maybe break n-sized rendering but fix LOD loading getting stuck

This commit is contained in:
James Seibel
2025-04-07 06:56:53 -05:00
parent 136124a703
commit e079b28e77
@@ -399,9 +399,11 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
// prepare this section for rendering
if (!renderSection.gpuUploadInProgress()
&& renderSection.renderBuffer == null
// TODO this is commented out since some users reported LODs refusing to
// load at their expected higher-detail levels
// this check is specifically for N-sized world generators where the higher quality
// data source may not exist yet, this is done to prevent holes while waiting for said generator
&& renderSection.getFullDataSourceExists()
//&& renderSection.getFullDataSourceExists()
)
{
nodesNeedingLoading.add(renderSection);