Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| ad995544f7 | |||
| d521e931f4 | |||
| dd30a8274a | |||
| 3ca5efadc9 | |||
| 09174c2d2a | |||
| e079b28e77 | |||
| 136124a703 | |||
| 3ed50e5134 | |||
| b5e3e6867c | |||
| 3e04342148 | |||
| 6699b568df | |||
| 53bee4ad42 | |||
| 5d5e462221 | |||
| d9b924cfed | |||
| 8bd70d593c | |||
| 5597044604 | |||
| 5d7c043d06 | |||
| 4aac61b37f | |||
| 22460fa1f5 | |||
| 2d127c7d98 | |||
| 91e17c420a | |||
| 93f5a85cb5 | |||
| b275971486 | |||
| 1234ff4d28 |
@@ -38,7 +38,7 @@ public final class ModInfo
|
|||||||
public static final String NAME = "DistantHorizons";
|
public static final String NAME = "DistantHorizons";
|
||||||
/** Human-readable version of NAME */
|
/** Human-readable version of NAME */
|
||||||
public static final String READABLE_NAME = "Distant Horizons";
|
public static final String READABLE_NAME = "Distant Horizons";
|
||||||
public static final String VERSION = "2.3.1-b";
|
public static final String VERSION = "2.3.3-b-dev";
|
||||||
/** Returns true if the current build is an unstable developer build, false otherwise. */
|
/** Returns true if the current build is an unstable developer build, false otherwise. */
|
||||||
public static final boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
|
public static final boolean IS_DEV_BUILD = VERSION.toLowerCase().contains("dev");
|
||||||
|
|
||||||
|
|||||||
@@ -99,6 +99,11 @@ public class SharedApi
|
|||||||
|
|
||||||
public static void setDhWorld(AbstractDhWorld newWorld)
|
public static void setDhWorld(AbstractDhWorld newWorld)
|
||||||
{
|
{
|
||||||
|
AbstractDhWorld oldWorld = currentWorld;
|
||||||
|
if (oldWorld != null)
|
||||||
|
{
|
||||||
|
oldWorld.close();
|
||||||
|
}
|
||||||
currentWorld = newWorld;
|
currentWorld = newWorld;
|
||||||
|
|
||||||
// starting and stopping the DataRenderTransformer is necessary to prevent attempting to
|
// starting and stopping the DataRenderTransformer is necessary to prevent attempting to
|
||||||
|
|||||||
@@ -1713,6 +1713,15 @@ public class Config
|
|||||||
+ "Value of 0 disables the limit."
|
+ "Value of 0 disables the limit."
|
||||||
+ "")
|
+ "")
|
||||||
.build();
|
.build();
|
||||||
|
public static ConfigEntry<Boolean> enableAdaptiveTransferSpeed = new ConfigEntry.Builder<Boolean>()
|
||||||
|
.set(true)
|
||||||
|
.comment(""
|
||||||
|
+ "Enables adaptive transfer speed based on client performance.\n"
|
||||||
|
+ "If true, DH will automatically adjust transfer rate to minimize connection lag.\n"
|
||||||
|
+ "If false, transfer speed will remain fixed.\n"
|
||||||
|
+ "")
|
||||||
|
.build();
|
||||||
|
|
||||||
|
|
||||||
public static ConfigCategory experimental = new ConfigCategory.Builder().set(Experimental.class).build();
|
public static ConfigCategory experimental = new ConfigCategory.Builder().set(Experimental.class).build();
|
||||||
|
|
||||||
|
|||||||
+104
-122
@@ -65,8 +65,6 @@ public class LodDataBuilder
|
|||||||
// only block lighting is needed here, sky lighting is populated at the data source stage
|
// only block lighting is needed here, sky lighting is populated at the data source stage
|
||||||
LodUtil.assertTrue(chunkWrapper.isDhBlockLightingCorrect());
|
LodUtil.assertTrue(chunkWrapper.isDhBlockLightingCorrect());
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int sectionPosX = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getX());
|
int sectionPosX = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getX());
|
||||||
int sectionPosZ = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getZ());
|
int sectionPosZ = getXOrZSectionPosFromChunkPos(chunkWrapper.getChunkPos().getZ());
|
||||||
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
||||||
@@ -80,47 +78,31 @@ public class LodDataBuilder
|
|||||||
|
|
||||||
// compute the chunk dataSource offset
|
// compute the chunk dataSource offset
|
||||||
// this offset is used to determine where in the dataSource this chunk's data should go
|
// this offset is used to determine where in the dataSource this chunk's data should go
|
||||||
int chunkOffsetX = chunkWrapper.getChunkPos().getX();
|
|
||||||
if (chunkWrapper.getChunkPos().getX() < 0)
|
|
||||||
{
|
|
||||||
// expected offset positions:
|
|
||||||
// chunkPos -> offset
|
|
||||||
// 5 -> 1
|
|
||||||
// 4 -> 0 ---
|
|
||||||
// 3 -> 3
|
|
||||||
// 2 -> 2
|
|
||||||
// 1 -> 1
|
|
||||||
// 0 -> 0 ===
|
|
||||||
// -1 -> 3
|
|
||||||
// -2 -> 2
|
|
||||||
// -3 -> 1
|
|
||||||
// -4 -> 0 ---
|
|
||||||
// -5 -> 3
|
|
||||||
chunkOffsetX = ((chunkOffsetX) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
|
|
||||||
if (chunkOffsetX != 0)
|
|
||||||
{
|
|
||||||
chunkOffsetX += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
chunkOffsetX %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
|
||||||
}
|
|
||||||
chunkOffsetX *= LodUtil.CHUNK_WIDTH;
|
|
||||||
|
|
||||||
int chunkOffsetZ = chunkWrapper.getChunkPos().getZ();
|
// expected offset positions:
|
||||||
if (chunkWrapper.getChunkPos().getZ() < 0)
|
// chunkPos -> offset
|
||||||
{
|
// 5 -> 1
|
||||||
chunkOffsetZ = ((chunkOffsetZ) % FullDataSourceV2.NUMB_OF_CHUNKS_WIDE);
|
// 4 -> 0 ---
|
||||||
if (chunkOffsetZ != 0)
|
// 3 -> 3
|
||||||
{
|
// 2 -> 2
|
||||||
chunkOffsetZ += FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
// 1 -> 1
|
||||||
}
|
// 0 -> 0 ===
|
||||||
}
|
// -1 -> 3
|
||||||
else
|
// -2 -> 2
|
||||||
{
|
// -3 -> 1
|
||||||
chunkOffsetZ %= FullDataSourceV2.NUMB_OF_CHUNKS_WIDE;
|
// -4 -> 0 ---
|
||||||
}
|
// -5 -> 3
|
||||||
|
|
||||||
|
// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
|
||||||
|
// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
|
||||||
|
// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
|
||||||
|
// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
|
||||||
|
// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
|
||||||
|
int chunkOffsetX = chunkWrapper.getChunkPos().getX() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
|
||||||
|
int chunkOffsetZ = chunkWrapper.getChunkPos().getZ() & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1);
|
||||||
|
|
||||||
|
// Convert from chunk coordinates to block coordinates
|
||||||
|
chunkOffsetX *= LodUtil.CHUNK_WIDTH;
|
||||||
chunkOffsetZ *= LodUtil.CHUNK_WIDTH;
|
chunkOffsetZ *= LodUtil.CHUNK_WIDTH;
|
||||||
|
|
||||||
|
|
||||||
@@ -138,54 +120,49 @@ public class LodDataBuilder
|
|||||||
IBlockStateWrapper previousBlockState = null;
|
IBlockStateWrapper previousBlockState = null;
|
||||||
|
|
||||||
int minBuildHeight = chunkWrapper.getMinNonEmptyHeight();
|
int minBuildHeight = chunkWrapper.getMinNonEmptyHeight();
|
||||||
|
int exclusiveMaxBuildHeight = chunkWrapper.getExclusiveMaxBuildHeight();
|
||||||
|
int inclusiveMinBuildHeight = chunkWrapper.getInclusiveMinBuildHeight();
|
||||||
|
int dataCapacity = chunkWrapper.getHeight() / 4;
|
||||||
|
|
||||||
for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
|
for (int relBlockX = 0; relBlockX < LodUtil.CHUNK_WIDTH; relBlockX++)
|
||||||
{
|
{
|
||||||
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
||||||
{
|
{
|
||||||
LongArrayList longs = dataSource.get(
|
// Calculate column position
|
||||||
relBlockX + chunkOffsetX,
|
int columnX = relBlockX + chunkOffsetX;
|
||||||
relBlockZ + chunkOffsetZ);
|
int columnZ = relBlockZ + chunkOffsetZ;
|
||||||
|
|
||||||
|
// Get column data
|
||||||
|
LongArrayList longs = dataSource.get(columnX, columnZ);
|
||||||
if (longs == null)
|
if (longs == null)
|
||||||
{
|
{
|
||||||
longs = new LongArrayList(chunkWrapper.getHeight() / 4);
|
longs = new LongArrayList(dataCapacity);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
longs.clear();
|
longs.clear();
|
||||||
}
|
}
|
||||||
|
|
||||||
int lastY = chunkWrapper.getExclusiveMaxBuildHeight();
|
int lastY = exclusiveMaxBuildHeight;
|
||||||
IBiomeWrapper biome = chunkWrapper.getBiome(relBlockX, lastY, relBlockZ);
|
IBiomeWrapper biome = chunkWrapper.getBiome(relBlockX, lastY, relBlockZ);
|
||||||
IBlockStateWrapper blockState = AIR;
|
IBlockStateWrapper blockState = AIR;
|
||||||
int mappedId = dataSource.mapping.addIfNotPresentAndGetId(biome, blockState);
|
int mappedId = dataSource.mapping.addIfNotPresentAndGetId(biome, blockState);
|
||||||
|
|
||||||
|
// Determine lighting (we are at the height limit. There are no torches here, and sky is not obscured.) // TODO: Per face lighting someday?
|
||||||
|
byte blockLight = LodUtil.MIN_MC_LIGHT;
|
||||||
|
byte skyLight = LodUtil.MAX_MC_LIGHT;
|
||||||
|
|
||||||
byte blockLight;
|
// Get the maximum height from both heightmaps
|
||||||
byte skyLight;
|
|
||||||
if (lastY < chunkWrapper.getExclusiveMaxBuildHeight())
|
|
||||||
{
|
|
||||||
// FIXME: The lastY +1 offset is to reproduce the old behavior. Remove this when we get per-face lighting
|
|
||||||
blockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, lastY + 1, relBlockZ);
|
|
||||||
skyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, lastY + 1, relBlockZ);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
//we are at the height limit. There are no torches here, and sky is not obscured.
|
|
||||||
blockLight = LodUtil.MIN_MC_LIGHT;
|
|
||||||
skyLight = LodUtil.MAX_MC_LIGHT;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// determine the starting Y Pos
|
|
||||||
int y = Math.max(
|
int y = Math.max(
|
||||||
// max between both heightmaps to account for solid invisible blocks (glass)
|
// max between both heightmaps to account for solid invisible blocks (glass)
|
||||||
// and non-solid opaque blocks (at one point this was stairs, not sure what would fit this now)
|
// and non-solid opaque blocks (at one point this was stairs, not sure what would fit this now)
|
||||||
chunkWrapper.getLightBlockingHeightMapValue(relBlockX, relBlockZ),
|
chunkWrapper.getLightBlockingHeightMapValue(relBlockX, relBlockZ),
|
||||||
chunkWrapper.getSolidHeightMapValue(relBlockX, relBlockZ)
|
chunkWrapper.getSolidHeightMapValue(relBlockX, relBlockZ)
|
||||||
);
|
);
|
||||||
// go up until we reach open air or the world limit
|
|
||||||
|
// Go up until we reach open air or the world limit
|
||||||
IBlockStateWrapper topBlockState = previousBlockState = chunkWrapper.getBlockState(relBlockX, y, relBlockZ, mcBlockPos, previousBlockState);
|
IBlockStateWrapper topBlockState = previousBlockState = chunkWrapper.getBlockState(relBlockX, y, relBlockZ, mcBlockPos, previousBlockState);
|
||||||
while (!topBlockState.isAir() && y < chunkWrapper.getExclusiveMaxBuildHeight())
|
while (!topBlockState.isAir() && y < exclusiveMaxBuildHeight)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
@@ -198,7 +175,7 @@ public class LodDataBuilder
|
|||||||
{
|
{
|
||||||
if (!getTopErrorLogged)
|
if (!getTopErrorLogged)
|
||||||
{
|
{
|
||||||
LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + chunkWrapper.getExclusiveMaxBuildHeight() + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
|
LOGGER.warn("Unexpected issue in LodDataBuilder, future errors won't be logged. Chunk [" + chunkWrapper.getChunkPos() + "] with max height: [" + exclusiveMaxBuildHeight + "] had issue getting block at pos [" + relBlockX + "," + y + "," + relBlockZ + "] error: " + e.getMessage(), e);
|
||||||
getTopErrorLogged = true;
|
getTopErrorLogged = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -207,7 +184,7 @@ public class LodDataBuilder
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Process blocks from top to bottom
|
||||||
for (; y >= minBuildHeight; y--)
|
for (; y >= minBuildHeight; y--)
|
||||||
{
|
{
|
||||||
IBiomeWrapper newBiome = chunkWrapper.getBiome(relBlockX, y, relBlockZ);
|
IBiomeWrapper newBiome = chunkWrapper.getBiome(relBlockX, y, relBlockZ);
|
||||||
@@ -215,10 +192,10 @@ public class LodDataBuilder
|
|||||||
byte newBlockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, y + 1, relBlockZ);
|
byte newBlockLight = (byte) chunkWrapper.getDhBlockLight(relBlockX, y + 1, relBlockZ);
|
||||||
byte newSkyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, y + 1, relBlockZ);
|
byte newSkyLight = (byte) chunkWrapper.getDhSkyLight(relBlockX, y + 1, relBlockZ);
|
||||||
|
|
||||||
// save the biome/block change
|
// Save the biome/block change if different from previous
|
||||||
if (!newBiome.equals(biome) || !newBlockState.equals(blockState))
|
if (!newBiome.equals(biome) || !newBlockState.equals(blockState))
|
||||||
{
|
{
|
||||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
|
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
|
||||||
biome = newBiome;
|
biome = newBiome;
|
||||||
blockState = newBlockState;
|
blockState = newBlockState;
|
||||||
|
|
||||||
@@ -228,17 +205,16 @@ public class LodDataBuilder
|
|||||||
lastY = y;
|
lastY = y;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - chunkWrapper.getInclusiveMinBuildHeight(), blockLight, skyLight));
|
|
||||||
|
|
||||||
dataSource.setSingleColumn(longs,
|
// Add the final data point
|
||||||
relBlockX + chunkOffsetX,
|
longs.add(FullDataPointUtil.encode(mappedId, lastY - y, y + 1 - inclusiveMinBuildHeight, blockLight, skyLight));
|
||||||
relBlockZ + chunkOffsetZ,
|
|
||||||
EDhApiWorldGenerationStep.LIGHT,
|
// Set the column in the data source
|
||||||
worldCompressionMode);
|
dataSource.setSingleColumn(longs, columnX, columnZ, EDhApiWorldGenerationStep.LIGHT, worldCompressionMode);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (ignoreHiddenBlocks)
|
if (ignoreHiddenBlocks)
|
||||||
{
|
{
|
||||||
cullHiddenBlocks(dataSource, chunkOffsetX, chunkOffsetZ);
|
cullHiddenBlocks(dataSource, chunkOffsetX, chunkOffsetZ);
|
||||||
}
|
}
|
||||||
@@ -275,16 +251,16 @@ public class LodDataBuilder
|
|||||||
{
|
{
|
||||||
long currentPoint = centerColumn.getLong(centerIndex);
|
long currentPoint = centerColumn.getLong(centerIndex);
|
||||||
|
|
||||||
// translucent data points are not eligible to be culled.
|
// Translucent data points are not eligible to be culled.
|
||||||
if (isTranslucent(dataSource, currentPoint))
|
if (isTranslucent(dataSource, currentPoint))
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// the top segment should never be culled.
|
// the top segment should never be culled.
|
||||||
if (centerIndex == 0
|
if (centerIndex == 0
|
||||||
|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
|
|| isTranslucent(dataSource, centerColumn.getLong(centerIndex - 1))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -292,9 +268,9 @@ public class LodDataBuilder
|
|||||||
// the bottom segment can sometimes be culled.
|
// the bottom segment can sometimes be culled.
|
||||||
// assume it will not be seen from below,
|
// assume it will not be seen from below,
|
||||||
// because this would imply the player is in the void.
|
// because this would imply the player is in the void.
|
||||||
if (centerIndex + 1 < centerColumn.size()
|
if (centerIndex + 1 < centerColumn.size()
|
||||||
&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
|
&& isTranslucent(dataSource, centerColumn.getLong(centerIndex + 1))
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
@@ -327,9 +303,11 @@ public class LodDataBuilder
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
// current point is fully surrounded. remove it.
|
// Current point is fully surrounded. remove it.
|
||||||
centerColumn.removeLong(centerIndex);
|
centerColumn.removeLong(centerIndex);
|
||||||
// make the above data point cover the area that the current point used to occupy.
|
|
||||||
|
// Make the above data point cover the area that the current point used to occupy.
|
||||||
|
// The element that was at `centerIndex - 1` is still at that position even after removal of centerIndex.
|
||||||
long above = centerColumn.getLong(centerIndex - 1);
|
long above = centerColumn.getLong(centerIndex - 1);
|
||||||
above = FullDataPointUtil.setBottomY(above, FullDataPointUtil.getBottomY(currentPoint));
|
above = FullDataPointUtil.setBottomY(above, FullDataPointUtil.getBottomY(currentPoint));
|
||||||
above = FullDataPointUtil.setHeight(above, FullDataPointUtil.getHeight(currentPoint) + FullDataPointUtil.getHeight(above));
|
above = FullDataPointUtil.setHeight(above, FullDataPointUtil.getHeight(currentPoint) + FullDataPointUtil.getHeight(above));
|
||||||
@@ -338,31 +316,31 @@ public class LodDataBuilder
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
checks if centerPoint is "covered" by opaque data points in adjacentColumn.
|
checks if centerPoint is "covered" by opaque data points in adjacentColumn.
|
||||||
centerPoint counts as covered if, and only if, for all Y levels in its height range,
|
centerPoint counts as covered if, and only if, for all Y levels in its height range,
|
||||||
there exists an opaque data point in adjacentColumn which overlaps with that Y level.
|
there exists an opaque data point in adjacentColumn which overlaps with that Y level.
|
||||||
|
|
||||||
@param source used to lookup blocks (and their opacities) based on their IDs.
|
@param source used to lookup blocks (and their opacities) based on their IDs.
|
||||||
@param centerPoint the point being checked to see if it's fully covered.
|
@param centerPoint the point being checked to see if it's fully covered.
|
||||||
@param adjacentColumn the data points which might cover centerPoint.
|
@param adjacentColumn the data points which might cover centerPoint.
|
||||||
@param adjacentIndex the starting index in adjacentColumn to start scanning at.
|
@param adjacentIndex the starting index in adjacentColumn to start scanning at.
|
||||||
indices greater than adjacentIndex have already been checked and confirmed to
|
indices greater than adjacentIndex have already been checked and confirmed to
|
||||||
not overlap or only overlap partially with centerPoint's Y range.
|
not overlap or only overlap partially with centerPoint's Y range.
|
||||||
|
|
||||||
@return if centerPoint is covered, returns the index of the segment which finishes covering it.
|
@return if centerPoint is covered, returns the index of the segment which finishes covering it.
|
||||||
the start of the covering may be a smaller index. in this case, the returned index may be used
|
the start of the covering may be a smaller index. in this case, the returned index may be used
|
||||||
as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
|
as the adjacentIndex provided to this method on the next iteration which yields a new centerPoint.
|
||||||
|
|
||||||
if centerPoint is NOT covered, returns the bitwise negation of the index of the
|
if centerPoint is NOT covered, returns the bitwise negation of the index of the
|
||||||
segment which did not cover it. this guarantees that the returned value is negative.
|
segment which did not cover it. this guarantees that the returned value is negative.
|
||||||
the caller should check for negative return values and manually un-negate them to proceed with the loop.
|
the caller should check for negative return values and manually un-negate them to proceed with the loop.
|
||||||
|
|
||||||
in other words, this function returns the index of the next adjacent data
|
in other words, this function returns the index of the next adjacent data
|
||||||
point to use in the loop, AND a boolean indicating whether or not the
|
point to use in the loop, AND a boolean indicating whether or not the
|
||||||
centerPoint is covered; both are packed into the same int, and returned.
|
centerPoint is covered; both are packed into the same int, and returned.
|
||||||
*/
|
*/
|
||||||
private static int checkOcclusion(FullDataSourceV2 source, long centerPoint, LongArrayList adjacentColumn, int adjacentIndex)
|
private static int checkOcclusion(FullDataSourceV2 source, long centerPoint, LongArrayList adjacentColumn, int adjacentIndex)
|
||||||
{
|
{
|
||||||
int bottomOfCenter = FullDataPointUtil.getBottomY(centerPoint);
|
int bottomOfCenter = FullDataPointUtil.getBottomY(centerPoint);
|
||||||
@@ -387,12 +365,12 @@ public class LodDataBuilder
|
|||||||
|
|
||||||
throw new LodUtil.AssertFailureException("Adjacent column ends before center column does.");
|
throw new LodUtil.AssertFailureException("Adjacent column ends before center column does.");
|
||||||
}
|
}
|
||||||
|
|
||||||
private static boolean isTranslucent(FullDataSourceV2 source, long point) {
|
private static boolean isTranslucent(FullDataSourceV2 source, long point) {
|
||||||
return source.mapping.getBlockStateWrapper(FullDataPointUtil.getId(point)).getOpacity() < LodUtil.BLOCK_FULLY_OPAQUE;
|
return source.mapping.getBlockStateWrapper(FullDataPointUtil.getId(point)).getOpacity() < LodUtil.BLOCK_FULLY_OPAQUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
/** @throws ClassCastException if an API user returns the wrong object type(s) */
|
/** @throws ClassCastException if an API user returns the wrong object type(s) */
|
||||||
public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
|
public static FullDataSourceV2 createFromApiChunkData(DhApiChunk apiChunk, boolean runAdditionalValidation) throws ClassCastException, DataCorruptedException, IllegalArgumentException
|
||||||
@@ -402,9 +380,13 @@ public class LodDataBuilder
|
|||||||
int sectionPosZ = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosZ);
|
int sectionPosZ = getXOrZSectionPosFromChunkPos(apiChunk.chunkPosZ);
|
||||||
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
long pos = DhSectionPos.encode(DhSectionPos.SECTION_BLOCK_DETAIL_LEVEL, sectionPosX, sectionPosZ);
|
||||||
|
|
||||||
// chunk relative block position in the data source
|
// Fast modulo calculation using bitwise AND since NUMB_OF_CHUNKS_WIDE is a power of 2 (4)
|
||||||
int relSourceBlockX = Math.floorMod(apiChunk.chunkPosX, 4) * LodUtil.CHUNK_WIDTH;
|
// For any number n: n & (2^k - 1) is equivalent to Math.floorMod(n, 2^k)
|
||||||
int relSourceBlockZ = Math.floorMod(apiChunk.chunkPosZ, 4) * LodUtil.CHUNK_WIDTH;
|
// Original: Math.floorMod(x, 4) - Handles negative numbers, gives non-negative result in range [0,3]
|
||||||
|
// Bitwise: x & (4-1) - Also gives non-negative result in range [0,3]
|
||||||
|
// Example: -5 & 3 = 3, which equals Math.floorMod(-5, 4) = 3
|
||||||
|
int relSourceBlockX = (apiChunk.chunkPosX & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
|
||||||
|
int relSourceBlockZ = (apiChunk.chunkPosZ & (FullDataSourceV2.NUMB_OF_CHUNKS_WIDE - 1)) * LodUtil.CHUNK_WIDTH;
|
||||||
|
|
||||||
FullDataSourceV2 dataSource = FullDataSourceV2.createEmpty(pos);
|
FullDataSourceV2 dataSource = FullDataSourceV2.createEmpty(pos);
|
||||||
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
for (int relBlockZ = 0; relBlockZ < LodUtil.CHUNK_WIDTH; relBlockZ++)
|
||||||
@@ -423,8 +405,8 @@ public class LodDataBuilder
|
|||||||
// TODO add the ability for API users to define a different compression mode
|
// TODO add the ability for API users to define a different compression mode
|
||||||
// or add a "unkown" compression mode
|
// or add a "unkown" compression mode
|
||||||
dataSource.setSingleColumn(
|
dataSource.setSingleColumn(
|
||||||
packedDataPoints,
|
packedDataPoints,
|
||||||
relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
|
relBlockX + relSourceBlockX, relBlockZ + relSourceBlockZ,
|
||||||
EDhApiWorldGenerationStep.LIGHT, EDhApiWorldCompressionMode.MERGE_SAME_BLOCKS);
|
EDhApiWorldGenerationStep.LIGHT, EDhApiWorldCompressionMode.MERGE_SAME_BLOCKS);
|
||||||
dataSource.isEmpty = false;
|
dataSource.isEmpty = false;
|
||||||
}
|
}
|
||||||
@@ -440,7 +422,7 @@ public class LodDataBuilder
|
|||||||
|
|
||||||
/** @see FullDataPointUtil */
|
/** @see FullDataPointUtil */
|
||||||
public static LongArrayList convertApiDataPointListToPackedLongArray(
|
public static LongArrayList convertApiDataPointListToPackedLongArray(
|
||||||
@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
|
@Nullable List<DhApiTerrainDataPoint> columnDataPoints, FullDataSourceV2 dataSource,
|
||||||
int bottomYBlockPos) throws DataCorruptedException
|
int bottomYBlockPos) throws DataCorruptedException
|
||||||
{
|
{
|
||||||
// this null check does 2 nice things at the same time:
|
// this null check does 2 nice things at the same time:
|
||||||
@@ -533,13 +515,13 @@ public class LodDataBuilder
|
|||||||
}
|
}
|
||||||
// is there a gap between the last datapoint?
|
// is there a gap between the last datapoint?
|
||||||
if (topYPos != lastBottomYPos
|
if (topYPos != lastBottomYPos
|
||||||
&& lastBottomYPos != Integer.MIN_VALUE)
|
&& lastBottomYPos != Integer.MIN_VALUE)
|
||||||
{
|
{
|
||||||
throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
|
throw new IllegalArgumentException("DhApiTerrainDataPoint ["+i+"] has a gap between it and index ["+(i-1)+"]. Empty spaces should be filled by air, otherwise DH's downsampling won't calculate lighting correctly.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
lastBottomYPos = bottomYPos;
|
lastBottomYPos = bottomYPos;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -328,7 +328,8 @@ public class DhLightingEngine
|
|||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (relNeighbourBlockPos.getY() < neighbourChunk.getMinNonEmptyHeight() || relNeighbourBlockPos.getY() > neighbourChunk.getExclusiveMaxBuildHeight())
|
if (relNeighbourBlockPos.getY() < neighbourChunk.getMinNonEmptyHeight()
|
||||||
|
|| relNeighbourBlockPos.getY() >= neighbourChunk.getExclusiveMaxBuildHeight())
|
||||||
{
|
{
|
||||||
// the light pos is outside the chunk's min/max height,
|
// the light pos is outside the chunk's min/max height,
|
||||||
// this can happen if given a chunk that hasn't finished generating
|
// this can happen if given a chunk that hasn't finished generating
|
||||||
|
|||||||
@@ -290,7 +290,7 @@ public class WorldGenModule implements Closeable
|
|||||||
remainingChunkCount += this.worldGenerationQueue.getQueuedChunkCount();
|
remainingChunkCount += this.worldGenerationQueue.getQueuedChunkCount();
|
||||||
String remainingChunkCountStr = F3Screen.NUMBER_FORMAT.format(remainingChunkCount);
|
String remainingChunkCountStr = F3Screen.NUMBER_FORMAT.format(remainingChunkCount);
|
||||||
|
|
||||||
String message = "DH Gen/Import: " + remainingChunkCountStr + " chunks left.";
|
String message = "DH is loading chunks. " + remainingChunkCountStr + " left.";
|
||||||
|
|
||||||
// show a message about how to disable progress logging if requested
|
// show a message about how to disable progress logging if requested
|
||||||
int msToShowDisableInstructions = Config.Common.WorldGenerator.generationProgressDisableMessageDisplayTimeInSeconds.get() * 1_000;
|
int msToShowDisableInstructions = Config.Common.WorldGenerator.generationProgressDisableMessageDisplayTimeInSeconds.get() * 1_000;
|
||||||
|
|||||||
+71
@@ -0,0 +1,71 @@
|
|||||||
|
package com.seibel.distanthorizons.core.multiplayer.client;
|
||||||
|
|
||||||
|
import com.seibel.distanthorizons.core.network.messages.fullData.FullDataSplitMessage;
|
||||||
|
|
||||||
|
import java.util.concurrent.atomic.AtomicLong;
|
||||||
|
import java.util.function.BooleanSupplier;
|
||||||
|
import java.util.function.IntConsumer;
|
||||||
|
import java.util.function.IntSupplier;
|
||||||
|
|
||||||
|
public class ClientCongestionControl
|
||||||
|
{
|
||||||
|
private static final double ADDITIVE_INCREASE = 50000;
|
||||||
|
private static final long INTERVAL_MS = 1000;
|
||||||
|
|
||||||
|
private final Runnable rateUpdateHandler;
|
||||||
|
|
||||||
|
private final AtomicLong bytesReceived = new AtomicLong(0);
|
||||||
|
|
||||||
|
private double desiredRate;
|
||||||
|
private long lastAdjustTime;
|
||||||
|
|
||||||
|
|
||||||
|
public ClientCongestionControl(
|
||||||
|
Runnable rateUpdateHandler
|
||||||
|
)
|
||||||
|
{
|
||||||
|
this.rateUpdateHandler = rateUpdateHandler;
|
||||||
|
this.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void reset()
|
||||||
|
{
|
||||||
|
this.desiredRate = ADDITIVE_INCREASE;
|
||||||
|
this.lastAdjustTime = System.currentTimeMillis();
|
||||||
|
this.bytesReceived.set(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void onPayloadReceived(FullDataSplitMessage message)
|
||||||
|
{
|
||||||
|
long now = System.currentTimeMillis();
|
||||||
|
if (now - this.lastAdjustTime >= INTERVAL_MS)
|
||||||
|
{
|
||||||
|
this.adjustRate(now);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.bytesReceived.addAndGet(message.buffer.readableBytes());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void adjustRate(long now)
|
||||||
|
{
|
||||||
|
double throughput = this.bytesReceived.getAndSet(0);
|
||||||
|
if (throughput >= this.desiredRate)
|
||||||
|
{
|
||||||
|
this.desiredRate += ADDITIVE_INCREASE;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.desiredRate = Math.max(throughput - ADDITIVE_INCREASE / 2, 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.lastAdjustTime = now;
|
||||||
|
this.rateUpdateHandler.run();
|
||||||
|
}
|
||||||
|
|
||||||
|
public int getDesiredRate()
|
||||||
|
{
|
||||||
|
return (int) (this.desiredRate / 1000);
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
+35
-3
@@ -1,6 +1,7 @@
|
|||||||
package com.seibel.distanthorizons.core.multiplayer.client;
|
package com.seibel.distanthorizons.core.multiplayer.client;
|
||||||
|
|
||||||
import com.seibel.distanthorizons.core.config.Config;
|
import com.seibel.distanthorizons.core.config.Config;
|
||||||
|
import com.seibel.distanthorizons.core.config.listeners.ConfigChangeListener;
|
||||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||||
import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
|
import com.seibel.distanthorizons.core.logging.ConfigBasedLogger;
|
||||||
import com.seibel.distanthorizons.core.multiplayer.config.SessionConfig;
|
import com.seibel.distanthorizons.core.multiplayer.config.SessionConfig;
|
||||||
@@ -56,6 +57,23 @@ public class ClientNetworkState implements Closeable
|
|||||||
private long serverTimeOffset = 0;
|
private long serverTimeOffset = 0;
|
||||||
public long getServerTimeOffset() { return this.serverTimeOffset; }
|
public long getServerTimeOffset() { return this.serverTimeOffset; }
|
||||||
|
|
||||||
|
private final ClientCongestionControl congestionControl = new ClientCongestionControl(
|
||||||
|
() -> {
|
||||||
|
if (Config.Server.enableAdaptiveTransferSpeed.get())
|
||||||
|
{
|
||||||
|
this.sendConfigMessage(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
private final ConfigChangeListener<Boolean> adaptiveTransferSpeedListener = new ConfigChangeListener<>(Config.Server.enableAdaptiveTransferSpeed, isEnabled -> {
|
||||||
|
if (isEnabled)
|
||||||
|
{
|
||||||
|
this.congestionControl.reset();
|
||||||
|
}
|
||||||
|
|
||||||
|
this.sendConfigMessage();
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//=============//
|
//=============//
|
||||||
@@ -116,6 +134,7 @@ public class ClientNetworkState implements Closeable
|
|||||||
});
|
});
|
||||||
|
|
||||||
this.networkSession.registerHandler(FullDataSplitMessage.class, this.fullDataPayloadReceiver::receiveChunk);
|
this.networkSession.registerHandler(FullDataSplitMessage.class, this.fullDataPayloadReceiver::receiveChunk);
|
||||||
|
this.networkSession.registerHandler(FullDataSplitMessage.class, this.congestionControl::onPayloadReceived);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -127,10 +146,22 @@ public class ClientNetworkState implements Closeable
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void sendConfigMessage()
|
public void sendConfigMessage() { this.sendConfigMessage(true); }
|
||||||
|
public void sendConfigMessage(boolean blocking)
|
||||||
{
|
{
|
||||||
this.configReceived = false;
|
SessionConfig sessionConfig = new SessionConfig();
|
||||||
this.getSession().sendMessage(new SessionConfigMessage(new SessionConfig()));
|
|
||||||
|
if (Config.Server.enableAdaptiveTransferSpeed.get())
|
||||||
|
{
|
||||||
|
sessionConfig.constrainValue(Config.Server.maxDataTransferSpeed, this.congestionControl.getDesiredRate());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (blocking)
|
||||||
|
{
|
||||||
|
this.configReceived = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.getSession().sendMessage(new SessionConfigMessage(sessionConfig));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -166,6 +197,7 @@ public class ClientNetworkState implements Closeable
|
|||||||
public void close()
|
public void close()
|
||||||
{
|
{
|
||||||
this.fullDataPayloadReceiver.close();
|
this.fullDataPayloadReceiver.close();
|
||||||
|
this.adaptiveTransferSpeedListener.close();
|
||||||
this.configAnyChangeListener.close();
|
this.configAnyChangeListener.close();
|
||||||
this.networkSession.close();
|
this.networkSession.close();
|
||||||
}
|
}
|
||||||
|
|||||||
+8
-1
@@ -18,7 +18,7 @@ public class SessionConfig implements INetworkObject
|
|||||||
private static final LinkedHashMap<String, Entry> CONFIG_ENTRIES = new LinkedHashMap<>();
|
private static final LinkedHashMap<String, Entry> CONFIG_ENTRIES = new LinkedHashMap<>();
|
||||||
|
|
||||||
|
|
||||||
private final LinkedHashMap<String, Object> values = new LinkedHashMap<>();
|
private final HashMap<String, Object> values = new HashMap<>();
|
||||||
public SessionConfig constrainingConfig;
|
public SessionConfig constrainingConfig;
|
||||||
|
|
||||||
|
|
||||||
@@ -123,6 +123,13 @@ public class SessionConfig implements INetworkObject
|
|||||||
: value);
|
: value);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public <T> void constrainValue(ConfigEntry<T> configEntry, T value) { this.constrainValue(configEntry.getChatCommandName(), value); }
|
||||||
|
private void constrainValue(String name, Object value)
|
||||||
|
{
|
||||||
|
Entry entry = CONFIG_ENTRIES.get(name);
|
||||||
|
this.values.put(name, entry.valueConstrainer.apply(this.getValue(name), value));
|
||||||
|
}
|
||||||
|
|
||||||
private Map<String, ?> getValues()
|
private Map<String, ?> getValues()
|
||||||
{
|
{
|
||||||
return CONFIG_ENTRIES.keySet().stream().collect(Collectors.toMap(
|
return CONFIG_ENTRIES.keySet().stream().collect(Collectors.toMap(
|
||||||
|
|||||||
-2
@@ -34,8 +34,6 @@ public class FullDataPayloadReceiver implements AutoCloseable
|
|||||||
})
|
})
|
||||||
.build().asMap();
|
.build().asMap();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void close()
|
public void close()
|
||||||
{
|
{
|
||||||
|
|||||||
+1
-1
@@ -13,7 +13,7 @@ import java.util.function.*;
|
|||||||
|
|
||||||
public class FullDataPayloadSender implements AutoCloseable
|
public class FullDataPayloadSender implements AutoCloseable
|
||||||
{
|
{
|
||||||
private static final int TICK_RATE = 4;
|
private static final int TICK_RATE = 20;
|
||||||
|
|
||||||
/** 1 Mebibyte minus 576 bytes for other info */
|
/** 1 Mebibyte minus 576 bytes for other info */
|
||||||
public static final int FULL_DATA_SPLIT_SIZE_IN_BYTES = 1_048_000;
|
public static final int FULL_DATA_SPLIT_SIZE_IN_BYTES = 1_048_000;
|
||||||
|
|||||||
@@ -399,9 +399,11 @@ public class LodQuadTree extends QuadTree<LodRenderSection> implements IDebugRen
|
|||||||
// prepare this section for rendering
|
// prepare this section for rendering
|
||||||
if (!renderSection.gpuUploadInProgress()
|
if (!renderSection.gpuUploadInProgress()
|
||||||
&& renderSection.renderBuffer == null
|
&& renderSection.renderBuffer == null
|
||||||
|
// TODO this is commented out since some users reported LODs refusing to
|
||||||
|
// load at their expected higher-detail levels
|
||||||
// this check is specifically for N-sized world generators where the higher quality
|
// this check is specifically for N-sized world generators where the higher quality
|
||||||
// data source may not exist yet, this is done to prevent holes while waiting for said generator
|
// data source may not exist yet, this is done to prevent holes while waiting for said generator
|
||||||
&& renderSection.getFullDataSourceExists()
|
//&& renderSection.getFullDataSourceExists()
|
||||||
)
|
)
|
||||||
{
|
{
|
||||||
nodesNeedingLoading.add(renderSection);
|
nodesNeedingLoading.add(renderSection);
|
||||||
|
|||||||
@@ -510,10 +510,13 @@ public class LodRenderSection implements IDebugRenderable, AutoCloseable
|
|||||||
{
|
{
|
||||||
// TODO memoization is needed for multiplayer, otherwise
|
// TODO memoization is needed for multiplayer, otherwise
|
||||||
// new retrieval requests won't be submitted.
|
// new retrieval requests won't be submitted.
|
||||||
// TODO why is that the case? Shouldn't the missing positions be un-changing?
|
// TODO why is that the case? Shouldn't the missing positions be un-changing?
|
||||||
|
// TODO setting this value to low can cause world gen to slow down significantly
|
||||||
|
// due to a race condition where the world gen thinks it is finished, but the results
|
||||||
|
// haven't been saved to file yet, causing the gen to fire again
|
||||||
this.missingGenerationPosFunc = Suppliers.memoizeWithExpiration(
|
this.missingGenerationPosFunc = Suppliers.memoizeWithExpiration(
|
||||||
() -> this.fullDataSourceProvider.getPositionsToRetrieve(this.pos),
|
() -> this.fullDataSourceProvider.getPositionsToRetrieve(this.pos),
|
||||||
15, TimeUnit.SECONDS);
|
10, TimeUnit.MINUTES);
|
||||||
}
|
}
|
||||||
|
|
||||||
LongArrayList missingGenerationPos = this.getMissingGenerationPos();
|
LongArrayList missingGenerationPos = this.getMissingGenerationPos();
|
||||||
|
|||||||
@@ -359,6 +359,7 @@ public class RenderBufferHandler implements AutoCloseable
|
|||||||
// debug wireframe setup //
|
// debug wireframe setup //
|
||||||
//=======================//
|
//=======================//
|
||||||
|
|
||||||
|
// TODO move this logic into LodRenderer so all the GL states can be handled there
|
||||||
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
boolean renderWireframe = Config.Client.Advanced.Debugging.renderWireframe.get();
|
||||||
if (renderWireframe)
|
if (renderWireframe)
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -57,10 +57,10 @@ public class GLState
|
|||||||
public boolean depth;
|
public boolean depth;
|
||||||
public boolean writeToDepthBuffer;
|
public boolean writeToDepthBuffer;
|
||||||
public int depthFunc;
|
public int depthFunc;
|
||||||
//public boolean stencil;
|
public boolean stencil;
|
||||||
//public int stencilFunc;
|
public int stencilFunc;
|
||||||
//public int stencilRef;
|
public int stencilRef;
|
||||||
//public int stencilMask;
|
public int stencilMask;
|
||||||
public int[] view;
|
public int[] view;
|
||||||
public boolean cull;
|
public boolean cull;
|
||||||
public int cullMode;
|
public int cullMode;
|
||||||
@@ -121,10 +121,10 @@ public class GLState
|
|||||||
this.depth = GL32.glIsEnabled(GL32.GL_DEPTH_TEST);
|
this.depth = GL32.glIsEnabled(GL32.GL_DEPTH_TEST);
|
||||||
this.writeToDepthBuffer = GL32.glGetInteger(GL32.GL_DEPTH_WRITEMASK) == GL32.GL_TRUE;
|
this.writeToDepthBuffer = GL32.glGetInteger(GL32.GL_DEPTH_WRITEMASK) == GL32.GL_TRUE;
|
||||||
this.depthFunc = GL32.glGetInteger(GL32.GL_DEPTH_FUNC);
|
this.depthFunc = GL32.glGetInteger(GL32.GL_DEPTH_FUNC);
|
||||||
//this.stencil = GL32.glIsEnabled(GL32.GL_STENCIL_TEST);
|
this.stencil = GL32.glIsEnabled(GL32.GL_STENCIL_TEST);
|
||||||
//this.stencilFunc = GL32.glGetInteger(GL32.GL_STENCIL_FUNC);
|
this.stencilFunc = GL32.glGetInteger(GL32.GL_STENCIL_FUNC);
|
||||||
//this.stencilRef = GL32.glGetInteger(GL32.GL_STENCIL_REF);
|
this.stencilRef = GL32.glGetInteger(GL32.GL_STENCIL_REF);
|
||||||
//this.stencilMask = GL32.glGetInteger(GL32.GL_STENCIL_VALUE_MASK);
|
this.stencilMask = GL32.glGetInteger(GL32.GL_STENCIL_VALUE_MASK);
|
||||||
this.view = new int[4];
|
this.view = new int[4];
|
||||||
GL32.glGetIntegerv(GL32.GL_VIEWPORT, this.view);
|
GL32.glGetIntegerv(GL32.GL_VIEWPORT, this.view);
|
||||||
this.cull = GL32.glIsEnabled(GL32.GL_CULL_FACE);
|
this.cull = GL32.glIsEnabled(GL32.GL_CULL_FACE);
|
||||||
@@ -143,11 +143,11 @@ public class GLState
|
|||||||
", FB depth=" + this.frameBufferDepthTexture +
|
", FB depth=" + this.frameBufferDepthTexture +
|
||||||
", blend=" + this.blend + ", scissor=" + this.scissor + ", blendMode=" + GLEnums.getString(this.blendSrcColor) + "," + GLEnums.getString(this.blendDstColor) +
|
", blend=" + this.blend + ", scissor=" + this.scissor + ", blendMode=" + GLEnums.getString(this.blendSrcColor) + "," + GLEnums.getString(this.blendDstColor) +
|
||||||
", depth=" + this.depth +
|
", depth=" + this.depth +
|
||||||
//", depthFunc=" + GLEnums.getString(this.depthFunc) + ", stencil=" + this.stencil + ", stencilFunc=" +
|
", depthFunc=" + GLEnums.getString(this.depthFunc) + ", stencil=" + this.stencil +
|
||||||
//GLEnums.getString(this.stencilFunc) + ", stencilRef=" + this.stencilRef + ", stencilMask=" + this.stencilMask +
|
", stencilFunc=" + GLEnums.getString(this.stencilFunc) + ", stencilRef=" + this.stencilRef + ", stencilMask=" + this.stencilMask +
|
||||||
", view={x:" + this.view[0] + ", y:" + this.view[1] +
|
", view={x:" + this.view[0] + ", y:" + this.view[1] +
|
||||||
", w:" + this.view[2] + ", h:" + this.view[3] + "}" + ", cull=" + this.cull + ", cullMode="
|
", w:" + this.view[2] + ", h:" + this.view[3] + "}" + ", cull=" + this.cull +
|
||||||
+ GLEnums.getString(this.cullMode) + ", polyMode=" + GLEnums.getString(this.polyMode) +
|
", cullMode=" + GLEnums.getString(this.cullMode) + ", polyMode=" + GLEnums.getString(this.polyMode) +
|
||||||
'}';
|
'}';
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -233,15 +233,15 @@ public class GLState
|
|||||||
}
|
}
|
||||||
GLMC.glDepthFunc(this.depthFunc);
|
GLMC.glDepthFunc(this.depthFunc);
|
||||||
|
|
||||||
//if (this.stencil)
|
if (this.stencil)
|
||||||
//{
|
{
|
||||||
// GL32.glEnable(GL32.GL_STENCIL_TEST);
|
GL32.glEnable(GL32.GL_STENCIL_TEST);
|
||||||
//}
|
}
|
||||||
//else
|
else
|
||||||
//{
|
{
|
||||||
// GL32.glDisable(GL32.GL_STENCIL_TEST);
|
GL32.glDisable(GL32.GL_STENCIL_TEST);
|
||||||
//}
|
}
|
||||||
//GL32.glStencilFunc(this.stencilFunc, this.stencilRef, this.stencilMask);
|
GL32.glStencilFunc(this.stencilFunc, this.stencilRef, this.stencilMask);
|
||||||
|
|
||||||
GL32.glViewport(this.view[0], this.view[1], this.view[2], this.view[3]);
|
GL32.glViewport(this.view[0], this.view[1], this.view[2], this.view[3]);
|
||||||
if (this.cull)
|
if (this.cull)
|
||||||
|
|||||||
+28
-14
@@ -86,22 +86,31 @@ public class FadeRenderer
|
|||||||
this.fadeFramebuffer = -1;
|
this.fadeFramebuffer = -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (this.fadeTexture != -1)
|
|
||||||
{
|
|
||||||
GLMC.glDeleteTextures(this.fadeTexture);
|
|
||||||
this.fadeTexture = -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
this.fadeFramebuffer = GL32.glGenFramebuffers();
|
this.fadeFramebuffer = GL32.glGenFramebuffers();
|
||||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
|
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, this.fadeFramebuffer);
|
||||||
|
|
||||||
this.fadeTexture = GL32.glGenTextures();
|
|
||||||
GLMC.glBindTexture(this.fadeTexture);
|
|
||||||
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
|
||||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
|
||||||
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
|
||||||
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
|
||||||
|
|
||||||
|
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||||
|
// otherwise we can directly render to their texture
|
||||||
|
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||||
|
{
|
||||||
|
if (this.fadeTexture != -1)
|
||||||
|
{
|
||||||
|
GLMC.glDeleteTextures(this.fadeTexture);
|
||||||
|
this.fadeTexture = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.fadeTexture = GL32.glGenTextures();
|
||||||
|
GLMC.glBindTexture(this.fadeTexture);
|
||||||
|
GL32.glTexImage2D(GL32.GL_TEXTURE_2D, 0, GL32.GL_RGBA16, width, height, 0, GL32.GL_RGBA, GL32.GL_UNSIGNED_SHORT_4_4_4_4, (ByteBuffer) null);
|
||||||
|
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MIN_FILTER, GL32.GL_LINEAR);
|
||||||
|
GL32.glTexParameteri(GL32.GL_TEXTURE_2D, GL32.GL_TEXTURE_MAG_FILTER, GL32.GL_LINEAR);
|
||||||
|
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, this.fadeTexture, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
GL32.glFramebufferTexture2D(GL32.GL_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, GL32.GL_TEXTURE_2D, MC_RENDER.getColorTextureId(), 0);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -146,8 +155,13 @@ public class FadeRenderer
|
|||||||
|
|
||||||
profiler.popPush("Fade Apply");
|
profiler.popPush("Fade Apply");
|
||||||
|
|
||||||
FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
// Applying the fade texture is only needed if MC is drawing to their own frame buffer,
|
||||||
FadeApplyShader.INSTANCE.render(partialTicks);
|
// otherwise we can directly render to their texture
|
||||||
|
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||||
|
{
|
||||||
|
FadeApplyShader.INSTANCE.fadeTexture = this.fadeTexture;
|
||||||
|
FadeApplyShader.INSTANCE.render(partialTicks);
|
||||||
|
}
|
||||||
|
|
||||||
profiler.pop();
|
profiler.pop();
|
||||||
}
|
}
|
||||||
|
|||||||
+41
-40
@@ -557,34 +557,24 @@ public class LodRenderer
|
|||||||
activeFrameBuffer.bind();
|
activeFrameBuffer.bind();
|
||||||
|
|
||||||
|
|
||||||
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
|
|
||||||
if (clearTextures)
|
|
||||||
{
|
|
||||||
if (this.usingMcFrameBuffer && framebufferOverride == null)
|
|
||||||
{
|
|
||||||
// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
|
||||||
// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
|
||||||
activeFrameBuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
|
||||||
|
|
||||||
|
|
||||||
// don't clear the color texture, that removes the sky
|
|
||||||
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
|
||||||
}
|
|
||||||
else if (firstPass)
|
|
||||||
{
|
|
||||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// by default draw everything as triangles
|
// by default draw everything as triangles
|
||||||
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
GL32.glPolygonMode(GL32.GL_FRONT_AND_BACK, GL32.GL_FILL);
|
||||||
GLMC.enableFaceCulling();
|
GLMC.enableFaceCulling();
|
||||||
|
|
||||||
|
GLMC.glBlendFunc(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
GLMC.glBlendFuncSeparate(GL32.GL_SRC_ALPHA, GL32.GL_ONE_MINUS_SRC_ALPHA, GL32.GL_ONE, GL32.GL_ZERO);
|
||||||
|
|
||||||
|
GL32.glDisable(GL32.GL_SCISSOR_TEST);
|
||||||
|
|
||||||
// Enable depth test and depth mask
|
// Enable depth test and depth mask
|
||||||
GLMC.enableDepthTest();
|
GLMC.enableDepthTest();
|
||||||
GLMC.glDepthFunc(GL32.GL_LESS);
|
GLMC.glDepthFunc(GL32.GL_LESS);
|
||||||
GLMC.enableDepthMask();
|
GLMC.enableDepthMask();
|
||||||
|
|
||||||
|
// This is required for MC versions 1.21.5+
|
||||||
|
// due to MC updating the lightmap by changing the viewport size
|
||||||
|
GL32.glViewport(0, 0, this.cachedWidth, this.cachedHeight);
|
||||||
|
|
||||||
/*---------Bind required objects--------*/
|
/*---------Bind required objects--------*/
|
||||||
// Setup LodRenderProgram and the LightmapTexture if it has not yet been done
|
// Setup LodRenderProgram and the LightmapTexture if it has not yet been done
|
||||||
// also binds LightmapTexture, VAO, and ShaderProgram
|
// also binds LightmapTexture, VAO, and ShaderProgram
|
||||||
@@ -605,6 +595,33 @@ public class LodRenderer
|
|||||||
}
|
}
|
||||||
|
|
||||||
this.lodRenderProgram.fillUniformData(renderEventParam);
|
this.lodRenderProgram.fillUniformData(renderEventParam);
|
||||||
|
|
||||||
|
|
||||||
|
// needs to be fired after all the textures have been created/bound
|
||||||
|
boolean clearTextures = !ApiEventInjector.INSTANCE.fireAllEvents(DhApiBeforeTextureClearEvent.class, renderEventParam);
|
||||||
|
if (clearTextures)
|
||||||
|
{
|
||||||
|
GL32.glClearDepth(1.0);
|
||||||
|
|
||||||
|
float[] clearColorValues = new float[4];
|
||||||
|
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||||
|
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 1.0f);
|
||||||
|
|
||||||
|
if (this.usingMcFrameBuffer && framebufferOverride == null)
|
||||||
|
{
|
||||||
|
// Due to using MC/Optifine's framebuffer we need to re-bind the depth texture,
|
||||||
|
// otherwise we'll be writing to MC/Optifine's depth texture which causes rendering issues
|
||||||
|
activeFrameBuffer.addDepthAttachment(this.depthTexture.getTextureId(), EDhDepthBufferFormat.DEPTH32F.isCombinedStencil());
|
||||||
|
|
||||||
|
|
||||||
|
// don't clear the color texture, that removes the sky
|
||||||
|
GL32.glClear(GL32.GL_DEPTH_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
else if (firstPass)
|
||||||
|
{
|
||||||
|
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Setup all render objects - MUST be called on the render thread */
|
/** Setup all render objects - MUST be called on the render thread */
|
||||||
@@ -656,7 +673,7 @@ public class LodRenderer
|
|||||||
if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
|
if(this.framebuffer.getStatus() != GL32.GL_FRAMEBUFFER_COMPLETE)
|
||||||
{
|
{
|
||||||
// This generally means something wasn't bound, IE missing either the color or depth texture
|
// This generally means something wasn't bound, IE missing either the color or depth texture
|
||||||
SPAM_LOGGER.warn("FrameBuffer ["+this.framebuffer.getId()+"] isn't complete.");
|
EVENT_LOGGER.warn("FrameBuffer ["+this.framebuffer.getId()+"] isn't complete.");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@@ -716,25 +733,6 @@ public class LodRenderer
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
private Color getFogColor(float partialTicks)
|
|
||||||
{
|
|
||||||
Color fogColor;
|
|
||||||
|
|
||||||
if (Config.Client.Advanced.Graphics.Fog.colorMode.get() == EDhApiFogColorMode.USE_SKY_COLOR)
|
|
||||||
{
|
|
||||||
fogColor = MC_RENDER.getSkyColor();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
fogColor = MC_RENDER.getFogColor(partialTicks);
|
|
||||||
}
|
|
||||||
|
|
||||||
return fogColor;
|
|
||||||
}
|
|
||||||
private Color getSpecialFogColor(float partialTicks) { return MC_RENDER.getSpecialFogColor(partialTicks); }
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//===============//
|
//===============//
|
||||||
// API functions //
|
// API functions //
|
||||||
//===============//
|
//===============//
|
||||||
@@ -748,7 +746,10 @@ public class LodRenderer
|
|||||||
public static int getActiveColorTextureId() { return activeColorTextureId; }
|
public static int getActiveColorTextureId() { return activeColorTextureId; }
|
||||||
|
|
||||||
private void setActiveDepthTextureId(int depthTextureId) { activeDepthTextureId = depthTextureId; }
|
private void setActiveDepthTextureId(int depthTextureId) { activeDepthTextureId = depthTextureId; }
|
||||||
/** Returns -1 if no texture has been bound yet */
|
/**
|
||||||
|
* FIXME it's possible for this to return an invalid texture ID if the renderer is being re-built at the same time
|
||||||
|
* Returns -1 if no texture has been bound yet
|
||||||
|
*/
|
||||||
public static int getActiveDepthTextureId() { return activeDepthTextureId; }
|
public static int getActiveDepthTextureId() { return activeDepthTextureId; }
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+82
-3
@@ -75,6 +75,18 @@ public class DhApplyShader extends AbstractShaderRenderer
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void onRender()
|
protected void onRender()
|
||||||
|
{
|
||||||
|
if (MC_RENDER.mcRendersToFrameBuffer())
|
||||||
|
{
|
||||||
|
this.renderToFrameBuffer();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
this.renderToMcTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
// TODO merge duplicate code between these to render methods
|
||||||
|
private void renderToFrameBuffer()
|
||||||
{
|
{
|
||||||
int targetFrameBuffer = MC_RENDER.getTargetFrameBuffer();
|
int targetFrameBuffer = MC_RENDER.getTargetFrameBuffer();
|
||||||
if (targetFrameBuffer == -1)
|
if (targetFrameBuffer == -1)
|
||||||
@@ -87,9 +99,15 @@ public class DhApplyShader extends AbstractShaderRenderer
|
|||||||
|
|
||||||
GLMC.disableDepthTest();
|
GLMC.disableDepthTest();
|
||||||
|
|
||||||
GLMC.enableBlend();
|
// blending isn't needed, we're manually merging the MC and DH textures
|
||||||
GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||||
GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
// however this also fixes transparent LODs from glowing when rendered against the sky during the day
|
||||||
|
GLMC.disableBlend();
|
||||||
|
|
||||||
|
// old blending logic in case it's ever needed:
|
||||||
|
//GLMC.enableBlend();
|
||||||
|
//GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||||
|
//GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||||
GLMC.glBindTexture(LodRenderer.getActiveColorTextureId());
|
GLMC.glBindTexture(LodRenderer.getActiveColorTextureId());
|
||||||
@@ -110,5 +128,66 @@ public class DhApplyShader extends AbstractShaderRenderer
|
|||||||
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
|
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, targetFrameBuffer);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
private void renderToMcTexture()
|
||||||
|
{
|
||||||
|
int targetColorTextureId = MC_RENDER.getColorTextureId();
|
||||||
|
if (targetColorTextureId == -1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int dhFrameBufferId = LodRenderer.getActiveFramebufferId();
|
||||||
|
if (dhFrameBufferId == -1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
int mcFrameBufferId = MC_RENDER.getTargetFrameBuffer();
|
||||||
|
if (mcFrameBufferId == -1)
|
||||||
|
{
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GLState state = new GLState();
|
||||||
|
|
||||||
|
GLMC.disableDepthTest();
|
||||||
|
|
||||||
|
// blending isn't needed, we're just directly merging the MC and DH textures
|
||||||
|
// Note: this prevents the sun/moon and stars from rendering through transparent LODs,
|
||||||
|
// however this also fixes
|
||||||
|
GLMC.disableBlend();
|
||||||
|
|
||||||
|
// old blending logic in case it's ever needed:
|
||||||
|
//GLMC.enableBlend();
|
||||||
|
//GL32.glBlendEquation(GL32.GL_FUNC_ADD);
|
||||||
|
//GLMC.glBlendFunc(GL32.GL_ONE, GL32.GL_ONE_MINUS_SRC_ALPHA);
|
||||||
|
|
||||||
|
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
||||||
|
GLMC.glBindTexture(LodRenderer.getActiveColorTextureId());
|
||||||
|
GL32.glUniform1i(this.gDhColorTextureUniform, 0);
|
||||||
|
|
||||||
|
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||||
|
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||||
|
GL32.glUniform1i(this.gDepthMapUniform, 1);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
GL32.glFramebufferTexture(GL32.GL_DRAW_FRAMEBUFFER, GL32.GL_COLOR_ATTACHMENT0, targetColorTextureId, 0);
|
||||||
|
|
||||||
|
// Copy to MC's texture via MC's framebuffer
|
||||||
|
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, dhFrameBufferId);
|
||||||
|
|
||||||
|
ScreenQuad.INSTANCE.render();
|
||||||
|
|
||||||
|
|
||||||
|
// restore everything, except at this point the MC framebuffer should now be used instead
|
||||||
|
state.restore();
|
||||||
|
GLMC.glBindFramebuffer(GL32.GL_FRAMEBUFFER, mcFrameBufferId);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+10
@@ -20,6 +20,7 @@
|
|||||||
package com.seibel.distanthorizons.core.render.renderer.shaders;
|
package com.seibel.distanthorizons.core.render.renderer.shaders;
|
||||||
|
|
||||||
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
import com.seibel.distanthorizons.core.dependencyInjection.SingletonInjector;
|
||||||
|
import com.seibel.distanthorizons.core.render.glObject.GLState;
|
||||||
import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
|
import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
|
||||||
import com.seibel.distanthorizons.core.render.renderer.FadeRenderer;
|
import com.seibel.distanthorizons.core.render.renderer.FadeRenderer;
|
||||||
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||||
@@ -104,6 +105,12 @@ public class FadeApplyShader extends AbstractShaderRenderer
|
|||||||
@Override
|
@Override
|
||||||
protected void onRender()
|
protected void onRender()
|
||||||
{
|
{
|
||||||
|
if (!MC_RENDER.mcRendersToFrameBuffer())
|
||||||
|
{
|
||||||
|
throw new IllegalStateException("If Minecraft is directly rendering to a texture the apply shader isn't needed, just draw the fade directly to the MC color texture.");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
GLMC.disableBlend();
|
GLMC.disableBlend();
|
||||||
|
|
||||||
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
// Depth testing must be disabled otherwise this application shader won't apply anything.
|
||||||
@@ -119,6 +126,9 @@ public class FadeApplyShader extends AbstractShaderRenderer
|
|||||||
ScreenQuad.INSTANCE.render();
|
ScreenQuad.INSTANCE.render();
|
||||||
|
|
||||||
GLMC.enableDepthTest();
|
GLMC.enableDepthTest();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
+1
@@ -165,6 +165,7 @@ public class FadeShader extends AbstractShaderRenderer
|
|||||||
GL32.glUniform1i(this.uMcDepthTexture, 0);
|
GL32.glUniform1i(this.uMcDepthTexture, 0);
|
||||||
|
|
||||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||||
|
// FIXME it's possible for this to return an invalid texture ID if the renderer is being re-built at the same time
|
||||||
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||||
GL32.glUniform1i(this.uDhDepthTexture, 1);
|
GL32.glUniform1i(this.uDhDepthTexture, 1);
|
||||||
|
|
||||||
|
|||||||
+1
@@ -84,6 +84,7 @@ public class FogApplyShader extends AbstractShaderRenderer
|
|||||||
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
GLMC.glActiveTexture(GL32.GL_TEXTURE1);
|
||||||
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
GLMC.glBindTexture(LodRenderer.getActiveDepthTextureId());
|
||||||
GL32.glUniform1i(this.depthTextureUniform, 1);
|
GL32.glUniform1i(this.depthTextureUniform, 1);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|||||||
+15
-2
@@ -28,9 +28,11 @@ import com.seibel.distanthorizons.core.render.glObject.shader.ShaderProgram;
|
|||||||
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
import com.seibel.distanthorizons.core.render.renderer.LodRenderer;
|
||||||
import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
|
import com.seibel.distanthorizons.core.render.renderer.ScreenQuad;
|
||||||
import com.seibel.distanthorizons.core.util.LodUtil;
|
import com.seibel.distanthorizons.core.util.LodUtil;
|
||||||
|
import com.seibel.distanthorizons.core.wrapperInterfaces.IVersionConstants;
|
||||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftClientWrapper;
|
||||||
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
import com.seibel.distanthorizons.core.util.math.Mat4f;
|
||||||
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftGLWrapper;
|
||||||
|
import com.seibel.distanthorizons.core.wrapperInterfaces.minecraft.IMinecraftRenderWrapper;
|
||||||
import org.lwjgl.opengl.GL32;
|
import org.lwjgl.opengl.GL32;
|
||||||
|
|
||||||
import java.awt.*;
|
import java.awt.*;
|
||||||
@@ -41,11 +43,14 @@ public class FogShader extends AbstractShaderRenderer
|
|||||||
|
|
||||||
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
private static final IMinecraftClientWrapper MC = SingletonInjector.INSTANCE.get(IMinecraftClientWrapper.class);
|
||||||
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
private static final IMinecraftGLWrapper GLMC = SingletonInjector.INSTANCE.get(IMinecraftGLWrapper.class);
|
||||||
|
private static final IMinecraftRenderWrapper MC_RENDER = SingletonInjector.INSTANCE.get(IMinecraftRenderWrapper.class);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public int frameBuffer;
|
public int frameBuffer;
|
||||||
|
|
||||||
private Mat4f inverseMvmProjMatrix;
|
private Mat4f inverseMvmProjMatrix;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//==========//
|
//==========//
|
||||||
@@ -253,7 +258,15 @@ public class FogShader extends AbstractShaderRenderer
|
|||||||
|
|
||||||
// this is necessary for MC 1.16 (IE Legacy OpenGL)
|
// this is necessary for MC 1.16 (IE Legacy OpenGL)
|
||||||
// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
|
// otherwise the framebuffer isn't cleared correctly and the fog smears across the screen
|
||||||
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
if (MC_RENDER.runningLegacyOpenGL())
|
||||||
|
{
|
||||||
|
// in another part of the DH code we set the fog color to opaque, here it needs to be transparent
|
||||||
|
float[] clearColorValues = new float[4];
|
||||||
|
GL32.glGetFloatv(GL32.GL_COLOR_CLEAR_VALUE, clearColorValues);
|
||||||
|
GL32.glClearColor(clearColorValues[0], clearColorValues[1], clearColorValues[2], 0.0f);
|
||||||
|
|
||||||
|
GL32.glClear(GL32.GL_COLOR_BUFFER_BIT | GL32.GL_DEPTH_BUFFER_BIT);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
ScreenQuad.INSTANCE.render();
|
ScreenQuad.INSTANCE.render();
|
||||||
|
|||||||
-3
@@ -134,9 +134,6 @@ public class SSAOApplyShader extends AbstractShaderRenderer
|
|||||||
// it should be automatically restored after rendering is complete.
|
// it should be automatically restored after rendering is complete.
|
||||||
GLMC.disableDepthTest();
|
GLMC.disableDepthTest();
|
||||||
|
|
||||||
GLMC.glActiveTexture(GL32.GL_TEXTURE0);
|
|
||||||
GLMC.glBindTexture(0);
|
|
||||||
|
|
||||||
// apply the rendered SSAO to the LODs
|
// apply the rendered SSAO to the LODs
|
||||||
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
|
GLMC.glBindFramebuffer(GL32.GL_READ_FRAMEBUFFER, SSAOShader.INSTANCE.frameBuffer);
|
||||||
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
|
GLMC.glBindFramebuffer(GL32.GL_DRAW_FRAMEBUFFER, LodRenderer.getActiveFramebufferId());
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ import com.seibel.distanthorizons.core.sql.DbConnectionClosedException;
|
|||||||
import com.seibel.distanthorizons.core.sql.dto.IBaseDTO;
|
import com.seibel.distanthorizons.core.sql.dto.IBaseDTO;
|
||||||
import com.seibel.distanthorizons.core.sql.repo.phantoms.AutoClosableTrackingWrapper;
|
import com.seibel.distanthorizons.core.sql.repo.phantoms.AutoClosableTrackingWrapper;
|
||||||
import com.seibel.distanthorizons.core.util.KeyedLockContainer;
|
import com.seibel.distanthorizons.core.util.KeyedLockContainer;
|
||||||
|
import com.seibel.distanthorizons.coreapi.ModInfo;
|
||||||
import org.apache.logging.log4j.Logger;
|
import org.apache.logging.log4j.Logger;
|
||||||
import org.jetbrains.annotations.Nullable;
|
import org.jetbrains.annotations.Nullable;
|
||||||
|
|
||||||
@@ -501,7 +502,12 @@ public abstract class AbstractDhRepo<TKey, TDTO extends IBaseDTO<TKey>> implemen
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LOGGER.warn("Attempting to close already closed database connection: [" + connectionString + "]");
|
// these warnings can be ignored in release builds, as long as the connection is closed it doesn't really matter
|
||||||
|
// TODO fix duplicate closes
|
||||||
|
if (ModInfo.IS_DEV_BUILD)
|
||||||
|
{
|
||||||
|
LOGGER.warn("Attempting to close already closed database connection: [" + connectionString + "]");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -562,7 +568,12 @@ public abstract class AbstractDhRepo<TKey, TDTO extends IBaseDTO<TKey>> implemen
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
LOGGER.warn("Attempting to close already closed database connection: [" + this.connectionString + "]");
|
// these warnings can be ignored in release builds, as long as the connection is closed it doesn't really matter
|
||||||
|
// TODO fix duplicate closes
|
||||||
|
if (ModInfo.IS_DEV_BUILD)
|
||||||
|
{
|
||||||
|
LOGGER.warn("Attempting to close already closed database connection: [" + this.connectionString + "]");
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
ACTIVE_CONNECTION_STRINGS_BY_REPO.remove(this);
|
ACTIVE_CONNECTION_STRINGS_BY_REPO.remove(this);
|
||||||
|
|||||||
+4
-2
@@ -78,9 +78,11 @@ public class RateLimitedThreadPoolExecutor extends ThreadPoolExecutor
|
|||||||
long runTime = System.nanoTime() - this.runStartTime.get();
|
long runTime = System.nanoTime() - this.runStartTime.get();
|
||||||
Thread.sleep(TimeUnit.NANOSECONDS.toMillis((long) (runTime / this.runTimeRatioConfig.get() - runTime)));
|
Thread.sleep(TimeUnit.NANOSECONDS.toMillis((long) (runTime / this.runTimeRatioConfig.get() - runTime)));
|
||||||
}
|
}
|
||||||
catch (InterruptedException e)
|
catch (InterruptedException ignore)
|
||||||
{
|
{
|
||||||
throw new RuntimeException(e);
|
// if this thread is interrupted that means the
|
||||||
|
// thread pool is being shut down,
|
||||||
|
// we don't need to log that.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+23
-2
@@ -89,7 +89,14 @@ public class ThreadPoolUtil
|
|||||||
|
|
||||||
public static void setupThreadPools()
|
public static void setupThreadPools()
|
||||||
{
|
{
|
||||||
// thread pools
|
//==================//
|
||||||
|
// main thread pool //
|
||||||
|
//==================//
|
||||||
|
|
||||||
|
if (taskPicker != null)
|
||||||
|
{
|
||||||
|
taskPicker.shutdown();
|
||||||
|
}
|
||||||
taskPicker = new PriorityTaskPicker();
|
taskPicker = new PriorityTaskPicker();
|
||||||
|
|
||||||
networkCompressionThreadPool = taskPicker.createExecutor();
|
networkCompressionThreadPool = taskPicker.createExecutor();
|
||||||
@@ -98,8 +105,22 @@ public class ThreadPoolUtil
|
|||||||
updatePropagatorThreadPool = taskPicker.createExecutor();
|
updatePropagatorThreadPool = taskPicker.createExecutor();
|
||||||
worldGenThreadPool = taskPicker.createExecutor();
|
worldGenThreadPool = taskPicker.createExecutor();
|
||||||
|
|
||||||
// single thread pools
|
|
||||||
|
|
||||||
|
//=========================//
|
||||||
|
// standalone thread pools //
|
||||||
|
//=========================//
|
||||||
|
|
||||||
|
if (beaconCullingThreadPool != null)
|
||||||
|
{
|
||||||
|
beaconCullingThreadPool.shutdown();
|
||||||
|
}
|
||||||
beaconCullingThreadPool = ThreadUtil.makeSingleThreadPool(BEACON_CULLING_THREAD_NAME);
|
beaconCullingThreadPool = ThreadUtil.makeSingleThreadPool(BEACON_CULLING_THREAD_NAME);
|
||||||
|
|
||||||
|
if (fullDataMigrationThreadPool != null)
|
||||||
|
{
|
||||||
|
fullDataMigrationThreadPool.shutdown();
|
||||||
|
}
|
||||||
fullDataMigrationThreadPool = ThreadUtil.makeSingleThreadPool(FULL_DATA_MIGRATION_THREAD_NAME);
|
fullDataMigrationThreadPool = ThreadUtil.makeSingleThreadPool(FULL_DATA_MIGRATION_THREAD_NAME);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -39,8 +39,8 @@ public class DhClientWorld extends AbstractDhWorld implements IDhClientWorld
|
|||||||
public final ClientOnlySaveStructure saveStructure;
|
public final ClientOnlySaveStructure saveStructure;
|
||||||
public final ClientNetworkState networkState = new ClientNetworkState();
|
public final ClientNetworkState networkState = new ClientNetworkState();
|
||||||
|
|
||||||
public ExecutorService dhTickerThread = ThreadUtil.makeSingleThreadPool("Client World Ticker Thread");
|
public final ExecutorService dhTickerThread = ThreadUtil.makeSingleThreadPool("Client World Ticker Thread");
|
||||||
public EventLoop eventLoop = new EventLoop(this.dhTickerThread, this::_clientTick);
|
public final EventLoop eventLoop = new EventLoop(this.dhTickerThread, this::_clientTick);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@@ -128,6 +128,8 @@ public class DhClientWorld extends AbstractDhWorld implements IDhClientWorld
|
|||||||
{
|
{
|
||||||
this.networkState.close();
|
this.networkState.close();
|
||||||
|
|
||||||
|
this.dhTickerThread.shutdownNow();
|
||||||
|
|
||||||
|
|
||||||
for (DhClientLevel dhClientLevel : this.levels.values())
|
for (DhClientLevel dhClientLevel : this.levels.values())
|
||||||
{
|
{
|
||||||
|
|||||||
@@ -37,6 +37,7 @@ public class DhServerWorld extends AbstractDhServerWorld<DhServerLevel>
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//================//
|
//================//
|
||||||
// level handling //
|
// level handling //
|
||||||
//================//
|
//================//
|
||||||
|
|||||||
@@ -23,9 +23,11 @@ import com.seibel.distanthorizons.core.level.IDhLevel;
|
|||||||
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
import com.seibel.distanthorizons.core.wrapperInterfaces.world.ILevelWrapper;
|
||||||
import org.jetbrains.annotations.NotNull;
|
import org.jetbrains.annotations.NotNull;
|
||||||
|
|
||||||
|
import java.io.Closeable;
|
||||||
import java.util.concurrent.CompletableFuture;
|
import java.util.concurrent.CompletableFuture;
|
||||||
|
|
||||||
public interface IDhWorld
|
// TODO why is this exist alongside AbstractDhWorld?
|
||||||
|
public interface IDhWorld extends Closeable
|
||||||
{
|
{
|
||||||
|
|
||||||
IDhLevel getOrLoadLevel(@NotNull ILevelWrapper levelWrapper);
|
IDhLevel getOrLoadLevel(@NotNull ILevelWrapper levelWrapper);
|
||||||
|
|||||||
+5
@@ -49,6 +49,11 @@ public interface IBlockStateWrapper extends IDhApiBlockStateWrapper
|
|||||||
boolean isBeaconBlock();
|
boolean isBeaconBlock();
|
||||||
/** IE a glass block that can affect the beacon beam color */
|
/** IE a glass block that can affect the beacon beam color */
|
||||||
boolean isBeaconTintBlock();
|
boolean isBeaconTintBlock();
|
||||||
|
/**
|
||||||
|
* Returns true for any blocks that allow beacon beams to go through.
|
||||||
|
* IE: glass, stairs, bedrock, chests, end portal frames, carpet, cake
|
||||||
|
*/
|
||||||
|
boolean allowsBeaconBeamPassage();
|
||||||
/**
|
/**
|
||||||
* The blocks used by a beacon's base
|
* The blocks used by a beacon's base
|
||||||
* IE Iron, diamond, gold, etc.
|
* IE Iron, diamond, gold, etc.
|
||||||
|
|||||||
+2
-1
@@ -381,8 +381,9 @@ public interface IChunkWrapper extends IBindable
|
|||||||
for (int y = beaconRelPos.getY() +1; y <= maxY; y++)
|
for (int y = beaconRelPos.getY() +1; y <= maxY; y++)
|
||||||
{
|
{
|
||||||
IBlockStateWrapper block = centerChunk.getBlockState(beaconRelPos.getX(), y, beaconRelPos.getZ());
|
IBlockStateWrapper block = centerChunk.getBlockState(beaconRelPos.getX(), y, beaconRelPos.getZ());
|
||||||
if (!block.isAir() && block.getOpacity() == LodUtil.BLOCK_FULLY_OPAQUE)
|
if (!block.allowsBeaconBeamPassage())
|
||||||
{
|
{
|
||||||
|
// beam is blocked by this block
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
+3
@@ -60,6 +60,9 @@ public interface IMinecraftRenderWrapper extends IBindable
|
|||||||
int getScreenWidth();
|
int getScreenWidth();
|
||||||
int getScreenHeight();
|
int getScreenHeight();
|
||||||
|
|
||||||
|
boolean mcRendersToFrameBuffer();
|
||||||
|
boolean runningLegacyOpenGL();
|
||||||
|
|
||||||
/** @return -1 if no valid framebuffer is available yet */
|
/** @return -1 if no valid framebuffer is available yet */
|
||||||
int getTargetFrameBuffer(); // Note: Iris is now hooking onto this for DH + Iris compat, try not to change (unless we wanna deal with some annoyances)
|
int getTargetFrameBuffer(); // Note: Iris is now hooking onto this for DH + Iris compat, try not to change (unless we wanna deal with some annoyances)
|
||||||
// Iris commit: https://github.com/IrisShaders/Iris/commit/a76a240527e93780bbcba57c09bef377419d47a7#diff-7b9ded0c79bbcdb130010373387756a28ee8d3640d522c0a5b7acd0abbfc20aeR16
|
// Iris commit: https://github.com/IrisShaders/Iris/commit/a76a240527e93780bbcba57c09bef377419d47a7#diff-7b9ded0c79bbcdb130010373387756a28ee8d3640d522c0a5b7acd0abbfc20aeR16
|
||||||
|
|||||||
@@ -746,6 +746,10 @@
|
|||||||
"Maximum Data Transfer Speed, KB/s",
|
"Maximum Data Transfer Speed, KB/s",
|
||||||
"distanthorizons.config.server.maxDataTransferSpeed.@tooltip":
|
"distanthorizons.config.server.maxDataTransferSpeed.@tooltip":
|
||||||
"Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",
|
"Maximum speed for uploading LODs to the clients, in KB/s.\nValue of 0 disables the limit.",
|
||||||
|
"distanthorizons.config.server.enableAdaptiveTransferSpeed":
|
||||||
|
"Enable Adaptive Transfer Speed",
|
||||||
|
"distanthorizons.config.server.enableAdaptiveTransferSpeed.@tooltip":
|
||||||
|
"Enables adaptive transfer speed based on client performance.\nIf true, DH will automatically adjust transfer rate to minimize connection lag.\nIf false, transfer speed will remain fixed.",
|
||||||
|
|
||||||
|
|
||||||
"distanthorizons.config.server.experimental":
|
"distanthorizons.config.server.experimental":
|
||||||
|
|||||||
@@ -8,17 +8,26 @@ uniform sampler2D gDhColorTexture;
|
|||||||
uniform sampler2D gDhDepthTexture;
|
uniform sampler2D gDhDepthTexture;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* LOD application shader
|
||||||
|
*
|
||||||
|
* This merges the rendered LODs into Minecraft's texture/FBO
|
||||||
|
*/
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
fragColor = vec4(0.0);
|
fragColor = vec4(0.0);
|
||||||
|
|
||||||
float fragmentDepth = texture(gDhDepthTexture, TexCoord).r;
|
|
||||||
|
|
||||||
// a fragment depth of "1" means the fragment wasn't drawn to,
|
// a fragment depth of "1" means the fragment wasn't drawn to,
|
||||||
// only update fragments that were drawn to
|
// only update fragments that were drawn to
|
||||||
if (fragmentDepth != 1)
|
float fragmentDepth = texture(gDhDepthTexture, TexCoord).r;
|
||||||
|
if (fragmentDepth != 1)
|
||||||
{
|
{
|
||||||
fragColor = texture(gDhColorTexture, TexCoord);
|
fragColor = texture(gDhColorTexture, TexCoord);
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// use the original MC texture if no LODs were drawn to this fragment
|
||||||
|
discard;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -8,16 +8,19 @@ uniform sampler2D uColorTexture;
|
|||||||
uniform sampler2D uDepthTexture;
|
uniform sampler2D uDepthTexture;
|
||||||
|
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Fog application shader
|
||||||
|
*
|
||||||
|
* This merges the rendered fog onto DH's rendered LODs
|
||||||
|
*/
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
fragColor = vec4(1.0);
|
fragColor = vec4(0.0);
|
||||||
|
|
||||||
float fragmentDepth = textureLod(uDepthTexture, TexCoord, 0).r;
|
|
||||||
|
|
||||||
// a fragment depth of "1" means the fragment wasn't drawn to,
|
// a fragment depth of "1" means the fragment wasn't drawn to,
|
||||||
// only update fragments that were drawn to
|
// only update fragments that were drawn to
|
||||||
if (fragmentDepth != 1)
|
float fragmentDepth = textureLod(uDepthTexture, TexCoord, 0).r;
|
||||||
|
if (fragmentDepth != 1)
|
||||||
{
|
{
|
||||||
fragColor = texture(uColorTexture, TexCoord);
|
fragColor = texture(uColorTexture, TexCoord);
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user