tom lee
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f9871ef16d
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WorldGen: Now no longer gen all chunks in higher than chunk details
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2022-01-04 18:57:25 +08:00 |
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tom lee
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054988851d
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CutExpend: Fixed Cut bugs and some general fix to LodFileHandler stuff.
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2022-01-04 16:43:21 +08:00 |
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coolGi2007
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44bcc5ae01
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Added lower qulity clouds
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2022-01-04 07:50:02 +00:00 |
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tom lee
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3b475886ef
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Buffers: Fixed critical render bugs and vertex buffer leaks
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2022-01-04 15:10:41 +08:00 |
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tom lee
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d72805d1fe
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Buffers: Basically redid the buffer management
Note: Backface Culling currently disabled
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2022-01-03 00:04:54 +08:00 |
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coolGi2007
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f80c43385a
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Removed category annotation
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2022-01-02 06:13:41 +00:00 |
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coolGi2007
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219ad9c45a
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Turned off custom clouds till it is fixed
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2022-01-02 03:07:05 +00:00 |
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James Seibel
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662a1ec8bc
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Add a partially completed rendering flow diagram
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2022-01-01 15:46:10 +00:00 |
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cola98765
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e60a0526ca
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even tho it is not used yet, updated texture so patterns are closer in size to vanilla
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2022-01-01 15:05:21 +01:00 |
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cola98765
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1266ed6dc1
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fixed updateData
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2022-01-01 13:31:21 +01:00 |
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tom lee
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816c4fa76a
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BufferFactory: Added static bool for enabling time logging
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2022-01-01 16:48:19 +08:00 |
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tom lee
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975c24c8a9
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AMD: Fixed AMD render issue due to vertex data alignments
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2022-01-01 15:25:37 +08:00 |
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tom lee
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4db3b7b729
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LodRenderer: Add support for underwater fog
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2022-01-01 13:50:59 +08:00 |
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tom lee
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32e341fe4f
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Reordered and chopped up some config desc
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2022-01-01 12:12:08 +08:00 |
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tom lee
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0ce249ab17
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Fixed up cloud configs and removed @nullable for 1.16.5 build
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2021-12-31 21:44:46 +08:00 |
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tom lee
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f9372c6a07
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Save/Load: Fixed locking up files due to try-catch-resoure issue
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2021-12-31 20:59:14 +08:00 |
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coolGi2007
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6ea7ecd215
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Moved some resources to core
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2021-12-31 10:40:40 +00:00 |
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tom lee
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6a828ee931
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Load: Fixed load error on missing middle level data
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2021-12-31 17:25:08 +08:00 |
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tom lee
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e8d25daabf
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BufferUpload: Fixed bug on 0 size data not updating vert count
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2021-12-31 17:01:40 +08:00 |
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tom lee
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7c8b073b02
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Save: Fixed critical bug causing 0KB files on new world
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2021-12-31 16:09:29 +08:00 |
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coolGi2007
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b623fc530f
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Abstracting clouds
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2021-12-31 07:20:59 +00:00 |
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tom lee
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5fdf09209c
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Fixed Config names
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2021-12-30 22:03:53 +08:00 |
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cola98765
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515afe4d45
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moved where last pos is saved
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2021-12-30 14:58:05 +01:00 |
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cola98765
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7f5eea865e
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made config for minimum back side culling distance. actual value is using prev player pos so on long flights it works better.
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2021-12-30 13:19:46 +01:00 |
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cola98765
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13d6232790
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made connected lods dependant on Vertical Quality config.
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2021-12-30 12:04:40 +01:00 |
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tom lee
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607f3e8afe
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VertQuality: Fixed some stuff. Now High Qual loading works
Live config change still... a work in progress though
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2021-12-30 16:07:49 +08:00 |
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tom lee
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8b3404e5f8
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Cleanup for the saving in interface
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2021-12-29 21:32:04 +08:00 |
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tom lee
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df6253af39
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LodUpdate: Make both cut and expand use spiral iteration
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2021-12-29 20:36:40 +08:00 |
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tom lee
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b1f3b23ba1
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Load: Make it load via a spiral
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2021-12-29 20:18:52 +08:00 |
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tom lee
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c4708ed173
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Save/Load: Slightly improved speed on loading
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2021-12-29 19:40:34 +08:00 |
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tom lee
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fcab0d3b20
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Save/Load: Optimize Memory usage on save/load
It now directly read/write to file stream instead of via a temp byte[]
buffer.
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2021-12-29 18:17:44 +08:00 |
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tom lee
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1034360b88
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Renderer: Stored and reapplied more gl states to increase mod compat
Now at least iris shaders won't throw OpenGL errors. (Even though it
still aren't working correctly)
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2021-12-29 13:44:37 +08:00 |
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tom lee
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f92f656876
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Changed some System.out to ClientApi.debug
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2021-12-28 15:26:01 +08:00 |
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coolGi2007
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e052a0c96f
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Moved annotations to core
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2021-12-28 05:31:56 +00:00 |
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tom lee
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8bb8217c7b
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GLProxy: Changed GL logger to new unique log file
Log file is: OpenGL-Lod-ProxyContext
and: OpenGL-LodWorkerContext
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2021-12-28 00:09:10 +08:00 |
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tom lee
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0563cde3c2
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GLProxy: Add temp debug enable via setting debugMode to SHOW_DETAIL`
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2021-12-27 23:42:47 +08:00 |
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tom lee
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5fe192f4c5
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BufferUpload: Changed/Improve Buffer Upload, and a new timeout
Now timeout length is based on how much data is uploaded.
Also, added LagSpikeCatcher in LodBufferBuilderFactory to debug catch
lag spike locations.
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2021-12-27 16:07:55 +08:00 |
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cola98765
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428e12081c
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fixed void chunks... made it a bit more resilient
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2021-12-26 17:22:56 +01:00 |
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cola98765
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ac102402cc
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disabled connected lods in hasCeiling dimensions
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2021-12-26 16:19:06 +01:00 |
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cola98765
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966677b89e
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Add back face culling #109
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2021-12-26 10:40:11 +01:00 |
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cola98765
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64e73b7d83
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fixed light requiring Y offset
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2021-12-25 13:19:01 +01:00 |
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cola98765
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52ea2e96b7
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detect snow etc on connected lods; better comments to enable transparency
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2021-12-25 12:25:48 +01:00 |
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cola98765
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c658697ecd
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fixed rogue faces when using connected lods
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2021-12-25 11:32:35 +01:00 |
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cola98765
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a5b259f098
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remove debug if
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2021-12-25 10:45:01 +01:00 |
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cola98765
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e9da9c26f4
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remove connected vertical faces
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2021-12-25 10:44:12 +01:00 |
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cola98765
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2f6ff1a3ea
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fix avoided blocks with new method
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2021-12-24 11:48:00 +01:00 |
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cola98765
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766e5a358d
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made connected lods configurable (TODO actually add it to config)
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2021-12-24 09:29:48 +01:00 |
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cola98765
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a19189c2a8
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commented the thing to enable colors
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2021-12-23 23:43:55 +01:00 |
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cola98765
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0627f779d7
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connected lods!
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2021-12-23 19:19:32 +01:00 |
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James Seibel
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01bfb65d9e
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Add TestDiagram.drawio
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2021-12-22 02:14:54 +00:00 |
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