Compare commits
19 Commits
2.4.2b
...
1.6.4a_dev
| Author | SHA1 | Date | |
|---|---|---|---|
| c8b8817909 | |||
| 8a70545439 | |||
| d8e5cbda0a | |||
| 6f4b0a54e9 | |||
| 61ea29a6fd | |||
| 7d6c4fa1f9 | |||
| 108b4c7470 | |||
| 63fff244eb | |||
| 5e86aa1275 | |||
| db72d1cdc2 | |||
| 5e99efe093 | |||
| 9557912101 | |||
| ca2b09c2c8 | |||
| e1b2c62854 | |||
| c3bb079b42 | |||
| 9670cbbb74 | |||
| 3ca0757358 | |||
| 4f2076b48e | |||
| e91bcb7964 |
@@ -18,7 +18,6 @@
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*/
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package com.seibel.lod.core;
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/**
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* This file is similar to mcmod.info
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* <br>
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@@ -41,5 +40,5 @@ public final class ModInfo
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/** Human readable version of NAME */
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public static final String READABLE_NAME = "Distant Horizons";
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public static final String API = "LodAPI";
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public static final String VERSION = "1.6.3a";
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public static final String VERSION = "1.6.7a-dev";
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}
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@@ -28,9 +28,12 @@ import java.lang.annotation.Target;
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* Where the annotations for the config are defined
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* If there is no annotation then the config will not touch it
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*
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* @author coolGi2007
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* REMOVED IN a1.7
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*
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* @author coolGi
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* @version 02-07-2022
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*/
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@Deprecated
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public class ConfigAnnotations {
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/** A textField, button, etc. that can be interacted with */
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@Retention(RetentionPolicy.RUNTIME)
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@@ -44,7 +44,7 @@ public enum VerticalQuality
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),
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ULTRA(
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new int[] { 16, 8, 4, 2, 2, 2, 2, 1, 1, 1, 1 },
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new int[] { 16, 16, 8, 8, 4, 4, 4, 1, 1, 1, 1 },
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12
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);
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@@ -47,6 +47,7 @@ import org.apache.logging.log4j.LogManager;
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import java.io.File;
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import java.io.IOException;
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import java.nio.file.Files;
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import java.nio.file.StandardCopyOption;
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import java.util.Arrays;
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import java.util.Comparator;
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import java.util.UUID;
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@@ -532,7 +533,7 @@ public class LodDimensionFinder
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newDimension.mkdirs();
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File oldDataNewPath = new File(newDimension.getPath() + File.separatorChar + folder.getName());
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Files.move(folder.toPath(), oldDataNewPath.toPath());
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Files.move(folder.toPath(), oldDataNewPath.toPath(), StandardCopyOption.REPLACE_EXISTING);
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}
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else
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{
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@@ -107,11 +107,17 @@ public class PlayerData
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/** Writes everything from this object to the file given. */
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public void toTomlFile(CommentedFileConfig toml)
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{
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// player block pos
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toml.add(PLAYER_BLOCK_POS_X_PATH, playerBlockPos.getX());
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toml.add(PLAYER_BLOCK_POS_Y_PATH, playerBlockPos.getY());
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toml.add(PLAYER_BLOCK_POS_Z_PATH, playerBlockPos.getZ());
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if (playerBlockPos == null)
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{
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toml.remove(PLAYER_BLOCK_POS_X_PATH);
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toml.remove(PLAYER_BLOCK_POS_Y_PATH);
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toml.remove(PLAYER_BLOCK_POS_Z_PATH);
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} else {
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// player block pos
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toml.add(PLAYER_BLOCK_POS_X_PATH, playerBlockPos.getX());
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toml.add(PLAYER_BLOCK_POS_Y_PATH, playerBlockPos.getY());
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toml.add(PLAYER_BLOCK_POS_Z_PATH, playerBlockPos.getZ());
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}
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toml.save();
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}
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@@ -38,13 +38,20 @@ public class LodBox
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short maxY = (short) (y + ySize);
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short maxZ = (short) (z + zSize);
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byte skyLightTop = skyLight;
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boolean isTransparent = ColorUtil.getAlpha(color)<255;
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boolean isTopTransparent = DataPointUtil.isTransparent(topData);
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boolean isBotTransparent = DataPointUtil.isTransparent(botData);
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byte skyLightBot = DataPointUtil.doesItExist(botData) ? DataPointUtil.getLightSky(botData) : 0;
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// Up direction case
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boolean skipTop = DataPointUtil.doesItExist(topData) && DataPointUtil.getDepth(topData) == maxY;// &&
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boolean skipTop = DataPointUtil.doesItExist(topData) && (
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(isTransparent && (DataPointUtil.getDepth(topData) == maxY)) ||
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(!isTransparent && (DataPointUtil.getDepth(topData) == maxY) && !isTopTransparent));
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boolean skipBot = DataPointUtil.doesItExist(botData) && (
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(isTransparent && (DataPointUtil.getDepth(botData) == maxY)) ||
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(!isTransparent && (DataPointUtil.getDepth(botData) == maxY) && !isBotTransparent));
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// DataPointUtil.getAlpha(singleAdjDataPoint)
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// == 255;
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boolean skipBot = DataPointUtil.doesItExist(botData) && DataPointUtil.getHeight(botData) == y;// &&
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//boolean skipBot = DataPointUtil.doesItExist(botData) && DataPointUtil.getHeight(botData) == y;// &&
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// DataPointUtil.getAlpha(singleAdjDataPoint)
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// == 255;
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@@ -148,6 +155,8 @@ public class LodBox
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private static void makeAdjQuads(LodQuadBuilder builder, long[] adjData, LodDirection direction, short x, short y,
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short z, short w0, short wy, int color, int overlapColor, byte upSkyLight, byte blockLight)
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{
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boolean isTransparent = ColorUtil.getAlpha(color)<255;
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color = ColorUtil.applyShade(color, MC.getShade(direction));
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long[] dataPoint = adjData;
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if (dataPoint == null || DataPointUtil.isVoid(dataPoint[0]))
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@@ -164,14 +173,13 @@ public class LodBox
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// TODO transparency ocean floor fix
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// boolean isOpaque = ((colorMap[0] >> 24) & 0xFF) == 255;
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for (i = 0; i < dataPoint.length && DataPointUtil.doesItExist(adjData[i])
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&& !DataPointUtil.isVoid(adjData[i]); i++)
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for (i = 0; i < dataPoint.length && DataPointUtil.doesItExist(adjData[i]) && !DataPointUtil.isVoid(adjData[i]); i++)
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{
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long adjPoint = adjData[i];
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boolean isAdjTransparent = DataPointUtil.isTransparent(adjPoint);
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// TODO transparency ocean floor fix
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// if (isOpaque && DataPointUtil.getAlpha(singleAdjDataPoint) != 255)
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// continue;
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if (!isTransparent && isAdjTransparent)
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continue;
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short height = DataPointUtil.getHeight(adjPoint);
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short depth = DataPointUtil.getDepth(adjPoint);
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@@ -175,6 +175,15 @@ public class RenderRegion implements AutoCloseable
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for (LodDirection dir : LodDirection.ADJ_DIRECTIONS) {
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adjRegions[dir.ordinal() - 2] = lodDim.getRegion(regionPos.x+dir.getNormal().x, regionPos.z+dir.getNormal().z);
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}
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} catch (NullPointerException | ArrayIndexOutOfBoundsException e) { // HOTFIX: Error ignoring for a concurrency caused issue
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setNeedRegen();
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if (!backState.compareAndSet(BackState.Building, BackState.Unused)) {
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EVENT_LOGGER.error("\"Lod Builder Starter\""
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+ " encountered error on catching exceptions and fallback on starting build task: ",
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new ConcurrentModificationException("RenderRegion Illegal State"));
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}
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EVENT_LOGGER.info("\"Lod Builder Starter\" failed due to possible known concurrency issue: ", e);
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return CompletableFuture.completedFuture(null);
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} catch (Throwable t) {
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setNeedRegen();
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if (!backState.compareAndSet(BackState.Building, BackState.Unused)) {
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@@ -200,6 +209,9 @@ public class RenderRegion implements AutoCloseable
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buildRun.run();
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EVENT_LOGGER.trace("RenderRegion end QuadBuild @ {}", regionPos);
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return builder;
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} catch (NullPointerException | ArrayIndexOutOfBoundsException e) {
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EVENT_LOGGER.info("\"LodNodeBufferBuilder\" failed due to possible known concurrency issue: ", e);
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throw e; // HOTFIX: Error ignoring for a concurrency caused issue
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} catch (Throwable e3) {
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EVENT_LOGGER.error("\"LodNodeBufferBuilder\" was unable to build quads: ", e3);
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throw e3;
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@@ -265,7 +277,7 @@ public class RenderRegion implements AutoCloseable
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private static void makeLodRenderData(LodQuadBuilder quadBuilder, LodRegion region, LodRegion[] adjRegions, int playerX,
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int playerZ) {
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byte minDetail = region.getMinDetailLevel();
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// Variable initialization
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DebugMode debugMode = CONFIG.client().advanced().debugging().getDebugMode();
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@@ -280,7 +292,7 @@ public class RenderRegion implements AutoCloseable
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byte detailLevel = posToRender.getNthDetailLevel(index);
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int posX = posToRender.getNthPosX(index);
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int posZ = posToRender.getNthPosZ(index);
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// TODO: In the future, We don't need to ignore rendered chunks! Just build it
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// and leave it for the renderer to decide!
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// We don't want to render this fake block if
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@@ -299,7 +311,7 @@ public class RenderRegion implements AutoCloseable
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if (posData == null || posData.length == 0 || !DataPointUtil.doesItExist(posData[0])
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|| DataPointUtil.isVoid(posData[0]))
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continue;
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long[][][] adjData = new long[4][][];
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boolean[] adjUseBlack = new boolean[4];
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@@ -309,79 +321,85 @@ public class RenderRegion implements AutoCloseable
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// border when we have transparent block like water or glass
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// to avoid having a "darker border" underground
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// Arrays.fill(adjShadeDisabled, false);
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// We check every adj block in each direction
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// If the adj block is rendered in the same region and with same detail
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// and is positioned in a place that is not going to be rendered by vanilla game
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// then we can set this position as adj
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// We avoid cases where the adjPosition is in player chunk while the position is
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// not
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// to always have a wall underwater
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for (LodDirection lodDirection : LodDirection.ADJ_DIRECTIONS) {
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try {
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int xAdj = posX + lodDirection.getNormal().x;
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int zAdj = posZ + lodDirection.getNormal().z;
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int chunkXAdj = LevelPosUtil.getChunkPos(detailLevel, xAdj);
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int chunkZAdj = LevelPosUtil.getChunkPos(detailLevel, zAdj);
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if (chunkGrid != null && chunkGrid.get(chunkXAdj, chunkZAdj)!=null) {
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adjUseBlack[lodDirection.ordinal()-2] = true;
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/**TODO REMOVE THIS UGLY TRANSPARENCY THING AND MAKE IT MORE SIMPLE*/
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for (int transparency = 0; transparency <= 1; transparency++)
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{
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for (LodDirection lodDirection : LodDirection.ADJ_DIRECTIONS) {
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try {
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int xAdj = posX + lodDirection.getNormal().x;
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int zAdj = posZ + lodDirection.getNormal().z;
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int chunkXAdj = LevelPosUtil.getChunkPos(detailLevel, xAdj);
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int chunkZAdj = LevelPosUtil.getChunkPos(detailLevel, zAdj);
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if (chunkGrid != null && chunkGrid.get(chunkXAdj, chunkZAdj) != null) {
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adjUseBlack[lodDirection.ordinal() - 2] = true;
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}
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boolean isCrossRegionBoundary = LevelPosUtil.getRegion(detailLevel, xAdj) != region.regionPosX ||
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LevelPosUtil.getRegion(detailLevel, zAdj) != region.regionPosZ;
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LodRegion adjRegion;
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byte adjDetail;
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int childXAdj = xAdj * 2 + (lodDirection.getNormal().x < 0 ? 1 : 0);
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int childZAdj = zAdj * 2 + (lodDirection.getNormal().z < 0 ? 1 : 0);
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//we check if the detail of the adjPos is equal to the correct one (region border fix)
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//or if the detail is wrong by 1 value (region+circle border fix)
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if (isCrossRegionBoundary) {
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//we compute at which detail that position should be rendered
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adjRegion = adjRegions[lodDirection.ordinal() - 2];
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if (adjRegion == null) continue;
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adjDetail = adjRegion.getRenderDetailLevelAt(playerX, playerZ, detailLevel, xAdj, zAdj);
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} else {
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adjRegion = region;
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if (posToRender.contains(detailLevel, xAdj, zAdj)) adjDetail = detailLevel;
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else if (detailLevel > 0 &&
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posToRender.contains((byte) (detailLevel - 1), childXAdj, childZAdj))
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adjDetail = (byte) (detailLevel - 1);
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else if (detailLevel < LodUtil.REGION_DETAIL_LEVEL &&
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posToRender.contains((byte) (detailLevel + 1), xAdj / 2, zAdj / 2))
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adjDetail = (byte) (detailLevel + 1);
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else continue;
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}
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if (adjDetail < detailLevel - 1 || adjDetail > detailLevel + 1) {
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continue;
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}
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if (adjDetail == detailLevel || adjDetail > detailLevel) {
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adjData[lodDirection.ordinal() - 2] = new long[1][];
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adjData[lodDirection.ordinal() - 2][0] = adjRegion.getAllData(adjDetail,
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LevelPosUtil.convert(detailLevel, xAdj, adjDetail),
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LevelPosUtil.convert(detailLevel, zAdj, adjDetail));
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} else {
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adjData[lodDirection.ordinal() - 2] = new long[2][];
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adjData[lodDirection.ordinal() - 2][0] = adjRegion.getAllData(adjDetail,
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childXAdj, childZAdj);
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adjData[lodDirection.ordinal() - 2][1] = adjRegion.getAllData(adjDetail,
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childXAdj + (lodDirection.getAxis() == LodDirection.Axis.X ? 0 : 1),
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childZAdj + (lodDirection.getAxis() == LodDirection.Axis.Z ? 0 : 1));
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}
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} catch (RuntimeException e) {
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EVENT_LOGGER.warn("Failed to get adj data for [{}:{},{}] at [{}]", detailLevel, posX, posZ, lodDirection);
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EVENT_LOGGER.warn("Detail exception: ", e);
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}
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boolean isCrossRegionBoundary = LevelPosUtil.getRegion(detailLevel, xAdj) != region.regionPosX ||
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LevelPosUtil.getRegion(detailLevel, zAdj) != region.regionPosZ;
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|
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LodRegion adjRegion;
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byte adjDetail;
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int childXAdj = xAdj*2 + (lodDirection.getNormal().x<0 ? 1 : 0);
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int childZAdj = zAdj*2 + (lodDirection.getNormal().z<0 ? 1 : 0);
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|
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//we check if the detail of the adjPos is equal to the correct one (region border fix)
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//or if the detail is wrong by 1 value (region+circle border fix)
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if (isCrossRegionBoundary) {
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//we compute at which detail that position should be rendered
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adjRegion = adjRegions[lodDirection.ordinal()-2];
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if(adjRegion == null) continue;
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adjDetail = adjRegion.getRenderDetailLevelAt(playerX, playerZ, detailLevel, xAdj, zAdj);
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} else {
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adjRegion = region;
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if (posToRender.contains(detailLevel, xAdj, zAdj)) adjDetail = detailLevel;
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else if (detailLevel>0 &&
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posToRender.contains((byte) (detailLevel-1), childXAdj, childZAdj))
|
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adjDetail = (byte) (detailLevel-1);
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else if (detailLevel<LodUtil.REGION_DETAIL_LEVEL &&
|
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posToRender.contains((byte) (detailLevel+1), xAdj/2, zAdj/2))
|
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adjDetail = (byte) (detailLevel+1);
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else continue;
|
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}
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|
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if (adjDetail < detailLevel-1 || adjDetail > detailLevel+1) {
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continue;
|
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}
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|
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if (adjDetail == detailLevel || adjDetail > detailLevel) {
|
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adjData[lodDirection.ordinal() - 2] = new long[1][];
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adjData[lodDirection.ordinal() - 2][0] = adjRegion.getAllData(adjDetail,
|
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LevelPosUtil.convert(detailLevel, xAdj, adjDetail),
|
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LevelPosUtil.convert(detailLevel, zAdj, adjDetail));
|
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} else {
|
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adjData[lodDirection.ordinal() - 2] = new long[2][];
|
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adjData[lodDirection.ordinal() - 2][0] = adjRegion.getAllData(adjDetail,
|
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childXAdj, childZAdj);
|
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adjData[lodDirection.ordinal() - 2][1] = adjRegion.getAllData(adjDetail,
|
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childXAdj + (lodDirection.getAxis()==LodDirection.Axis.X ? 0 : 1),
|
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childZAdj + (lodDirection.getAxis()==LodDirection.Axis.Z ? 0 : 1));
|
||||
}
|
||||
} catch (RuntimeException e) {
|
||||
EVENT_LOGGER.warn("Failed to get adj data for [{}:{},{}] at [{}]", detailLevel, posX, posZ, lodDirection);
|
||||
EVENT_LOGGER.warn("Detail exception: ", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// We render every vertical lod present in this position
|
||||
// We only stop when we find a block that is void or non-existing block
|
||||
for (int i = 0; i < posData.length; i++) {
|
||||
long data = posData[i];
|
||||
if (DataPointUtil.isTransparent(data) == (transparency == 1))
|
||||
continue;
|
||||
// If the data is not renderable (Void or non-existing) we stop since there is
|
||||
// no data left in this position
|
||||
if (DataPointUtil.isVoid(data) || !DataPointUtil.doesItExist(data))
|
||||
@@ -395,8 +413,8 @@ public class RenderRegion implements AutoCloseable
|
||||
LevelPosUtil.getRegionModule(detailLevel, posX),
|
||||
LevelPosUtil.getRegionModule(detailLevel, posZ), quadBuilder, debugMode);
|
||||
}
|
||||
|
||||
} // for pos to in list to render
|
||||
}
|
||||
}// for pos to in list to render
|
||||
// the thread executed successfully
|
||||
// Merge all quads
|
||||
quadBuilder.mergeQuads();
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
package com.seibel.lod.core.render;
|
||||
|
||||
import com.seibel.lod.core.ModInfo;
|
||||
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
public class F3Screen {
|
||||
public static List<String> f3List = Arrays.asList(
|
||||
"",
|
||||
ModInfo.READABLE_NAME + " version: " + ModInfo.VERSION
|
||||
);
|
||||
public static boolean renderCustomF3 = false;
|
||||
}
|
||||
@@ -64,7 +64,7 @@ import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
*/
|
||||
public class GLProxy
|
||||
{
|
||||
public static final boolean OVERWIDE_VANILLA_GL_LOGGER = true;
|
||||
public static final boolean OVERWIDE_VANILLA_GL_LOGGER = false;
|
||||
|
||||
private static final IMinecraftClientWrapper MC = SingletonHandler.get(IMinecraftClientWrapper.class);
|
||||
|
||||
|
||||
@@ -267,9 +267,10 @@ public class LodRenderer
|
||||
drawEnableDepth.end("drawEnableDepth");
|
||||
drawGLSetup.end("drawGLSetup");
|
||||
// enable transparent rendering
|
||||
// GL32.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// GL32.glEnable(GL32.GL_BLEND);
|
||||
GL32.glDisable(GL32.GL_BLEND);
|
||||
GL32.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GL32.glEnable(GL32.GL_BLEND);
|
||||
|
||||
//GL32.glDisable(GL32.GL_BLEND);
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
/*---------Bind required objects--------*/
|
||||
|
||||
@@ -19,7 +19,9 @@
|
||||
|
||||
package com.seibel.lod.core.util;
|
||||
|
||||
import com.seibel.lod.core.handlers.dependencyInjection.SingletonHandler;
|
||||
import com.seibel.lod.core.logging.SpamReducedLogger;
|
||||
import com.seibel.lod.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
|
||||
import java.util.Arrays;
|
||||
|
||||
@@ -245,7 +247,11 @@ public class DataPointUtil
|
||||
long alpha = getAlpha(dataPoint);
|
||||
return (int) (((dataPoint >>> COLOR_SHIFT) & COLOR_MASK) | (alpha << (ALPHA_SHIFT-COLOR_SHIFT)));
|
||||
}
|
||||
|
||||
|
||||
public static boolean isTransparent(long dataPoint){
|
||||
return getAlpha(dataPoint) < 255;
|
||||
}
|
||||
|
||||
/** This is used to convert a dataPoint to string (useful for the print function) */
|
||||
@SuppressWarnings("unused")
|
||||
public static String toString(long dataPoint)
|
||||
@@ -388,6 +394,17 @@ public class DataPointUtil
|
||||
{
|
||||
int size = dataToMerge.length / inputVerticalData;
|
||||
|
||||
int[] indeces = new int[size];
|
||||
Arrays.fill(indeces,0);
|
||||
boolean[] increaseIndex = new boolean[size];
|
||||
boolean[] indexHandled = new boolean[size];
|
||||
byte genMode = getGenerationMode(dataToMerge[0]);
|
||||
if (genMode == 0) genMode = 1; // FIXME: Hack to make the version 10 genMode never be 0.
|
||||
boolean limited = false;
|
||||
boolean allDefault;
|
||||
long singleData;
|
||||
|
||||
|
||||
// We initialize the arrays that are going to be used
|
||||
int heightAndDepthLength = (MAX_WORLD_Y_SIZE / 2 + 16) * 2;
|
||||
short[] heightAndDepth = tLocalHeightAndDepth.get();
|
||||
@@ -401,161 +418,20 @@ public class DataPointUtil
|
||||
dataPoint = new long[dataPointLength];
|
||||
tMaxVerticalData.set(dataPoint);
|
||||
} else Arrays.fill(dataPoint, 0);
|
||||
|
||||
byte genMode = getGenerationMode(dataToMerge[0]);
|
||||
if (genMode == 0) genMode = 1; // FIXME: Hack to make the version 10 genMode never be 0.
|
||||
|
||||
|
||||
//First we check if it's all void or all empty
|
||||
boolean allEmpty = true;
|
||||
boolean allVoid = true;
|
||||
boolean limited = false;
|
||||
boolean allDefault;
|
||||
long singleData;
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
int count = 0;
|
||||
int i;
|
||||
int ii;
|
||||
int dataIndex;
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
long tempData;
|
||||
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
//genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
count++;
|
||||
heightAndDepth[dataIndex * 2] = getHeight(singleData);
|
||||
heightAndDepth[dataIndex * 2 +1] = getDepth(singleData);
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (dataIndex = 0; dataIndex < inputVerticalData; dataIndex++)
|
||||
{
|
||||
singleData = dataToMerge[index * inputVerticalData + dataIndex];
|
||||
if (doesItExist(singleData))
|
||||
{
|
||||
//genMode = Math.min(genMode, getGenerationMode(singleData));
|
||||
allEmpty = false;
|
||||
if (!isVoid(singleData))
|
||||
{
|
||||
allVoid = false;
|
||||
depth = getDepth(singleData);
|
||||
height = getHeight(singleData);
|
||||
|
||||
int botPos = -1;
|
||||
int topPos = -1;
|
||||
//values fall in between and possibly require extension of array
|
||||
boolean botExtend = false;
|
||||
boolean topExtend = false;
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (depth < heightAndDepth[i * 2] && depth >= heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
botPos = i;
|
||||
break;
|
||||
}
|
||||
else if (depth < heightAndDepth[i * 2 + 1] && ((i + 1 < count && depth >= heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
botPos = i;
|
||||
botExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
if (height <= heightAndDepth[i * 2] && height > heightAndDepth[i * 2 + 1])
|
||||
{
|
||||
topPos = i;
|
||||
break;
|
||||
}
|
||||
else if (height <= heightAndDepth[i * 2 + 1] && ((i + 1 < count && height > heightAndDepth[(i + 1) * 2]) || i + 1 == count))
|
||||
{
|
||||
topPos = i;
|
||||
topExtend = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (topPos == -1)
|
||||
{
|
||||
if (botPos == -1)
|
||||
{
|
||||
//whole block falls above
|
||||
extendArray(heightAndDepth, 2, 0, 1, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count++;
|
||||
}
|
||||
else if (!botExtend)
|
||||
{
|
||||
//only top falls above extending it there, while bottom is inside existing
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
count -= botPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//top falls between some blocks, extending those as well
|
||||
shrinkArray(heightAndDepth, 2, 0, botPos, count);
|
||||
heightAndDepth[0] = height;
|
||||
heightAndDepth[1] = depth;
|
||||
count -= botPos;
|
||||
}
|
||||
}
|
||||
else if (!topExtend)
|
||||
{
|
||||
if (!botExtend)
|
||||
//both top and bottom are within some exiting blocks, possibly merging them
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
else
|
||||
//top falls between some blocks, extending it there
|
||||
heightAndDepth[topPos * 2 + 1] = depth;
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!botExtend)
|
||||
{
|
||||
//only top is within some exiting block, extending it
|
||||
topPos++; //to make it easier
|
||||
heightAndDepth[topPos * 2] = height;
|
||||
heightAndDepth[topPos * 2 + 1] = heightAndDepth[botPos * 2 + 1];
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
}
|
||||
else
|
||||
{
|
||||
//both top and bottom are outside existing blocks
|
||||
shrinkArray(heightAndDepth, 2, topPos + 1, botPos - topPos, count);
|
||||
count -= botPos - topPos;
|
||||
extendArray(heightAndDepth, 2, topPos + 1, 1, count);
|
||||
count++;
|
||||
heightAndDepth[topPos * 2 + 2] = height;
|
||||
heightAndDepth[topPos * 2 + 3] = depth;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
break;
|
||||
}
|
||||
}
|
||||
tempData = dataToMerge[index * inputVerticalData];
|
||||
allVoid = allVoid && DataPointUtil.isVoid(tempData);
|
||||
allEmpty = allEmpty && !DataPointUtil.doesItExist(tempData);
|
||||
}
|
||||
|
||||
|
||||
//We check if there is any data that's not empty or void
|
||||
if (allEmpty)
|
||||
return dataPoint;
|
||||
@@ -564,6 +440,126 @@ public class DataPointUtil
|
||||
dataPoint[0] = createVoidDataPoint(genMode);
|
||||
return dataPoint;
|
||||
}
|
||||
|
||||
|
||||
short depth;
|
||||
short height;
|
||||
int count = 0;
|
||||
int i;
|
||||
int ii;
|
||||
int dataIndex;
|
||||
//We collect the indexes of the data, ordered by the depth
|
||||
|
||||
//this check is used only to see if we have checked all the values in the array
|
||||
boolean stillHasDataToCheck = true;
|
||||
short prevHeight;
|
||||
short prevDepth;
|
||||
|
||||
|
||||
|
||||
while(stillHasDataToCheck)
|
||||
{
|
||||
Arrays.fill(indexHandled, false);
|
||||
boolean connected = true;
|
||||
int newHeight = -10000;
|
||||
int newDepth = -10000;
|
||||
int tempHeight;
|
||||
int tempDepth;
|
||||
while(connected)
|
||||
{
|
||||
Arrays.fill(increaseIndex, false);
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
if(indeces[index] < inputVerticalData)
|
||||
{
|
||||
tempData = dataToMerge[index * inputVerticalData + indeces[index]];
|
||||
if(!DataPointUtil.isVoid(tempData) && DataPointUtil.doesItExist(tempData)) {
|
||||
tempHeight = DataPointUtil.getHeight(tempData);
|
||||
tempDepth = DataPointUtil.getDepth(tempData);
|
||||
if(tempDepth >= newHeight) {
|
||||
//First case
|
||||
//the column we are checking is higher than the current column
|
||||
newDepth = tempDepth;
|
||||
newHeight = tempHeight;
|
||||
Arrays.fill(increaseIndex, false);
|
||||
Arrays.fill(indexHandled, false);
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}else if((tempDepth >= newDepth) && (tempHeight <= newHeight)){
|
||||
//the column we are checking is contained in the current column
|
||||
//we simply increase this index
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}else if(tempHeight > newHeight && tempDepth <= newDepth){
|
||||
newDepth = tempDepth;
|
||||
newHeight = tempHeight;
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}else if(tempHeight > newDepth && tempHeight <= newHeight){
|
||||
//the column we are checking touches the current column from the bottom
|
||||
//for this reason we extend what's below
|
||||
|
||||
//We want to avoid to expend this column if it has already been expanded by
|
||||
//this index
|
||||
if(!indexHandled[index]) {
|
||||
newDepth = tempDepth;
|
||||
increaseIndex[index] = true;
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
|
||||
}else if(tempDepth < newHeight && tempDepth > newDepth){
|
||||
//the column we are checking touches the current column from the top
|
||||
//for this reason we extend the top
|
||||
newHeight = tempHeight;
|
||||
increaseIndex[index] = true;
|
||||
}
|
||||
}else{
|
||||
indexHandled[index] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
//if we added any new data there is a chance that we could add more
|
||||
//for this reason we would continue
|
||||
//if no data is added than the column hasn't changed.
|
||||
//for this reason we can start working on a new column
|
||||
connected = false;
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
if(increaseIndex[index])
|
||||
{
|
||||
connected = true;
|
||||
indeces[index]++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Now we add the height and depth data we extracted to the heightAndDepth array
|
||||
if(newDepth != newHeight)
|
||||
{
|
||||
if(count != 0)
|
||||
{
|
||||
prevDepth = heightAndDepth[(count-1)*2+1];
|
||||
if(newHeight > prevDepth) {
|
||||
newHeight = (short) Math.min(newHeight, prevDepth);
|
||||
}
|
||||
}
|
||||
heightAndDepth[count*2] = (short) newHeight;
|
||||
heightAndDepth[count*2+1] = (short) newDepth;
|
||||
count++;
|
||||
}
|
||||
|
||||
//Here we check the condition that makes the loop continue
|
||||
//We stop the loop only if there is no more data to check
|
||||
stillHasDataToCheck = false;
|
||||
for (int index = 0; index < size; index++)
|
||||
{
|
||||
if(indeces[index] < inputVerticalData)
|
||||
{
|
||||
tempData = dataToMerge[index * inputVerticalData + indeces[index]];
|
||||
stillHasDataToCheck |= !DataPointUtil.isVoid(tempData) && DataPointUtil.doesItExist(tempData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//we limit the vertical portion to maxVerticalData
|
||||
int j = 0;
|
||||
@@ -654,31 +650,23 @@ public class DataPointUtil
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (allEmpty)
|
||||
//no child has been initialized
|
||||
dataPoint[j] = EMPTY_DATA;
|
||||
else if (allVoid)
|
||||
//all the children are void
|
||||
dataPoint[j] = createVoidDataPoint(genMode);
|
||||
else
|
||||
|
||||
//we have at least 1 child
|
||||
if (size != 1)
|
||||
{
|
||||
//we have at least 1 child
|
||||
if (size != 1)
|
||||
{
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
}
|
||||
//data = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
//if (j > 0 && getColor(data) == getColor(dataPoint[j]))
|
||||
//{
|
||||
// add simplification at the end due to color
|
||||
//}
|
||||
dataPoint[j] = createDataPoint((int) Math.sqrt(tempAlpha), (int) Math.sqrt(tempRed), (int) Math.sqrt(tempGreen), (int) Math.sqrt(tempBlue), height, depth, tempLightSky, tempLightBlock, genMode);
|
||||
tempRed = tempRed / numberOfChildren;
|
||||
tempGreen = tempGreen / numberOfChildren;
|
||||
tempBlue = tempBlue / numberOfChildren;
|
||||
tempLightBlock = tempLightBlock / numberOfChildren;
|
||||
tempLightSky = tempLightSky / numberOfChildren;
|
||||
}
|
||||
//data = createDataPoint(tempAlpha, tempRed, tempGreen, tempBlue, height, depth, tempLightSky, tempLightBlock, tempGenMode, allDefault);
|
||||
//if (j > 0 && getColor(data) == getColor(dataPoint[j]))
|
||||
//{
|
||||
// add simplification at the end due to color
|
||||
//}
|
||||
dataPoint[j] = createDataPoint(tempAlpha, (int) Math.sqrt(tempRed), (int) Math.sqrt(tempGreen), (int) Math.sqrt(tempBlue), height, depth, tempLightSky, tempLightBlock, genMode);
|
||||
|
||||
}
|
||||
}
|
||||
return dataPoint;
|
||||
|
||||
@@ -391,9 +391,8 @@ public class LodUtil
|
||||
numb = Float.intBitsToFloat(i);
|
||||
return numb * (1.5F - half * numb * numb);
|
||||
}
|
||||
public static float pow2(float x) {return x*x;}
|
||||
public static double pow2(double x) {return x*x;}
|
||||
public static int pow2(int x) {return x*x;}
|
||||
public static long pow2(long x) {return x*x;}
|
||||
|
||||
|
||||
// True if the requested threshold pass, or false otherwise
|
||||
|
||||
@@ -24,7 +24,7 @@ import com.seibel.lod.core.handlers.dependencyInjection.IBindable;
|
||||
/**
|
||||
* Checks if a mod is loaded
|
||||
*
|
||||
* @author coolGi2007
|
||||
* @author coolGi
|
||||
* @version 3-5-2022
|
||||
*/
|
||||
public interface IModChecker extends IBindable {
|
||||
|
||||
@@ -0,0 +1,165 @@
|
||||
GNU LESSER GENERAL PUBLIC LICENSE
|
||||
Version 3, 29 June 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
|
||||
This version of the GNU Lesser General Public License incorporates
|
||||
the terms and conditions of version 3 of the GNU General Public
|
||||
License, supplemented by the additional permissions listed below.
|
||||
|
||||
0. Additional Definitions.
|
||||
|
||||
As used herein, "this License" refers to version 3 of the GNU Lesser
|
||||
General Public License, and the "GNU GPL" refers to version 3 of the GNU
|
||||
General Public License.
|
||||
|
||||
"The Library" refers to a covered work governed by this License,
|
||||
other than an Application or a Combined Work as defined below.
|
||||
|
||||
An "Application" is any work that makes use of an interface provided
|
||||
by the Library, but which is not otherwise based on the Library.
|
||||
Defining a subclass of a class defined by the Library is deemed a mode
|
||||
of using an interface provided by the Library.
|
||||
|
||||
A "Combined Work" is a work produced by combining or linking an
|
||||
Application with the Library. The particular version of the Library
|
||||
with which the Combined Work was made is also called the "Linked
|
||||
Version".
|
||||
|
||||
The "Minimal Corresponding Source" for a Combined Work means the
|
||||
Corresponding Source for the Combined Work, excluding any source code
|
||||
for portions of the Combined Work that, considered in isolation, are
|
||||
based on the Application, and not on the Linked Version.
|
||||
|
||||
The "Corresponding Application Code" for a Combined Work means the
|
||||
object code and/or source code for the Application, including any data
|
||||
and utility programs needed for reproducing the Combined Work from the
|
||||
Application, but excluding the System Libraries of the Combined Work.
|
||||
|
||||
1. Exception to Section 3 of the GNU GPL.
|
||||
|
||||
You may convey a covered work under sections 3 and 4 of this License
|
||||
without being bound by section 3 of the GNU GPL.
|
||||
|
||||
2. Conveying Modified Versions.
|
||||
|
||||
If you modify a copy of the Library, and, in your modifications, a
|
||||
facility refers to a function or data to be supplied by an Application
|
||||
that uses the facility (other than as an argument passed when the
|
||||
facility is invoked), then you may convey a copy of the modified
|
||||
version:
|
||||
|
||||
a) under this License, provided that you make a good faith effort to
|
||||
ensure that, in the event an Application does not supply the
|
||||
function or data, the facility still operates, and performs
|
||||
whatever part of its purpose remains meaningful, or
|
||||
|
||||
b) under the GNU GPL, with none of the additional permissions of
|
||||
this License applicable to that copy.
|
||||
|
||||
3. Object Code Incorporating Material from Library Header Files.
|
||||
|
||||
The object code form of an Application may incorporate material from
|
||||
a header file that is part of the Library. You may convey such object
|
||||
code under terms of your choice, provided that, if the incorporated
|
||||
material is not limited to numerical parameters, data structure
|
||||
layouts and accessors, or small macros, inline functions and templates
|
||||
(ten or fewer lines in length), you do both of the following:
|
||||
|
||||
a) Give prominent notice with each copy of the object code that the
|
||||
Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the object code with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
4. Combined Works.
|
||||
|
||||
You may convey a Combined Work under terms of your choice that,
|
||||
taken together, effectively do not restrict modification of the
|
||||
portions of the Library contained in the Combined Work and reverse
|
||||
engineering for debugging such modifications, if you also do each of
|
||||
the following:
|
||||
|
||||
a) Give prominent notice with each copy of the Combined Work that
|
||||
the Library is used in it and that the Library and its use are
|
||||
covered by this License.
|
||||
|
||||
b) Accompany the Combined Work with a copy of the GNU GPL and this license
|
||||
document.
|
||||
|
||||
c) For a Combined Work that displays copyright notices during
|
||||
execution, include the copyright notice for the Library among
|
||||
these notices, as well as a reference directing the user to the
|
||||
copies of the GNU GPL and this license document.
|
||||
|
||||
d) Do one of the following:
|
||||
|
||||
0) Convey the Minimal Corresponding Source under the terms of this
|
||||
License, and the Corresponding Application Code in a form
|
||||
suitable for, and under terms that permit, the user to
|
||||
recombine or relink the Application with a modified version of
|
||||
the Linked Version to produce a modified Combined Work, in the
|
||||
manner specified by section 6 of the GNU GPL for conveying
|
||||
Corresponding Source.
|
||||
|
||||
1) Use a suitable shared library mechanism for linking with the
|
||||
Library. A suitable mechanism is one that (a) uses at run time
|
||||
a copy of the Library already present on the user's computer
|
||||
system, and (b) will operate properly with a modified version
|
||||
of the Library that is interface-compatible with the Linked
|
||||
Version.
|
||||
|
||||
e) Provide Installation Information, but only if you would otherwise
|
||||
be required to provide such information under section 6 of the
|
||||
GNU GPL, and only to the extent that such information is
|
||||
necessary to install and execute a modified version of the
|
||||
Combined Work produced by recombining or relinking the
|
||||
Application with a modified version of the Linked Version. (If
|
||||
you use option 4d0, the Installation Information must accompany
|
||||
the Minimal Corresponding Source and Corresponding Application
|
||||
Code. If you use option 4d1, you must provide the Installation
|
||||
Information in the manner specified by section 6 of the GNU GPL
|
||||
for conveying Corresponding Source.)
|
||||
|
||||
5. Combined Libraries.
|
||||
|
||||
You may place library facilities that are a work based on the
|
||||
Library side by side in a single library together with other library
|
||||
facilities that are not Applications and are not covered by this
|
||||
License, and convey such a combined library under terms of your
|
||||
choice, if you do both of the following:
|
||||
|
||||
a) Accompany the combined library with a copy of the same work based
|
||||
on the Library, uncombined with any other library facilities,
|
||||
conveyed under the terms of this License.
|
||||
|
||||
b) Give prominent notice with the combined library that part of it
|
||||
is a work based on the Library, and explaining where to find the
|
||||
accompanying uncombined form of the same work.
|
||||
|
||||
6. Revised Versions of the GNU Lesser General Public License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions
|
||||
of the GNU Lesser General Public License from time to time. Such new
|
||||
versions will be similar in spirit to the present version, but may
|
||||
differ in detail to address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Library as you received it specifies that a certain numbered version
|
||||
of the GNU Lesser General Public License "or any later version"
|
||||
applies to it, you have the option of following the terms and
|
||||
conditions either of that published version or of any later version
|
||||
published by the Free Software Foundation. If the Library as you
|
||||
received it does not specify a version number of the GNU Lesser
|
||||
General Public License, you may choose any version of the GNU Lesser
|
||||
General Public License ever published by the Free Software Foundation.
|
||||
|
||||
If the Library as you received it specifies that a proxy can decide
|
||||
whether future versions of the GNU Lesser General Public License shall
|
||||
apply, that proxy's public statement of acceptance of any version is
|
||||
permanent authorization for you to choose that version for the
|
||||
Library.
|
||||
@@ -70,7 +70,7 @@ void main()
|
||||
|
||||
}
|
||||
//fragColor = vec4(0.7,0.6,0.5,1.0);
|
||||
fragColor = vec4(returnColor.rgb,1.0);
|
||||
fragColor = returnColor;
|
||||
}
|
||||
|
||||
float linearFog(float x, float fogStart, float fogLength, float fogMin, float fogRange) {
|
||||
|
||||
Reference in New Issue
Block a user