Improve LodDataBuilder.java
- Use bitwise modulo - Don't compute certain things 256 times when they can be computed once. - Removed expressions that are always false - Improved comments
This commit is contained in:
+104
-122
@@ -65,8 +65,6 @@ public class LodDataBuilder
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// only block lighting is needed here, sky lighting is populated at the data source stage
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LodUtil.assertTrue(chunkWrapper.isDhBlockLightingCorrect());
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int sectionPosX = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getX());
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int sectionPosZ = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getZ());
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long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
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@@ -80,47 +78,31 @@ public class LodDataBuilder
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// compute the chunk dataSource offset
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// this offset is used to determine where in the dataSource this chunk's data should go
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int chunkOffsetX = chunkWrapper.getChunkPos().getX();
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if (chunkWrapper.getChunkPos().getX() < 0)
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{
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// expected offset positions:
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// chunkPos -> offset
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// 5 -> 1
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// 4 -> 0 ---
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// 3 -> 3
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// 2 -> 2
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// 1 -> 1
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// 0 -> 0 ===
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// -1 -> 3
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// -2 -> 2
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// -3 -> 1
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// -4 -> 0 ---
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// -5 -> 3
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chunkOffsetX = ((chunkOffsetX) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
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if (chunkOffsetX != 0)
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{
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chunkOffsetX += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
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}
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}
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else
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{
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chunkOffsetX %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
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}
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chunkOffsetX *= LodUtil.CHUNK_WIDTH;
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int chunkOffsetZ = chunkWrapper.getChunkPos().getZ();
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if (chunkWrapper.getChunkPos().getZ() < 0)
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{
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chunkOffsetZ = ((chunkOffsetZ) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
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if (chunkOffsetZ != 0)
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{
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chunkOffsetZ += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
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}
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}
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else
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{
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chunkOffsetZ %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
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}
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// expected offset positions:
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// chunkPos -> offset
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// 5 -> 1
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// 4 -> 0 ---
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// 3 -> 3
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// 2 -> 2
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// 1 -> 1
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// 0 -> 0 ===
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// -1 -> 3
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// -2 -> 2
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// -3 -> 1
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// -4 -> 0 ---
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// -5 -> 3
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// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
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// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
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// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
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// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
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// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
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int chunkOffsetX = chunkWrapper.getChunkPos().getX() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
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int chunkOffsetZ = chunkWrapper.getChunkPos().getZ() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
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// Convert from chunk coordinates to block coordinates
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chunkOffsetX *= LodUtil.CHUNK_WIDTH;
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chunkOffsetZ *= LodUtil.CHUNK_WIDTH;
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@@ -138,54 +120,49 @@ public class LodDataBuilder
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IBlockStateWrapper previousBlockState = null;
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int minBuildHeight = chunkWrapper.getMinNonEmptyHeight();
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int exclusiveMaxBuildHeight = chunkWrapper.getExclusiveMaxBuildHeight();
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int inclusiveMinBuildHeight = chunkWrapper.getInclusiveMinBuildHeight();
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int dataCapacity = chunkWrapper.getHeight() / 4;
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for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
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{
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for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
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{
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LongArrayList longs = dataSource.get(
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relBlockX + chunkOffsetX,
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relBlockZ + chunkOffsetZ);
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// Calculate column position
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int columnX = relBlockX + chunkOffsetX;
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int columnZ = relBlockZ + chunkOffsetZ;
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// Get column data
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LongArrayList longs = dataSource.get(columnX, columnZ);
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if (longs == null)
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{
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longs = new LongArrayList(chunkWrapper.getHeight() / 4);
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longs = new LongArrayList(dataCapacity);
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}
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else
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{
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longs.clear();
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}
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int lastY = chunkWrapper.getExclusiveMaxBuildHeight();
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int lastY = exclusiveMaxBuildHeight;
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IBiomeWrapper biome = chunkWrapper.getBiome(relBlockX, lastY, relBlockZ);
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IBlockStateWrapper blockState = AIR;
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int mappedId = dataSource.mapping.addIfNotPresentAndGetId(biome, blockState);
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// Determine lighting (we are at the height limit. There are no torches here, and sky is not obscured.) // TODO: Per face lighting someday?
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byte blockLight = LodUtil.MIN_MC_LIGHT;
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byte skyLight = LodUtil.MAX_MC_LIGHT;
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byte blockLight;
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byte skyLight;
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if (lastY < chunkWrapper.getExclusiveMaxBuildHeight())
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{
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// FIXME: The lastY +1 offset is to reproduce the old behavior. Remove this when we get per-face lighting
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blockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, lastY + 1, relBlockZ);
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skyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, lastY + 1, relBlockZ);
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}
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else
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{
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//we are at the height limit. There are no torches here, and sky is not obscured.
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blockLight = LodUtil.MIN_MC_LIGHT;
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skyLight = LodUtil.MAX_MC_LIGHT;
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}
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// determine the starting Y Pos
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// Get the maximum height from both heightmaps
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int y = Math.max(
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// max between both heightmaps to account for solid invisible blocks (glass)
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// and non-solid opaque blocks (at one point this was stairs, not sure what would fit this now)
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chunkWrapper.getLightBlockingHeightMapValue(relBlockX, relBlockZ),
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chunkWrapper.getSolidHeightMapValue(relBlockX, relBlockZ)
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);
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// go up until we reach open air or the world limit
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);
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// Go up until we reach open air or the world limit
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IBlockStateWrapper topBlockState = previousBlockState = chunkWrapper.getBlockState(relBlockX, y, relBlockZ, mcBlockPos, previousBlockState);
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while (!topBlockState.isAir() && y < chunkWrapper.getExclusiveMaxBuildHeight())
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while (!topBlockState.isAir() && y < exclusiveMaxBuildHeight)
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{
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try
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{
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@@ -198,7 +175,7 @@ public class LodDataBuilder
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{
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if (!getTopErrorLogged)
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{
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LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + chunkWrapper.getExclusiveMaxBuildHeight() + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
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LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + exclusiveMaxBuildHeight + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
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getTopErrorLogged = true;
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}
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@@ -207,7 +184,7 @@ public class LodDataBuilder
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}
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}
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// Process blocks from top to bottom
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for (; y >= minBuildHeight; y--)
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{
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IBiomeWrapper newBiome = chunkWrapper.getBiome(relBlockX, y, relBlockZ);
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@@ -215,10 +192,10 @@ public class LodDataBuilder
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byte newBlockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, y + 1, relBlockZ);
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byte newSkyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, y + 1, relBlockZ);
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// save the biome/block change
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// Save the biome/block change if different from previous
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if (!newBiome.equals(biome) || !newBlockState.equals(blockState))
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{
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longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
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longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
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biome = newBiome;
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blockState = newBlockState;
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@@ -228,17 +205,16 @@ public class LodDataBuilder
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lastY = y;
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}
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}
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longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
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dataSource.setSingleColumn(longs,
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relBlockX + chunkOffsetX,
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relBlockZ + chunkOffsetZ,
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EDhApiWorldGenerationStep.LIGHT,
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worldCompressionMode);
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// Add the final data point
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longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
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// Set the column in the data source
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dataSource.setSingleColumn(longs, columnX, columnZ, EDhApiWorldGenerationStep.LIGHT, worldCompressionMode);
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}
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}
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if (ignoreHiddenBlocks)
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if (ignoreHiddenBlocks)
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{
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cullHiddenBlocks(dataSource, chunkOffsetX, chunkOffsetZ);
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}
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@@ -275,16 +251,16 @@ public class LodDataBuilder
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{
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long currentPoint = centerColumn.getLong(centerIndex);
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// translucent data points are not eligible to be culled.
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// Translucent data points are not eligible to be culled.
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if (isTranslucent(dataSource, currentPoint))
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{
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continue;
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}
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// the top segment should never be culled.
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if (centerIndex == 0
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|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
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)
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if (centerIndex == 0
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|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
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)
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{
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continue;
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}
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@@ -292,9 +268,9 @@ public class LodDataBuilder
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// the bottom segment can sometimes be culled.
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// assume it will not be seen from below,
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// because this would imply the player is in the void.
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if (centerIndex + 1 < centerColumn.size()
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&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
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)
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if (centerIndex + 1 < centerColumn.size()
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&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
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)
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{
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continue;
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}
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@@ -327,9 +303,11 @@ public class LodDataBuilder
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continue;
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}
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// current point is fully surrounded. remove it.
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// Current point is fully surrounded. remove it.
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centerColumn.removeLong(centerIndex);
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// make the above data point cover the area that the current point used to occupy.
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// Make the above data point cover the area that the current point used to occupy.
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// The element that was at `centerIndex - 1` is still at that position even after removal of centerIndex.
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long above = centerColumn.getLong(centerIndex - 1);
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above = FullDataPointUtil.setBottomY(above, FullDataPointUtil.getBottomY(currentPoint));
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above = FullDataPointUtil.setHeight(above, FullDataPointUtil.getHeight(currentPoint) + FullDataPointUtil.getHeight(above));
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@@ -338,31 +316,31 @@ public class LodDataBuilder
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}
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}
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}
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/**
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checks if centerPoint is "covered" by opaque data points in adjacentColumn.
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centerPoint counts as covered if, and only if, for all Y levels in its height range,
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there exists an opaque data point in adjacentColumn which overlaps with that Y level.
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@param source used to lookup blocks (and their opacities) based on their IDs.
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@param centerPoint the point being checked to see if it's fully covered.
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@param adjacentColumn the data points which might cover centerPoint.
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@param adjacentIndex the starting index in adjacentColumn to start scanning at.
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indices greater than adjacentIndex have already been checked and confirmed to
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not overlap or only overlap partially with centerPoint's Y range.
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@return if centerPoint is covered, returns the index of the segment which finishes covering it.
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the start of the covering may be a smaller index. in this case, the returned index may be used
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as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
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if centerPoint is NOT covered, returns the bitwise negation of the index of the
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segment which did not cover it. this guarantees that the returned value is negative.
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the caller should check for negative return values and manually un-negate them to proceed with the loop.
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in other words, this function returns the index of the next adjacent data
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point to use in the loop, AND a boolean indicating whether or not the
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centerPoint is covered; both are packed into the same int, and returned.
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*/
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checks if centerPoint is "covered" by opaque data points in adjacentColumn.
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centerPoint counts as covered if, and only if, for all Y levels in its height range,
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there exists an opaque data point in adjacentColumn which overlaps with that Y level.
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@param source used to lookup blocks (and their opacities) based on their IDs.
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@param centerPoint the point being checked to see if it's fully covered.
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@param adjacentColumn the data points which might cover centerPoint.
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@param adjacentIndex the starting index in adjacentColumn to start scanning at.
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indices greater than adjacentIndex have already been checked and confirmed to
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not overlap or only overlap partially with centerPoint's Y range.
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@return if centerPoint is covered, returns the index of the segment which finishes covering it.
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the start of the covering may be a smaller index. in this case, the returned index may be used
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as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
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if centerPoint is NOT covered, returns the bitwise negation of the index of the
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segment which did not cover it. this guarantees that the returned value is negative.
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the caller should check for negative return values and manually un-negate them to proceed with the loop.
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in other words, this function returns the index of the next adjacent data
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point to use in the loop, AND a boolean indicating whether or not the
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centerPoint is covered; both are packed into the same int, and returned.
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*/
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private static int checkOcclusion(FullDataSourceV2 source, long centerPoint, LongArrayList adjacentColumn, int adjacentIndex)
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{
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int bottomOfCenter = FullDataPointUtil.getBottomY(centerPoint);
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@@ -387,12 +365,12 @@ public class LodDataBuilder
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throw new LodUtil.AssertFailureException("Adjacent column ends before center column does.");
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}
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private static boolean isTranslucent(FullDataSourceV2 source, long point) {
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return source.mapping.getBlockStateWrapper(FullDataPointUtil.getId(point)).getOpacity() < LodUtil.BLOCK_FULLY_OPAQUE;
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}
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/** @throws ClassCastException if an API user returns the wrong object type(s) */
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public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
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@@ -402,9 +380,13 @@ public class LodDataBuilder
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int sectionPosZ = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosZ);
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long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
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// chunk relative block position in the data source
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int relSourceBlockX = Math.floorMod(apiChunk.chunkPosX, 4) * LodUtil.CHUNK_WIDTH;
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int relSourceBlockZ = Math.floorMod(apiChunk.chunkPosZ, 4) * LodUtil.CHUNK_WIDTH;
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// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
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// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
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// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
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// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
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// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
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int relSourceBlockX = (apiChunk.chunkPosX & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
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int relSourceBlockZ = (apiChunk.chunkPosZ & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
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FullDataSourceV2 dataSource = FullDataSourceV2.createEmpty(pos);
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for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
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@@ -423,8 +405,8 @@ public class LodDataBuilder
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// TODO add the ability for API users to define a different compression mode
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// or add a "unkown" compression mode
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dataSource.setSingleColumn(
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packedDataPoints,
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relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
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packedDataPoints,
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relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
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EDhApiWorldGenerationStep.LIGHT, EDhApiWorldCompressionMode.MERGE_SAME_BLOCKS);
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dataSource.isEmpty = false;
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}
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@@ -440,7 +422,7 @@ public class LodDataBuilder
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/** @see FullDataPointUtil */
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public static LongArrayList convertApiDataPointListToPackedLongArray(
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@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
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@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
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int bottomYBlockPos) throws DataCorruptedException
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{
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// this null check does 2 nice things at the same time:
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@@ -533,13 +515,13 @@ public class LodDataBuilder
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}
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// is there a gap between the last datapoint?
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if (topYPos != lastBottomYPos
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&& lastBottomYPos != Integer.MIN_VALUE)
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&& lastBottomYPos != Integer.MIN_VALUE)
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{
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throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
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}
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lastBottomYPos = bottomYPos;
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lastBottomYPos = bottomYPos;
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}
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}
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