceNano;
}
if (e.carverNano != 0)
{
carverTime.add(e.carverNano - preTime);
preTime = e.carverNano;
}
if (e.featureNano != 0)
{
featureTime.add(e.featureNano - preTime);
preTime = e.featureNano;
}
if (e.lightNano != 0)
{
lightTime.add(e.lightNano - preTime);
preTime = e.lightNano;
}
if (e.endNano != 0)
{
lodTime.add(e.endNano - preTime);
preTime = e.endNano;
}
}
public String toString()
{
return "Total: " + Duration.ofNanos((long) totalTime.getAverage()) + ", Empty/LoadChunk: "
+ Duration.ofNanos((long) emptyTime.getAverage()) + ", StructStart: "
+ Duration.ofNanos((long) structStartTime.getAverage()) + ", StructRef: "
+ Duration.ofNanos((long) structRefTime.getAverage()) + ", Biome: "
+ Duration.ofNanos((long) biomeTime.getAverage()) + ", Noise: "
+ Duration.ofNanos((long) noiseTime.getAverage()) + ", Surface: "
+ Duration.ofNanos((long) surfaceTime.getAverage()) + ", Carver: "
+ Duration.ofNanos((long) carverTime.getAverage()) + ", Feature: "
+ Duration.ofNanos((long) featureTime.getAverage()) + ", Light: "
+ Duration.ofNanos((long) lightTime.getAverage()) + ", Lod: "
+ Duration.ofNanos((long) lodTime.getAverage());
}
}
public static final int TIMEOUT_SECONDS = 30;
//FIXME: Remove this and use the Utils one
public static final class GridList<T> extends ArrayList<T> implements List<T>
{
public static class Pos
{
public int x;
public int y;
public Pos(int xx, int yy)
{
x = xx;
y = yy;
}
}
private static final long serialVersionUID = 1585978374811888116L;
public final int gridCentreToEdge;
public final int gridSize;
public GridList(int gridCentreToEdge)
{
super((gridCentreToEdge * 2 + 1) * (gridCentreToEdge * 2 + 1));
gridSize = gridCentreToEdge * 2 + 1;
this.gridCentreToEdge = gridCentreToEdge;
}
public T getOffsetOf(int index, int x, int y)
{
return get(index + x + y * gridSize);
}
public int offsetOf(int index, int x, int y)
{
return index + x + y * gridSize;
}
public Pos posOf(int index)
{
return new Pos(index % gridSize, index / gridSize);
}
public int calculateOffset(int x, int y)
{
return x + y * gridSize;
}
public GridList<T> subGrid(int gridCentreToEdge)
{
int centreIndex = size() / 2;
GridList<T> subGrid = new GridList<T>(gridCentreToEdge);
for (int oy = -gridCentreToEdge; oy <= gridCentreToEdge; oy++)
{
int begin = offsetOf(centreIndex, -gridCentreToEdge, oy);
int end = offsetOf(centreIndex, gridCentreToEdge, oy);
subGrid.addAll(this.subList(begin, end + 1));
}
// System.out.println("========================================\n"+
// this.toDetailString() + "\nTOOOOOOOOOOOOO\n"+subGrid.toDetailString()+
// "==========================================\n");
return subGrid;
}
@Override
public String toString()
{
return "GridList " + gridSize + "*" + gridSize + "[" + size() + "]";
}
public String toDetailString()
{
StringBuilder str = new StringBuilder("\n");
int i = 0;
for (T t : this)
{
str.append(t.toString());
str.append(", ");
i++;
if (i % gridSize == 0)
{
str.append("\n");
}
}
return str.toString();
}
}
//=================Generation Step===================
public final LinkedList<GenerationEvent> events = new LinkedList<GenerationEvent>();
public final GlobalParameters params;
public final StepStructureStart stepStructureStart = new StepStructureStart(this);
public final StepStructureReference stepStructureReference = new StepStructureReference(this);
public final StepBiomes stepBiomes = new StepBiomes(this);
public final StepNoise stepNoise = new StepNoise(this);
public final StepSurface stepSurface = new StepSurface(this);
public final StepFeatures stepFeatures = new StepFeatures(this);
public final StepLight stepLight = new StepLight(this);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
public static final LodThreadFactory threadFactory = new LodThreadFactory("Gen-Worker-Thread", Thread.MIN_PRIORITY);
public ExecutorService executors = Executors.newFixedThreadPool(
CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads(), threadFactory);
public void resizeThreadPool(int newThreadCount)
{
executors = Executors.newFixedThreadPool(newThreadCount,
new LodThreadFactory("Gen-Worker-Thread", Thread.MIN_PRIORITY));
}
public boolean tryAddPoint(int px, int pz, int range, Steps target)
{
int boxSize = range * 2 + 1;
int x = Math.floorDiv(px, boxSize) * boxSize + range;
int z = Math.floorDiv(pz, boxSize) * boxSize + range;
for (GenerationEvent event : events)
{
if (event.tooClose(x, z, range))
return false;
}
// System.out.println(x + ", "+z);
events.add(new GenerationEvent(new ChunkPos(x, z), range, this, target));
return true;
}
public void updateAllFutures()
{
// Update all current out standing jobs
Iterator<GenerationEvent> iter = events.iterator();
while (iter.hasNext())
{
GenerationEvent event = iter.next();
if (event.isCompleted())
{
try
{
event.join();
}
catch (Throwable e)
{
e.printStackTrace();
while (e.getCause() != null)
{
e = e.getCause();
e.printStackTrace();
}
}
finally
{
iter.remove();
}
}
else if (event.hasTimeout(TIMEOUT_SECONDS, TimeUnit.SECONDS))
{
ClientApi.LOGGER.error("Batching World Generator: " + event + " timed out and terminated!");
ClientApi.LOGGER.info("Dump PrefEvent: " + event.pEvent);
try
{
if (!event.terminate())
ClientApi.LOGGER.error("Failed to terminate the stuck generation event!");
}
finally
{
iter.remove();
}
}
}
}
public BatchGenerationEnvironment(IWorldWrapper serverlevel, LodBuilder lodBuilder, LodDimension lodDim)
{
super(serverlevel, lodBuilder, lodDim);
ClientApi.LOGGER.info("================WORLD_GEN_STEP_INITING=============");
params = new GlobalParameters((ServerLevel) ((WorldWrapper) serverlevel).getWorld(), lodBuilder, lodDim);
}
public void startLoadingAllRegionsFromFile(LodDimension lodDim)
{
ServerLevel level = params.level;
level.getChunkSource();
}
@SuppressWarnings("resource")
public static ChunkAccess loadOrMakeChunk(ChunkPos chunkPos, ServerLevel level, LevelLightEngine lightEngine)
{
CompoundTag chunkData = null;
try
{
chunkData = level.getChunkSource().chunkMap.readChunk(chunkPos);
}
catch (IOException e)
{
ClientApi.LOGGER.error("DistantHorizons: Couldn't load chunk {}", chunkPos, e);
}
if (chunkData == null)
{
return new ProtoChunk(chunkPos, UpgradeData.EMPTY, level, level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY), null);
}
else
{
return ChunkLoader.read(level, lightEngine, chunkPos, chunkData);
}
}
public void generateLodFromList(GenerationEvent e)
{
if (ENABLE_EVENT_LOGGING)
ClientApi.LOGGER.info("Lod Generate Event: " + e.pos);
e.pEvent.beginNano = System.nanoTime();
GridList<ChunkAccess> referencedChunks;
DistanceGenerationMode generationMode;
LightedWorldGenRegion region;
WorldGenLevelLightEngine lightEngine;
LightGetterAdaptor adaptor;
try
{
adaptor = new LightGetterAdaptor(params.level);
lightEngine = new WorldGenLevelLightEngine(adaptor);
int cx = e.pos.x;
int cy = e.pos.z;
int rangeEmpty = e.range + 1;
GridList<ChunkAccess> chunks = new GridList<ChunkAccess>(rangeEmpty);
@SuppressWarnings("resource")
EmptyChunkGenerator generator = (int x, int z) ->
{
ChunkPos chunkPos = new ChunkPos(x, z);
ChunkAccess target = null;
try
{
target = loadOrMakeChunk(chunkPos, params.level, lightEngine);
}
catch (RuntimeException e2)
{
// Continue...
e2.printStackTrace();
}
if (target == null)
target = new ProtoChunk(chunkPos, UpgradeData.EMPTY, params.level,
params.biomes, null);
return target;
};
for (int oy = -rangeEmpty; oy <= rangeEmpty; oy++)
{
for (int ox = -rangeEmpty; ox <= rangeEmpty; ox++)
{
ChunkAccess target = generator.generate(cx + ox, cy + oy);
chunks.add(target);
}
}
e.pEvent.emptyNano = System.nanoTime();
e.refreshTimeout();
region = new LightedWorldGenRegion(params.level, lightEngine, e.tParam.structFeat, chunks, ChunkStatus.STRUCTURE_STARTS, rangeEmpty, e.lightMode, generator);
adaptor.setRegion(region);
referencedChunks = chunks.subGrid(e.range);
referencedChunks = generateDirect(e, referencedChunks, e.target, region);
}
catch (StepStructureStart.StructStartCorruptedException f)
{
e.tParam.markAsInvalid();
return;
}
switch (e.target)
{
case Empty:
case StructureStart:
case StructureReference:
generationMode = DistanceGenerationMode.NONE;
break;
case Biomes:
generationMode = DistanceGenerationMode.BIOME_ONLY;
case Noise:
generationMode = DistanceGenerationMode.BIOME_ONLY_SIMULATE_HEIGHT;
break;
case Surface:
case Carvers:
generationMode = DistanceGenerationMode.SURFACE;
break;
case Features:
generationMode = DistanceGenerationMode.FEATURES;
break;
case Light:
case LiquidCarvers:
default:
return;
}
int centreIndex = referencedChunks.size() / 2;
for (int oy = -e.range; oy <= e.range; oy++)
{
for (int ox = -e.range; ox <= e.range; ox++)
{
int targetIndex = referencedChunks.offsetOf(centreIndex, ox, oy);
ChunkAccess target = referencedChunks.get(targetIndex);
target.setLightCorrect(true);
if (target instanceof LevelChunk)
((LevelChunk) target).setClientLightReady(true);
boolean isFull = target.getStatus() == ChunkStatus.FULL || target instanceof LevelChunk;
boolean isPartial = target.isOldNoiseGeneration();
if (isFull)
{
if (ENABLE_LOAD_EVENT_LOGGING)
ClientApi.LOGGER.info("Detected full existing chunk at {}", target.getPos());
params.lodBuilder.generateLodNodeFromChunk(params.lodDim, new ChunkWrapper(target, region),
new LodBuilderConfig(DistanceGenerationMode.FULL), true);
}
else if (isPartial)
{
if (ENABLE_LOAD_EVENT_LOGGING)
ClientApi.LOGGER.info("Detected old existing chunk at {}", target.getPos());
params.lodBuilder.generateLodNodeFromChunk(params.lodDim, new ChunkWrapper(target, region),
new LodBuilderConfig(generationMode), true);
}
else if (target.getStatus() == ChunkStatus.EMPTY && generationMode == DistanceGenerationMode.NONE)
{
params.lodBuilder.generateLodNodeFromChunk(params.lodDim, new ChunkWrapper(target, region),
LodBuilderConfig.getFillVoidConfig(), true);
}
else
{
params.lodBuilder.generateLodNodeFromChunk(params.lodDim, new ChunkWrapper(target, region),
new LodBuilderConfig(generationMode), true);
}
if (e.lightMode == LightGenerationMode.FANCY || isFull)
{
lightEngine.retainData(target.getPos(), false);
}
}
}
e.pEvent.endNano = System.nanoTime();
e.refreshTimeout();
if (ENABLE_PERF_LOGGING)
{
e.tParam.perf.recordEvent(e.pEvent);
ClientApi.LOGGER.info(e.tParam.perf);
}
}
public GridList<ChunkAccess> generateDirect(GenerationEvent e, GridList<ChunkAccess> subRange, Steps step,
LightedWorldGenRegion region)
{
try
{
subRange.forEach((chunk) ->
{
if (chunk instanceof ProtoChunk)
{
((ProtoChunk) chunk).setLightEngine(region.getLightEngine());
region.getLightEngine().retainData(chunk.getPos(), true);
}
});
if (step == Steps.Empty)
return subRange;
stepStructureStart.generateGroup(e.tParam, region, subRange);
e.pEvent.structStartNano = System.nanoTime();
e.refreshTimeout();
if (step == Steps.StructureStart)
return subRange;
stepStructureReference.generateGroup(e.tParam, region, subRange);
e.pEvent.structRefNano = System.nanoTime();
e.refreshTimeout();
if (step == Steps.StructureReference)
return subRange;
stepBiomes.generateGroup(e.tParam, region, subRange);
e.pEvent.biomeNano = System.nanoTime();
e.refreshTimeout();
if (step == Steps.Biomes)
return subRange;
stepNoise.generateGroup(e.tParam, region, subRange);
e.pEvent.noiseNano = System.nanoTime();
e.refreshTimeout();
if (step == Steps.Noise)
return subRange;
stepSurface.generateGroup(e.tParam, region, subRange);
e.pEvent.surfaceNano = System.nanoTime();
e.refreshTimeout();
if (step == Steps.Surface)
return subRange;
if (step == Steps.Carvers)
return subRange;
stepFeatures.generateGroup(e.tParam, region, subRange);
e.pEvent.featureNano = System.nanoTime();
e.refreshTimeout();
return subRange;
}
finally
{
switch (region.lightMode)
{
case FANCY:
stepLight.generateGroup(region.getLightEngine(), subRange);
break;
case FAST:
subRange.forEach((p) ->
{
if (p instanceof ProtoChunk)
((ProtoChunk) p).setLightCorrect(true);
});
break;
}
e.pEvent.lightNano = System.nanoTime();
e.refreshTimeout();
}
}
public interface EmptyChunkGenerator
{
ChunkAccess generate(int x, int z);
}
@Override
public int getEventCount() {
return events.size();
}
@Override
public void stop() {
ClientApi.LOGGER.info("Batch Chunk Generator shutting down...");
executors.shutdownNow();
try {
if (!executors.awaitTermination(10, TimeUnit.SECONDS)) {
ClientApi.LOGGER.error("Batch Chunk Generator shutdown failed! Ignoring child threads...");
}
} catch (InterruptedException e) {
ClientApi.LOGGER.error("Batch Chunk Generator shutdown failed! Ignoring child threads...", e);
}
}
}
@@ -54,7 +54,8 @@ public class ChunkLoader
private static final String BLOCK_TICKS_TAG = "block_ticks";
private static final String FLUID_TICKS_TAG = "fluid_ticks";
private static BlendingData readBlendingData(CompoundTag chunkData) {
private static BlendingData readBlendingData(CompoundTag chunkData)
{
BlendingData blendingData = null;
if (chunkData.contains("blending_data", 10))
{
@@ -65,7 +66,8 @@ public class ChunkLoader
return blendingData;
}
private static LevelChunkSection[] readSections(LevelAccessor level, LevelLightEngine lightEngine, ChunkPos chunkPos, CompoundTag chunkData) {
private static LevelChunkSection[] readSections(LevelAccessor level, LevelLightEngine lightEngine, ChunkPos chunkPos, CompoundTag chunkData)
{
Registry<Biome> biomes = level.registryAccess().registryOrThrow(Registry.BIOME_REGISTRY);
Codec<PalettedContainer<Biome>> biomeCodec = PalettedContainer.codec(
biomes, biomes.byNameCodec(), PalettedContainer.Strategy.SECTION_BIOMES, biomes.getOrThrow(Biomes.PLAINS));
@@ -98,7 +100,8 @@ public class ChunkLoader
chunkSections[sectionId] = new LevelChunkSection(sectionYPos, blockStateContainer, biomeContainer);
}
if (!isLightOn) continue;
if (!isLightOn)
continue;
if (tagSection.contains("BlockLight", 7))
lightEngine.queueSectionData(LightLayer.BLOCK, SectionPos.of(chunkPos, sectionYPos), new DataLayer(tagSection.getByteArray("BlockLight")), true);
@@ -108,7 +111,8 @@ public class ChunkLoader
return chunkSections;
}
private static void readHeightmaps(LevelChunk chunk, CompoundTag chunkData) {
private static void readHeightmaps(LevelChunk chunk, CompoundTag chunkData)
{
CompoundTag tagHeightmaps = chunkData.getCompound("Heightmaps");
for (Heightmap.Types type : ChunkStatus.FULL.heightmapsAfter())
{
@@ -147,7 +151,7 @@ public class ChunkLoader
for (String string : compoundTag2.getAllKeys())
{
String string2 = string.toLowerCase(Locale.ROOT);
StructureFeature<?> structureFeature = StructureFeature.STRUCTURES_REGISTRY.get(string2);
StructureFeature<?> structureFeature = StructureFeature.STRUCTURES_REGISTRY.get(string2);
if (structureFeature == null)
{
LOGGER.warn("Found reference to unknown structure '{}' in chunk {}, discarding", (Object) string2, (Object) chunkPos);
@@ -167,14 +171,16 @@ public class ChunkLoader
return map;
}
private static void readStructures(WorldGenLevel level, LevelChunk chunk, CompoundTag chunkData) {
private static void readStructures(WorldGenLevel level, LevelChunk chunk, CompoundTag chunkData)
{
CompoundTag tagStructures = chunkData.getCompound("structures");
chunk.setAllStarts(
unpackStructureStart(StructurePieceSerializationContext.fromLevel(level.getLevel()), tagStructures, level.getSeed()));
chunk.setAllReferences(unpackStructureReferences(chunk.getPos(), tagStructures));
}
private static void readPostPocessings(LevelChunk chunk, CompoundTag chunkData) {
private static void readPostPocessings(LevelChunk chunk, CompoundTag chunkData)
{
ListTag tagPostProcessings = chunkData.getList("PostProcessing", 9);
for (int n = 0; n < tagPostProcessings.size(); ++n)
{
@@ -185,7 +191,7 @@ public class ChunkLoader
}
}
}
public static ChunkStatus.ChunkType readChunkType(CompoundTag compoundTag)
{
return ChunkStatus.byName(compoundTag.getString("Status")).getChunkType();
@@ -203,11 +209,13 @@ public class ChunkLoader
ChunkStatus.ChunkType chunkType = readChunkType(chunkData);
BlendingData blendingData = readBlendingData(chunkData);
if (chunkType == ChunkStatus.ChunkType.PROTOCHUNK && (blendingData == null || !blendingData.oldNoise())) return null;
if (chunkType == ChunkStatus.ChunkType.PROTOCHUNK && (blendingData == null || !blendingData.oldNoise()))
return null;
// Prepare the light engine
boolean isLightOn = chunkData.getBoolean("isLightOn");
if (isLightOn) level.getLightEngine().retainData(chunkPos, true);
if (isLightOn)
level.getLightEngine().retainData(chunkPos, true);
// Read params for making the LevelChunk
UpgradeData upgradeData = chunkData.contains(TAG_UPGRADE_DATA, 10)
@@ -1,320 +0,0 @@
/*
* This file is part of the Distant Horizon mod (formerly the LOD Mod),
* licensed under the GNU GPL v3 License.
*
* Copyright (C) 2021 Tom Lee (TomTheFurry) & James Seibel (Original code)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, version 3.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
package com.seibel.lod.common.wrappers.worldGeneration;
import java.util.concurrent.TimeUnit;
import com.seibel.lod.common.wrappers.world.WorldWrapper;
import com.seibel.lod.common.wrappers.worldGeneration.WorldGenerationStep.Steps;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.enums.config.DistanceGenerationMode;
import com.seibel.lod.core.enums.config.GenerationPriority;
import com.seibel.lod.core.objects.PosToGenerateContainer;
import com.seibel.lod.core.objects.lod.LodDimension;
import com.seibel.lod.core.util.LevelPosUtil;
import com.seibel.lod.core.util.LodUtil;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftWrapper;
import com.seibel.lod.core.wrapperInterfaces.world.IWorldWrapper;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractExperimentalWorldGeneratorWrapper;
public class ExperimentalGenerator extends AbstractExperimentalWorldGeneratorWrapper {
public static final boolean ENABLE_GENERATOR_STATS_LOGGING = false;
private static final IMinecraftWrapper MC = SingletonHandler.get(IMinecraftWrapper.class);
private static final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
public WorldGenerationStep generationGroup;
public LodDimension targetLodDim;
public static final int generationGroupSize = 4;
public static int previousThreadCount = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads();
private int estimatedSampleNeeded = 128;
private int estimatedPointsToQueue = 1;
public ExperimentalGenerator(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper) {
super(newLodBuilder, newLodDimension, worldWrapper);
MC.sendChatMessage("WARNING: You are currently using Distant Horizon's Experimental Chunk Pre-Generator!");
MC.sendChatMessage("The generation mode: Feature mode is not recommended for < 8GB RAM");
MC.sendChatMessage("Stuff may break at any time!");
generationGroup = new WorldGenerationStep(((WorldWrapper) worldWrapper).getServerWorld(), newLodBuilder,
newLodDimension);
ClientApi.LOGGER.info("1.18 Experimental Chunk Generator initialized");
}
@SuppressWarnings("unused")
@Override
public void queueGenerationRequests(LodDimension lodDim, LodBuilder lodBuilder) {
if (lodDim != targetLodDim) {
stop();
WorldWrapper dim = (WorldWrapper) LodUtil.getServerWorldFromDimension(lodDim.dimension);
generationGroup = new WorldGenerationStep(dim.getServerWorld(), lodBuilder, lodDim);
targetLodDim = lodDim;
ClientApi.LOGGER.info("1.18 Experimental Chunk Generator reinitialized");
}
DistanceGenerationMode mode = CONFIG.client().worldGenerator().getDistanceGenerationMode();
int newThreadCount = CONFIG.client().advanced().threading().getNumberOfWorldGenerationThreads();
if (newThreadCount != previousThreadCount) {
generationGroup.resizeThreadPool(newThreadCount);
previousThreadCount = newThreadCount;
}
if (estimatedPointsToQueue < newThreadCount) estimatedPointsToQueue = newThreadCount;
GenerationPriority priority = CONFIG.client().worldGenerator().getGenerationPriority();
if (priority == GenerationPriority.AUTO)
priority = MC.hasSinglePlayerServer() ? GenerationPriority.FAR_FIRST : GenerationPriority.NEAR_FIRST;
generationGroup.updateAllFutures();
if (!MC.hasSinglePlayerServer())
return;
int eventsCount = generationGroup.events.size();
// If we still all jobs running, return.
if (eventsCount >= estimatedPointsToQueue) {
estimatedPointsToQueue--;
if (estimatedPointsToQueue < newThreadCount) estimatedPointsToQueue = newThreadCount;
return;
}
final int targetToGenerate = estimatedPointsToQueue - eventsCount;
int toGenerate = targetToGenerate;
int positionGoneThough = 0;
// round the player's block position down to the nearest chunk BlockPos
int playerPosX = MC.getPlayerBlockPos().getX();
int playerPosZ = MC.getPlayerBlockPos().getZ();
// TODO: Make it so that lodDim allows feeding in a function to fast halt if
// position generation is completed.
PosToGenerateContainer posToGenerate = lodDim.getPosToGenerate(estimatedSampleNeeded, playerPosX, playerPosZ, priority, mode);
if (eventsCount == 0 && posToGenerate.getNumberOfPos()>=estimatedSampleNeeded) {
estimatedPointsToQueue++;
if (estimatedPointsToQueue > newThreadCount*10) estimatedPointsToQueue = newThreadCount*10;
}
//ClientApi.LOGGER.info("PosToGenerate: {}", posToGenerate);
// Find the max number of iterations we need to go though.
// We are checking one FarPos, and one NearPos per iterations. This ensure we
// aren't just
// always picking one or the other.
Steps targetStep;
switch (mode) {
case NONE:
targetStep = Steps.Empty; //NOTE: Only load in existing chunks. No new chunk generation
break;
case BIOME_ONLY:
targetStep = Steps.Biomes; //NOTE: No block. Require fake height in LodBuilder
break;
case BIOME_ONLY_SIMULATE_HEIGHT:
targetStep = Steps.Noise; //NOTE: Stone only. Require fake surface
break;
case SURFACE:
targetStep = Steps.Surface; //Carvers or Surface???
break;
case FEATURES:
case FULL:
targetStep = Steps.Features;
break;
// TODO!
default:
assert false;
return;
}
if (ENABLE_GENERATOR_STATS_LOGGING)
ClientApi.LOGGER.info("WorldGen. Near:"+posToGenerate.getNumberOfNearPos()+" Far:"+posToGenerate.getNumberOfFarPos());
if (priority == GenerationPriority.FAR_FIRST || priority == GenerationPriority.BALANCED) {
int nearCount = posToGenerate.getNumberOfNearPos();
int farCount = posToGenerate.getNumberOfFarPos();
if (ENABLE_GENERATOR_STATS_LOGGING)
ClientApi.LOGGER.info("WorldGen. Near:"+nearCount+" Far:"+farCount);
int maxIteration = Math.max(nearCount, farCount);
for (int i = 0; i < maxIteration; i++) {
// We have farPos to go though
if (i < farCount && posToGenerate.getNthDetail(i, false) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, false) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, false));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, false));
int genSize = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
}
if (toGenerate <= 0)
break;
// We have nearPos to go though
if (i < nearCount && posToGenerate.getNthDetail(i, true) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, true) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, true));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
int genSize = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
}
if (toGenerate <= 0)
break;
}
/*
int farCount = posToGenerate.getNumberOfFarPos();
for (int i = 0; i < farCount; i++) {
// We have nearPos to go though
if (posToGenerate.getNthDetail(i, false) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, false) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, false));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, false));
int genSize = detailLevel != 0 ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
if (toGenerate <= 0)
break;
}
}
// Only do near gen if toGenerate is non 0 and that we have requested all samples we can get.
if (toGenerate > 0 && estimatedSampleNeeded > posToGenerate.getNumberOfPos()) {
int nearCount = posToGenerate.getNumberOfNearPos();
for (int i = 0; i < nearCount; i++) {
// We have farPos to go though
if (posToGenerate.getNthDetail(i, true) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, true) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, true));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
int genSize = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
}
if (toGenerate <= 0)
break;
}
}*/
} else {
int nearCount = posToGenerate.getNumberOfNearPos();
for (int i = 0; i < nearCount; i++) {
// We have nearPos to go though
if (posToGenerate.getNthDetail(i, true) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, true) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, true));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, true));
int genSize = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
if (toGenerate <= 0)
break;
}
}
// Only do far gen if toGenerate is non 0 and that we have requested all samples we can get.
if (toGenerate > 0 && estimatedSampleNeeded > posToGenerate.getNumberOfPos()) {
int farCount = posToGenerate.getNumberOfFarPos();
for (int i = 0; i < farCount; i++) {
// We have farPos to go though
if (posToGenerate.getNthDetail(i, false) != 0) {
positionGoneThough++;
// TODO: Add comment here on why theres a '-1'.
// Not sure what's happening here. This is copied from previous codes.
byte detailLevel = (byte) (posToGenerate.getNthDetail(i, false) - 1);
int chunkX = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosX(i, false));
int chunkZ = LevelPosUtil.getChunkPos(detailLevel, posToGenerate.getNthPosZ(i, false));
int genSize = detailLevel > LodUtil.CHUNK_DETAIL_LEVEL ? 0 : generationGroupSize;
if (generationGroup.tryAddPoint(chunkX, chunkZ, genSize, targetStep)) {
toGenerate--;
}
}
if (toGenerate <= 0)
break;
}
}
}
if (targetToGenerate != toGenerate && ENABLE_GENERATOR_STATS_LOGGING) {
if (toGenerate <= 0) {
ClientApi.LOGGER.info(
"WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of " + estimatedSampleNeeded
+ " points, started all targeted " + targetToGenerate + " generations.");
} else {
ClientApi.LOGGER.info("WorldGenerator: Sampled " + posToGenerate.getNumberOfPos() + " out of "
+ estimatedSampleNeeded + " points, started " + (targetToGenerate - toGenerate)
+ " out of targeted " + targetToGenerate + " generations.");
}
}
if (toGenerate > 0 && estimatedSampleNeeded <= posToGenerate.getNumberOfPos()) {
// We failed to generate enough points from the samples.
// Let's increase the estimatedSampleNeeded.
estimatedSampleNeeded *= 1.3;
// Ensure wee don't go to basically infinity
if (estimatedSampleNeeded > 32768)
estimatedSampleNeeded = 32768;
if (ENABLE_GENERATOR_STATS_LOGGING)
ClientApi.LOGGER.info("WorldGenerator: Increasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
} else if (toGenerate <= 0 && positionGoneThough * 1.5 < posToGenerate.getNumberOfPos()) {
// We haven't gone though half of them and it's already enough.
// Let's shink the estimatedSampleNeeded.
estimatedSampleNeeded /= 1.2;
// Ensure we don't go to near zero.
if (estimatedSampleNeeded < 4)
estimatedSampleNeeded = 4;
if (ENABLE_GENERATOR_STATS_LOGGING)
ClientApi.LOGGER.info("WorldGenerator: Decreasing estimatedSampleNeeeded to " + estimatedSampleNeeded);
}
}
@Override
public void stop() {
ClientApi.LOGGER.info("1.18 Experimental Chunk Generator shutting down...");
generationGroup.executors.shutdownNow();
try {
if (!generationGroup.executors.awaitTermination(10, TimeUnit.SECONDS)) {
ClientApi.LOGGER.error("1.18 Experimental Chunk Generator shutdown failed! Ignoring child threads...");
}
} catch (InterruptedException e) {}
}
}
@@ -0,0 +1,102 @@
package com.seibel.lod.common.wrappers.worldGeneration;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Future;
import java.util.concurrent.TimeUnit;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment.PrefEvent;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.enums.config.LightGenerationMode;
import com.seibel.lod.core.util.SingletonHandler;
import com.seibel.lod.core.wrapperInterfaces.config.ILodConfigWrapperSingleton;
import com.seibel.lod.core.wrapperInterfaces.worldGeneration.AbstractBatchGenerationEnvionmentWrapper.Steps;
import net.minecraft.world.level.ChunkPos;
//======================= Main Event class======================
public final class GenerationEvent
{
static private final ILodConfigWrapperSingleton CONFIG = SingletonHandler.get(ILodConfigWrapperSingleton.class);
private static int generationFutureDebugIDs = 0;
final ThreadedParameters tParam;
final ChunkPos pos;
final int range;
final Future<?> future;
long nanotime;
final int id;
final Steps target;
final LightGenerationMode lightMode;
final PrefEvent pEvent = new PrefEvent();
public GenerationEvent(ChunkPos pos, int range, BatchGenerationEnvironment generationGroup, Steps target)
{
nanotime = System.nanoTime();
this.pos = pos;
this.range = range;
id = generationFutureDebugIDs++;
this.target = target;
this.tParam = ThreadedParameters.getOrMake(generationGroup.params);
LightGenerationMode mode = CONFIG.client().worldGenerator().getLightGenerationMode();
this.lightMode = mode;
future = generationGroup.executors.submit(() ->
{
generationGroup.generateLodFromList(this);
});
}
public boolean isCompleted()
{
return future.isDone();
}
public boolean hasTimeout(int duration, TimeUnit unit)
{
long currentTime = System.nanoTime();
long delta = currentTime - nanotime;
return (delta > TimeUnit.NANOSECONDS.convert(duration, unit));
}
public boolean terminate()
{
future.cancel(true);
ClientApi.LOGGER.info("======================DUMPING ALL THREADS FOR WORLD GEN=======================");
BatchGenerationEnvironment.threadFactory.dumpAllThreadStacks();
return future.isCancelled();
}
public void join()
{
try
{
future.get();
}
catch (InterruptedException | ExecutionException e)
{
e.printStackTrace();
}
}
public boolean tooClose(int cx, int cz, int cr)
{
int distX = Math.abs(cx - pos.x);
int distZ = Math.abs(cz - pos.z);
int minRange = cr + range + 1; // Need one to account for the center
minRange += 1 + 1; // Account for required empty chunks
return distX < minRange && distZ < minRange;
}
public void refreshTimeout()
{
nanotime = System.nanoTime();
}
@Override
public String toString()
{
return id + ":" + range + "@" + pos + "(" + target + ")";
}
}
@@ -0,0 +1,55 @@
package com.seibel.lod.common.wrappers.worldGeneration;
import com.mojang.datafixers.DataFixer;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
import com.seibel.lod.core.objects.lod.LodDimension;
import net.minecraft.core.Registry;
import net.minecraft.core.RegistryAccess;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.biome.BiomeManager;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.chunk.storage.ChunkScanAccess;
import net.minecraft.world.level.levelgen.WorldGenSettings;
import net.minecraft.world.level.levelgen.structure.templatesystem.StructureManager;
import net.minecraft.world.level.storage.WorldData;
public final class GlobalParameters
{
public final ChunkGenerator generator;
public final StructureManager structures;
public final BiomeManager biomeManager;
public final WorldGenSettings worldGenSettings;
public final ThreadedLevelLightEngine lightEngine;
public final LodBuilder lodBuilder;
public final LodDimension lodDim;
public final Registry<Biome> biomes;
public final RegistryAccess registry;
public final long worldSeed;
public final ChunkScanAccess chunkScanner;
public final ServerLevel level; // TODO: Figure out a way to remove this. Maybe ClientLevel also works?
public final DataFixer fixerUpper;
public GlobalParameters(ServerLevel level, LodBuilder lodBuilder, LodDimension lodDim)
{
this.lodBuilder = lodBuilder;
this.lodDim = lodDim;
this.level = level;
lightEngine = (ThreadedLevelLightEngine) level.getLightEngine();
MinecraftServer server = level.getServer();
WorldData worldData = server.getWorldData();
worldGenSettings = worldData.worldGenSettings();
registry = server.registryAccess();
biomes = registry.registryOrThrow(Registry.BIOME_REGISTRY);
worldSeed = worldGenSettings.seed();
biomeManager = new BiomeManager(level, BiomeManager.obfuscateSeed(worldSeed));
structures = server.getStructureManager();
generator = level.getChunkSource().getGenerator();
chunkScanner = level.getChunkSource().chunkScanner();
fixerUpper = server.getFixerUpper();
}
}
@@ -0,0 +1,34 @@
package com.seibel.lod.common.wrappers.worldGeneration;
//FIXME: Move this outside the WorldGenerationStep thingy
public class Rolling
{
private final int size;
private double total = 0d;
private int index = 0;
private final double[] samples;
public Rolling(int size)
{
this.size = size;
samples = new double[size];
for (int i = 0; i < size; i++)
samples[i] = 0d;
}
public void add(double x)
{
total -= samples[index];
samples[index] = x;
total += x;
if (++index == size)
index = 0; // cheaper than modulus
}
public double getAverage()
{
return total / size;
}
}
@@ -0,0 +1,49 @@
package com.seibel.lod.common.wrappers.worldGeneration;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment.PerfCalculator;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.WorldGenStructFeatManager;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.levelgen.WorldGenSettings;
import net.minecraft.world.level.levelgen.structure.StructureCheck;
public final class ThreadedParameters
{
private static final ThreadLocal<ThreadedParameters> localParam = new ThreadLocal<ThreadedParameters>();
final ServerLevel level;
public WorldGenStructFeatManager structFeat;
public final StructureCheck structCheck;
boolean isValid = true;
public final PerfCalculator perf = new PerfCalculator();
public static ThreadedParameters getOrMake(GlobalParameters param)
{
ThreadedParameters tParam = localParam.get();
if (tParam != null && tParam.isValid && tParam.level == param.level)
return tParam;
tParam = new ThreadedParameters(param);
localParam.set(tParam);
return tParam;
}
public void markAsInvalid()
{
isValid = false;
}
private ThreadedParameters(GlobalParameters param)
{
level = param.level;
structCheck = new StructureCheck(param.chunkScanner, param.registry, param.structures,
param.level.dimension(), param.generator, level, param.generator.getBiomeSource(), param.worldSeed,
param.fixerUpper);
structFeat = new WorldGenStructFeatManager(level, param.worldGenSettings, null, structCheck);
}
public void makeStructFeat(WorldGenLevel genLevel, WorldGenSettings worldGenSettings)
{
structFeat = new WorldGenStructFeatManager(level, worldGenSettings, genLevel, structCheck);
}
}
@@ -1,3 +1,4 @@
package com.seibel.lod.common.wrappers.worldGeneration;
import com.seibel.lod.core.builders.lodBuilding.LodBuilder;
@@ -30,65 +31,67 @@ import net.minecraft.world.level.chunk.*;
*/
public class WorldGeneratorWrapper extends AbstractWorldGeneratorWrapper
{
public final ServerLevel serverWorld;
public final LodDimension lodDim;
public final LodBuilder lodBuilder;
public WorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
super(newLodBuilder, newLodDimension, worldWrapper);
lodBuilder = newLodBuilder;
lodDim = newLodDimension;
serverWorld = ((WorldWrapper) worldWrapper).getServerWorld();
}
/** takes about 2-5 ms */
@Override
public void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode)
{
generate(pos.getX(), pos.getZ(), generationMode);
}
/** takes about 10 - 20 ms */
@Override
public void generateSurface(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.SURFACE);
}
/**
* takes about 15 - 20 ms
*/
@Override
public void generateFeatures(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.FEATURES);
}
/**
* Generates using MC's ServerWorld.
* <p>
* on pre generated chunks 0 - 1 ms <br>
* on un generated chunks 0 - 50 ms <br>
* with the median seeming to hover around 15 - 30 ms <br>
* and outliers in the 100 - 200 ms range <br>
* <p>
* Note this should not be multithreaded and does cause server/simulation lag
* (Higher lag for generating than loading)
*/
@Override
public void generateFull(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.FULL);
}
private void generate(int chunkX, int chunkZ, DistanceGenerationMode generationMode) {
// long t = System.nanoTime();
ChunkStatus targetStatus;
switch (generationMode) {
public final ServerLevel serverWorld;
public final LodDimension lodDim;
public final LodBuilder lodBuilder;
public WorldGeneratorWrapper(LodBuilder newLodBuilder, LodDimension newLodDimension, IWorldWrapper worldWrapper)
{
super(newLodBuilder, newLodDimension, worldWrapper);
lodBuilder = newLodBuilder;
lodDim = newLodDimension;
serverWorld = ((WorldWrapper) worldWrapper).getServerWorld();
}
/** takes about 2-5 ms */
@Override
public void generateBiomesOnly(AbstractChunkPosWrapper pos, DistanceGenerationMode generationMode)
{
generate(pos.getX(), pos.getZ(), generationMode);
}
/** takes about 10 - 20 ms */
@Override
public void generateSurface(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.SURFACE);
}
/**
* takes about 15 - 20 ms
*/
@Override
public void generateFeatures(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.FEATURES);
}
/**
* Generates using MC's ServerWorld.
* <p>
* on pre generated chunks 0 - 1 ms <br>
* on un generated chunks 0 - 50 ms <br>
* with the median seeming to hover around 15 - 30 ms <br>
* and outliers in the 100 - 200 ms range <br>
* <p>
* Note this should not be multithreaded and does cause server/simulation lag
* (Higher lag for generating than loading)
*/
@Override
public void generateFull(AbstractChunkPosWrapper pos)
{
generate(pos.getX(), pos.getZ(), DistanceGenerationMode.FULL);
}
private void generate(int chunkX, int chunkZ, DistanceGenerationMode generationMode)
{
// long t = System.nanoTime();
ChunkStatus targetStatus;
switch (generationMode)
{
case BIOME_ONLY:
targetStatus = ChunkStatus.BIOMES;
break;
@@ -111,39 +114,40 @@ public class WorldGeneratorWrapper extends AbstractWorldGeneratorWrapper
// The bool=true means that we wants to generate chunk, and that the returned ChunkAccess must not be null
ChunkAccess ca = serverWorld.getChunkSource().getChunk(chunkX, chunkZ, targetStatus, true);
if (ca == null) throw new RuntimeException("This should NEVER be null due to bool being true");
if (ca == null)
throw new RuntimeException("This should NEVER be null due to bool being true");
lodBuilder.generateLodNodeFromChunk(lodDim, new ChunkWrapper(ca, serverWorld), new LodBuilderConfig(generationMode), false);
// long duration = System.nanoTime()-t;
// Debug print the duration
// System.out.println("LodChunkGenFull["+chunkX+","+chunkZ+"]: "+(double)(duration)/1000.);
}
}
/* TODO: Update this chart
* performance/generation tests related to
* serverWorld.getChunk(x, z, ChunkStatus. *** )
true/false is whether they generated blocks or not
the time is how long it took to generate
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
ChunkStatus.BIOMES 1 - 10 ms false (no height)
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
ChunkStatus.FEATURES 7 - 25 ms true
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
ChunkStatus.LIGHT 20 - 40 ms true
ChunkStatus.FULL 30 - 50 ms true
ChunkStatus.SPAWN 50 - 80 ms true
At this point I would suggest using FEATURES, as it generates snow and trees
(and any other object that are needed to make biomes distinct)
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
true/false is whether they generated blocks or not
the time is how long it took to generate
ChunkStatus.EMPTY 0 - 1 ms false (empty, what did you expect? :P)
ChunkStatus.STRUCTURE_REFERENCES 1 - 2 ms false (no height, only generates some chunks)
ChunkStatus.BIOMES 1 - 10 ms false (no height)
ChunkStatus.NOISE 4 - 15 ms true (all blocks are stone)
ChunkStatus.LIQUID_CARVERS 6 - 12 ms true (no snow/trees, just grass)
ChunkStatus.SURFACE 5 - 15 ms true (no snow/trees, just grass)
ChunkStatus.CARVERS 5 - 30 ms true (no snow/trees, just grass)
ChunkStatus.FEATURES 7 - 25 ms true
ChunkStatus.HEIGHTMAPS 20 - 40 ms true
ChunkStatus.LIGHT 20 - 40 ms true
ChunkStatus.FULL 30 - 50 ms true
ChunkStatus.SPAWN 50 - 80 ms true
At this point I would suggest using FEATURES, as it generates snow and trees
(and any other object that are needed to make biomes distinct)
Otherwise, if snow/trees aren't necessary SURFACE is the next fastest (although not by much)
*/
}
@@ -0,0 +1,40 @@
package com.seibel.lod.common.wrappers.worldGeneration.mimicObject;
import com.seibel.lod.core.api.ModAccessorApi;
import com.seibel.lod.core.wrapperInterfaces.modAccessor.IStarlightAccessor;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LightChunkGetter;
public class LightGetterAdaptor implements LightChunkGetter {
private final BlockGetter heightGetter;
public LightedWorldGenRegion genRegion = null;
final boolean shouldReturnNull;
public LightGetterAdaptor(BlockGetter heightAccessor) {
this.heightGetter = heightAccessor;
shouldReturnNull = ModAccessorApi.get(IStarlightAccessor.class) != null;
}
public void setRegion(LightedWorldGenRegion region) {
genRegion = region;
}
@Override
public BlockGetter getChunkForLighting(int chunkX, int chunkZ) {
if (genRegion == null)
throw new IllegalStateException("World Gen region has not been set!");
// May be null
return genRegion.getChunk(chunkX, chunkZ, ChunkStatus.EMPTY, false);
}
@Override
public BlockGetter getLevel() {
return shouldReturnNull ? null : (genRegion != null ? genRegion : heightGetter);
}
public LevelHeightAccessor getLevelHeightAccessor() {
return heightGetter;
}
}
@@ -0,0 +1,227 @@
package com.seibel.lod.common.wrappers.worldGeneration.mimicObject;
import java.util.List;
import org.jetbrains.annotations.Nullable;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment.EmptyChunkGenerator;
import com.seibel.lod.core.api.ClientApi;
import com.seibel.lod.core.enums.config.LightGenerationMode;
import it.unimi.dsi.fastutil.longs.Long2ObjectOpenHashMap;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.util.Mth;
import net.minecraft.world.entity.Entity;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.block.entity.BlockEntity;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ImposterProtoChunk;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.levelgen.Heightmap;
import net.minecraft.world.level.levelgen.feature.StructureFeature;
import net.minecraft.world.level.levelgen.structure.StructureStart;
import net.minecraft.world.level.lighting.LevelLightEngine;
public class LightedWorldGenRegion extends WorldGenRegion {
public final WorldGenLevelLightEngine light;
public final LightGenerationMode lightMode;
public final EmptyChunkGenerator generator;
public final int writeRadius;
public final int size;
private final ChunkPos firstPos;
private final List<ChunkAccess> cache;
private final StructureFeatureManager structFeat;
Long2ObjectOpenHashMap<ChunkAccess> chunkMap = new Long2ObjectOpenHashMap<ChunkAccess>();
public LightedWorldGenRegion(ServerLevel serverLevel, WorldGenLevelLightEngine lightEngine,
StructureFeatureManager structFeat, List<ChunkAccess> list, ChunkStatus chunkStatus, int i,
LightGenerationMode lightMode, EmptyChunkGenerator generator) {
super(serverLevel, list, chunkStatus, i);
this.lightMode = lightMode;
this.firstPos = list.get(0).getPos();
this.generator = generator;
this.structFeat = structFeat;
light = lightEngine;
writeRadius = i;
cache = list;
size = Mth.floor(Math.sqrt(list.size()));
}
// Bypass BCLib mixin overrides.
@Override
public boolean ensureCanWrite(BlockPos blockPos) {
int i = SectionPos.blockToSectionCoord(blockPos.getX());
int j = SectionPos.blockToSectionCoord(blockPos.getZ());
ChunkPos chunkPos = this.getCenter();
ChunkAccess center = this.getChunk(chunkPos.x, chunkPos.z);
int k = Math.abs(chunkPos.x - i);
int l = Math.abs(chunkPos.z - j);
if (k > this.writeRadius || l > this.writeRadius) {
return false;
}
if (center.isUpgrading()) {
LevelHeightAccessor levelHeightAccessor = center.getHeightAccessorForGeneration();
if (blockPos.getY() < levelHeightAccessor.getMinBuildHeight() || blockPos.getY() >= levelHeightAccessor.getMaxBuildHeight()) {
return false;
}
}
return true;
}
@Override
public List<? extends StructureStart<?>> startsForFeature(SectionPos sectionPos,
StructureFeature<?> structureFeature) {
return structFeat.startsForFeature(sectionPos, structureFeature);
}
// Skip updating the related tile entities
@Override
public boolean setBlock(BlockPos blockPos, BlockState blockState, int i, int j) {
ChunkAccess chunkAccess = this.getChunk(blockPos);
if (chunkAccess instanceof LevelChunk)
return true;
chunkAccess.setBlockState(blockPos, blockState, false);
// This is for post ticking for water on gen and stuff like that. Not enabled
// for now.
// if (blockState.hasPostProcess(this, blockPos))
// this.getChunk(blockPos).markPosForPostprocessing(blockPos);
return true;
}
// Skip Dropping the item on destroy
@Override
public boolean destroyBlock(BlockPos blockPos, boolean bl, @Nullable Entity entity, int i) {
BlockState blockState = this.getBlockState(blockPos);
if (blockState.isAir()) {
return false;
}
return this.setBlock(blockPos, Blocks.AIR.defaultBlockState(), 3, i);
}
// Skip BlockEntity stuff. It aren't really needed
@Override
public BlockEntity getBlockEntity(BlockPos blockPos) {
return null;
}
// Skip BlockEntity stuff. It aren't really needed
@Override
public boolean addFreshEntity(Entity entity) {
return true;
}
// Allays have empty chunks even if it's outside the worldGenRegion
// @Override
// public boolean hasChunk(int i, int j) {
// return true;
// }
// Override to ensure no other mod mixins cause skipping the overrided
// getChunk(...)
@Override
public ChunkAccess getChunk(int i, int j) {
return this.getChunk(i, j, ChunkStatus.EMPTY);
}
// Override to ensure no other mod mixins cause skipping the overrided
// getChunk(...)
@Override
public ChunkAccess getChunk(int i, int j, ChunkStatus chunkStatus) {
return this.getChunk(i, j, chunkStatus, true);
}
// Use this instead of super.getChunk() to bypass C2ME concurrency checks
private ChunkAccess superGetChunk(int x, int z, ChunkStatus cs) {
int k = x - firstPos.x;
int l = z - firstPos.z;
return cache.get(k + l * size);
}
// Use this instead of super.hasChunk() to bypass C2ME concurrency checks
private boolean superHasChunk(int x, int z) {
int k = x - firstPos.x;
int l = z - firstPos.z;
return l >= 0 && l < size && k >= 0 && k < size;
}
// Allow creating empty chunks even if it's outside the worldGenRegion
@Override
@Nullable
public ChunkAccess getChunk(int i, int j, ChunkStatus chunkStatus, boolean bl) {
ChunkAccess chunk = getChunkAccess(i, j, chunkStatus, bl);
if (chunk instanceof LevelChunk) {
chunk = new ImposterProtoChunk((LevelChunk) chunk, true);
}
return chunk;
}
private static ChunkStatus debugTriggeredForStatus = null;
private ChunkAccess getChunkAccess(int i, int j, ChunkStatus chunkStatus, boolean bl) {
ChunkAccess chunk = superHasChunk(i, j) ? superGetChunk(i, j, ChunkStatus.EMPTY) : null;
if (chunk != null && chunk.getStatus().isOrAfter(chunkStatus)) {
return chunk;
}
if (!bl)
return null;
if (chunk == null) {
chunk = chunkMap.get(ChunkPos.asLong(i, j));
if (chunk == null) {
chunk = generator.generate(i, j);
if (chunk == null)
throw new NullPointerException("The provided generator should not return null!");
chunkMap.put(ChunkPos.asLong(i, j), chunk);
}
}
if (chunkStatus != ChunkStatus.EMPTY && chunkStatus != debugTriggeredForStatus) {
ClientApi.LOGGER.info("WorldGen requiring " + chunkStatus
+ " outside expected range detected. Force passing EMPTY chunk and seeing if it works.");
debugTriggeredForStatus = chunkStatus;
}
return chunk;
}
// Override force use of my own light engine
@Override
public LevelLightEngine getLightEngine() {
return light;
}
// Override force use of my own light engine
@Override
public int getBrightness(LightLayer lightLayer, BlockPos blockPos) {
if (lightMode != LightGenerationMode.FAST) {
return light.getLayerListener(lightLayer).getLightValue(blockPos);
}
if (lightLayer == LightLayer.BLOCK)
return 0;
BlockPos p = super.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, blockPos);
return (p.getY() <= blockPos.getY()) ? getMaxLightLevel() : 0;
}
// Override force use of my own light engine
@Override
public int getRawBrightness(BlockPos blockPos, int i) {
if (lightMode != LightGenerationMode.FAST) {
return light.getRawBrightness(blockPos, i);
}
BlockPos p = super.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING_NO_LEAVES, blockPos);
return (p.getY() <= blockPos.getY()) ? getMaxLightLevel() : 0;
}
// Override force use of my own light engine
@Override
public boolean canSeeSky(BlockPos blockPos) {
return (getBrightness(LightLayer.SKY, blockPos) >= getMaxLightLevel());
}
}
@@ -0,0 +1,176 @@
package com.seibel.lod.common.wrappers.worldGeneration.mimicObject;
import org.jetbrains.annotations.Nullable;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.LightLayer;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.DataLayer;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.lighting.BlockLightEngine;
import net.minecraft.world.level.lighting.LayerLightEventListener;
import net.minecraft.world.level.lighting.LevelLightEngine;
import net.minecraft.world.level.lighting.SkyLightEngine;
public class WorldGenLevelLightEngine extends LevelLightEngine {
public static final int MAX_SOURCE_LEVEL = 15;
public static final int LIGHT_SECTION_PADDING = 1;
protected final LevelHeightAccessor levelHeightAccessor;
@Nullable
public final BlockLightEngine blockEngine;
@Nullable
public final SkyLightEngine skyEngine;
public WorldGenLevelLightEngine(LightGetterAdaptor genRegion) {
super(genRegion, false, false);
this.levelHeightAccessor = genRegion.getLevelHeightAccessor();
this.blockEngine = new BlockLightEngine(genRegion);
this.skyEngine = new SkyLightEngine(genRegion);
}
@Override
public void checkBlock(BlockPos blockPos) {
if (this.blockEngine != null) {
this.blockEngine.checkBlock(blockPos);
}
if (this.skyEngine != null) {
this.skyEngine.checkBlock(blockPos);
}
}
@Override
public void onBlockEmissionIncrease(BlockPos blockPos, int i) {
if (this.blockEngine != null) {
this.blockEngine.onBlockEmissionIncrease(blockPos, i);
}
}
@Override
public boolean hasLightWork() {
if (this.skyEngine != null && this.skyEngine.hasLightWork()) {
return true;
}
return this.blockEngine != null && this.blockEngine.hasLightWork();
}
@Override
public int runUpdates(int i, boolean bl, boolean bl2) {
if (this.blockEngine != null && this.skyEngine != null) {
int j = i / 2;
int k = this.blockEngine.runUpdates(j, bl, bl2);
int l = i - j + k;
int m = this.skyEngine.runUpdates(l, bl, bl2);
if (k == 0 && m > 0) {
return this.blockEngine.runUpdates(m, bl, bl2);
}
return m;
}
if (this.blockEngine != null) {
return this.blockEngine.runUpdates(i, bl, bl2);
}
if (this.skyEngine != null) {
return this.skyEngine.runUpdates(i, bl, bl2);
}
return i;
}
@Override
public void updateSectionStatus(SectionPos sectionPos, boolean bl) {
if (this.blockEngine != null) {
this.blockEngine.updateSectionStatus(sectionPos, bl);
}
if (this.skyEngine != null) {
this.skyEngine.updateSectionStatus(sectionPos, bl);
}
}
@Override
public void enableLightSources(ChunkPos chunkPos, boolean bl) {
if (this.blockEngine != null) {
this.blockEngine.enableLightSources(chunkPos, bl);
}
if (this.skyEngine != null) {
this.skyEngine.enableLightSources(chunkPos, bl);
}
}
@Override
public LayerLightEventListener getLayerListener(LightLayer lightLayer) {
if (lightLayer == LightLayer.BLOCK) {
if (this.blockEngine == null) {
return LayerLightEventListener.DummyLightLayerEventListener.INSTANCE;
}
return this.blockEngine;
}
if (this.skyEngine == null) {
return LayerLightEventListener.DummyLightLayerEventListener.INSTANCE;
}
return this.skyEngine;
}
@Override
public int getRawBrightness(BlockPos blockPos, int i) {
int j = this.skyEngine == null ? 0 : this.skyEngine.getLightValue(blockPos) - i;
int k = this.blockEngine == null ? 0 : this.blockEngine.getLightValue(blockPos);
return Math.max(k, j);
}
public void lightChunk(ChunkAccess chunkAccess, boolean needLightBlockUpdate) {
ChunkPos chunkPos = chunkAccess.getPos();
chunkAccess.setLightCorrect(false);
LevelChunkSection[] levelChunkSections = chunkAccess.getSections();
for (int i = 0; i < chunkAccess.getSectionsCount(); ++i) {
LevelChunkSection levelChunkSection = levelChunkSections[i];
if (levelChunkSection.hasOnlyAir()) continue;
int j = this.levelHeightAccessor.getSectionYFromSectionIndex(i);
updateSectionStatus(SectionPos.of(chunkPos, j), false);
}
enableLightSources(chunkPos, true);
if (needLightBlockUpdate) {
chunkAccess.getLights().forEach(blockPos ->
onBlockEmissionIncrease(blockPos, chunkAccess.getLightEmission(blockPos)));
}
chunkAccess.setLightCorrect(true);
}
@Override
public String getDebugData(LightLayer lightLayer, SectionPos sectionPos) {
throw new UnsupportedOperationException("This should never be used!");
}
@Override
public void queueSectionData(LightLayer lightLayer, SectionPos sectionPos, @Nullable DataLayer dataLayer, boolean bl) {
if (lightLayer == LightLayer.BLOCK) {
if (this.blockEngine != null) {
this.blockEngine.queueSectionData(sectionPos.asLong(), dataLayer, bl);
}
} else if (this.skyEngine != null) {
this.skyEngine.queueSectionData(sectionPos.asLong(), dataLayer, bl);
}
}
@Override
public void retainData(ChunkPos chunkPos, boolean bl) {
if (this.blockEngine != null) {
this.blockEngine.retainData(chunkPos, bl);
}
if (this.skyEngine != null) {
this.skyEngine.retainData(chunkPos, bl);
}
}
@Override
public int getLightSectionCount() {
throw new UnsupportedOperationException("This should never be used!");
}
@Override
public int getMinLightSection() {
throw new UnsupportedOperationException("This should never be used!");
}
@Override
public int getMaxLightSection() {
throw new UnsupportedOperationException("This should never be used!");
}
}
@@ -0,0 +1,75 @@
package com.seibel.lod.common.wrappers.worldGeneration.mimicObject;
import java.util.List;
import java.util.stream.Stream;
import com.google.common.collect.ImmutableList;
import it.unimi.dsi.fastutil.longs.LongIterator;
import it.unimi.dsi.fastutil.longs.LongSet;
import net.minecraft.core.BlockPos;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.LevelAccessor;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.WorldGenLevel;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.levelgen.WorldGenSettings;
import net.minecraft.world.level.levelgen.feature.StructureFeature;
import net.minecraft.world.level.levelgen.structure.StructureCheck;
import net.minecraft.world.level.levelgen.structure.StructureStart;
public class WorldGenStructFeatManager extends StructureFeatureManager {
WorldGenLevel genLevel;
WorldGenSettings worldGenSettings;
StructureCheck structureCheck;
public WorldGenStructFeatManager(LevelAccessor levelAccessor, WorldGenSettings worldGenSettings,
WorldGenLevel genLevel, StructureCheck structureCheck) {
super(levelAccessor, worldGenSettings, structureCheck);
this.genLevel = genLevel;
this.worldGenSettings = worldGenSettings;
}
@Override
public WorldGenStructFeatManager forWorldGenRegion(WorldGenRegion worldGenRegion) {
if (worldGenRegion == genLevel)
return this;
return new WorldGenStructFeatManager(worldGenRegion, worldGenSettings, worldGenRegion, structureCheck);
}
@Override
public boolean hasAnyStructureAt(BlockPos blockPos) {
SectionPos sectionPos = SectionPos.of(blockPos);
ChunkAccess chunk = genLevel.getChunk(sectionPos.x(), sectionPos.z(), ChunkStatus.STRUCTURE_REFERENCES,
false);
if (chunk == null) return false;
return chunk.hasAnyStructureReferences();
}
@Override
@SuppressWarnings({ "rawtypes", "unchecked" })
public List<? extends StructureStart<?>> startsForFeature(SectionPos sectionPos,
StructureFeature<?> structureFeature) {
if (genLevel == null)
return List.of();
ChunkAccess chunk = genLevel.getChunk(sectionPos.x(), sectionPos.z(), ChunkStatus.STRUCTURE_REFERENCES,
false);
if (chunk == null)
return List.of();
LongSet longSet = chunk.getReferencesForFeature(structureFeature);
ImmutableList.Builder builder = ImmutableList.builder();
LongIterator longIterator = longSet.iterator();
while (longIterator.hasNext()) {
long l = (Long)longIterator.next();
SectionPos sectPos = SectionPos.of(new ChunkPos(l), genLevel.getMinSection());
ChunkAccess startChunk = genLevel.getChunk(sectPos.x(), sectPos.z(), ChunkStatus.STRUCTURE_STARTS, false);
if (startChunk == null) continue;
StructureStart<?> structureStart = this.getStartForFeature(sectPos, structureFeature, startChunk);
if (structureStart == null || !structureStart.isValid()) continue;
builder.add(structureStart);
}
return builder.build();
}
}
@@ -0,0 +1,63 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import java.util.List;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import net.minecraft.core.Registry;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.biome.Biome;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkGenerator;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.blending.Blender;
public final class StepBiomes {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepBiomes(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.BIOMES;
private ChunkAccess createBiomes(ChunkGenerator generator, Registry<Biome> registry, Blender blender, StructureFeatureManager structureFeatureManager, ChunkAccess chunkAccess) {
if (generator instanceof NoiseBasedChunkGenerator) {
((NoiseBasedChunkGenerator) generator).doCreateBiomes(registry, blender, structureFeatureManager, chunkAccess);
return chunkAccess;
} else {
chunkAccess.fillBiomesFromNoise(generator.getBiomeSource()::getNoiseBiome, generator.climateSampler());
return chunkAccess;
}
}
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
List<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
for (ChunkAccess chunk : chunksToDo) {
// System.out.println("StepBiomes: "+chunk.getPos());
chunk = createBiomes(environment.params.generator, environment.params.biomes, Blender.of(worldGenRegion),
tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk);
}
}
}
@@ -0,0 +1,60 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment.GridList;
import net.minecraft.ReportedException;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.levelgen.blending.Blender;
public final class StepFeatures {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepFeatures(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.FEATURES;
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
GridList<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
for (ChunkAccess chunk : chunksToDo) {
try {
environment.params.generator.applyBiomeDecoration(worldGenRegion, chunk,
tParams.structFeat.forWorldGenRegion(worldGenRegion));
Blender.generateBorderTicks(worldGenRegion, chunk);
} catch (ReportedException e) {
e.printStackTrace();
// FIXME: Features concurrent modification issue. Something about cocobeans just
// aren't happy
// For now just retry.
}
}/*
for (ChunkAccess chunk : chunks) {
Heightmap.primeHeightmaps(chunk,
EnumSet.of(Heightmap.Types.MOTION_BLOCKING, Heightmap.Types.MOTION_BLOCKING_NO_LEAVES,
Heightmap.Types.OCEAN_FLOOR, Heightmap.Types.WORLD_SURFACE));
}*/
}
}
@@ -0,0 +1,59 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment.GridList;
import com.seibel.lod.common.wrappers.worldGeneration.mimicObject.WorldGenLevelLightEngine;
import net.minecraft.server.level.ThreadedLevelLightEngine;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunk;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.lighting.LightEventListener;
public final class StepLight {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepLight(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.LIGHT;
public void generateGroup(LightEventListener lightEngine,
GridList<ChunkAccess> chunks) {
//ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
}
for (ChunkAccess chunk : chunks) {
boolean hasCorrectBlockLight = (chunk instanceof LevelChunk && chunk.isLightCorrect());
try {
if (lightEngine == null) {
// Do nothing
} else if (lightEngine instanceof WorldGenLevelLightEngine) {
((WorldGenLevelLightEngine)lightEngine).lightChunk(chunk, !hasCorrectBlockLight);
} else if (lightEngine instanceof ThreadedLevelLightEngine) {
((ThreadedLevelLightEngine) lightEngine).lightChunk(chunk, !hasCorrectBlockLight).join();
} else {
assert(false);
}
} catch (Exception e) {
e.printStackTrace();
}
chunk.setLightCorrect(true);
}
lightEngine.runUpdates(Integer.MAX_VALUE, true, true);
}
}
@@ -0,0 +1,91 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.concurrent.CompletableFuture;
import com.google.common.collect.Sets;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.util.Mth;
import net.minecraft.world.level.LevelHeightAccessor;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.LevelChunkSection;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.levelgen.NoiseBasedChunkGenerator;
import net.minecraft.world.level.levelgen.NoiseSettings;
import net.minecraft.world.level.levelgen.blending.Blender;
public final class StepNoise {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepNoise(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
private static <T> T joinSync(CompletableFuture<T> f) {
if (!f.isDone()) throw new RuntimeException("The future is concurrent!");
return f.join();
}
public final ChunkStatus STATUS = ChunkStatus.NOISE;
private ChunkAccess NoiseBased$fillFromNoise(NoiseBasedChunkGenerator generator, Blender blender, StructureFeatureManager structureFeatureManager, ChunkAccess chunkAccess) {
NoiseSettings noiseSettings = generator.settings.get().noiseSettings();
LevelHeightAccessor levelHeightAccessor = chunkAccess.getHeightAccessorForGeneration();
int i = Math.max(noiseSettings.minY(), levelHeightAccessor.getMinBuildHeight());
int j = Math.min(noiseSettings.minY() + noiseSettings.height(), levelHeightAccessor.getMaxBuildHeight());
int k = Mth.intFloorDiv(i, noiseSettings.getCellHeight());
int l = Mth.intFloorDiv(j - i, noiseSettings.getCellHeight());
if (l <= 0) {
return chunkAccess;
}
int m = chunkAccess.getSectionIndex(l * noiseSettings.getCellHeight() - 1 + i);
int n = chunkAccess.getSectionIndex(i);
HashSet<LevelChunkSection> set = Sets.newHashSet();
for (int o = m; o >= n; --o) {
LevelChunkSection levelChunkSection = chunkAccess.getSection(o);
levelChunkSection.acquire();
set.add(levelChunkSection);
}
chunkAccess = generator.doFill(blender, structureFeatureManager, chunkAccess, k, l);
for (LevelChunkSection levelChunkSection : set) {
levelChunkSection.release();
};
return chunkAccess;
}
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
List<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
for (ChunkAccess chunk : chunksToDo) {
// System.out.println("StepNoise: "+chunk.getPos());
if (environment.params.generator instanceof NoiseBasedChunkGenerator) {
chunk = NoiseBased$fillFromNoise((NoiseBasedChunkGenerator)environment.params.generator,Blender.of(worldGenRegion),
tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk);
} else {
chunk = joinSync(environment.params.generator.fillFromNoise(Runnable::run, Blender.of(worldGenRegion),
tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk));
}
}
}
}
@@ -0,0 +1,92 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import java.util.List;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import net.minecraft.CrashReport;
import net.minecraft.CrashReportCategory;
import net.minecraft.ReportedException;
import net.minecraft.core.Registry;
import net.minecraft.core.SectionPos;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.ChunkPos;
import net.minecraft.world.level.StructureFeatureManager;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ProtoChunk;
import net.minecraft.world.level.levelgen.structure.StructureStart;
public final class StepStructureReference {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepStructureReference(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.STRUCTURE_REFERENCES;
private void createReferences(WorldGenRegion worldGenLevel, StructureFeatureManager structureFeatureManager,
ChunkAccess chunkAccess) {
ChunkPos chunkPos = chunkAccess.getPos();
int j = chunkPos.x;
int k = chunkPos.z;
int l = chunkPos.getMinBlockX();
int m = chunkPos.getMinBlockZ();
SectionPos sectionPos = SectionPos.bottomOf(chunkAccess);
for (int n = j - 8; n <= j + 8; n++) {
for (int o = k - 8; o <= k + 8; o++) {
if (!worldGenLevel.hasChunk(n, o))
continue;
long p = ChunkPos.asLong(n, o);
for (StructureStart<?> structureStart : worldGenLevel.getChunk(n, o).getAllStarts().values()) {
try {
if (structureStart.isValid()
&& structureStart.getBoundingBox().intersects(l, m, l + 15, m + 15)) {
structureFeatureManager.addReferenceForFeature(sectionPos, structureStart.getFeature(),
p, chunkAccess);
}
} catch (Exception exception) {
CrashReport crashReport = CrashReport.forThrowable(exception,
"Generating structure reference");
CrashReportCategory crashReportCategory = crashReport.addCategory("Structure");
crashReportCategory.setDetail("Id",
() -> Registry.STRUCTURE_FEATURE.getKey(structureStart.getFeature()).toString());
crashReportCategory.setDetail("Name", () -> structureStart.getFeature().getFeatureName());
crashReportCategory.setDetail("Class",
() -> structureStart.getFeature().getClass().getCanonicalName());
throw new ReportedException(crashReport);
}
}
}
}
}
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
List<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
for (ChunkAccess chunk : chunksToDo) {
// System.out.println("StepStructureReference: "+chunk.getPos());
createReferences(worldGenRegion, tParams.structFeat.forWorldGenRegion(worldGenRegion), chunk);
}
}
}
@@ -0,0 +1,67 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import java.util.List;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ProtoChunk;
public final class StepStructureStart {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepStructureStart(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.STRUCTURE_STARTS;
public static class StructStartCorruptedException extends RuntimeException {
private static final long serialVersionUID = -8987434342051563358L;
public StructStartCorruptedException(ArrayIndexOutOfBoundsException e) {
super("StructStartCorruptedException");
super.initCause(e);
fillInStackTrace();
}
}
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
List<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
if (environment.params.worldGenSettings.generateFeatures()) {
for (ChunkAccess chunk : chunksToDo) {
// System.out.println("StepStructureStart: "+chunk.getPos());
environment.params.generator.createStructures(environment.params.registry, tParams.structFeat, chunk, environment.params.structures,
environment.params.worldSeed);
try {
tParams.structCheck.onStructureLoad(chunk.getPos(), chunk.getAllStarts());
} catch (ArrayIndexOutOfBoundsException e) {
// There's a rare issue with StructStart where it throws ArrayIndexOutOfBounds
// This means the structFeat is corrupted (For some reason) and I need to reset it.
// TODO: Figure out in the future why this happens even though I am using new structFeat
throw new StepStructureStart.StructStartCorruptedException(e);
}
}
}
}
}
@@ -0,0 +1,46 @@
package com.seibel.lod.common.wrappers.worldGeneration.step;
import java.util.ArrayList;
import java.util.List;
import com.seibel.lod.common.wrappers.worldGeneration.BatchGenerationEnvironment;
import com.seibel.lod.common.wrappers.worldGeneration.ThreadedParameters;
import net.minecraft.server.level.WorldGenRegion;
import net.minecraft.world.level.chunk.ChunkAccess;
import net.minecraft.world.level.chunk.ChunkStatus;
import net.minecraft.world.level.chunk.ProtoChunk;
public final class StepSurface {
/**
*
*/
private final BatchGenerationEnvironment environment;
/**
* @param batchGenerationEnvironment
*/
public StepSurface(BatchGenerationEnvironment batchGenerationEnvironment)
{
environment = batchGenerationEnvironment;
}
public final ChunkStatus STATUS = ChunkStatus.SURFACE;
public void generateGroup(ThreadedParameters tParams, WorldGenRegion worldGenRegion,
List<ChunkAccess> chunks) {
ArrayList<ChunkAccess> chunksToDo = new ArrayList<ChunkAccess>();
for (ChunkAccess chunk : chunks) {
if (chunk.getStatus().isOrAfter(STATUS)) continue;
((ProtoChunk) chunk).setStatus(STATUS);
chunksToDo.add(chunk);
}
for (ChunkAccess chunk : chunksToDo) {
// System.out.println("StepSurface: "+chunk.getPos());
environment.params.generator.buildSurface(worldGenRegion, tParams.structFeat.forWorldGenRegion(worldGenRegion),
chunk);
}
}
}
+1 -1
Submodule core updated: ca81ed1efe...068622895f