Update flat_shaded.frag, on phone...

This commit is contained in:
TomTheFurry
2022-07-22 16:05:33 +00:00
parent 6f4b0a54e9
commit d8e5cbda0a
+2 -3
View File
@@ -1,4 +1,3 @@
in vec4 vertexColor;
in vec3 vertexWorldPos;
in float vertexYPos;
@@ -70,7 +69,7 @@ void main()
}
//fragColor = vec4(0.7,0.6,0.5,1.0);
fragColor = vec4(returnColor.rgb,1.0);
fragColor = returnColor;
}
float linearFog(float x, float fogStart, float fogLength, float fogMin, float fogRange) {
@@ -88,4 +87,4 @@ float exponentialSquaredFog(float x, float fogStart, float fogLength,
float fogMin, float fogRange, float fogDensity) {
x = max((x-fogStart)/fogLength, 0.0) * fogDensity;
return fogMin + fogRange - fogRange/exp(x*x);
}
}