Leonardo
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488d520b8f
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Improved the template, shared faces are not rendered
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2021-08-25 10:55:05 +02:00 |
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Leonardo
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30bb175ea0
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small changes
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2021-08-25 08:17:39 +02:00 |
|
James Seibel
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a464176a25
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Close #32 (make distance generation independent of the buffer builder)
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2021-08-24 21:47:51 -05:00 |
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Leonardo
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189b0ec878
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Now the system work stable with SINGLE
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2021-08-24 02:35:25 +02:00 |
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Leonardo
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bbf99ed145
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fixed tree generator new tree cutter
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2021-08-24 00:33:46 +02:00 |
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Leonardo
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cac4807986
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Added tree generator and new tree cutter
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2021-08-23 23:44:55 +02:00 |
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Leonardo
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c1c6680d04
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small changes
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2021-08-23 14:20:09 +02:00 |
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Leonardo
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4c6185556f
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Small fixes
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2021-08-23 12:10:55 +02:00 |
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Leonardo
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b0ed460230
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small fix to the tree cutter
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2021-08-23 11:45:15 +02:00 |
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Leonardo
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38e323a12f
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small fix to the tree cutter
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2021-08-23 11:24:06 +02:00 |
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Leonardo
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9840c594e6
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Added the tree cutter
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2021-08-23 11:12:23 +02:00 |
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James Seibel
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fdd8204a46
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Add multi-threaded buffer building
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2021-08-22 22:54:16 -05:00 |
|
James Seibel
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fb188e4819
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auto indentation
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2021-08-22 18:46:47 -05:00 |
|
James Seibel
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9b3d9cbba3
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javadoc formatting
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2021-08-22 18:46:22 -05:00 |
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James Seibel
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a2aa1dd081
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add a lock to the buffer builder when the buffers are being used
Hopefully this should prevent some crashes and errors when generating buffers
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2021-08-22 18:42:27 -05:00 |
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James Seibel
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cb889d7430
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auto formatting
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2021-08-22 18:26:59 -05:00 |
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James Seibel
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2a88b2e746
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Remove a unused method
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2021-08-22 18:25:58 -05:00 |
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Leonardo
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31cb684bec
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Added different generation detail option
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2021-08-22 19:54:10 +02:00 |
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Leonardo
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d5112be385
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small fixes
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2021-08-22 19:18:14 +02:00 |
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James Seibel
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c5ec41eb2d
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Add buffer recreation when changing worlds
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2021-08-22 08:42:55 -05:00 |
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Leonardo
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aa7ea85cde
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New config
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2021-08-22 14:34:02 +02:00 |
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Leonardo
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a1f01bef78
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Fixed game chunk not overriding lod chunk
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2021-08-22 11:51:26 +02:00 |
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Leonardo
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1a7655e752
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Added DetailUtil and it's use in the buffer builder +
small fixes
|
2021-08-22 11:27:40 +02:00 |
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James Seibel
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ff3b2aee6b
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Add error catching and improve the None distance generation mode
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2021-08-21 20:02:30 -05:00 |
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Leonardo
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168eb537cb
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Improved generation
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2021-08-21 22:21:41 +02:00 |
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Leonardo
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c20ec4ef59
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added commented use of biomeUtils and terrainUtils
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2021-08-21 22:01:52 +02:00 |
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Leonardo
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a02c232f5f
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improved getDataToGenerate and changed how it's used in the buffer builder
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2021-08-21 17:28:11 +02:00 |
|
James Seibel
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d27dbbb64e
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Merge branch '1.16.5' of gitlab.com:jeseibel/minecraft-lod-mod into
1.16.5
# Conflicts:
# src/main/java/com/seibel/lod/builders/LodBufferBuilder.java
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2021-08-21 10:06:44 -05:00 |
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James Seibel
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de54c37cf1
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Optimize Buffer Builder chunk generator queuing
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2021-08-21 09:55:04 -05:00 |
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Leonardo
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d4580806d1
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minor fixes, fixed z fighting
|
2021-08-21 16:25:09 +02:00 |
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James Seibel
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75d6da98dc
|
Remove invalid imports (again)
|
2021-08-21 07:36:49 -05:00 |
|
Leonardo
|
7654cac01d
|
minor fixes
|
2021-08-21 14:33:11 +02:00 |
|
James Seibel
|
cbe242cd2f
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Remove invalid import
|
2021-08-21 07:23:55 -05:00 |
|
Leonardo
|
7f69b11ae4
|
minor fixes
|
2021-08-21 12:43:38 +02:00 |
|
Leonardo
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426c9edb05
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new generation system fixed
|
2021-08-21 12:25:49 +02:00 |
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James Seibel
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163f8ca979
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Remove Node from the names of LodRenderer, BufferBuilder, LodTemplates, and LodBuilder
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2021-08-20 20:28:37 -05:00 |
|
James Seibel
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d1417069d9
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Remove the old LOD objects
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2021-08-11 07:33:51 -05:00 |
|
James Seibel
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412f1bead0
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Start removing the old LOD objects
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2021-08-11 07:29:51 -05:00 |
|
James Seibel
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1095f63832
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Remove unneeded code in LodDetail
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2021-08-10 21:19:14 -05:00 |
|
James Seibel
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337853cdfa
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Start merging in 1.16.5_QuadTree
The mod does compile and render, however distance LODs don't generate or render correctly and there are other problems as well.
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2021-08-04 23:07:03 -05:00 |
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James Seibel
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f852a79a0e
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Fix LODs rendering with an offset
|
2021-07-25 20:52:30 -05:00 |
|
James Seibel
|
99209f920d
|
Fix a few truncation and off by 1 errors
|
2021-07-25 18:48:25 -05:00 |
|
James Seibel
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6bcf58959b
|
Fix #46 (MC crashing when joining a server)
|
2021-07-25 13:18:47 -05:00 |
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Leonardo
|
29b3e9fadc
|
The lodQuadTree is now correctly converted to use LodDataPoint and DistanceGenerationMode
|
2021-07-13 20:40:55 +02:00 |
|
James Seibel
|
3e3e30c4b1
|
Add some comments about issue #40
|
2021-07-05 16:51:18 -05:00 |
|
James Seibel
|
4aebf36f02
|
Put the project under the GNU GPL v3 License
|
2021-07-05 12:55:42 -05:00 |
|
James Seibel
|
0b1fdba6ea
|
Optimize world generation and add a config to set the number of generation threads
|
2021-07-05 12:41:20 -05:00 |
|
James Seibel
|
bceefb5717
|
Rename LodBuilder to LodChunkBuilder
|
2021-07-03 21:16:56 -05:00 |
|
James Seibel
|
31ef1d4959
|
Update to 1.16.5 forge 36.1.0
|
2021-07-03 10:25:21 -05:00 |
|
James Seibel
|
bb07e3db9a
|
Close #28 (Optimize Distance Lod Generation)
|
2021-06-27 22:00:43 -05:00 |
|