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@@ -330,7 +330,9 @@ public class RenderRegion implements AutoCloseable
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// We avoid cases where the adjPosition is in player chunk while the position is
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// not
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// to always have a wall underwater
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for (int transparency = 0; transparency <= 1; transparency++)
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/**TODO REMOVE THIS UGLY TRANSPARENCY THING AND MAKE IT MORE SIMPLE*/
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for (int transparency = 0; transparency <= 0; transparency++)
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{
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for (LodDirection lodDirection : LodDirection.ADJ_DIRECTIONS) {
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try {
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