maybe break n-sized rendering but fix LOD loading getting stuck
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@@ -399,9 +399,11 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
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// prepare this section for rendering
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if (!renderSection.gpuUploadInProgress()
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&& renderSection.renderBuffer == null
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// TODO this is commented out since some users reported LODs refusing to
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// load at their expected higher-detail levels
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// this check is specifically for N-sized world generators where the higher quality
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// data source may not exist yet, this is done to prevent holes while waiting for said generator
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&& renderSection.getFullDataSourceExists()
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//&& renderSection.getFullDataSourceExists()
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)
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{
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nodesNeedingLoading.add(renderSection);
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