Compare commits
37 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9cb627eaac | |||
| 91743bf742 | |||
| d40d293f54 | |||
| a075e60e3e | |||
| d72c7c3695 | |||
| 309fa07664 | |||
| 0a017567c4 | |||
| e01261da5c | |||
| a0879d07c5 | |||
| bbb15263f2 | |||
| 5ca3563c66 | |||
| 30256a2779 | |||
| 4b4f10f5e6 | |||
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| dd30a8274a | |||
| 3ca5efadc9 | |||
| 09174c2d2a | |||
| e079b28e77 | |||
| 136124a703 | |||
| 3ed50e5134 | |||
| b5e3e6867c | |||
| 3e04342148 | |||
| 6699b568df | |||
| 53bee4ad42 | |||
| 5d5e462221 | |||
| d9b924cfed | |||
| 8bd70d593c | |||
| 5597044604 | |||
| 5d7c043d06 | |||
| 4aac61b37f | |||
| 22460fa1f5 | |||
| 2d127c7d98 | |||
| 91e17c420a | |||
| 93f5a85cb5 | |||
| b275971486 | |||
| 1234ff4d28 |
+1
-2
@@ -4,7 +4,6 @@
|
||||
|
||||
[*]
|
||||
charset = utf-8
|
||||
end_of_line = crlf
|
||||
indent_size = 4
|
||||
indent_style = space
|
||||
insert_final_newline = false
|
||||
@@ -537,7 +536,7 @@ ij_groovy_wrap_chain_calls_after_dot = false
|
||||
ij_groovy_wrap_long_lines = false
|
||||
|
||||
[{*.har,*.json,*.png.mcmeta,mcmod.info,pack.mcmeta}]
|
||||
indent_size = 2
|
||||
indent_size = 4
|
||||
ij_json_array_wrapping = split_into_lines
|
||||
ij_json_keep_blank_lines_in_code = 0
|
||||
ij_json_keep_indents_on_empty_lines = false
|
||||
|
||||
+48
@@ -0,0 +1,48 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
|
||||
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
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||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
|
||||
|
||||
/**
|
||||
* Called after Distant Horizons (re)creates
|
||||
* the color and depth textures it renders to. <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2025-6-9
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||||
* @since API 4.1.0
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||||
*/
|
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public abstract class DhApiAfterColorDepthTextureCreatedEvent implements IDhApiEvent<DhApiTextureCreatedParam>
|
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{
|
||||
/** Fired before Distant Horizons creates. */
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public abstract void onResize(DhApiEventParam<DhApiTextureCreatedParam> event);
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||||
|
||||
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//=========================//
|
||||
// internal DH API methods //
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||||
//=========================//
|
||||
|
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@Override
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public final void fireEvent(DhApiEventParam<DhApiTextureCreatedParam> event) { this.onResize(event); }
|
||||
|
||||
|
||||
}
|
||||
+49
@@ -0,0 +1,49 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.api.methods.events.abstractEvents;
|
||||
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
|
||||
|
||||
/**
|
||||
* Called before Distant Horizons (re)creates
|
||||
* the color and depth textures it renders to. <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2025-6-9
|
||||
* @since API 4.1.0
|
||||
*/
|
||||
public abstract class DhApiBeforeColorDepthTextureCreatedEvent implements IDhApiEvent<DhApiTextureCreatedParam>
|
||||
{
|
||||
/** Fired before Distant Horizons creates. */
|
||||
public abstract void onResize(DhApiEventParam<DhApiTextureCreatedParam> event);
|
||||
|
||||
|
||||
//=========================//
|
||||
// internal DH API methods //
|
||||
//=========================//
|
||||
|
||||
@Override
|
||||
public final void fireEvent(DhApiEventParam<DhApiTextureCreatedParam> event) { this.onResize(event); }
|
||||
|
||||
|
||||
}
|
||||
+13
-1
@@ -22,15 +22,18 @@ package com.seibel.distanthorizons.api.methods.events.abstractEvents;
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEvent;
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiEventParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
|
||||
|
||||
/**
|
||||
* Called whenever Distant Horizons (re)creates
|
||||
* Called before Distant Horizons (re)creates
|
||||
* the color and depth textures it renders to. <br>
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2024-3-2
|
||||
* @since API 2.0.0
|
||||
* @deprecated Replaced by {@link DhApiBeforeColorDepthTextureCreatedEvent} since this event's name isn't obvious when it fires.
|
||||
*/
|
||||
@Deprecated
|
||||
public abstract class DhApiColorDepthTextureCreatedEvent implements IDhApiEvent<DhApiColorDepthTextureCreatedEvent.EventParam>
|
||||
{
|
||||
/** Fired before Distant Horizons creates. */
|
||||
@@ -73,6 +76,15 @@ public abstract class DhApiColorDepthTextureCreatedEvent implements IDhApiEvent<
|
||||
this.newHeight = newHeight;
|
||||
|
||||
}
|
||||
public EventParam(DhApiTextureCreatedParam textureCreatedParam)
|
||||
{
|
||||
this.previousWidth = textureCreatedParam.previousWidth;
|
||||
this.previousHeight = textureCreatedParam.previousHeight;
|
||||
|
||||
this.newWidth = textureCreatedParam.newWidth;
|
||||
this.newHeight = textureCreatedParam.newHeight;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
|
||||
+68
@@ -0,0 +1,68 @@
|
||||
/*
|
||||
* This file is part of the Distant Horizons mod
|
||||
* licensed under the GNU LGPL v3 License.
|
||||
*
|
||||
* Copyright (C) 2020 James Seibel
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, version 3.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU Lesser General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU Lesser General Public License
|
||||
* along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
package com.seibel.distanthorizons.api.methods.events.sharedParameterObjects;
|
||||
|
||||
import com.seibel.distanthorizons.api.enums.rendering.EDhApiRenderPass;
|
||||
import com.seibel.distanthorizons.api.methods.events.interfaces.IDhApiEventParam;
|
||||
import com.seibel.distanthorizons.api.objects.math.DhApiMat4f;
|
||||
|
||||
/**
|
||||
* Contains information relevant to when Distant Horizons (re)creates
|
||||
* depth/color textures for rendering.
|
||||
*
|
||||
* @author James Seibel
|
||||
* @version 2025-6-9
|
||||
* @since API 4.1.0
|
||||
*/
|
||||
public class DhApiTextureCreatedParam implements IDhApiEventParam
|
||||
{
|
||||
/** Measured in pixels */
|
||||
public final int previousWidth;
|
||||
/** Measured in pixels */
|
||||
public final int previousHeight;
|
||||
|
||||
/** Measured in pixels */
|
||||
public final int newWidth;
|
||||
/** Measured in pixels */
|
||||
public final int newHeight;
|
||||
|
||||
|
||||
public DhApiTextureCreatedParam(
|
||||
int previousWidth, int previousHeight,
|
||||
int newWidth, int newHeight)
|
||||
{
|
||||
this.previousWidth = previousWidth;
|
||||
this.previousHeight = previousHeight;
|
||||
|
||||
this.newWidth = newWidth;
|
||||
this.newHeight = newHeight;
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
public DhApiTextureCreatedParam copy()
|
||||
{
|
||||
return new DhApiTextureCreatedParam(
|
||||
this.previousWidth, this.previousHeight,
|
||||
this.newWidth, this.newHeight
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -31,21 +31,21 @@ public final class ModInfo
|
||||
public static final String DEDICATED_SERVER_INITIAL_PATH = "dedicated_server_initial";
|
||||
|
||||
/** Incremented every time any packets are added, changed or removed, with a few exceptions. */
|
||||
public static final int PROTOCOL_VERSION = 10;
|
||||
public static final int PROTOCOL_VERSION = 11;
|
||||
public static final String WRAPPER_PACKET_PATH = "message";
|
||||
|
||||
/** The internal mod name */
|
||||
public static final String NAME = "DistantHorizons";
|
||||
/** Human-readable version of NAME */
|
||||
public static final String READABLE_NAME = "Distant Horizons";
|
||||
public static final String VERSION = "2.3.1-b";
|
||||
public static final String VERSION = "2.3.3-b-dev";
|
||||
/** Returns true if the current build is an unstable developer build, false otherwise. */
|
||||
public static final boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
|
||||
|
||||
/** This version should only be updated when breaking changes are introduced to the DH API */
|
||||
public static final int API_MAJOR_VERSION = 4;
|
||||
/** This version should be updated whenever new methods are added to the DH API */
|
||||
public static final int API_MINOR_VERSION = 0;
|
||||
public static final int API_MINOR_VERSION = 1;
|
||||
/** This version should be updated whenever non-breaking fixes are added to the DH API */
|
||||
public static final int API_PATCH_VERSION = 0;
|
||||
|
||||
|
||||
+1
-1
@@ -60,4 +60,4 @@ shadowJar {
|
||||
def librariesLocation = "DistantHorizons.libraries"
|
||||
// relocate "it.unimi.dsi.fastutil", "${librariesLocation}.unimi.dsi.fastutil"
|
||||
mergeServiceFiles()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -99,6 +99,11 @@ public class SharedApi
|
||||
|
||||
public static void setDhWorld(AbstractDhWorld newWorld)
|
||||
{
|
||||
AbstractDhWorld oldWorld = currentWorld;
|
||||
if (oldWorld != null)
|
||||
{
|
||||
oldWorld.close();
|
||||
}
|
||||
currentWorld = newWorld;
|
||||
|
||||
// starting and stopping the DataRenderTransformer is necessary to prevent attempting to
|
||||
|
||||
@@ -171,9 +171,11 @@ public class Config
|
||||
public static class Quality
|
||||
{
|
||||
public static ConfigEntry<Integer> lodChunkRenderDistanceRadius = new ConfigEntry.Builder<Integer>()
|
||||
.setChatCommandName("generation.maxRequestDistance")
|
||||
.setMinDefaultMax(32, 256, 4096)
|
||||
.comment("" +
|
||||
"The radius of the mod's render distance. (measured in chunks)\n" +
|
||||
"On server defines the distance allowed to generate around the player; note that real-time updates and synd on load limits are defined separately. \n" +
|
||||
"")
|
||||
.setPerformance(EConfigEntryPerformance.HIGH)
|
||||
.build();
|
||||
@@ -1620,15 +1622,6 @@ public class Config
|
||||
+ "")
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Integer> maxGenerationRequestDistance = new ConfigEntry.Builder<Integer>()
|
||||
.setChatCommandName("generation.maxRequestDistance")
|
||||
.setMinDefaultMax(256, 4096, 4096)
|
||||
.comment("" +
|
||||
"Defines the distance allowed to generate around the player." +
|
||||
"")
|
||||
.setPerformance(EConfigEntryPerformance.HIGH)
|
||||
.build();
|
||||
|
||||
public static ConfigEntry<Integer> generationBoundsX = new ConfigEntry.Builder<Integer>()
|
||||
.setChatCommandName("generation.bounds.x")
|
||||
.setAppearance(EConfigEntryAppearance.ONLY_IN_FILE)
|
||||
@@ -1713,6 +1706,15 @@ public class Config
|
||||
+ "Value of 0 disables the limit."
|
||||
+ "")
|
||||
.build();
|
||||
public static ConfigEntry<Boolean> enableAdaptiveTransferSpeed = new ConfigEntry.Builder<Boolean>()
|
||||
.set(true)
|
||||
.comment(""
|
||||
+ "Enables adaptive transfer speed based on client performance.\n"
|
||||
+ "If true, DH will automatically adjust transfer rate to minimize connection lag.\n"
|
||||
+ "If false, transfer speed will remain fixed.\n"
|
||||
+ "")
|
||||
.build();
|
||||
|
||||
|
||||
public static ConfigCategory experimental = new ConfigCategory.Builder().set(Experimental.class).build();
|
||||
|
||||
|
||||
+27
-24
@@ -29,14 +29,12 @@ import com.seibel.distanthorizons.core.wrapperInterfaces.block.IBlockStateWrappe
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.IBiomeWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IWrapperFactory;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import it.unimi.dsi.fastutil.ints.Int2ReferenceOpenHashMap;
|
||||
import org.apache.logging.log4j.LogManager;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
|
||||
import java.io.*;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
|
||||
/**
|
||||
* WARNING: This is not THREAD-SAFE! <br><br>
|
||||
@@ -47,7 +45,7 @@ import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
* since it stringifies every block and biome name, which is quite bulky.
|
||||
* It might be worth while to have a biome and block ID that then both get mapped
|
||||
* to the data point ID to reduce file size.
|
||||
* And/or it would be good to dynamically remove IDs that aren't currently in use.
|
||||
* And/or it would be good to dynamically remove IDs that aren't currently in use.
|
||||
*
|
||||
* @author Leetom
|
||||
*/
|
||||
@@ -352,14 +350,14 @@ public class FullDataPointIdMap
|
||||
{
|
||||
private static final IWrapperFactory WRAPPER_FACTORY = SingletonInjector.INSTANCE.get(IWrapperFactory.class);
|
||||
|
||||
private static final ConcurrentHashMap<Integer, Entry> ENTRY_BY_HASH = new ConcurrentHashMap<>();
|
||||
/** lock is necessary since {@link Int2ReferenceOpenHashMap} isn't concurrent and concurrent threads can cause infinite loops */
|
||||
private static final ReentrantReadWriteLock ENTRY_POOL_LOCK = new ReentrantReadWriteLock();
|
||||
/** two levels are present so we don't need to use a key object */
|
||||
private static final ConcurrentHashMap<IBiomeWrapper, ConcurrentHashMap<IBlockStateWrapper, Entry>> ENTRY_BY_BLOCKSTATE_BY_BIOMEWRAPPER = new ConcurrentHashMap<>();
|
||||
|
||||
public final IBiomeWrapper biome;
|
||||
public final IBlockStateWrapper blockState;
|
||||
|
||||
private Integer hashCode = null;
|
||||
private int hashCode = 0;
|
||||
private boolean hashGenerated = false;
|
||||
private String serialString = null;
|
||||
|
||||
|
||||
@@ -370,25 +368,21 @@ public class FullDataPointIdMap
|
||||
|
||||
public static Entry getEntry(IBiomeWrapper biome, IBlockStateWrapper blockState)
|
||||
{
|
||||
int entryHash = generateHashCode(biome, blockState);
|
||||
|
||||
// try getting the existing Entry
|
||||
Entry entry = ENTRY_BY_HASH.get(entryHash);
|
||||
if (entry != null)
|
||||
// check for existing entry
|
||||
ConcurrentHashMap<IBlockStateWrapper, Entry> entryByBlockState = ENTRY_BY_BLOCKSTATE_BY_BIOMEWRAPPER.get(biome);
|
||||
if (entryByBlockState != null)
|
||||
{
|
||||
return entry;
|
||||
Entry entry = entryByBlockState.get(blockState);
|
||||
if (entry != null)
|
||||
{
|
||||
return entry;
|
||||
}
|
||||
}
|
||||
|
||||
// create the missing entry
|
||||
return ENTRY_BY_HASH.compute(entryHash, (Integer newHash, Entry currentEntry) ->
|
||||
{
|
||||
if (currentEntry != null)
|
||||
{
|
||||
return currentEntry;
|
||||
}
|
||||
|
||||
return new Entry(biome, blockState);
|
||||
});
|
||||
// Lazily create the inner map and new Entry
|
||||
return ENTRY_BY_BLOCKSTATE_BY_BIOMEWRAPPER
|
||||
.computeIfAbsent(biome, newBiome -> new ConcurrentHashMap<>())
|
||||
.computeIfAbsent(blockState, newBlockState -> new Entry(biome, blockState));
|
||||
}
|
||||
private Entry(IBiomeWrapper biome, IBlockStateWrapper blockState)
|
||||
{
|
||||
@@ -402,13 +396,18 @@ public class FullDataPointIdMap
|
||||
// overrides //
|
||||
//===========//
|
||||
|
||||
/**
|
||||
* Reminder: this hash code won't always be unique, collisions can occur;
|
||||
* because of that this hash shouldn't be the only unique identifier for this object.
|
||||
*/
|
||||
@Override
|
||||
public int hashCode()
|
||||
{
|
||||
// cache the hash code to improve speed
|
||||
if (this.hashCode == null)
|
||||
if (!this.hashGenerated)
|
||||
{
|
||||
this.hashCode = generateHashCode(this);
|
||||
this.hashGenerated = true;
|
||||
}
|
||||
|
||||
return this.hashCode;
|
||||
@@ -430,10 +429,14 @@ public class FullDataPointIdMap
|
||||
public boolean equals(Object otherObj)
|
||||
{
|
||||
if (otherObj == this)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!(otherObj instanceof Entry))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Entry other = (Entry) otherObj;
|
||||
return other.biome.getSerialString().equals(this.biome.getSerialString())
|
||||
|
||||
+104
-122
@@ -65,8 +65,6 @@ public class LodDataBuilder
|
||||
// only block lighting is needed here, sky lighting is populated at the data source stage
|
||||
LodUtil.assertTrue(chunkWrapper.isDhBlockLightingCorrect());
|
||||
|
||||
|
||||
|
||||
int sectionPosX = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getX());
|
||||
int sectionPosZ = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getZ());
|
||||
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
||||
@@ -80,47 +78,31 @@ public class LodDataBuilder
|
||||
|
||||
// compute the chunk dataSource offset
|
||||
// this offset is used to determine where in the dataSource this chunk's data should go
|
||||
int chunkOffsetX = chunkWrapper.getChunkPos().getX();
|
||||
if (chunkWrapper.getChunkPos().getX() < 0)
|
||||
{
|
||||
// expected offset positions:
|
||||
// chunkPos -> offset
|
||||
// 5 -> 1
|
||||
// 4 -> 0 ---
|
||||
// 3 -> 3
|
||||
// 2 -> 2
|
||||
// 1 -> 1
|
||||
// 0 -> 0 ===
|
||||
// -1 -> 3
|
||||
// -2 -> 2
|
||||
// -3 -> 1
|
||||
// -4 -> 0 ---
|
||||
// -5 -> 3
|
||||
chunkOffsetX = ((chunkOffsetX) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
|
||||
if (chunkOffsetX != 0)
|
||||
{
|
||||
chunkOffsetX += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
chunkOffsetX %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
||||
}
|
||||
chunkOffsetX *= LodUtil.CHUNK_WIDTH;
|
||||
|
||||
int chunkOffsetZ = chunkWrapper.getChunkPos().getZ();
|
||||
if (chunkWrapper.getChunkPos().getZ() < 0)
|
||||
{
|
||||
chunkOffsetZ = ((chunkOffsetZ) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
|
||||
if (chunkOffsetZ != 0)
|
||||
{
|
||||
chunkOffsetZ += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
chunkOffsetZ %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
||||
}
|
||||
// expected offset positions:
|
||||
// chunkPos -> offset
|
||||
// 5 -> 1
|
||||
// 4 -> 0 ---
|
||||
// 3 -> 3
|
||||
// 2 -> 2
|
||||
// 1 -> 1
|
||||
// 0 -> 0 ===
|
||||
// -1 -> 3
|
||||
// -2 -> 2
|
||||
// -3 -> 1
|
||||
// -4 -> 0 ---
|
||||
// -5 -> 3
|
||||
|
||||
// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
|
||||
// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
|
||||
// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
|
||||
// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
|
||||
// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
|
||||
int chunkOffsetX = chunkWrapper.getChunkPos().getX() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
|
||||
int chunkOffsetZ = chunkWrapper.getChunkPos().getZ() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
|
||||
|
||||
// Convert from chunk coordinates to block coordinates
|
||||
chunkOffsetX *= LodUtil.CHUNK_WIDTH;
|
||||
chunkOffsetZ *= LodUtil.CHUNK_WIDTH;
|
||||
|
||||
|
||||
@@ -138,54 +120,49 @@ public class LodDataBuilder
|
||||
IBlockStateWrapper previousBlockState = null;
|
||||
|
||||
int minBuildHeight = chunkWrapper.getMinNonEmptyHeight();
|
||||
int exclusiveMaxBuildHeight = chunkWrapper.getExclusiveMaxBuildHeight();
|
||||
int inclusiveMinBuildHeight = chunkWrapper.getInclusiveMinBuildHeight();
|
||||
int dataCapacity = chunkWrapper.getHeight() / 4;
|
||||
|
||||
for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
|
||||
{
|
||||
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
||||
{
|
||||
LongArrayList longs = dataSource.get(
|
||||
relBlockX + chunkOffsetX,
|
||||
relBlockZ + chunkOffsetZ);
|
||||
// Calculate column position
|
||||
int columnX = relBlockX + chunkOffsetX;
|
||||
int columnZ = relBlockZ + chunkOffsetZ;
|
||||
|
||||
// Get column data
|
||||
LongArrayList longs = dataSource.get(columnX, columnZ);
|
||||
if (longs == null)
|
||||
{
|
||||
longs = new LongArrayList(chunkWrapper.getHeight() / 4);
|
||||
longs = new LongArrayList(dataCapacity);
|
||||
}
|
||||
else
|
||||
{
|
||||
longs.clear();
|
||||
}
|
||||
|
||||
int lastY = chunkWrapper.getExclusiveMaxBuildHeight();
|
||||
int lastY = exclusiveMaxBuildHeight;
|
||||
IBiomeWrapper biome = chunkWrapper.getBiome(relBlockX, lastY, relBlockZ);
|
||||
IBlockStateWrapper blockState = AIR;
|
||||
int mappedId = dataSource.mapping.addIfNotPresentAndGetId(biome, blockState);
|
||||
|
||||
// Determine lighting (we are at the height limit. There are no torches here, and sky is not obscured.) // TODO: Per face lighting someday?
|
||||
byte blockLight = LodUtil.MIN_MC_LIGHT;
|
||||
byte skyLight = LodUtil.MAX_MC_LIGHT;
|
||||
|
||||
byte blockLight;
|
||||
byte skyLight;
|
||||
if (lastY < chunkWrapper.getExclusiveMaxBuildHeight())
|
||||
{
|
||||
// FIXME: The lastY +1 offset is to reproduce the old behavior. Remove this when we get per-face lighting
|
||||
blockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, lastY + 1, relBlockZ);
|
||||
skyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, lastY + 1, relBlockZ);
|
||||
}
|
||||
else
|
||||
{
|
||||
//we are at the height limit. There are no torches here, and sky is not obscured.
|
||||
blockLight = LodUtil.MIN_MC_LIGHT;
|
||||
skyLight = LodUtil.MAX_MC_LIGHT;
|
||||
}
|
||||
|
||||
|
||||
// determine the starting Y Pos
|
||||
// Get the maximum height from both heightmaps
|
||||
int y = Math.max(
|
||||
// max between both heightmaps to account for solid invisible blocks (glass)
|
||||
// and non-solid opaque blocks (at one point this was stairs, not sure what would fit this now)
|
||||
chunkWrapper.getLightBlockingHeightMapValue(relBlockX, relBlockZ),
|
||||
chunkWrapper.getSolidHeightMapValue(relBlockX, relBlockZ)
|
||||
);
|
||||
// go up until we reach open air or the world limit
|
||||
);
|
||||
|
||||
// Go up until we reach open air or the world limit
|
||||
IBlockStateWrapper topBlockState = previousBlockState = chunkWrapper.getBlockState(relBlockX, y, relBlockZ, mcBlockPos, previousBlockState);
|
||||
while (!topBlockState.isAir() && y < chunkWrapper.getExclusiveMaxBuildHeight())
|
||||
while (!topBlockState.isAir() && y < exclusiveMaxBuildHeight)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -198,7 +175,7 @@ public class LodDataBuilder
|
||||
{
|
||||
if (!getTopErrorLogged)
|
||||
{
|
||||
LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + chunkWrapper.getExclusiveMaxBuildHeight() + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
|
||||
LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + exclusiveMaxBuildHeight + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
|
||||
getTopErrorLogged = true;
|
||||
}
|
||||
|
||||
@@ -207,7 +184,7 @@ public class LodDataBuilder
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Process blocks from top to bottom
|
||||
for (; y >= minBuildHeight; y--)
|
||||
{
|
||||
IBiomeWrapper newBiome = chunkWrapper.getBiome(relBlockX, y, relBlockZ);
|
||||
@@ -215,10 +192,10 @@ public class LodDataBuilder
|
||||
byte newBlockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, y + 1, relBlockZ);
|
||||
byte newSkyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, y + 1, relBlockZ);
|
||||
|
||||
// save the biome/block change
|
||||
// Save the biome/block change if different from previous
|
||||
if (!newBiome.equals(biome) || !newBlockState.equals(blockState))
|
||||
{
|
||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
|
||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
|
||||
biome = newBiome;
|
||||
blockState = newBlockState;
|
||||
|
||||
@@ -228,17 +205,16 @@ public class LodDataBuilder
|
||||
lastY = y;
|
||||
}
|
||||
}
|
||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
|
||||
|
||||
dataSource.setSingleColumn(longs,
|
||||
relBlockX + chunkOffsetX,
|
||||
relBlockZ + chunkOffsetZ,
|
||||
EDhApiWorldGenerationStep.LIGHT,
|
||||
worldCompressionMode);
|
||||
// Add the final data point
|
||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
|
||||
|
||||
// Set the column in the data source
|
||||
dataSource.setSingleColumn(longs, columnX, columnZ, EDhApiWorldGenerationStep.LIGHT, worldCompressionMode);
|
||||
}
|
||||
}
|
||||
|
||||
if (ignoreHiddenBlocks)
|
||||
if (ignoreHiddenBlocks)
|
||||
{
|
||||
cullHiddenBlocks(dataSource, chunkOffsetX, chunkOffsetZ);
|
||||
}
|
||||
@@ -275,16 +251,16 @@ public class LodDataBuilder
|
||||
{
|
||||
long currentPoint = centerColumn.getLong(centerIndex);
|
||||
|
||||
// translucent data points are not eligible to be culled.
|
||||
// Translucent data points are not eligible to be culled.
|
||||
if (isTranslucent(dataSource, currentPoint))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// the top segment should never be culled.
|
||||
if (centerIndex == 0
|
||||
|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
|
||||
)
|
||||
if (centerIndex == 0
|
||||
|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -292,9 +268,9 @@ public class LodDataBuilder
|
||||
// the bottom segment can sometimes be culled.
|
||||
// assume it will not be seen from below,
|
||||
// because this would imply the player is in the void.
|
||||
if (centerIndex + 1 < centerColumn.size()
|
||||
&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
|
||||
)
|
||||
if (centerIndex + 1 < centerColumn.size()
|
||||
&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
|
||||
)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -327,9 +303,11 @@ public class LodDataBuilder
|
||||
continue;
|
||||
}
|
||||
|
||||
// current point is fully surrounded. remove it.
|
||||
// Current point is fully surrounded. remove it.
|
||||
centerColumn.removeLong(centerIndex);
|
||||
// make the above data point cover the area that the current point used to occupy.
|
||||
|
||||
// Make the above data point cover the area that the current point used to occupy.
|
||||
// The element that was at `centerIndex - 1` is still at that position even after removal of centerIndex.
|
||||
long above = centerColumn.getLong(centerIndex - 1);
|
||||
above = FullDataPointUtil.setBottomY(above, FullDataPointUtil.getBottomY(currentPoint));
|
||||
above = FullDataPointUtil.setHeight(above, FullDataPointUtil.getHeight(currentPoint) + FullDataPointUtil.getHeight(above));
|
||||
@@ -338,31 +316,31 @@ public class LodDataBuilder
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
checks if centerPoint is "covered" by opaque data points in adjacentColumn.
|
||||
centerPoint counts as covered if, and only if, for all Y levels in its height range,
|
||||
there exists an opaque data point in adjacentColumn which overlaps with that Y level.
|
||||
|
||||
@param source used to lookup blocks (and their opacities) based on their IDs.
|
||||
@param centerPoint the point being checked to see if it's fully covered.
|
||||
@param adjacentColumn the data points which might cover centerPoint.
|
||||
@param adjacentIndex the starting index in adjacentColumn to start scanning at.
|
||||
indices greater than adjacentIndex have already been checked and confirmed to
|
||||
not overlap or only overlap partially with centerPoint's Y range.
|
||||
|
||||
@return if centerPoint is covered, returns the index of the segment which finishes covering it.
|
||||
the start of the covering may be a smaller index. in this case, the returned index may be used
|
||||
as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
|
||||
|
||||
if centerPoint is NOT covered, returns the bitwise negation of the index of the
|
||||
segment which did not cover it. this guarantees that the returned value is negative.
|
||||
the caller should check for negative return values and manually un-negate them to proceed with the loop.
|
||||
|
||||
in other words, this function returns the index of the next adjacent data
|
||||
point to use in the loop, AND a boolean indicating whether or not the
|
||||
centerPoint is covered; both are packed into the same int, and returned.
|
||||
*/
|
||||
checks if centerPoint is "covered" by opaque data points in adjacentColumn.
|
||||
centerPoint counts as covered if, and only if, for all Y levels in its height range,
|
||||
there exists an opaque data point in adjacentColumn which overlaps with that Y level.
|
||||
|
||||
@param source used to lookup blocks (and their opacities) based on their IDs.
|
||||
@param centerPoint the point being checked to see if it's fully covered.
|
||||
@param adjacentColumn the data points which might cover centerPoint.
|
||||
@param adjacentIndex the starting index in adjacentColumn to start scanning at.
|
||||
indices greater than adjacentIndex have already been checked and confirmed to
|
||||
not overlap or only overlap partially with centerPoint's Y range.
|
||||
|
||||
@return if centerPoint is covered, returns the index of the segment which finishes covering it.
|
||||
the start of the covering may be a smaller index. in this case, the returned index may be used
|
||||
as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
|
||||
|
||||
if centerPoint is NOT covered, returns the bitwise negation of the index of the
|
||||
segment which did not cover it. this guarantees that the returned value is negative.
|
||||
the caller should check for negative return values and manually un-negate them to proceed with the loop.
|
||||
|
||||
in other words, this function returns the index of the next adjacent data
|
||||
point to use in the loop, AND a boolean indicating whether or not the
|
||||
centerPoint is covered; both are packed into the same int, and returned.
|
||||
*/
|
||||
private static int checkOcclusion(FullDataSourceV2 source, long centerPoint, LongArrayList adjacentColumn, int adjacentIndex)
|
||||
{
|
||||
int bottomOfCenter = FullDataPointUtil.getBottomY(centerPoint);
|
||||
@@ -387,12 +365,12 @@ public class LodDataBuilder
|
||||
|
||||
throw new LodUtil.AssertFailureException("Adjacent column ends before center column does.");
|
||||
}
|
||||
|
||||
|
||||
private static boolean isTranslucent(FullDataSourceV2 source, long point) {
|
||||
return source.mapping.getBlockStateWrapper(FullDataPointUtil.getId(point)).getOpacity() < LodUtil.BLOCK_FULLY_OPAQUE;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
/** @throws ClassCastException if an API user returns the wrong object type(s) */
|
||||
public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
|
||||
@@ -402,9 +380,13 @@ public class LodDataBuilder
|
||||
int sectionPosZ = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosZ);
|
||||
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
||||
|
||||
// chunk relative block position in the data source
|
||||
int relSourceBlockX = Math.floorMod(apiChunk.chunkPosX, 4) * LodUtil.CHUNK_WIDTH;
|
||||
int relSourceBlockZ = Math.floorMod(apiChunk.chunkPosZ, 4) * LodUtil.CHUNK_WIDTH;
|
||||
// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
|
||||
// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
|
||||
// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
|
||||
// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
|
||||
// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
|
||||
int relSourceBlockX = (apiChunk.chunkPosX & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
|
||||
int relSourceBlockZ = (apiChunk.chunkPosZ & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
|
||||
|
||||
FullDataSourceV2 dataSource = FullDataSourceV2.createEmpty(pos);
|
||||
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
||||
@@ -423,8 +405,8 @@ public class LodDataBuilder
|
||||
// TODO add the ability for API users to define a different compression mode
|
||||
// or add a "unkown" compression mode
|
||||
dataSource.setSingleColumn(
|
||||
packedDataPoints,
|
||||
relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
|
||||
packedDataPoints,
|
||||
relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
|
||||
EDhApiWorldGenerationStep.LIGHT, EDhApiWorldCompressionMode.MERGE_SAME_BLOCKS);
|
||||
dataSource.isEmpty = false;
|
||||
}
|
||||
@@ -440,7 +422,7 @@ public class LodDataBuilder
|
||||
|
||||
/** @see FullDataPointUtil */
|
||||
public static LongArrayList convertApiDataPointListToPackedLongArray(
|
||||
@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
|
||||
@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
|
||||
int bottomYBlockPos) throws DataCorruptedException
|
||||
{
|
||||
// this null check does 2 nice things at the same time:
|
||||
@@ -533,13 +515,13 @@ public class LodDataBuilder
|
||||
}
|
||||
// is there a gap between the last datapoint?
|
||||
if (topYPos != lastBottomYPos
|
||||
&& lastBottomYPos != Integer.MIN_VALUE)
|
||||
&& lastBottomYPos != Integer.MIN_VALUE)
|
||||
{
|
||||
throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
|
||||
}
|
||||
|
||||
|
||||
lastBottomYPos = bottomYPos;
|
||||
lastBottomYPos = bottomYPos;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -328,7 +328,8 @@ public class DhLightingEngine
|
||||
continue;
|
||||
}
|
||||
|
||||
if (relNeighbourBlockPos.getY() < neighbourChunk.getMinNonEmptyHeight() || relNeighbourBlockPos.getY() > neighbourChunk.getExclusiveMaxBuildHeight())
|
||||
if (relNeighbourBlockPos.getY() < neighbourChunk.getMinNonEmptyHeight()
|
||||
|| relNeighbourBlockPos.getY() >= neighbourChunk.getExclusiveMaxBuildHeight())
|
||||
{
|
||||
// the light pos is outside the chunk's min/max height,
|
||||
// this can happen if given a chunk that hasn't finished generating
|
||||
|
||||
+2
-2
@@ -113,8 +113,8 @@ public class RemoteWorldRetrievalQueue extends AbstractFullDataNetworkRequestQue
|
||||
if (this.networkState.sessionConfig.getGenerationBoundsRadius() > 0)
|
||||
{
|
||||
if (DhSectionPos.getChebyshevSignedBlockDistance(sectionPos, new DhBlockPos2D(
|
||||
(int) (this.networkState.sessionConfig.getGenerationBoundsX() / this.level.levelWrapper.getDimensionType().getCoordinateScale()),
|
||||
(int) (this.networkState.sessionConfig.getGenerationBoundsZ() / this.level.levelWrapper.getDimensionType().getCoordinateScale())
|
||||
this.networkState.sessionConfig.getGenerationBoundsX(),
|
||||
this.networkState.sessionConfig.getGenerationBoundsZ()
|
||||
)) > this.networkState.sessionConfig.getGenerationBoundsRadius())
|
||||
{
|
||||
return false;
|
||||
|
||||
@@ -143,18 +143,17 @@ public abstract class AbstractDhServerLevel extends AbstractDhLevel implements I
|
||||
|
||||
if (message.clientTimestamp == null)
|
||||
{
|
||||
if (distanceFromPlayer > Config.Server.maxGenerationRequestDistance.get())
|
||||
if (distanceFromPlayer > Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get())
|
||||
{
|
||||
message.sendResponse(new RequestOutOfRangeException("Distance too large: " + distanceFromPlayer + " > " + Config.Server.maxGenerationRequestDistance.get()));
|
||||
message.sendResponse(new RequestOutOfRangeException("Distance too large: " + distanceFromPlayer + " > " + Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius.get()));
|
||||
return;
|
||||
}
|
||||
|
||||
if (Config.Server.generationBoundsRadius.get() > 0)
|
||||
{
|
||||
double coordinateScale = this.serverLevelWrapper.getDimensionType().getCoordinateScale();
|
||||
if (DhSectionPos.getChebyshevSignedBlockDistance(message.sectionPos, new DhBlockPos2D(
|
||||
(int) (Config.Server.generationBoundsX.get() / coordinateScale),
|
||||
(int) (Config.Server.generationBoundsZ.get() / coordinateScale)
|
||||
serverPlayerState.sessionConfig.getGenerationBoundsX(),
|
||||
serverPlayerState.sessionConfig.getGenerationBoundsZ()
|
||||
)) > Config.Server.generationBoundsRadius.get())
|
||||
{
|
||||
message.sendResponse(new RequestOutOfRangeException("Section out of allowed bounds"));
|
||||
|
||||
@@ -290,7 +290,7 @@ public class WorldGenModule implements Closeable
|
||||
remainingChunkCount += this.worldGenerationQueue.getQueuedChunkCount();
|
||||
String remainingChunkCountStr = F3Screen.NUMBER_FORMAT.format(remainingChunkCount);
|
||||
|
||||
String message = "DH Gen/Import: " + remainingChunkCountStr + " chunks left.";
|
||||
String message = "DH is loading chunks. " + remainingChunkCountStr + " left.";
|
||||
|
||||
// show a message about how to disable progress logging if requested
|
||||
int msToShowDisableInstructions = Config.Common.WorldGenerator.generationProgressDisableMessageDisplayTimeInSeconds.get() * 1_000;
|
||||
|
||||
+71
@@ -0,0 +1,71 @@
|
||||
package com.seibel.distanthorizons.core.multiplayer.client;
|
||||
|
||||
import com.seibel.distanthorizons.core.network.messages.fullData.FullDataSplitMessage;
|
||||
|
||||
import java.util.concurrent.atomic.AtomicLong;
|
||||
import java.util.function.BooleanSupplier;
|
||||
import java.util.function.IntConsumer;
|
||||
import java.util.function.IntSupplier;
|
||||
|
||||
public class ClientCongestionControl
|
||||
{
|
||||
private static final double ADDITIVE_INCREASE = 50000;
|
||||
private static final long INTERVAL_MS = 1000;
|
||||
|
||||
private final Runnable rateUpdateHandler;
|
||||
|
||||
private final AtomicLong bytesReceived = new AtomicLong(0);
|
||||
|
||||
private double desiredRate;
|
||||
private long lastAdjustTime;
|
||||
|
||||
|
||||
public ClientCongestionControl(
|
||||
Runnable rateUpdateHandler
|
||||
)
|
||||
{
|
||||
this.rateUpdateHandler = rateUpdateHandler;
|
||||
this.reset();
|
||||
}
|
||||
|
||||
public void reset()
|
||||
{
|
||||
this.desiredRate = ADDITIVE_INCREASE;
|
||||
this.lastAdjustTime = System.currentTimeMillis();
|
||||
this.bytesReceived.set(0);
|
||||
}
|
||||
|
||||
|
||||
public void onPayloadReceived(FullDataSplitMessage message)
|
||||
{
|
||||
long now = System.currentTimeMillis();
|
||||
if (now - this.lastAdjustTime >= INTERVAL_MS)
|
||||
{
|
||||
this.adjustRate(now);
|
||||
}
|
||||
|
||||
this.bytesReceived.addAndGet(message.buffer.readableBytes());
|
||||
}
|
||||
|
||||
private void adjustRate(long now)
|
||||
{
|
||||
double throughput = this.bytesReceived.getAndSet(0);
|
||||
if (throughput >= this.desiredRate)
|
||||
{
|
||||
this.desiredRate += ADDITIVE_INCREASE;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.desiredRate = Math.max(throughput - ADDITIVE_INCREASE / 2, 1000);
|
||||
}
|
||||
|
||||
this.lastAdjustTime = now;
|
||||
this.rateUpdateHandler.run();
|
||||
}
|
||||
|
||||
public int getDesiredRate()
|
||||
{
|
||||
return (int) (this.desiredRate / 1000);
|
||||
}
|
||||
|
||||
}
|
||||
+35
-3
@@ -1,6 +1,7 @@
|
||||
package com.seibel.distanthorizons.core.multiplayer.client;
|
||||
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.config.listeners.ConfigChangeListener;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
|
||||
import com.seibel.distanthorizons.core.multiplayer.config.SessionConfig;
|
||||
@@ -56,6 +57,23 @@ public class ClientNetworkState implements Closeable
|
||||
private long serverTimeOffset = 0;
|
||||
public long getServerTimeOffset() { return this.serverTimeOffset; }
|
||||
|
||||
private final ClientCongestionControl congestionControl = new ClientCongestionControl(
|
||||
() -> {
|
||||
if (Config.Server.enableAdaptiveTransferSpeed.get())
|
||||
{
|
||||
this.sendConfigMessage(false);
|
||||
}
|
||||
}
|
||||
);
|
||||
private final ConfigChangeListener<Boolean> adaptiveTransferSpeedListener = new ConfigChangeListener<>(Config.Server.enableAdaptiveTransferSpeed, isEnabled -> {
|
||||
if (isEnabled)
|
||||
{
|
||||
this.congestionControl.reset();
|
||||
}
|
||||
|
||||
this.sendConfigMessage();
|
||||
});
|
||||
|
||||
|
||||
|
||||
//=============//
|
||||
@@ -116,6 +134,7 @@ public class ClientNetworkState implements Closeable
|
||||
});
|
||||
|
||||
this.networkSession.registerHandler(FullDataSplitMessage.class, this.fullDataPayloadReceiver::receiveChunk);
|
||||
this.networkSession.registerHandler(FullDataSplitMessage.class, this.congestionControl::onPayloadReceived);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -127,10 +146,22 @@ public class ClientNetworkState implements Closeable
|
||||
|
||||
|
||||
|
||||
public void sendConfigMessage()
|
||||
public void sendConfigMessage() { this.sendConfigMessage(true); }
|
||||
public void sendConfigMessage(boolean blocking)
|
||||
{
|
||||
this.configReceived = false;
|
||||
this.getSession().sendMessage(new SessionConfigMessage(new SessionConfig()));
|
||||
SessionConfig sessionConfig = new SessionConfig();
|
||||
|
||||
if (Config.Server.enableAdaptiveTransferSpeed.get())
|
||||
{
|
||||
sessionConfig.constrainValue(Config.Server.maxDataTransferSpeed, this.congestionControl.getDesiredRate());
|
||||
}
|
||||
|
||||
if (blocking)
|
||||
{
|
||||
this.configReceived = false;
|
||||
}
|
||||
|
||||
this.getSession().sendMessage(new SessionConfigMessage(sessionConfig));
|
||||
}
|
||||
|
||||
|
||||
@@ -166,6 +197,7 @@ public class ClientNetworkState implements Closeable
|
||||
public void close()
|
||||
{
|
||||
this.fullDataPayloadReceiver.close();
|
||||
this.adaptiveTransferSpeedListener.close();
|
||||
this.configAnyChangeListener.close();
|
||||
this.networkSession.close();
|
||||
}
|
||||
|
||||
+14
-7
@@ -18,7 +18,7 @@ public class SessionConfig implements INetworkObject
|
||||
private static final LinkedHashMap<String, Entry> CONFIG_ENTRIES = new LinkedHashMap<>();
|
||||
|
||||
|
||||
private final LinkedHashMap<String, Object> values = new LinkedHashMap<>();
|
||||
private final HashMap<String, Object> values = new HashMap<>();
|
||||
public SessionConfig constrainingConfig;
|
||||
|
||||
|
||||
@@ -32,10 +32,10 @@ public class SessionConfig implements INetworkObject
|
||||
// Note: config values are transmitted in the insertion order
|
||||
|
||||
registerConfigEntry(Config.Common.WorldGenerator.enableDistantGeneration, Boolean::logicalAnd);
|
||||
registerConfigEntry(Config.Server.maxGenerationRequestDistance, Math::min);
|
||||
registerConfigEntry(Config.Server.generationBoundsX, (x, y) -> x);
|
||||
registerConfigEntry(Config.Server.generationBoundsZ, (x, y) -> x);
|
||||
registerConfigEntry(Config.Server.generationBoundsRadius, (x, y) -> x);
|
||||
registerConfigEntry(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius, Math::min);
|
||||
registerConfigEntry(Config.Server.generationBoundsX, (x, y) -> y);
|
||||
registerConfigEntry(Config.Server.generationBoundsZ, (x, y) -> y);
|
||||
registerConfigEntry(Config.Server.generationBoundsRadius, (x, y) -> y);
|
||||
registerConfigEntry(Config.Server.generationRequestRateLimit, Math::min);
|
||||
|
||||
registerConfigEntry(Config.Server.enableRealTimeUpdates, Boolean::logicalAnd);
|
||||
@@ -67,7 +67,7 @@ public class SessionConfig implements INetworkObject
|
||||
//===============//
|
||||
|
||||
public boolean isDistantGenerationEnabled() { return this.getValue(Config.Common.WorldGenerator.enableDistantGeneration); }
|
||||
public int getMaxGenerationRequestDistance() { return this.getValue(Config.Server.maxGenerationRequestDistance); }
|
||||
public int getMaxGenerationRequestDistance() { return this.getValue(Config.Client.Advanced.Graphics.Quality.lodChunkRenderDistanceRadius); }
|
||||
public Integer getGenerationBoundsX() { return this.getValue(Config.Server.generationBoundsX); }
|
||||
public Integer getGenerationBoundsZ() { return this.getValue(Config.Server.generationBoundsZ); }
|
||||
public Integer getGenerationBoundsRadius() { return this.getValue(Config.Server.generationBoundsRadius); }
|
||||
@@ -119,10 +119,17 @@ public class SessionConfig implements INetworkObject
|
||||
}
|
||||
|
||||
return (this.constrainingConfig != null
|
||||
? (T) entry.valueConstrainer.apply(value, this.constrainingConfig.getValue(name))
|
||||
? (T) entry.valueConstrainer.apply(this.constrainingConfig.getValue(name), value)
|
||||
: value);
|
||||
}
|
||||
|
||||
public <T> void constrainValue(ConfigEntry<T> configEntry, T value) { this.constrainValue(configEntry.getChatCommandName(), value); }
|
||||
private void constrainValue(String name, Object value)
|
||||
{
|
||||
Entry entry = CONFIG_ENTRIES.get(name);
|
||||
this.values.put(name, entry.valueConstrainer.apply(this.getValue(name), value));
|
||||
}
|
||||
|
||||
private Map<String, ?> getValues()
|
||||
{
|
||||
return CONFIG_ENTRIES.keySet().stream().collect(Collectors.toMap(
|
||||
|
||||
-2
@@ -34,8 +34,6 @@ public class FullDataPayloadReceiver implements AutoCloseable
|
||||
})
|
||||
.build().asMap();
|
||||
|
||||
|
||||
|
||||
@Override
|
||||
public void close()
|
||||
{
|
||||
|
||||
+1
-1
@@ -13,7 +13,7 @@ import java.util.function.*;
|
||||
|
||||
public class FullDataPayloadSender implements AutoCloseable
|
||||
{
|
||||
private static final int TICK_RATE = 4;
|
||||
private static final int TICK_RATE = 20;
|
||||
|
||||
/** 1 Mebibyte minus 576 bytes for other info */
|
||||
public static final int FULL_DATA_SPLIT_SIZE_IN_BYTES = 1_048_000;
|
||||
|
||||
+44
-28
@@ -59,45 +59,61 @@ public class FullDataSourceRequestHandler
|
||||
}
|
||||
|
||||
|
||||
// the client timestamp will be null if we want to retrieve the LOD regardless of when it was last updated
|
||||
long clientTimestamp = (message.clientTimestamp != null) ? message.clientTimestamp : -1;
|
||||
// the server timestamp will be null if no LOD data exists for this position
|
||||
Long serverTimestamp = this.fullDataSourceProvider().getTimestampForPos(message.sectionPos);
|
||||
if (serverTimestamp == null
|
||||
|| serverTimestamp <= clientTimestamp)
|
||||
|
||||
AbstractExecutorService fileHandlerExecutor = ThreadPoolUtil.getFileHandlerExecutor();
|
||||
if (fileHandlerExecutor == null)
|
||||
{
|
||||
// either no data exists to sync, or the client is already up to date
|
||||
rateLimiterSet.syncOnLoginRateLimiter.release();
|
||||
message.sendResponse(new FullDataSourceResponseMessage(null));
|
||||
// shouldn't normally happen, but just in case
|
||||
LOGGER.warn("Unable to send FullDataSourceResponseMessage - getFileHandlerExecutor() is null");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
AbstractExecutorService executor = ThreadPoolUtil.getNetworkCompressionExecutor();
|
||||
if (executor == null)
|
||||
AbstractExecutorService networkCompressionExecutor = ThreadPoolUtil.getNetworkCompressionExecutor();
|
||||
if (networkCompressionExecutor == null)
|
||||
{
|
||||
// shouldn't normally happen, but just in case
|
||||
LOGGER.warn("Unable to send FullDataSourceResponseMessage - getNetworkCompressionExecutor() is null");
|
||||
return;
|
||||
}
|
||||
|
||||
this.fullDataSourceProvider().getAsync(message.sectionPos).thenAcceptAsync(fullDataSource ->
|
||||
{
|
||||
try (FullDataPayload payload = new FullDataPayload(fullDataSource, this.getAllBeamsForPos(message.sectionPos)))
|
||||
{
|
||||
fullDataSource.close();
|
||||
|
||||
serverPlayerState.fullDataPayloadSender.sendInChunks(payload, () ->
|
||||
{
|
||||
message.sendResponse(new FullDataSourceResponseMessage(payload));
|
||||
rateLimiterSet.syncOnLoginRateLimiter.release();
|
||||
CompletableFuture.completedFuture(null)
|
||||
.thenComposeAsync(v -> {
|
||||
// the client timestamp will be null if we want to retrieve the LOD regardless of when it was last updated
|
||||
long clientTimestamp = (message.clientTimestamp != null) ? message.clientTimestamp : -1;
|
||||
// the server timestamp will be null if no LOD data exists for this position
|
||||
Long serverTimestamp = this.fullDataSourceProvider().getTimestampForPos(message.sectionPos);
|
||||
if (serverTimestamp == null
|
||||
|| serverTimestamp <= clientTimestamp)
|
||||
{
|
||||
// either no data exists to sync, or the client is already up to date
|
||||
rateLimiterSet.syncOnLoginRateLimiter.release();
|
||||
message.sendResponse(new FullDataSourceResponseMessage(null));
|
||||
return null;
|
||||
}
|
||||
|
||||
return this.fullDataSourceProvider().getAsync(message.sectionPos);
|
||||
}, fileHandlerExecutor)
|
||||
.thenAcceptAsync(fullDataSource -> {
|
||||
if (fullDataSource == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
try (FullDataPayload payload = new FullDataPayload(fullDataSource, this.getAllBeamsForPos(message.sectionPos)))
|
||||
{
|
||||
fullDataSource.close();
|
||||
|
||||
serverPlayerState.fullDataPayloadSender.sendInChunks(payload, () ->
|
||||
{
|
||||
message.sendResponse(new FullDataSourceResponseMessage(payload));
|
||||
rateLimiterSet.syncOnLoginRateLimiter.release();
|
||||
});
|
||||
}
|
||||
}, networkCompressionExecutor)
|
||||
.exceptionally(e -> {
|
||||
LOGGER.error("Unexpected issue getting request for pos [" + DhSectionPos.toString(message.sectionPos) + "], error: [" + e.getMessage() + "].", e);
|
||||
return null;
|
||||
});
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
LOGGER.error("Unexpected issue getting request for pos ["+DhSectionPos.toString(message.sectionPos)+"], error: ["+e.getMessage()+"].", e);
|
||||
}
|
||||
}, executor);
|
||||
}
|
||||
|
||||
public void queueWorldGenForRequestMessage(ServerPlayerState serverPlayerState, FullDataSourceRequestMessage message, ServerPlayerState.RateLimiterSet rateLimiterSet)
|
||||
|
||||
+11
-3
@@ -24,7 +24,7 @@ public class ServerPlayerState implements Closeable
|
||||
{
|
||||
private final ConfigChangeListener<String> levelKeyPrefixChangeListener
|
||||
= new ConfigChangeListener<>(Config.Server.levelKeyPrefix, this::onLevelKeyPrefixConfigChanged);
|
||||
private final SessionConfig.AnyChangeListener configAnyChangeListener = new SessionConfig.AnyChangeListener(this::onSessionConfigChanged);
|
||||
private final SessionConfig.AnyChangeListener configAnyChangeListener = new SessionConfig.AnyChangeListener(this::sendConfigMessage);
|
||||
|
||||
|
||||
private String lastLevelKey = "";
|
||||
@@ -56,8 +56,9 @@ public class ServerPlayerState implements Closeable
|
||||
this.networkSession.registerHandler(SessionConfigMessage.class, (sessionConfigMessage) ->
|
||||
{
|
||||
this.sessionConfig.constrainingConfig = sessionConfigMessage.config;
|
||||
|
||||
this.sendLevelKey();
|
||||
this.networkSession.sendMessage(new SessionConfigMessage(this.sessionConfig));
|
||||
this.sendConfigMessage();
|
||||
});
|
||||
|
||||
this.networkSession.registerHandler(CloseInternalEvent.class, event -> {
|
||||
@@ -93,7 +94,14 @@ public class ServerPlayerState implements Closeable
|
||||
}
|
||||
}
|
||||
|
||||
private void onSessionConfigChanged() { this.networkSession.sendMessage(new SessionConfigMessage(this.sessionConfig)); }
|
||||
private void sendConfigMessage()
|
||||
{
|
||||
double coordinateScale = this.getServerPlayer().getLevel().getDimensionType().getCoordinateScale();
|
||||
this.sessionConfig.constrainValue(Config.Server.generationBoundsX, (int) (Config.Server.generationBoundsX.get() / coordinateScale));
|
||||
this.sessionConfig.constrainValue(Config.Server.generationBoundsZ, (int) (Config.Server.generationBoundsZ.get() / coordinateScale));
|
||||
|
||||
this.networkSession.sendMessage(new SessionConfigMessage(this.sessionConfig));
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -399,9 +399,11 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
||||
// prepare this section for rendering
|
||||
if (!renderSection.gpuUploadInProgress()
|
||||
&& renderSection.renderBuffer == null
|
||||
// TODO this is commented out since some users reported LODs refusing to
|
||||
// load at their expected higher-detail levels
|
||||
// this check is specifically for N-sized world generators where the higher quality
|
||||
// data source may not exist yet, this is done to prevent holes while waiting for said generator
|
||||
&& renderSection.getFullDataSourceExists()
|
||||
//&& renderSection.getFullDataSourceExists()
|
||||
)
|
||||
{
|
||||
nodesNeedingLoading.add(renderSection);
|
||||
|
||||
@@ -510,10 +510,13 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
||||
{
|
||||
// TODO memoization is needed for multiplayer, otherwise
|
||||
// new retrieval requests won't be submitted.
|
||||
// TODO why is that the case? Shouldn't the missing positions be un-changing?
|
||||
// TODO why is that the case? Shouldn't the missing positions be un-changing?
|
||||
// TODO setting this value to low can cause world gen to slow down significantly
|
||||
// due to a race condition where the world gen thinks it is finished, but the results
|
||||
// haven't been saved to file yet, causing the gen to fire again
|
||||
this.missingGenerationPosFunc = Suppliers.memoizeWithExpiration(
|
||||
() -> this.fullDataSourceProvider.getPositionsToRetrieve(this.pos),
|
||||
15, TimeUnit.SECONDS);
|
||||
10, TimeUnit.MINUTES);
|
||||
}
|
||||
|
||||
LongArrayList missingGenerationPos = this.getMissingGenerationPos();
|
||||
|
||||
@@ -359,6 +359,7 @@ public class RenderBufferHandler implements AutoCloseable
|
||||
// debug wireframe setup //
|
||||
//=======================//
|
||||
|
||||
// TODO move this logic into LodRenderer so all the GL states can be handled there
|
||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||
if (renderWireframe)
|
||||
{
|
||||
|
||||
@@ -57,10 +57,10 @@ public class GLState
|
||||
public boolean depth;
|
||||
public boolean writeToDepthBuffer;
|
||||
public int depthFunc;
|
||||
//public boolean stencil;
|
||||
//public int stencilFunc;
|
||||
//public int stencilRef;
|
||||
//public int stencilMask;
|
||||
public boolean stencil;
|
||||
public int stencilFunc;
|
||||
public int stencilRef;
|
||||
public int stencilMask;
|
||||
public int[] view;
|
||||
public boolean cull;
|
||||
public int cullMode;
|
||||
@@ -121,10 +121,10 @@ public class GLState
|
||||
this.depth = GL32.glIsEnabled(GL32.GL_DEPTH_TEST);
|
||||
this.writeToDepthBuffer = GL32.glGetInteger(GL32.GL_DEPTH_WRITEMASK) == GL32.GL_TRUE;
|
||||
this.depthFunc = GL32.glGetInteger(GL32.GL_DEPTH_FUNC);
|
||||
//this.stencil = GL32.glIsEnabled(GL32.GL_STENCIL_TEST);
|
||||
//this.stencilFunc = GL32.glGetInteger(GL32.GL_STENCIL_FUNC);
|
||||
//this.stencilRef = GL32.glGetInteger(GL32.GL_STENCIL_REF);
|
||||
//this.stencilMask = GL32.glGetInteger(GL32.GL_STENCIL_VALUE_MASK);
|
||||
this.stencil = GL32.glIsEnabled(GL32.GL_STENCIL_TEST);
|
||||
this.stencilFunc = GL32.glGetInteger(GL32.GL_STENCIL_FUNC);
|
||||
this.stencilRef = GL32.glGetInteger(GL32.GL_STENCIL_REF);
|
||||
this.stencilMask = GL32.glGetInteger(GL32.GL_STENCIL_VALUE_MASK);
|
||||
this.view = new int[4];
|
||||
GL32.glGetIntegerv(GL32.GL_VIEWPORT, this.view);
|
||||
this.cull = GL32.glIsEnabled(GL32.GL_CULL_FACE);
|
||||
@@ -143,11 +143,11 @@ public class GLState
|
||||
", FB depth=" + this.frameBufferDepthTexture +
|
||||
", blend=" + this.blend + ", scissor=" + this.scissor + ", blendMode=" + GLEnums.getString(this.blendSrcColor) + "," + GLEnums.getString(this.blendDstColor) +
|
||||
", depth=" + this.depth +
|
||||
//", depthFunc=" + GLEnums.getString(this.depthFunc) + ", stencil=" + this.stencil + ", stencilFunc=" +
|
||||
//GLEnums.getString(this.stencilFunc) + ", stencilRef=" + this.stencilRef + ", stencilMask=" + this.stencilMask +
|
||||
", depthFunc=" + GLEnums.getString(this.depthFunc) + ", stencil=" + this.stencil +
|
||||
", stencilFunc=" + GLEnums.getString(this.stencilFunc) + ", stencilRef=" + this.stencilRef + ", stencilMask=" + this.stencilMask +
|
||||
", view={x:" + this.view[0] + ", y:" + this.view[1] +
|
||||
", w:" + this.view[2] + ", h:" + this.view[3] + "}" + ", cull=" + this.cull + ", cullMode="
|
||||
+ GLEnums.getString(this.cullMode) + ", polyMode=" + GLEnums.getString(this.polyMode) +
|
||||
", w:" + this.view[2] + ", h:" + this.view[3] + "}" + ", cull=" + this.cull +
|
||||
", cullMode=" + GLEnums.getString(this.cullMode) + ", polyMode=" + GLEnums.getString(this.polyMode) +
|
||||
'}';
|
||||
}
|
||||
|
||||
@@ -233,15 +233,15 @@ public class GLState
|
||||
}
|
||||
GLMC.glDepthFunc(this.depthFunc);
|
||||
|
||||
//if (this.stencil)
|
||||
//{
|
||||
// GL32.glEnable(GL32.GL_STENCIL_TEST);
|
||||
//}
|
||||
//else
|
||||
//{
|
||||
// GL32.glDisable(GL32.GL_STENCIL_TEST);
|
||||
//}
|
||||
//GL32.glStencilFunc(this.stencilFunc, this.stencilRef, this.stencilMask);
|
||||
if (this.stencil)
|
||||
{
|
||||
GL32.glEnable(GL32.GL_STENCIL_TEST);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glDisable(GL32.GL_STENCIL_TEST);
|
||||
}
|
||||
GL32.glStencilFunc(this.stencilFunc, this.stencilRef, this.stencilMask);
|
||||
|
||||
GL32.glViewport(this.view[0], this.view[1], this.view[2], this.view[3]);
|
||||
if (this.cull)
|
||||
|
||||
+17
-8
@@ -1,5 +1,7 @@
|
||||
package com.seibel.distanthorizons.core.render.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL13C;
|
||||
import org.lwjgl.opengl.GL43C;
|
||||
@@ -8,12 +10,15 @@ import java.nio.ByteBuffer;
|
||||
|
||||
public class DHDepthTexture
|
||||
{
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
|
||||
private int id;
|
||||
public DHDepthTexture(int width, int height, EDhDepthBufferFormat format)
|
||||
{
|
||||
this.id = GL43C.glGenTextures();
|
||||
|
||||
resize(width, height, format);
|
||||
this.resize(width, height, format);
|
||||
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MIN_FILTER, GL11C.GL_NEAREST);
|
||||
GL43C.glTexParameteri(GL11C.GL_TEXTURE_2D, GL11C.GL_TEXTURE_MAG_FILTER, GL11C.GL_NEAREST);
|
||||
@@ -24,27 +29,31 @@ public class DHDepthTexture
|
||||
}
|
||||
|
||||
// For internal use by Iris for copying data. Do not use this in DH.
|
||||
public DHDepthTexture(int id) {
|
||||
this.id = id;
|
||||
}
|
||||
public DHDepthTexture(int id) { this.id = id; }
|
||||
|
||||
public void resize(int width, int height, EDhDepthBufferFormat format)
|
||||
{
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, getTextureId());
|
||||
GL43C.glBindTexture(GL43C.GL_TEXTURE_2D, this.getTextureId());
|
||||
GL43C.glTexImage2D(GL11C.GL_TEXTURE_2D, 0, format.getGlInternalFormat(), width, height, 0,
|
||||
format.getGlType(), format.getGlFormat(), (ByteBuffer) null);
|
||||
}
|
||||
|
||||
public int getTextureId()
|
||||
{
|
||||
if (id == -1) throw new IllegalStateException("Depth texture does not exist!");
|
||||
return id;
|
||||
if (this.id == -1)
|
||||
{
|
||||
throw new IllegalStateException("Depth texture does not exist!");
|
||||
}
|
||||
|
||||
return this.id;
|
||||
}
|
||||
|
||||
public void destroy()
|
||||
{
|
||||
GL43C.glDeleteTextures(getTextureId());
|
||||
GLMC.glDeleteTextures(this.getTextureId());
|
||||
this.id = -1;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+6
-1
@@ -1,5 +1,7 @@
|
||||
package com.seibel.distanthorizons.core.render.glObject.texture;
|
||||
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import org.joml.Vector2i;
|
||||
import org.lwjgl.opengl.GL11C;
|
||||
import org.lwjgl.opengl.GL13C;
|
||||
@@ -9,6 +11,9 @@ import java.nio.ByteBuffer;
|
||||
|
||||
public class DhColorTexture
|
||||
{
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
|
||||
|
||||
private final EDhInternalTextureFormat internalFormat;
|
||||
private final EDhPixelFormat format;
|
||||
private final EDhPixelType type;
|
||||
@@ -100,7 +105,7 @@ public class DhColorTexture
|
||||
this.throwIfInvalid();
|
||||
this.isValid = false;
|
||||
|
||||
GL43C.glDeleteTextures(this.id);
|
||||
GLMC.glDeleteTextures(this.id);
|
||||
}
|
||||
|
||||
/** @throws IllegalStateException if the texture isn't valid */
|
||||
|
||||
+28
-14
@@ -86,22 +86,31 @@ public class FadeRenderer
|
||||
this.fadeFramebuffer = -1;
|
||||
}
|
||||
|
||||
if (this.fadeTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.fadeTexture);
|
||||
this.fadeTexture = -1;
|
||||
}
|
||||
|
||||
this.fadeFramebuffer = GL32.glGenFramebuffers();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
|
||||
|
||||
this.fadeTexture = GL32.glGenTextures();
|
||||
GLMC.glBindTexture(this.fadeTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
||||
|
||||
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||
// otherwise we can directly render to their texture
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
if (this.fadeTexture != -1)
|
||||
{
|
||||
GLMC.glDeleteTextures(this.fadeTexture);
|
||||
this.fadeTexture = -1;
|
||||
}
|
||||
|
||||
this.fadeTexture = GL32.glGenTextures();
|
||||
GLMC.glBindTexture(this.fadeTexture);
|
||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, MC_RENDER.getColorTextureId(), 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -146,8 +155,13 @@ public class FadeRenderer
|
||||
|
||||
profiler.popPush("Fade Apply");
|
||||
|
||||
FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
FadeApplyShader.INSTANCE.render(partialTicks);
|
||||
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||
// otherwise we can directly render to their texture
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||
FadeApplyShader.INSTANCE.render(partialTicks);
|
||||
}
|
||||
|
||||
profiler.pop();
|
||||
}
|
||||
|
||||
+51
-43
@@ -23,6 +23,7 @@ import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiFrameb
|
||||
import com.seibel.distanthorizons.api.interfaces.override.rendering.IDhApiShaderProgram;
|
||||
import com.seibel.distanthorizons.api.methods.events.abstractEvents.*;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiRenderParam;
|
||||
import com.seibel.distanthorizons.api.methods.events.sharedParameterObjects.DhApiTextureCreatedParam;
|
||||
import com.seibel.distanthorizons.core.config.Config;
|
||||
import com.seibel.distanthorizons.core.dataObjects.render.bufferBuilding.ColumnRenderBuffer;
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.ModAccessorInjector;
|
||||
@@ -557,34 +558,24 @@ public class LodRenderer
|
||||
activeFrameBuffer.bind();
|
||||
|
||||
|
||||
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
|
||||
if (clearTextures)
|
||||
{
|
||||
if (this.usingMcFrameBuffer && framebufferOverride == null)
|
||||
{
|
||||
// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
||||
// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
||||
activeFrameBuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
|
||||
|
||||
// don't clear the color texture, that removes the sky
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
else if (firstPass)
|
||||
{
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
|
||||
// by default draw everything as triangles
|
||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||
GLMC.enableFaceCulling();
|
||||
|
||||
GLMC.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ZERO);
|
||||
|
||||
GL32.glDisable(GL32.GL_SCISSOR_TEST);
|
||||
|
||||
// Enable depth test and depth mask
|
||||
GLMC.enableDepthTest();
|
||||
GLMC.glDepthFunc(GL32.GL_LESS);
|
||||
GLMC.enableDepthMask();
|
||||
|
||||
// This is required for MC versions 1.21.5+
|
||||
// due to MC updating the lightmap by changing the viewport size
|
||||
GL32.glViewport(0, 0, this.cachedWidth, this.cachedHeight);
|
||||
|
||||
/*---------Bind required objects--------*/
|
||||
// Setup LodRenderProgram and the LightmapTexture if it has not yet been done
|
||||
// also binds LightmapTexture, VAO, and ShaderProgram
|
||||
@@ -605,6 +596,33 @@ public class LodRenderer
|
||||
}
|
||||
|
||||
this.lodRenderProgram.fillUniformData(renderEventParam);
|
||||
|
||||
|
||||
// needs to be fired after all the textures have been created/bound
|
||||
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
|
||||
if (clearTextures)
|
||||
{
|
||||
GL32.glClearDepth(1.0);
|
||||
|
||||
float[] clearColorValues = new float[4];
|
||||
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 1.0f);
|
||||
|
||||
if (this.usingMcFrameBuffer && framebufferOverride == null)
|
||||
{
|
||||
// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
||||
// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
||||
activeFrameBuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||
|
||||
|
||||
// don't clear the color texture, that removes the sky
|
||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
else if (firstPass)
|
||||
{
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Setup all render objects - MUST be called on the render thread */
|
||||
@@ -656,7 +674,7 @@ public class LodRenderer
|
||||
if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
|
||||
{
|
||||
// This generally means something wasn't bound, IE missing either the color or depth texture
|
||||
SPAM_LOGGER.warn("FrameBuffer ["+this.framebuffer.getId()+"] isn't complete.");
|
||||
EVENT_LOGGER.warn("FrameBuffer ["+this.framebuffer.getId()+"] isn't complete.");
|
||||
}
|
||||
|
||||
|
||||
@@ -675,12 +693,15 @@ public class LodRenderer
|
||||
this.cachedWidth = MC_RENDER.getTargetFrameBufferViewportWidth();
|
||||
this.cachedHeight = MC_RENDER.getTargetFrameBufferViewportHeight();
|
||||
|
||||
DhApiTextureCreatedParam textureCreatedParam = new DhApiTextureCreatedParam(
|
||||
oldWidth, oldHeight,
|
||||
this.cachedWidth, this.cachedHeight
|
||||
);
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiColorDepthTextureCreatedEvent.class,
|
||||
new DhApiColorDepthTextureCreatedEvent.EventParam(
|
||||
oldWidth, oldHeight,
|
||||
this.cachedWidth, this.cachedHeight
|
||||
));
|
||||
|
||||
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiColorDepthTextureCreatedEvent.class, new DhApiColorDepthTextureCreatedEvent.EventParam(textureCreatedParam));
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeColorDepthTextureCreatedEvent.class, textureCreatedParam);
|
||||
|
||||
|
||||
// also update the override if present
|
||||
@@ -712,26 +733,10 @@ public class LodRenderer
|
||||
{
|
||||
this.nullableColorTexture = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
private Color getFogColor(float partialTicks)
|
||||
{
|
||||
Color fogColor;
|
||||
|
||||
if (Config.Client.Advanced.Graphics.Fog.colorMode.get() == EDhApiFogColorMode.USE_SKY_COLOR)
|
||||
{
|
||||
fogColor = MC_RENDER.getSkyColor();
|
||||
}
|
||||
else
|
||||
{
|
||||
fogColor = MC_RENDER.getFogColor(partialTicks);
|
||||
}
|
||||
|
||||
return fogColor;
|
||||
ApiEventInjector.INSTANCE.fireAllEvents(DhApiAfterColorDepthTextureCreatedEvent.class, textureCreatedParam);
|
||||
}
|
||||
private Color getSpecialFogColor(float partialTicks) { return MC_RENDER.getSpecialFogColor(partialTicks); }
|
||||
|
||||
|
||||
|
||||
@@ -748,7 +753,10 @@ public class LodRenderer
|
||||
public static int getActiveColorTextureId() { return activeColorTextureId; }
|
||||
|
||||
private void setActiveDepthTextureId(int depthTextureId) { activeDepthTextureId = depthTextureId; }
|
||||
/** Returns -1 if no texture has been bound yet */
|
||||
/**
|
||||
* FIXME it's possible for this to return an invalid texture ID if the renderer is being re-built at the same time
|
||||
* Returns -1 if no texture has been bound yet
|
||||
*/
|
||||
public static int getActiveDepthTextureId() { return activeDepthTextureId; }
|
||||
|
||||
|
||||
|
||||
+82
-3
@@ -75,6 +75,18 @@ public class DhApplyShader extends AbstractShaderRenderer
|
||||
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
this.renderToFrameBuffer();
|
||||
}
|
||||
else
|
||||
{
|
||||
this.renderToMcTexture();
|
||||
}
|
||||
}
|
||||
// TODO merge duplicate code between these to render methods
|
||||
private void renderToFrameBuffer()
|
||||
{
|
||||
int targetFrameBuffer = MC_RENDER.getTargetFrameBuffer();
|
||||
if (targetFrameBuffer == -1)
|
||||
@@ -87,9 +99,15 @@ public class DhApplyShader extends AbstractShaderRenderer
|
||||
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
GLMC.enableBlend();
|
||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
// blending isn't needed, we're manually merging the MC and DH textures
|
||||
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||
// however this also fixes transparent LODs from glowing when rendered against the sky during the day
|
||||
GLMC.disableBlend();
|
||||
|
||||
// old blending logic in case it's ever needed:
|
||||
//GLMC.enableBlend();
|
||||
//GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
//GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(LodRenderer.getActiveColorTextureId());
|
||||
@@ -110,5 +128,66 @@ public class DhApplyShader extends AbstractShaderRenderer
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
|
||||
|
||||
}
|
||||
private void renderToMcTexture()
|
||||
{
|
||||
int targetColorTextureId = MC_RENDER.getColorTextureId();
|
||||
if (targetColorTextureId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int dhFrameBufferId = LodRenderer.getActiveFramebufferId();
|
||||
if (dhFrameBufferId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
int mcFrameBufferId = MC_RENDER.getTargetFrameBuffer();
|
||||
if (mcFrameBufferId == -1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
GLState state = new GLState();
|
||||
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
// blending isn't needed, we're just directly merging the MC and DH textures
|
||||
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||
// however this also fixes
|
||||
GLMC.disableBlend();
|
||||
|
||||
// old blending logic in case it's ever needed:
|
||||
//GLMC.enableBlend();
|
||||
//GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||
//GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(LodRenderer.getActiveColorTextureId());
|
||||
GL32.glUniform1i(this.gDhColorTextureUniform, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.gDepthMapUniform, 1);
|
||||
|
||||
|
||||
|
||||
GL32.glFramebufferTexture(GL32.GL_DRAW_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, targetColorTextureId, 0);
|
||||
|
||||
// Copy to MC's texture via MC's framebuffer
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, dhFrameBufferId);
|
||||
|
||||
ScreenQuad.INSTANCE.render();
|
||||
|
||||
|
||||
// restore everything, except at this point the MC framebuffer should now be used instead
|
||||
state.restore();
|
||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, mcFrameBufferId);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+10
@@ -20,6 +20,7 @@
|
||||
package com.seibel.distanthorizons.core.render.renderer.shaders;
|
||||
|
||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||
import com.seibel.distanthorizons.core.render.glObject.GLState;
|
||||
import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
|
||||
import com.seibel.distanthorizons.core.render.renderer.FadeRenderer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||
@@ -104,6 +105,12 @@ public class FadeApplyShader extends AbstractShaderRenderer
|
||||
@Override
|
||||
protected void onRender()
|
||||
{
|
||||
if (!MC_RENDER.mcRendersToFrameBuffer())
|
||||
{
|
||||
throw new IllegalStateException("If Minecraft is directly rendering to a texture the apply shader isn't needed, just draw the fade directly to the MC color texture.");
|
||||
}
|
||||
|
||||
|
||||
GLMC.disableBlend();
|
||||
|
||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||
@@ -119,6 +126,9 @@ public class FadeApplyShader extends AbstractShaderRenderer
|
||||
ScreenQuad.INSTANCE.render();
|
||||
|
||||
GLMC.enableDepthTest();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
+1
@@ -165,6 +165,7 @@ public class FadeShader extends AbstractShaderRenderer
|
||||
GL32.glUniform1i(this.uMcDepthTexture, 0);
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
// FIXME it's possible for this to return an invalid texture ID if the renderer is being re-built at the same time
|
||||
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.uDhDepthTexture, 1);
|
||||
|
||||
|
||||
+1
@@ -84,6 +84,7 @@ public class FogApplyShader extends AbstractShaderRenderer
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||
GL32.glUniform1i(this.depthTextureUniform, 1);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
+15
-2
@@ -28,9 +28,11 @@ import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
|
||||
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||
import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
|
||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||
import org.lwjgl.opengl.GL32;
|
||||
|
||||
import java.awt.*;
|
||||
@@ -41,11 +43,14 @@ public class FogShader extends AbstractShaderRenderer
|
||||
|
||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||
|
||||
|
||||
|
||||
public int frameBuffer;
|
||||
|
||||
private Mat4f inverseMvmProjMatrix;
|
||||
private Mat4f inverseMvmProjMatrix;
|
||||
|
||||
|
||||
|
||||
//==========//
|
||||
@@ -253,7 +258,15 @@ public class FogShader extends AbstractShaderRenderer
|
||||
|
||||
// this is necessary for MC 1.16 (IE Legacy OpenGL)
|
||||
// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
if (MC_RENDER.runningLegacyOpenGL())
|
||||
{
|
||||
// in another part of the DH code we set the fog color to opaque, here it needs to be transparent
|
||||
float[] clearColorValues = new float[4];
|
||||
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 0.0f);
|
||||
|
||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
|
||||
ScreenQuad.INSTANCE.render();
|
||||
|
||||
-3
@@ -134,9 +134,6 @@ public class SSAOApplyShader extends AbstractShaderRenderer
|
||||
// it should be automatically restored after rendering is complete.
|
||||
GLMC.disableDepthTest();
|
||||
|
||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||
GLMC.glBindTexture(0);
|
||||
|
||||
// apply the rendered SSAO to the LODs
|
||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
|
||||
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
|
||||
|
||||
@@ -25,6 +25,7 @@ import com.seibel.distanthorizons.core.sql.DbConnectionClosedException;
|
||||
import com.seibel.distanthorizons.core.sql.dto.IBaseDTO;
|
||||
import com.seibel.distanthorizons.core.sql.repo.phantoms.AutoClosableTrackingWrapper;
|
||||
import com.seibel.distanthorizons.core.util.KeyedLockContainer;
|
||||
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||
import org.apache.logging.log4j.Logger;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
@@ -501,7 +502,12 @@ public abstract class AbstractDhRepo<TKey, TDTO extends IBaseDTO<TKey>> implemen
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warn("Attempting to close already closed database connection: [" + connectionString + "]");
|
||||
// these warnings can be ignored in release builds, as long as the connection is closed it doesn't really matter
|
||||
// TODO fix duplicate closes
|
||||
if (ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
LOGGER.warn("Attempting to close already closed database connection: [" + connectionString + "]");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -562,7 +568,12 @@ public abstract class AbstractDhRepo<TKey, TDTO extends IBaseDTO<TKey>> implemen
|
||||
}
|
||||
else
|
||||
{
|
||||
LOGGER.warn("Attempting to close already closed database connection: [" + this.connectionString + "]");
|
||||
// these warnings can be ignored in release builds, as long as the connection is closed it doesn't really matter
|
||||
// TODO fix duplicate closes
|
||||
if (ModInfo.IS_DEV_BUILD)
|
||||
{
|
||||
LOGGER.warn("Attempting to close already closed database connection: [" + this.connectionString + "]");
|
||||
}
|
||||
}
|
||||
}
|
||||
ACTIVE_CONNECTION_STRINGS_BY_REPO.remove(this);
|
||||
|
||||
@@ -73,7 +73,10 @@ public class RenderDataPointUtil
|
||||
|
||||
|
||||
public final static int EMPTY_DATA = 0;
|
||||
public final static int MAX_WORLD_Y_SIZE = 4096;
|
||||
|
||||
// the maximum valid Y value is the maximum min y + world height.
|
||||
// min y is [-2032, 2031], height is < 4064.
|
||||
public final static int MAX_WORLD_Y_SIZE = 2031 + 4064;
|
||||
|
||||
public final static int ALPHA_DOWNSIZE_SHIFT = 4;
|
||||
|
||||
|
||||
+4
-2
@@ -78,9 +78,11 @@ public class RateLimitedThreadPoolExecutor extends ThreadPoolExecutor
|
||||
long runTime = System.nanoTime() - this.runStartTime.get();
|
||||
Thread.sleep(TimeUnit.NANOSECONDS.toMillis((long) (runTime / this.runTimeRatioConfig.get() - runTime)));
|
||||
}
|
||||
catch (InterruptedException e)
|
||||
catch (InterruptedException ignore)
|
||||
{
|
||||
throw new RuntimeException(e);
|
||||
// if this thread is interrupted that means the
|
||||
// thread pool is being shut down,
|
||||
// we don't need to log that.
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+23
-2
@@ -89,7 +89,14 @@ public class ThreadPoolUtil
|
||||
|
||||
public static void setupThreadPools()
|
||||
{
|
||||
// thread pools
|
||||
//==================//
|
||||
// main thread pool //
|
||||
//==================//
|
||||
|
||||
if (taskPicker != null)
|
||||
{
|
||||
taskPicker.shutdown();
|
||||
}
|
||||
taskPicker = new PriorityTaskPicker();
|
||||
|
||||
networkCompressionThreadPool = taskPicker.createExecutor();
|
||||
@@ -98,8 +105,22 @@ public class ThreadPoolUtil
|
||||
updatePropagatorThreadPool = taskPicker.createExecutor();
|
||||
worldGenThreadPool = taskPicker.createExecutor();
|
||||
|
||||
// single thread pools
|
||||
|
||||
|
||||
//=========================//
|
||||
// standalone thread pools //
|
||||
//=========================//
|
||||
|
||||
if (beaconCullingThreadPool != null)
|
||||
{
|
||||
beaconCullingThreadPool.shutdown();
|
||||
}
|
||||
beaconCullingThreadPool = ThreadUtil.makeSingleThreadPool(BEACON_CULLING_THREAD_NAME);
|
||||
|
||||
if (fullDataMigrationThreadPool != null)
|
||||
{
|
||||
fullDataMigrationThreadPool.shutdown();
|
||||
}
|
||||
fullDataMigrationThreadPool = ThreadUtil.makeSingleThreadPool(FULL_DATA_MIGRATION_THREAD_NAME);
|
||||
|
||||
}
|
||||
|
||||
@@ -39,8 +39,8 @@ public class DhClientWorld extends AbstractDhWorld implements IDhClientWorld
|
||||
public final ClientOnlySaveStructure saveStructure;
|
||||
public final ClientNetworkState networkState = new ClientNetworkState();
|
||||
|
||||
public ExecutorService dhTickerThread = ThreadUtil.makeSingleThreadPool("Client World Ticker Thread");
|
||||
public EventLoop eventLoop = new EventLoop(this.dhTickerThread, this::_clientTick);
|
||||
public final ExecutorService dhTickerThread = ThreadUtil.makeSingleThreadPool("Client World Ticker Thread");
|
||||
public final EventLoop eventLoop = new EventLoop(this.dhTickerThread, this::_clientTick);
|
||||
|
||||
|
||||
|
||||
@@ -128,6 +128,8 @@ public class DhClientWorld extends AbstractDhWorld implements IDhClientWorld
|
||||
{
|
||||
this.networkState.close();
|
||||
|
||||
this.dhTickerThread.shutdownNow();
|
||||
|
||||
|
||||
for (DhClientLevel dhClientLevel : this.levels.values())
|
||||
{
|
||||
|
||||
@@ -37,6 +37,7 @@ public class DhServerWorld extends AbstractDhServerWorld<DhServerLevel>
|
||||
}
|
||||
|
||||
|
||||
|
||||
//================//
|
||||
// level handling //
|
||||
//================//
|
||||
|
||||
@@ -23,9 +23,11 @@ import com.seibel.distanthorizons.core.level.IDhLevel;
|
||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||
import org.jetbrains.annotations.NotNull;
|
||||
|
||||
import java.io.Closeable;
|
||||
import java.util.concurrent.CompletableFuture;
|
||||
|
||||
public interface IDhWorld
|
||||
// TODO why is this exist alongside AbstractDhWorld?
|
||||
public interface IDhWorld extends Closeable
|
||||
{
|
||||
|
||||
IDhLevel getOrLoadLevel(@NotNull ILevelWrapper levelWrapper);
|
||||
|
||||
+5
@@ -49,6 +49,11 @@ public interface IBlockStateWrapper extends IDhApiBlockStateWrapper
|
||||
boolean isBeaconBlock();
|
||||
/** IE a glass block that can affect the beacon beam color */
|
||||
boolean isBeaconTintBlock();
|
||||
/**
|
||||
* Returns true for any blocks that allow beacon beams to go through.
|
||||
* IE: glass, stairs, bedrock, chests, end portal frames, carpet, cake
|
||||
*/
|
||||
boolean allowsBeaconBeamPassage();
|
||||
/**
|
||||
* The blocks used by a beacon's base
|
||||
* IE Iron, diamond, gold, etc.
|
||||
|
||||
+2
-1
@@ -381,8 +381,9 @@ public interface IChunkWrapper extends IBindable
|
||||
for (int y = beaconRelPos.getY() +1; y <= maxY; y++)
|
||||
{
|
||||
IBlockStateWrapper block = centerChunk.getBlockState(beaconRelPos.getX(), y, beaconRelPos.getZ());
|
||||
if (!block.isAir() && block.getOpacity() == LodUtil.BLOCK_FULLY_OPAQUE)
|
||||
if (!block.allowsBeaconBeamPassage())
|
||||
{
|
||||
// beam is blocked by this block
|
||||
return null;
|
||||
}
|
||||
|
||||
|
||||
+3
@@ -60,6 +60,9 @@ public interface IMinecraftRenderWrapper extends IBindable
|
||||
int getScreenWidth();
|
||||
int getScreenHeight();
|
||||
|
||||
boolean mcRendersToFrameBuffer();
|
||||
boolean runningLegacyOpenGL();
|
||||
|
||||
/** @return -1 if no valid framebuffer is available yet */
|
||||
int getTargetFrameBuffer(); // Note: Iris is now hooking onto this for DH + Iris compat, try not to change (unless we wanna deal with some annoyances)
|
||||
// Iris commit: https://github.com/IrisShaders/Iris/commit/a76a240527e93780bbcba57c09bef377419d47a7#diff-7b9ded0c79bbcdb130010373387756a28ee8d3640d522c0a5b7acd0abbfc20aeR16
|
||||
|
||||
@@ -746,6 +746,10 @@
|
||||
"Maximum Data Transfer Speed, KB/s",
|
||||
"distanthorizons.config.server.maxDataTransferSpeed.@tooltip":
|
||||
"Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",
|
||||
"distanthorizons.config.server.enableAdaptiveTransferSpeed":
|
||||
"Enable Adaptive Transfer Speed",
|
||||
"distanthorizons.config.server.enableAdaptiveTransferSpeed.@tooltip":
|
||||
"Enables adaptive transfer speed based on client performance.\nIf true, DH will automatically adjust transfer rate to minimize connection lag.\nIf false, transfer speed will remain fixed.",
|
||||
|
||||
|
||||
"distanthorizons.config.server.experimental":
|
||||
|
||||
@@ -8,17 +8,26 @@ uniform sampler2D gDhColorTexture;
|
||||
uniform sampler2D gDhDepthTexture;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* LOD application shader
|
||||
*
|
||||
* This merges the rendered LODs into Minecraft's texture/FBO
|
||||
*/
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4(0.0);
|
||||
|
||||
float fragmentDepth = texture(gDhDepthTexture, TexCoord).r;
|
||||
|
||||
// a fragment depth of "1" means the fragment wasn't drawn to,
|
||||
// only update fragments that were drawn to
|
||||
if (fragmentDepth != 1)
|
||||
float fragmentDepth = texture(gDhDepthTexture, TexCoord).r;
|
||||
if (fragmentDepth != 1)
|
||||
{
|
||||
fragColor = texture(gDhColorTexture, TexCoord);
|
||||
}
|
||||
else
|
||||
{
|
||||
// use the original MC texture if no LODs were drawn to this fragment
|
||||
discard;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -8,16 +8,19 @@ uniform sampler2D uColorTexture;
|
||||
uniform sampler2D uDepthTexture;
|
||||
|
||||
|
||||
|
||||
/**
|
||||
* Fog application shader
|
||||
*
|
||||
* This merges the rendered fog onto DH's rendered LODs
|
||||
*/
|
||||
void main()
|
||||
{
|
||||
fragColor = vec4(1.0);
|
||||
|
||||
float fragmentDepth = textureLod(uDepthTexture, TexCoord, 0).r;
|
||||
fragColor = vec4(0.0);
|
||||
|
||||
// a fragment depth of "1" means the fragment wasn't drawn to,
|
||||
// only update fragments that were drawn to
|
||||
if (fragmentDepth != 1)
|
||||
float fragmentDepth = textureLod(uDepthTexture, TexCoord, 0).r;
|
||||
if (fragmentDepth != 1)
|
||||
{
|
||||
fragColor = texture(uColorTexture, TexCoord);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user