James Seibel
58d5a8beda
Update the License header to match the new mod name
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LOD -> Distance Horizons
2021-10-19 21:14:57 -05:00
James Seibel
443bb64df0
Improve the wording of the config file
2021-10-19 20:43:43 -05:00
James Seibel
400e00f572
auto-indent
2021-10-19 20:11:31 -05:00
Leonardo
5c36a3df16
Small fix to push and pop of configs
2021-10-19 23:11:39 +02:00
Leonardo
8578a833b4
Fixed crash caused by config
2021-10-19 22:36:01 +02:00
Leonardo
974a9b4452
Small change to configs name + comments
2021-10-19 22:30:23 +02:00
Leonardo
d35fbb0bb3
New configs
2021-10-19 22:24:21 +02:00
Leonardo
0551fbb2d4
Small fix to config
2021-10-19 19:15:07 +02:00
Leonardo
6eddef2fb0
simplified block to avoid config
2021-10-19 18:10:59 +02:00
Leonardo
10382342d8
Added some more pre-gen testing code (disabled)
2021-10-19 13:35:22 +02:00
Leonardo
21e774489c
Added the ability to use pregenerated chunks, (bugged still to fix)
2021-10-19 01:20:29 +02:00
Leonardo
cf782c5b6f
changed default thread number
2021-10-18 11:46:23 +02:00
Leonardo
85157d0da0
Disabled pre-gen loading for now + small fix
2021-10-17 20:33:28 +02:00
Leonardo
33d150b090
Disabled pre-gen loading for now + small fix
2021-10-17 19:56:29 +02:00
Leonardo
b411f083e2
Added config for pre-generated chunk loading
2021-10-17 19:21:56 +02:00
James Seibel
636d4129bd
Rename HorizontalQuality LINEAR to LOWEST
2021-10-16 21:38:28 -05:00
James Seibel
a90dfb695d
Make the config file more easily readable
2021-10-16 21:07:07 -05:00
James Seibel
a7c2e8a6ed
Update the config file to use mod name (Distant Horizons) vs the mod id (lod)
2021-10-16 18:48:25 -05:00
James Seibel
cb496208f5
If avoiding non full/solid blocks use the above block's color
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This fixes snow and flowers not being used.
2021-10-16 18:08:17 -05:00
James Seibel
a0c14c86ca
Improve the lighting on local worlds
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ClientWorld apparently doesn't actually know what the lighting is anywhere, so we will have to find another way to determine shadows on servers.
2021-10-16 13:45:31 -05:00
Leonardo
164d407153
Experimental light system is a config now
2021-10-16 15:51:35 +02:00
cola98765
3e3b979530
indents in LodConfig
2021-10-14 07:49:02 +02:00
James Seibel
b6390c57ef
auto-indent
2021-10-13 21:03:03 -05:00
Leonardo
2c6549e815
Merge remote-tracking branch 'origin/1.16.5' into 1.16.5
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# Conflicts:
# src/main/java/com/seibel/lod/builders/lodBuilding/LodBuilder.java
# src/main/java/com/seibel/lod/objects/VerticalLevelContainer.java
2021-10-14 02:28:24 +02:00
cola98765
4baa649972
cleaned out some code. Applied autoformat everywhere
2021-10-13 12:45:21 +02:00
Leonardo
df22a082a1
Added option to avoid block with no collision + removed SingleLevelContainer class use
2021-10-13 11:34:59 +02:00
James Seibel
57a2b956dd
Improve the VanillaOverdraw config to work better in roofed dimensions
2021-10-11 23:05:49 -05:00
James Seibel
732476b454
Add the overdraw
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Overdraw renders LODs on top of vanilla chunks based with three different settings.
2021-10-10 21:31:45 -05:00
cola98765
8f43695a47
did someone say warnings and typos?
2021-10-10 13:07:23 +02:00
cola98765
ecb01c731e
Resolved "ALOT" of typos.
2021-10-10 11:09:15 +02:00
James Seibel
6066957584
Update LodConfig.java
2021-10-09 20:14:51 -05:00
James Seibel
c3f8b0b677
Remove the experimental useFovSetting setting
2021-10-09 19:47:26 -05:00
James Seibel
e2cdf1549a
auto-indent
2021-10-09 19:42:02 -05:00
Leonardo
78ab4b8598
Changed configs
2021-10-07 17:20:39 +02:00
James Seibel
d59f9dc4c6
Create pre-release a1.5.1
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I made this version so hopefully someone could test if Vivecraft is just ignoring Minecraft's FOV when creating their projection matrices or if they are doing something more complicated.
2021-09-28 22:56:17 -05:00
James Seibel
8f329ac785
auto-format
2021-09-28 22:18:38 -05:00
Leonardo
e5c1e67369
Changed various names, changed the memory calculator
2021-09-29 02:16:23 +02:00
James Seibel
86406fd12b
Rename MULTI_LOD to VOXEL
2021-09-27 20:17:33 -05:00
James Seibel
a76436b73d
Bring back the drawLODs config
2021-09-26 08:20:37 -05:00
James Seibel
4c76a48e84
Update comments for many enums
2021-09-25 23:17:17 -05:00
James Seibel
d7a42d3a51
auto-indent
2021-09-25 20:35:12 -05:00
James Seibel
13abed4eb8
comment out the shadingMode config since it isn't currently used
2021-09-24 07:59:26 -05:00
James Seibel
55c0c95339
Improve config wording
2021-09-24 07:37:14 -05:00
James Seibel
79d9ac5d56
auto-indent
2021-09-24 07:26:50 -05:00
Leonardo
66728cc1eb
fixed the memory crash problem.
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Added config to draw always in generation quality (if true the game will crash with render distance>256)
2021-09-23 15:18:33 +02:00
Leonardo
d65bfd408e
Fixed the artifacts (was caused by wrong array initialisation) and added the reset to while changing dimension
2021-09-22 19:38:04 +02:00
Leonardo
da413f594e
Added different detail drop off option
2021-09-22 17:17:17 +02:00
James Seibel
265abb64b3
Improve the wording for a few config options
2021-09-21 21:15:02 -05:00
James Seibel
1cf4852788
auto-format
2021-09-21 20:27:55 -05:00
Leonardo
bda963036d
Introduced correctly spiral generation
2021-09-21 18:35:48 +02:00